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Difference between revisions of "Berserker - Power DPS"

 
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{{SEO|description=A fresh iteration of the Heart of Thorns era build, Power Berserker. This version has strong burst and sustained damage from spamming Decapitate in Berserk.}}
 
 
{{Build
 
{{Build
 
| profession = Warrior
 
| profession = Warrior
 
| specialization = Berserker
 
| specialization = Berserker
 
| designed for = Raid, Fractal
 
| designed for = Raid, Fractal
| rating = great
+
| rating = Great
| focus = Strike Damage
+
| focus = Direct Damage
| meta =
+
| xpac = hot, jw
 +
| meta = y
 +
| difficulty = 2
 
}}
 
}}
  
 
==Overview==
 
==Overview==
 
A fresh iteration of the Heart of Thorns era build, Power Berserker. This version has strong burst and sustained damage from spamming {{Skill|Decapitate}} in {{Skill|Berserk}}.
 
A fresh iteration of the Heart of Thorns era build, Power Berserker. This version has strong burst and sustained damage from spamming {{Skill|Decapitate}} in {{Skill|Berserk}}.
 +
  
  
Line 19: Line 21:
 
| weapon1 = axe
 
| weapon1 = axe
 
| weapon2 = axe
 
| weapon2 = axe
| weapon3 = greatsword
+
| weapon3 = Spear
 
| healing = Blood Reckoning
 
| healing = Blood Reckoning
| utility1 = Wild Blow
+
| utility1 = Outrage
| utility2 = Outrage
+
| utility2 = Signet of Fury
 
| utility3 = Signet of Might
 
| utility3 = Signet of Might
 
| elite = Head Butt
 
| elite = Head Butt
 
}}
 
}}
 +
 +
 +
===Weapon Variants===
 +
* '''Greatsword''' is the best replacement for '''Spear''' for players that don't own Janthir Wilds.
 +
* You could keep the offset for utility weapons such as:
 +
** '''Mace''' (in either hand) for CC
 +
** '''Warhorn''' to provide {{tooltip|Swiftness}} in the event you don't have it from your supports
 +
** '''Rifle''' or '''Longbow''' for ranged damage (if you don't have access to '''Spear''')
 +
** If using any of these options, just camp '''Axe/Axe''' for damage. '''Axe/Mace''' does enough damage to swap to (see below for video example).
  
  
 
===Skill Variants===
 
===Skill Variants===
* {{Skill|Throw Bolas}} or {{Skill|Bull's Charge}} can replace {{Skill|Wild Blow}} or {{Skill|Signet of Might}}. This will provide more burst DPS through {{trait|Peak Performance}}, but will be lower DPS long-term so you'll need to know what your phase times will be. Therefore this is more viable in fractals than in raids.
+
* {{Skill|Throw Bolas}} or {{Skill|Bull's Charge}} can replace {{Skill|Outrage}}. This will provide more burst DPS through {{trait|Peak Performance}} (assuming you don't stun yourself), but will be lower DPS long-term so you'll need to know what your phase times will be. Therefore this is more viable in fractals than in raids.
 +
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQIEGzMWEhXyEgAA1xIAAMQSAACpAAAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQIEHzMeEhXyEvIS1xLXEq8ArwCpAKkAwhKcAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 +
  
  
 
==Specializations==
 
==Specializations==
 
{{Specialization|Strength|bot|bot|top}}
 
{{Specialization|Strength|bot|bot|top}}
{{Specialization|Discipline|mid|top|top}}
+
{{Specialization|Discipline|mid|bot|top}}
 
{{Specialization|Berserker|top|top|top}}
 
{{Specialization|Berserker|top|top|top}}
  
  
===Specialization Variants===
+
===Trait Variants===
* {{Trait|Last Blaze}} for more DPS if you're confident in your rotation and quickness/alacrity uptime.
+
* If the target has boons, run {{Trait|Destruction of the Empowered}}.
 +
 
  
  
Line 52: Line 66:
 
| stats = Berserker
 
| stats = Berserker
 
| weight = Heavy
 
| weight = Heavy
| rune = Superior Rune of the Thief
+
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Axe
 
| weapon1 = Axe
Line 58: Line 72:
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
| weapon3 = Greatsword
+
| weapon3 = Spear
 
| weapon4 =  
 
| weapon4 =  
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
| sigil4 = Superior Sigil of Hydromancy
+
| sigil4 = Superior Sigil of Impact
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 +
| relic = Relic of the Claw
 
<!-- Custom stats -->
 
<!-- Custom stats -->
| head =
+
| head =  
| shoulders =
+
| shoulders =  
 
| chest =
 
| chest =
| hands =
+
| hands =  
 
| legs =
 
| legs =
| feet =
+
| feet =  
| backpiece = Assassin
+
| backpiece =  
 
| accessory1 =
 
| accessory1 =
 
| accessory2 =
 
| accessory2 =
| amulet =
+
| amulet =  
| ring1 = Assassin
+
| ring1 =  
 
| ring2 =
 
| ring2 =
 
}}
 
}}
Line 81: Line 96:
  
 
===Equipment Variants===
 
===Equipment Variants===
Depending on your ability to flank, you may be better off running {{Rune|Superior Rune of the Eagle}} or even {{Rune|Superior Rune of the Scholar}}. In such cases you will need to increase the number of assassin pieces to make up for the lost precision. This is particularly relevant in fractals, where you have lots of additional precision from fractal potions and it can be very difficult to flank your targets.
+
* If not using '''Spear''', {{relic|Relic of the Thief}} is the best relic.
 +
* In encounters where the boss does not get stunned, you can replace the {{Sigil|Superior Sigil of Impact}} with a {{sigil|Superior Sigil of Air}} on the '''Axe''' and a {{Sigil|Superior Sigil of Hydromancy}} on the '''Greatsword''' or '''Spear'''.  
 +
** This will be a small DPS increase, but particularly on '''Spear''' it makes the rotation more reliable by providing additional sources of adrenaline.
  
In fractals, you may want to replace the {{Sigil|Superior Sigil of Hydromancy}} on the greatsword with a {{Sigil|Superior Sigil of Impact}}.
 
  
'''For detailed gear variants, see [[Build:Berserker_-_Power_Bannerslave]].'''
 
  
 +
==Consumables==
  
==Consumables==
 
 
'''Food'''
 
'''Food'''
* {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
+
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended alternatives
* {{Food|Bowl of Curry Butternut Squash Soup}} if you don't have a ranger giving you {{Trait|Spotter}}
+
 
  
 
'''Utility'''
 
'''Utility'''
 
* {{utility|Superior Sharpening Stone}}
 
* {{utility|Superior Sharpening Stone}}
 +
  
  
 
==Usage==
 
==Usage==
[https://www.youtube.com/watch?v=ry9Bf5vmndA Video Example]
 
  
The rotation aims to get as many casts of {{Skill|Decapitate}} and {{Skill|Arc Divider}} off during {{Skill|Berserk}} mode as possible. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}. These combinations can be any of the following, listed in order of which they should be used:
+
===Beginner Rotation===
 +
{{Collapse start|Click to View}}
 +
The full rotation for Power Berserker is very fast paced and relies heavily on hitting certain skills off cooldown to avoid dropping out of Berserk. By camping axe, you can use your rage skills earlier, making it easier to maintain Berserk. Additionally, as you no longer weapon swap you can switch '''Discpline''' for '''Tactics''':
 +
{{specialization|Tactics|top|top|bot|variant=y}}
 +
 
 +
 
 +
<big>'''Opener'''</big>
 +
# {{Skill|Head Butt}}
 +
# {{Skill|Berserk}}
 +
# {{Skill|Outrage}}
 +
# {{skill|Decapitate}}
 +
 
 +
Due to the lack of {{trait|Axe Mastery}}, adrenaline takes longer to build up so use the following combos to reach full adrenaline for {{skill|Decapitate}} (listed in priority order):
 +
# {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} (if you had {{tooltip|Stability}} then you don't need the stunbreak from Outrage and can {{skill|Decapitate}} immediately after Head Butt)
 +
# {{Skill|Outrage}}
 +
# {{Skill|Blood Reckoning}}
 +
# {{Skill|Wild Blow}} + {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}} + {{Skill|Dual Strike}}
 +
# {{Skill|Whirling Axe}}
 +
# {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}} + full auto chain
 +
 
 +
 
 +
In fights with longer phases, the lack of adrenaline means you should swap {{skill|Signet of Might}} for {{skill|Shattering Blow}}. This makes it easy to stay in Berserk as long as there is a target to hit, and also provides you with more adrenaline generation. In this case your opener is:
 +
 
 +
<big>'''Opener'''</big>
 +
# {{skill|Shattering Blow}}
 +
# {{Skill|Head Butt}}
 +
# {{Skill|Berserk}}
 +
# {{skill|Decapitate}}
 +
 
 +
And your combo list is:
 +
# {{Skill|Outrage}}
 +
# {{Skill|Blood Reckoning}}
 +
# {{Skill|Wild Blow}} + {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}} + {{Skill|Dual Strike}}
 +
# {{skill|Shattering Blow}} {{to}} {{skill|Head Butt}}
 +
# {{Skill|Whirling Axe}}
 +
# {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}} + full auto chain
 +
 
 +
 
 +
[https://youtu.be/3GH_kSOhHG4 Video guide by Masel]
 +
{{Collapse end}}
 +
 
 +
 
 +
===Spear Rotation===
 +
The rotation aims to get as many casts of {{Skill|Decapitate}} off as possible, maintaining {{Skill|Berserk}} mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}.
 +
 
 +
Using Spear efficiently requires more precision than other weapons. {{skill|Maiming Spear}} and {{skill|Harrier's Toss}} deal extra damage to the target closest to the centre of their AoEs, and {{skill|Disrupting Throw}} and {{skill|Spear Swipe}} do increased CC to the first target they hit. Additionally, if skills are not used fast enough or at the correct time, it can disrupt later parts of the rotation.
 +
 
 +
 
 +
<big>'''Opener'''</big>
 +
# {{skill|Spearmarshal's Support}}
 +
# {{Skill|Head Butt}}
 +
# {{Skill|Berserk}}
 +
# {{Skill|Outrage}}
 +
# {{skill|Wild Throw}}
 +
# {{skill|Maiming Spear}}
 +
# {{skill|Disrupting Throw}}
 +
# {{tooltip|Weapon Swap}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Dual Strike}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Whirling Axe}} - make sure to let the entire attack finish!
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{tooltip|Weapon Swap}}
 +
 
 +
 
 +
<big>'''Spear Section'''</big>
 +
# {{skill|Maiming Spear}}
 +
# {{skill|Disrupting Throw}} - '''Wild Throw''' will interrupt the cast of this skill if you use it too early so be careful
 +
# {{skill|Outrage}} - if not using a {{sigil|Superior Sigil of Hydromancy}} this may be required to have enough adrenaline for your primal burst
 +
# {{skill|Wild Throw}}
 +
# {{skill|Blood Reckoning}} - this will not interrupt '''Wild Throw''' so you can queue it during the cast of the previous skill
 +
# {{skill|Wild Throw}}
 +
# {{skill|Spearmarshal's Support}}
 +
# {{skill|Maiming Spear}}
 +
# {{tooltip|Weapon Swap}}
 +
 
 +
 
 +
<big>'''Axe/Axe Section'''</big>
 +
 
 +
You have a brief window after swapping weapon where the damage from {{skill|Spearmarshal's Support}} is still ticking. This allows you to use {{Skill|Decapitate}} immediately and then again after a single {{Skill|Cyclone Axe}}. If you're too slow, use a single auto to gain the missing adrenaline.
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}} 
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Dual Strike}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Head Butt}} {{to}} {{Skill|Outrage}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Whirling Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{skill|Dual Strike}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Throw Axe}} (optional) - if your target is below 25% health, this is worth using
 +
# {{tooltip|Weapon Swap}}
 +
# Return to start of Spear Section
 +
 
 +
 
 +
===Greatsword Rotation===
 +
{{Collapse start|Click to view}}
 +
The rotation aims to get as many casts of {{Skill|Decapitate}} and {{Skill|Arc Divider}} off as possible, maintaining {{Skill|Berserk}} mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}.  
 +
 
 +
 
 +
<big>'''Opener'''</big>
 +
# {{Skill|Head Butt}}
 +
# {{Skill|Berserk}}
 +
# {{Skill|Outrage}}
 +
# {{Skill|Arc Divider}}
 +
# {{tooltip|Weapon Swap}}
 +
# {{Skill|Cyclone Axe}} - the extra adrenaline from {{trait|Versatile Rage}} means you can immediately Decapitate after this
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Dual Strike}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Whirling Axe}} - make sure to let the entire attack finish!
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{tooltip|Weapon Swap}}
  
# {{Skill|Whirling Axe}} - note that you should let this fully channel, don't interrupt it once you have full adrenaline!
 
# {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}}
 
# {{Skill|Head Butt}} + {{Skill|Outrage}}
 
# {{Skill|Dual Strike}} + {{Skill|Throw Axe}}
 
  
If you would be forced to autoattack on axe, swap to greatsword instead and use:
+
<big>'''Greatsword section'''</big>
 +
# {{Skill|Arc Divider}}
 +
# {{Skill|Outrage}} during Arc Divider
 +
# {{Skill|Blood Reckoning}}
 
# {{Skill|Arc Divider}}
 
# {{Skill|Arc Divider}}
 
# {{Skill|Bladetrail}}
 
# {{Skill|Bladetrail}}
# {{Skill|Hundred Blades}}
+
# {{Skill|Hundred Blades}} - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
 
# {{Skill|Arc Divider}}
 
# {{Skill|Arc Divider}}
 +
# {{tooltip|Weapon Swap}}
 +
 +
 +
<big>'''Axe/Axe section'''</big>
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Dual Strike}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Head Butt}} {{to}} {{Skill|Outrage}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Whirling Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Dual Strike}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Throw Axe}}
 +
# {{tooltip|Weapon Swap}}
 +
# Return to start of Greatsword section
 +
 +
 +
[https://youtu.be/nI-Y6GsZvUQ Video example by Linsi]
  
When you're not in {{Skill|Berserk}} mode, you can follow the same general principles, replacing your Burst skill casts with auto-attack chains in the respective weapons.
+
[https://youtu.be/9-sWKv8dGE0 Video example (with wild blow)]
 +
 
 +
[https://youtu.be/GU_n9kE6s50 Video example (with offhand mace)]
 +
 
 +
[https://youtu.be/Ik3JxHnA5HE Video example (axe only)]
 +
{{Collapse end}}
  
  
 
===General Tips===
 
===General Tips===
* Unless you know you'll need it for CC soon, use {{Skill|Wild Blow}} on cooldown while in {{Skill|Berserk}} mode.
+
 
* {{Skill|Outrage}} will come off cooldown in between {{Skill|Head Butt}} casts - you can use it immediately as it doesn't interrupt other channels.
+
'''Axe'''
** You can also save {{Skill|Outrage}} to break stuns inflicted during the encounter if you think you may need to.
+
* If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next {{Skill|Decapitate}}:
 +
# {{Skill|Head Butt}} + {{Skill|Outrage}}
 +
# {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}}
 +
# {{Skill|Dual Strike}} + {{Skill|Throw Axe}}
 +
# {{Skill|Whirling Axe}}
 +
* When {{Skill|Blood Reckoning}} is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and {{tooltip|Weapon Swap}} instead of {{skill|Decapitate}}.
 +
 
 +
 
 +
'''Berserk'''
 +
* All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
 +
** This involves using {{Skill|Outrage}} and {{Skill|Head Butt}} to maintain damage rather than a stunbreak/CC.
 +
* If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain.
 
* Generally you shouldn't be auto-attacking while {{Skill|Berserk}} mode is active.
 
* Generally you shouldn't be auto-attacking while {{Skill|Berserk}} mode is active.
* Never interrupt your Axe auto-attack chains when you're not in Berserk Mode
+
 
 +
 
 +
'''Outside of Berserk'''
 +
* Ideally you are always in Berserk during DPS phases.
 +
* Stay on Axe when you're not in Berserk, but as {{Skill|Decapitate}} isn't available you should just use your Axe skills as they come off cooldown.
 +
* Try to complete your Axe auto chains when not in Berserk.
 +
* Do not use your rage skills whilst outside of Berserk.
 +
* Use {{Skill|Berserk}} as soon as it is available.

Latest revision as of 20:38, 21 October 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Heart of Thorns buildsJanthir Wilds builds

Difficulty:
Normal
This build was last updated on October 21, 2024 and is up to date for the October 8, 2024 patch.

Overview

A fresh iteration of the Heart of Thorns era build, Power Berserker. This version has strong burst and sustained damage from spamming Decapitate in Berserk.


Skill Bar

Axe/Axe
Spear
Utility


Weapon Variants

  • Greatsword is the best replacement for Spear for players that don't own Janthir Wilds.
  • You could keep the offset for utility weapons such as:
    • Mace (in either hand) for CC
    • Warhorn to provide Swiftness Swiftness in the event you don't have it from your supports
    • Rifle or Longbow for ranged damage (if you don't have access to Spear)
    • If using any of these options, just camp Axe/Axe for damage. Axe/Mace does enough damage to swap to (see below for video example).


Skill Variants

  • Throw Bolas or Bull's Charge can replace Outrage. This will provide more burst DPS through Peak Performance (assuming you don't stun yourself), but will be lower DPS long-term so you'll need to know what your phase times will be. Therefore this is more viable in fractals than in raids.


Template Code

[&DQIEHzMeEhXyEvIS1xLXEq8ArwCpAKkAwhKcAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Trait Variants

  • If the target has boons, run Destruction of the Empowered.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Spear
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

  • If not using Spear, Relic of the Thief is the best relic.
  • In encounters where the boss does not get stunned, you can replace the Sigil of Superior Sigil of Impact with a Sigil of Superior Sigil of Air on the Axe and a Sigil of Superior Sigil of Hydromancy on the Greatsword or Spear.
    • This will be a small DPS increase, but particularly on Spear it makes the rotation more reliable by providing additional sources of adrenaline.


Consumables

Food

  • or ascended alternatives


Utility


Usage

Beginner Rotation

Click to View Toggle

The full rotation for Power Berserker is very fast paced and relies heavily on hitting certain skills off cooldown to avoid dropping out of Berserk. By camping axe, you can use your rage skills earlier, making it easier to maintain Berserk. Additionally, as you no longer weapon swap you can switch Discpline for Tactics:


Opener

  1. Head Butt
  2. Berserk
  3. Outrage
  4. Decapitate

Due to the lack of Axe Mastery, adrenaline takes longer to build up so use the following combos to reach full adrenaline for Decapitate (listed in priority order):

  1. Head Butt Outrage (if you had Stability Stability then you don't need the stunbreak from Outrage and can Decapitate immediately after Head Butt)
  2. Outrage
  3. Blood Reckoning
  4. Wild Blow + Cyclone Axe + Throw Axe + Dual Strike
  5. Whirling Axe
  6. Cyclone Axe + Throw Axe + full auto chain


In fights with longer phases, the lack of adrenaline means you should swap Signet of Might for Shattering Blow. This makes it easy to stay in Berserk as long as there is a target to hit, and also provides you with more adrenaline generation. In this case your opener is:

Opener

  1. Shattering Blow
  2. Head Butt
  3. Berserk
  4. Decapitate

And your combo list is:

  1. Outrage
  2. Blood Reckoning
  3. Wild Blow + Cyclone Axe + Throw Axe + Dual Strike
  4. Shattering Blow Head Butt
  5. Whirling Axe
  6. Cyclone Axe + Throw Axe + full auto chain


Video guide by Masel


Spear Rotation

The rotation aims to get as many casts of Decapitate off as possible, maintaining Berserk mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast Decapitate followed by a combination of skills that gets you back to 10 Adrenaline to recast Decapitate.

Using Spear efficiently requires more precision than other weapons. Maiming Spear and Harrier's Toss deal extra damage to the target closest to the centre of their AoEs, and Disrupting Throw and Spear Swipe do increased CC to the first target they hit. Additionally, if skills are not used fast enough or at the correct time, it can disrupt later parts of the rotation.


Opener

  1. Spearmarshal's Support
  2. Head Butt
  3. Berserk
  4. Outrage
  5. Wild Throw
  6. Maiming Spear
  7. Disrupting Throw
  8. Weapon Swap Weapon Swap
  9. Decapitate
  10. Cyclone Axe
  11. Throw Axe
  12. Decapitate
  13. Dual Strike
  14. Throw Axe
  15. Decapitate
  16. Whirling Axe - make sure to let the entire attack finish!
  17. Decapitate
  18. Cyclone Axe
  19. Weapon Swap Weapon Swap


Spear Section

  1. Maiming Spear
  2. Disrupting Throw - Wild Throw will interrupt the cast of this skill if you use it too early so be careful
  3. Outrage - if not using a Sigil of Superior Sigil of Hydromancy this may be required to have enough adrenaline for your primal burst
  4. Wild Throw
  5. Blood Reckoning - this will not interrupt Wild Throw so you can queue it during the cast of the previous skill
  6. Wild Throw
  7. Spearmarshal's Support
  8. Maiming Spear
  9. Weapon Swap Weapon Swap


Axe/Axe Section

You have a brief window after swapping weapon where the damage from Spearmarshal's Support is still ticking. This allows you to use Decapitate immediately and then again after a single Cyclone Axe. If you're too slow, use a single auto to gain the missing adrenaline.

  1. Decapitate
  2. Cyclone Axe
  3. Decapitate
  4. Dual Strike
  5. Throw Axe
  6. Decapitate
  7. Head Butt Outrage
  8. Decapitate
  9. Cyclone Axe
  10. Throw Axe
  11. Decapitate
  12. Whirling Axe
  13. Decapitate
  14. Cyclone Axe
  15. Dual Strike
  16. Decapitate
  17. Throw Axe (optional) - if your target is below 25% health, this is worth using
  18. Weapon Swap Weapon Swap
  19. Return to start of Spear Section


Greatsword Rotation

Click to view Toggle

The rotation aims to get as many casts of Decapitate and Arc Divider off as possible, maintaining Berserk mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast Decapitate followed by a combination of skills that gets you back to 10 Adrenaline to recast Decapitate.


Opener

  1. Head Butt
  2. Berserk
  3. Outrage
  4. Arc Divider
  5. Weapon Swap Weapon Swap
  6. Cyclone Axe - the extra adrenaline from Versatile Rage means you can immediately Decapitate after this
  7. Decapitate
  8. Dual Strike
  9. Throw Axe
  10. Decapitate
  11. Whirling Axe - make sure to let the entire attack finish!
  12. Decapitate
  13. Cyclone Axe
  14. Weapon Swap Weapon Swap


Greatsword section

  1. Arc Divider
  2. Outrage during Arc Divider
  3. Blood Reckoning
  4. Arc Divider
  5. Bladetrail
  6. Hundred Blades - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
  7. Arc Divider
  8. Weapon Swap Weapon Swap


Axe/Axe section

  1. Cyclone Axe
  2. Decapitate
  3. Dual Strike
  4. Throw Axe
  5. Decapitate
  6. Head Butt Outrage
  7. Decapitate
  8. Cyclone Axe
  9. Throw Axe
  10. Decapitate
  11. Whirling Axe
  12. Decapitate
  13. Cyclone Axe
  14. Dual Strike
  15. Decapitate
  16. Throw Axe
  17. Weapon Swap Weapon Swap
  18. Return to start of Greatsword section


Video example by Linsi

Video example (with wild blow)

Video example (with offhand mace)

Video example (axe only)


General Tips

Axe

  • If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next Decapitate:
  1. Head Butt + Outrage
  2. Cyclone Axe + Throw Axe
  3. Dual Strike + Throw Axe
  4. Whirling Axe
  • When Blood Reckoning is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and Weapon Swap Weapon Swap instead of Decapitate.


Berserk

  • All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
    • This involves using Outrage and Head Butt to maintain damage rather than a stunbreak/CC.
  • If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use Head Butt Outrage after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain.
  • Generally you shouldn't be auto-attacking while Berserk mode is active.


Outside of Berserk

  • Ideally you are always in Berserk during DPS phases.
  • Stay on Axe when you're not in Berserk, but as Decapitate isn't available you should just use your Axe skills as they come off cooldown.
  • Try to complete your Axe auto chains when not in Berserk.
  • Do not use your rage skills whilst outside of Berserk.
  • Use Berserk as soon as it is available.


Ratings

This build has a rating of 5 stars based on 6 votes.
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5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
A very fast-paced build that will do well on any encounter where it can reliably hit the boss to maintain berserk.
5 stars
Mexx gave this build 5 stars • April 2024
Decent Damage. The rotation is easy to understand.
3 stars
R200ell gave this build 3 stars • March 2022
good damage, but the lack of cc doesn't give it much carry potential, two skills both with 20 second cds between, the build works well if you can rely on your group
5 stars
Gorekid gave this build 5 stars • May 2019
Awesome build! I came back to the game from a long break I was using Phalanx Strength warrior build and luckily I found this one and I didn't have to switch gear or anything just sigils. This build is way more OP then the one I was using before, tho warrior is still kinda squishy but thats propably just how it is ^^ I love this build.
5 stars
Wolfsong gave this build 5 stars • May 2019
I legit stopped playing my warrior because of the recent changes to Berserker. I thought the spec was ruined, but this came along. Always glad to see an axe/axe warr build. Super fun to play. 5/5
5 stars
Rugesun gave this build 5 stars • May 2019
Nice burst damage. For fractals, dungeons, and Power damage on raids i t works. You can use shield for more CC and protect, or another good option for healing is the berserker one. I almost prefer full zojja + fury signet, anyway that's just a personal opinion :p

Comments

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