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Difference between revisions of "Renegade - Alacrity Support Condi DPS"

 
(9 intermediate revisions by the same user not shown)
Line 4: Line 4:
 
| designed for = raid, fractal
 
| designed for = raid, fractal
 
| focus = condition damage, Support
 
| focus = condition damage, Support
| xpac = pof
+
| xpac = pof,jw
| rating = great
+
| rating = good
 
| difficulty = 2
 
| difficulty = 2
 
}}
 
}}
  
 
==Overview==
 
==Overview==
The condition alacrity Renegade build for raids and fractals. The basic rotation is similar to the DPS build, but made slightly trickier by the need to adjust each section depending on whether {{Skill|Orders from Above}} will come off cooldown during it. It trades the CC of [[Build:Renegade_-_Boon_Support_Power_DPS|Power Alacrity Renegade]] for slightly more DPS on long phases, as well as higher ranged damage. It excels against large stationary bosses where it can hit with every missile of {{Skill|Citadel Bombardment}}.
+
The condition alacrity Renegade build for raids and fractals. The basic rotation is similar to the DPS build, but made slightly trickier by the need to adjust each section depending on whether {{Skill|Orders from Above}} will come off cooldown during it. It trades the CC of [[Build:Renegade_-_Boon_Support_Power_DPS|Power Alacrity Renegade]] for more DPS on long phases, as well as higher ranged damage.
  
 
In fractals, this build can also provide {{Tooltip|Might}} with {{Skill|Heroic Command}}.
 
In fractals, this build can also provide {{Tooltip|Might}} with {{Skill|Heroic Command}}.
Line 20: Line 20:
 
| profession = revenant
 
| profession = revenant
 
| specialization = renegade
 
| specialization = renegade
| weapon1 = mace
+
| weapon1 = Mace
| weapon2 = axe
+
| weapon2 = Axe
| weapon3 = shortbow
+
| weapon3 = Spear
 
| legend1 = kalla
 
| legend1 = kalla
 
| legend2 = mallyx
 
| legend2 = mallyx
 
}}
 
}}
 +
 +
===Weapon Variants===
 +
'''Mace/Axe''', '''Shortbow''' and '''Spear''' are all very close to each other in terms of damage, and can be mixed and matched depending on your preferences:
 +
* '''Spear''' somewhat mitigates the very slow ramp time of renegade, making it a strong option.
 +
** '''Spear/Spear''' has the highest potential DPS and is perhaps the easiest weapon set to do well on, but unlocking the full potential requires much more precision than other options, as well as having the most forced movement. It also requires slightly different sigils.
 +
** '''Spear & Mace/Axe''' can deal almost as much damage as '''Spear/Spear''' but has a faster ramp and more structure. The major downside is the difficulty in spending energy fast enough on '''Mace/Axe'''.
 +
** '''Spear & Shortbow''' is the lowest damage of all the options, but comes with the advantage that both weapon sets are fully ranged.
 +
* For players that don't own Janthir Wilds, the best weapons are '''Mace/Axe''' and '''Shortbow'''.
  
  
Line 57: Line 65:
 
| weapon1 = Mace
 
| weapon1 = Mace
 
| weapon2 = Axe
 
| weapon2 = Axe
| sigil1 = Superior Sigil of Earth
+
| sigil1 = Superior Sigil of Doom
| sigil2 = Superior Sigil of Doom
+
| sigil2 = Superior Sigil of Torment
| weapon3 = Shortbow
+
| weapon3 = Spear
 
| sigil3 = Superior Sigil of Geomancy
 
| sigil3 = Superior Sigil of Geomancy
| sigil4 = Superior Sigil of Torment
+
| sigil4 = Superior Sigil of Earth
 
| relic = Relic of the Fractal
 
| relic = Relic of the Fractal
 
}}
 
}}
Line 67: Line 75:
 
* This setup provides ~42% boon duration.
 
* This setup provides ~42% boon duration.
 
* In fractals you will gain extra boon duration from potions, so you can swap your food and utility to dps options, then replace {{Tooltip|Ritualist stats}} gear with {{Tooltip|Viper stats}} - make sure to keep yourself above 34% boon duration or you will not be able to maintain {{Tooltip|Alacrity}} solo!
 
* In fractals you will gain extra boon duration from potions, so you can swap your food and utility to dps options, then replace {{Tooltip|Ritualist stats}} gear with {{Tooltip|Viper stats}} - make sure to keep yourself above 34% boon duration or you will not be able to maintain {{Tooltip|Alacrity}} solo!
* {{relic|Relic of Akeem}} is almost identical damage and is AoE, but requires using CC during the rotation to trigger it.
 
  
  
 
===Non-SotO relics===
 
===Non-SotO relics===
 
Unfortunately none of the core damage relics are particularly strong for condi renegade. You could pick an option that offers some utility instead, or:
 
Unfortunately none of the core damage relics are particularly strong for condi renegade. You could pick an option that offers some utility instead, or:
* The rotation uses {{skill|Embrace the Darkness}} almost exactly every 30s, so {{relic|Relic of the Krait}} wouldn't be completely terrible.
+
* {{relic|Relic of the Aristocracy}} is trivial to maintain on '''Spear''', and it could work on '''Mace/Axe & Shortbow''' if you switch the pairings of legends and weapons, so that you can build stacks up in {{skill|Legendary Demon Stance}} with {{skill|Echoing Eruption}}, and {{skill|Icerazor's Ire}} in {{skill|Legendary Renegade Stance}}.
* {{relic|Relic of the Aristocracy}} could work if you switch the pairings of legends and weapons, so that you can build stacks up in {{skill|Legendary Demon Stance}} with {{skill|Echoing Eruption}}, and {{skill|Icerazor's Ire}} in {{skill|Legendary Renegade Stance}}.
 
 
** You should use {{food|Plate of Beef Rendang}} (or ascended versions) with this.
 
** You should use {{food|Plate of Beef Rendang}} (or ascended versions) with this.
 +
* {{relic|Relic of the Krait}} wouldn't be completely terrible.
  
  
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==Usage==
 
==Usage==
  
===Rotation===
+
===Spear & Mace/Axe===
Below is the Invocation DPS rotation. These sections are those you follow when {{Skill|Orders from Above}} will not come off cooldown during that section.  
+
Start on '''Mace/Axe''' and {{skill|Legendary Renegade Stance}}. Maximising damage on the '''Mallyx''' sections involves weaving single autoattacks between  other skills to ensure each pulse of {{skill|Embrace the Darkness}} is enhanced. This can be very tricky to do without delaying your rotation, so it may be better to just use skills as fast as you are able.
 +
 
 +
 
 +
Below is guidance for the DPS rotation. These sections are those you follow when {{Skill|Orders from Above}} will not come off cooldown during that section.
 +
 
 +
 
 +
<big>'''Opener'''</big>
 +
# {{skill|Icerazor's Ire}} - this buffs '''Razorclaw's Rage''' and makes it activate instantly
 +
# {{skill|Echoing Eruption}}
 +
# {{skill|Razorclaw's Rage}}
 +
# {{Skill|Legendary Demon Stance}}
 +
# {{Skill|Embrace the Darkness}}
 +
# {{tooltip|Weapon Swap}}
 +
# {{skill|Orders from Above}}
 +
# {{skill|Abyssal Raze}}, {{skill|Abyssal Strike}}
 +
# {{skill|Abyssal Force}}, {{skill|Abyssal Strike}}
 +
# {{skill|Abyssal Raze}}, {{skill|Abyssal Strike}}
 +
# {{skill|Abyssal Raze}}, {{skill|Abyssal Strike}}
 +
# {{skill|Abyssal Raze}}, {{skill|Abyssal Strike}}
 +
# {{skill|Abyssal Force}}, {{skill|Abyssal Strike}}
 +
# {{skill|Abyssal Strike}} until legend swap is available
 +
# {{skill|Legendary Renegade Stance}}
 +
 
 +
 
 +
<big>'''Kalla'''</big><br>
 +
After '''Temporal Rift''', the focus needs to be on spending energy as quickly as you can to ensure you are below 10 before you legend swap. If you don't make it, use {{skill|Heroic Command}} just before.
 +
# {{skill|Icerazor's Ire}}
 +
# {{tooltip|Weapon Swap}}
 +
# {{Skill|Searing Fissure}}
 +
# {{Skill|Echoing Eruption}}
 +
# {{Skill|Temporal Rift}}
 +
# {{skill|Razorclaw's Rage}}
 +
# {{skill|Misery Swipe}} {{to}} {{skill|Anguish Swipe}} {{to}} {{skill|Manifest Toxin}}
 +
# {{Skill|Searing Fissure}}
 +
# {{skill|Misery Swipe}} {{to}} {{skill|Anguish Swipe}} {{to}} {{skill|Manifest Toxin}} x2
 +
# {{Skill|Searing Fissure}}
 +
# {{Skill|Citadel Bombardment}}
 +
# {{Skill|Echoing Eruption}}
 +
# {{skill|Legendary Demon Stance}}
 +
 
 +
 
 +
<big>'''Mallyx'''</big>
 +
# {{Skill|Embrace the Darkness}}
 +
# {{tooltip|Weapon Swap}}
 +
# {{skill|Abyssal Force}}, {{skill|Abyssal Strike}}
 +
# {{skill|Abyssal Raze}}, {{skill|Abyssal Strike}}
 +
# {{skill|Abyssal Blot}}, {{skill|Abyssal Strike}}
 +
# {{skill|Abyssal Raze}}, {{skill|Abyssal Strike}}
 +
# {{skill|Abyssal Blitz}} - spam your auto during the movement and for some reason it causes all the mines to hit
 +
# {{skill|Abyssal Force}}, {{skill|Abyssal Strike}}
 +
# {{skill|Abyssal Raze}}, {{skill|Abyssal Strike}}
 +
# {{skill|Abyssal Strike}} until legend swap is available
 +
# {{skill|Legendary Renegade Stance}}
 +
# Return to start of '''Kalla''' section.
 +
 
 +
 
 +
<big>'''Providing Alacrity'''</big><br>
 +
Each of the sections above (excluding the opener) will change if {{Skill|Orders from Above}} comes off cooldown during that section:
 +
* On '''Mallyx''', you skip {{skill|Abyssal Blitz}} and one use of {{skill|Abyssal Raze}}
 +
* On '''Kalla''', replace {{Skill|Citadel Bombardment}} with {{Skill|Icerazor's Ire}}.
 +
 
 +
 
 +
In all rotations, you should be using {{Skill|Orders from Above}} as soon as it comes off cooldown.
 +
 
 +
 
 +
===Spear Rotation===
 +
{{Collapse start|Click to view}}
 +
The concept of '''Spear''' is rather simple. All your '''Spear''' skills reduce the cooldown of {{skill|Abyssal Raze}}, which in turn is your most powerful ability.
 +
 
 +
The gist of the rotation is then to spam {{skill|Abyssal Force}} and {{skill|Abyssal Raze}}, while fitting in other high-damage skills with your remaining energy and legend swapping when you get below 10 to trigger {{trait|Charged Mists}}.
 +
 
 +
While {{skill|Abyssal Blitz}} is useful for energy use and the cooldown reduction, it is a DPS loss to cast and could be skipped on '''Kalla''' if you're close enough to phasing the boss.
 +
 
 +
If using two spears, start on the set with {{sigil|Superior Sigil of Doom}} and {{sigil|Superior Sigil of Geomancy}}. If not using, just ignore any weapon swaps.
 +
 
 +
 
 +
Below is guidance for the DPS rotation. These sections are those you follow when {{Skill|Orders from Above}} will not come off cooldown during that section.
 +
 
 +
 
 +
<big>'''Opener'''</big><br>
 +
Start in {{skill|Legendary Renegade Stance}}.
 +
# {{skill|Icerazor's Ire}} - this buffs '''Razorclaw's Rage''' and makes it activate instantly
 +
# {{skill|Razorclaw's Rage}}
 +
# {{skill|Abyssal Raze}}
 +
# {{Skill|Legendary Demon Stance}}
 +
# {{Skill|Embrace the Darkness}}
 +
# {{tooltip|Weapon Swap}}
 +
 
 +
 
 +
<big>'''Mallyx'''</big><br>
 +
The pulsing damage of {{Skill|Embrace the Darkness}} is boosted when a skill is used, though this effect can only be activated once per pulse. Due to the extremely low cooldown of {{skill|Abyssal Raze}}, this can be triggered four times. A single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling {{Skill|Abyssal Strike}}, so if it may work out better to just use abilities as fast as you can.
 +
 
 +
{{skill|Embrace the Darkness}} consumes ~65 of your total energy on the weapon. This leaves you with enough energy to use the following:
 +
* {{skill|Abyssal Force}} twice
 +
* {{skill|Abyssal Blitz}} once
 +
* {{skill|Abyssal Blot}} once
 +
* {{skill|Abyssal Raze}} four times
 +
 
 +
Once you get below 10 energy swap to {{skill|Legendary Renegade Stance}} then weapon swap immediately after {{skill|Icerazor's Ire}}.
 +
 
 +
 
 +
<big>'''Kalla'''</big><br>
 +
Immediately after swapping, use {{skill|Icerazor's Ire}} followed by {{skill|Razorclaw's Rage}}. You want to get a second use of {{skill|Icerazor's Ire}} in before swapping back to {{Skill|Legendary Demon Stance}}. As you want to be very aggressive with {{skill|Abyssal Raze}} while in '''Mallyx''', you use it less here, and should aim for the following:
 +
* {{skill|Citadel Bombardment}} once
 +
* {{skill|Abyssal Force}} twice
 +
* {{skill|Abyssal Blitz}} once
 +
* {{skill|Abyssal Raze}} once
 +
 
 +
 
 +
Once you use {{skill|Icerazor's Ire}} the second time (and assuming you're below 10 energy), swap to {{skill|Legendary Demon Stance}} then weapon swap immediately after {{skill|Embrace the Darkness}}.
 +
 
 +
 
 +
<big>'''Providing Alacrity'''</big><br>
 +
Each of the sections above (excluding the opener) will change if {{Skill|Orders from Above}} comes off cooldown during that section:
 +
* On '''Mallyx''', you skip {{skill|Abyssal Blitz}} and {{skill|Abyssal Blot}}
 +
* On '''Kalla''', replace {{Skill|Citadel Bombardment}} with {{Skill|Abyssal Blot}}.
 +
 
 +
 
 +
In all rotations, you should be using {{Skill|Orders from Above}} as soon as it comes off cooldown.
 +
{{Collapse end}}
 +
 
 +
 
 +
===Mace/Axe & Shortbow Rotation===
 +
{{Collapse start|Click to view}}
 +
Below is the DPS rotation. These sections are those you follow when {{Skill|Orders from Above}} will not come off cooldown during that section.  
  
  
Line 104: Line 235:
 
# {{Skill|Legendary Demon Stance}}
 
# {{Skill|Legendary Demon Stance}}
 
# {{Skill|Embrace the Darkness}}
 
# {{Skill|Embrace the Darkness}}
# {{Skill|Temporal Rift}}
+
# {{Skill|Searing Fissure}}
 
# {{Skill|Orders from Above}}
 
# {{Skill|Orders from Above}}
 
# {{tooltip|Weapon swap}}
 
# {{tooltip|Weapon swap}}
Line 112: Line 243:
  
 
The stronger effect of {{Skill|Embrace the Darkness}} can only be activated once per pulse, so a single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling {{Skill|Shattershot}} or delaying your legend swap, so it may be better in practise not to worry about it.
 
The stronger effect of {{Skill|Embrace the Darkness}} can only be activated once per pulse, so a single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling {{Skill|Shattershot}} or delaying your legend swap, so it may be better in practise not to worry about it.
 
Note that some steps can be ignored if you aren't using {{relic|Relic of Akeem}}.
 
  
 
# {{Skill|Bloodbane Path}}, {{Skill|Shattershot}}
 
# {{Skill|Bloodbane Path}}, {{Skill|Shattershot}}
 
# {{Skill|Spiritcrush}}, {{Skill|Shattershot}}
 
# {{Skill|Spiritcrush}}, {{Skill|Shattershot}}
# {{Skill|Sevenshot}}, {{Skill|Shattershot}}
+
# {{Skill|Sevenshot}}
# {{skill|Scorchrazor}} (only if using {{relic|Relic of Akeem}})
+
# {{Skill|Bloodbane Path}}
# {{Skill|Bloodbane Path}}, {{Skill|Shattershot}}
 
# {{skill|Resist the Darkness}} (only if using {{relic|Relic of Akeem}})
 
 
# {{Skill|Shattershot}} until {{Skill|Bloodbane Path}} is available
 
# {{Skill|Shattershot}} until {{Skill|Bloodbane Path}} is available
# {{Skill|Bloodbane Path}}, {{Skill|Shattershot}}
+
# {{Skill|Bloodbane Path}}
# {{skill|Embrace the Darkness}} (only if using {{relic|Relic of Akeem}})
 
 
# {{Skill|Sevenshot}}
 
# {{Skill|Sevenshot}}
 
# {{Skill|Spiritcrush}}
 
# {{Skill|Spiritcrush}}
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# {{Skill|Echoing Eruption}}
 
# {{Skill|Echoing Eruption}}
 
# Auto-attack chain  
 
# Auto-attack chain  
# {{Skill|Misery Swipe}} - If you're fast there is time to sneak in a single auto before {{Skill|Searing Fissure}} comes off cooldown
 
 
# {{Skill|Searing Fissure}}
 
# {{Skill|Searing Fissure}}
 
# Auto-attack chain twice
 
# Auto-attack chain twice
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# {{tooltip|Weapon swap}}
 
# {{tooltip|Weapon swap}}
 
# Repeat from '''Shortbow'''
 
# Repeat from '''Shortbow'''
 
  
 
[https://youtu.be/J_1pVfkTvHo Video example]
 
[https://youtu.be/J_1pVfkTvHo Video example]
 
[https://youtu.be/E9Jfz-hchls Video example (Akeem relic)]
 
  
  
===Providing Alacrity===
+
<big>'''Providing Alacrity'''</big><br>
 
Each of the sections above (excluding the opener) will change if {{Skill|Orders from Above}} comes off cooldown during that section:
 
Each of the sections above (excluding the opener) will change if {{Skill|Orders from Above}} comes off cooldown during that section:
* On '''Shortbow''', you {{Skill|Resist the Darkness}} at step 6 even if not using {{relic|Relic of Akeem}}, then reactivate it again at step 9 (essentially as soon as you are able to). If you ''are'' using {{relic|Relic of Akeem}}, do not reactivate {{skill|Embrace the Darkness}} at step 12.
+
* On '''Shortbow''', you {{Skill|Resist the Darkness}} at step 6, then reactivate it again at step 9 (essentially as soon as you are able to).
 
* On '''Mace/Axe''', replace {{Skill|Citadel Bombardment}} at step 9 with {{Skill|Icerazor's Ire}}.  
 
* On '''Mace/Axe''', replace {{Skill|Citadel Bombardment}} at step 9 with {{Skill|Icerazor's Ire}}.  
  
Line 164: Line 286:
  
  
===Providing Might===
+
<big>'''Providing Might'''</big><br>
Thanks to the combo of {{Skill|Searing Fissure}} and {{skill|Echoing Eruption}}, you generate ~11 {{tooltip|Might}} for your subgroup. If you want to provide more, you will need to replace some skills with {{skill|Heroic Command}}:
+
Thanks to the combo of {{Skill|Searing Fissure}} and {{skill|Echoing Eruption}}, you generate ~7 {{tooltip|Might}} for your subgroup. If you want to provide more, you will need to replace some skills with {{skill|Heroic Command}}:
* On '''Shortbow''' replace one use of either {{skill|Spiritcrush}} or {{skill|Sevenshot}}.
+
* On '''Shortbow''' replace one use of {{Skill|Bloodbane Path}}.
** Replacing {{skill|Spiritcrush}} is a smaller DPS loss, but also means that you spent two less energy per loop - if you find this is making it more difficult to trigger {{trait|Charged Mists}} without delaying your swap, then replace {{skill|Sevenshot}} instead.
+
** Replacing {{Skill|Bloodbane Path}} means that you spend five more energy per loop - if you are slow this may result in you not having enough energy for the final {{skill|Sevenshot}}. If you are finding this is the case, you could replace one {{skill|Spiritcrush}} instead.
* On '''Mace/Axe''' replace either {{skill|Temporal Rift}} or one use of {{skill|Echoing Eruption}}.
+
* On '''Mace/Axe''' replace the {{Skill|Searing Fissure}} at step 4, as you don't blast it.
** Replacing {{skill|Echoing Eruption}} is a smaller DPS loss, but also generates less extra might as you will miss out on the blasts.
+
{{Collapse end}}
  
  
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* While in Mace/Axe, always try to let your Auto Attack chain finish, as the last hits are very strong.
 
* While in Mace/Axe, always try to let your Auto Attack chain finish, as the last hits are very strong.
 
* On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use {{Skill|Heroic Command}} and {{Skill|Orders from Above}} to help keep boons up.
 
* On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use {{Skill|Heroic Command}} and {{Skill|Orders from Above}} to help keep boons up.
* Try to avoid canceling {{Skill|Bloodbane Path}} during its cast.
 
* As {{Skill|Razorclaw's Rage}} does not stack, more than two Kalla renegades in one subgroup will result in lost damage (unless one adjusts their rotation). Any additional renegades can take Shiro instead of Kalla.
 
** If taking Shiro, activate {{Skill|Impossible Odds}} during the cast of {{Skill|Temporal Rift}} and otherwise keep the rotation the same (minus the Kalla skills, obviously).
 
  
  

Latest revision as of 22:06, 29 October 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage and Support

Designed for: Raids and Fractals

Expansions required: Path of Fire BuildsJanthir Wilds builds

Difficulty:
Normal
This build was last updated on October 29, 2024 and is up to date for the October 8, 2024 patch.

Overview

The condition alacrity Renegade build for raids and fractals. The basic rotation is similar to the DPS build, but made slightly trickier by the need to adjust each section depending on whether Orders from Above will come off cooldown during it. It trades the CC of Power Alacrity Renegade for more DPS on long phases, as well as higher ranged damage.

In fractals, this build can also provide Might Might with Heroic Command.


Skill Bar

Mace/Axe
Spear
Utility
Utility

Weapon Variants

Mace/Axe, Shortbow and Spear are all very close to each other in terms of damage, and can be mixed and matched depending on your preferences:

  • Spear somewhat mitigates the very slow ramp time of renegade, making it a strong option.
    • Spear/Spear has the highest potential DPS and is perhaps the easiest weapon set to do well on, but unlocking the full potential requires much more precision than other options, as well as having the most forced movement. It also requires slightly different sigils.
    • Spear & Mace/Axe can deal almost as much damage as Spear/Spear but has a faster ramp and more structure. The major downside is the difficulty in spending energy fast enough on Mace/Axe.
    • Spear & Shortbow is the lowest damage of all the options, but comes with the advantage that both weapon sets are fully ranged.
  • For players that don't own Janthir Wilds, the best weapons are Mace/Axe and Shortbow.


Template Code

[&DQkOHQMmPzrcEdwRBhLUESsSKxLUEQYSyhHKEQUEAgQrEgYS1BHUESsSBhI=]
Copy Template Code


Specializations


Trait Variants

  • Taking All for One is a ~5% DPS loss, but provides your subgroup with a good amount of Protection Protection.


Equipment

Head
Ritualist
Shoulders
Ritualist
Chest
Ritualist
Hands
Ritualist
Legs
Ritualist
Feet
Ritualist
Backpiece
Ritualist
Accessory
Ritualist
Accessory
Ritualist
Amulet
Ritualist
Ring
Ritualist
Ring
Ritualist
Mace
Ritualist
Axe
Ritualist
Sigil
Sigil
Spear
Ritualist
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • This setup provides ~42% boon duration.
  • In fractals you will gain extra boon duration from potions, so you can swap your food and utility to dps options, then replace Ritualist stats Ritualist stats gear with Viper stats Viper stats - make sure to keep yourself above 34% boon duration or you will not be able to maintain Alacrity Alacrity solo!


Non-SotO relics

Unfortunately none of the core damage relics are particularly strong for condi renegade. You could pick an option that offers some utility instead, or:

  • Relic of the Aristocracy is trivial to maintain on Spear, and it could work on Mace/Axe & Shortbow if you switch the pairings of legends and weapons, so that you can build stacks up in Legendary Demon Stance with Echoing Eruption, and Icerazor's Ire in Legendary Renegade Stance.
    • You should use (or ascended versions) with this.
  • Relic of the Krait wouldn't be completely terrible.


Consumables

Food

    • or the other ascended versions are also very close in damage


Utility


Usage

Spear & Mace/Axe

Start on Mace/Axe and Legendary Renegade Stance. Maximising damage on the Mallyx sections involves weaving single autoattacks between other skills to ensure each pulse of Embrace the Darkness is enhanced. This can be very tricky to do without delaying your rotation, so it may be better to just use skills as fast as you are able.


Below is guidance for the DPS rotation. These sections are those you follow when Orders from Above will not come off cooldown during that section.


Opener

  1. Icerazor's Ire - this buffs Razorclaw's Rage and makes it activate instantly
  2. Echoing Eruption
  3. Razorclaw's Rage
  4. Legendary Demon Stance
  5. Embrace the Darkness
  6. Weapon Swap Weapon Swap
  7. Orders from Above
  8. Abyssal Raze, Abyssal Strike
  9. Abyssal Force, Abyssal Strike
  10. Abyssal Raze, Abyssal Strike
  11. Abyssal Raze, Abyssal Strike
  12. Abyssal Raze, Abyssal Strike
  13. Abyssal Force, Abyssal Strike
  14. Abyssal Strike until legend swap is available
  15. Legendary Renegade Stance


Kalla
After Temporal Rift, the focus needs to be on spending energy as quickly as you can to ensure you are below 10 before you legend swap. If you don't make it, use Heroic Command just before.

  1. Icerazor's Ire
  2. Weapon Swap Weapon Swap
  3. Searing Fissure
  4. Echoing Eruption
  5. Temporal Rift
  6. Razorclaw's Rage
  7. Misery Swipe Anguish Swipe Manifest Toxin
  8. Searing Fissure
  9. Misery Swipe Anguish Swipe Manifest Toxin x2
  10. Searing Fissure
  11. Citadel Bombardment
  12. Echoing Eruption
  13. Legendary Demon Stance


Mallyx

  1. Embrace the Darkness
  2. Weapon Swap Weapon Swap
  3. Abyssal Force, Abyssal Strike
  4. Abyssal Raze, Abyssal Strike
  5. Abyssal Blot, Abyssal Strike
  6. Abyssal Raze, Abyssal Strike
  7. Abyssal Blitz - spam your auto during the movement and for some reason it causes all the mines to hit
  8. Abyssal Force, Abyssal Strike
  9. Abyssal Raze, Abyssal Strike
  10. Abyssal Strike until legend swap is available
  11. Legendary Renegade Stance
  12. Return to start of Kalla section.


Providing Alacrity
Each of the sections above (excluding the opener) will change if Orders from Above comes off cooldown during that section:

  • On Mallyx, you skip Abyssal Blitz and one use of Abyssal Raze
  • On Kalla, replace Citadel Bombardment with Icerazor's Ire.


In all rotations, you should be using Orders from Above as soon as it comes off cooldown.


Spear Rotation

Click to view Toggle

The concept of Spear is rather simple. All your Spear skills reduce the cooldown of Abyssal Raze, which in turn is your most powerful ability.

The gist of the rotation is then to spam Abyssal Force and Abyssal Raze, while fitting in other high-damage skills with your remaining energy and legend swapping when you get below 10 to trigger Charged Mists.

While Abyssal Blitz is useful for energy use and the cooldown reduction, it is a DPS loss to cast and could be skipped on Kalla if you're close enough to phasing the boss.

If using two spears, start on the set with Sigil of Superior Sigil of Doom and Sigil of Superior Sigil of Geomancy. If not using, just ignore any weapon swaps.


Below is guidance for the DPS rotation. These sections are those you follow when Orders from Above will not come off cooldown during that section.


Opener
Start in Legendary Renegade Stance.

  1. Icerazor's Ire - this buffs Razorclaw's Rage and makes it activate instantly
  2. Razorclaw's Rage
  3. Abyssal Raze
  4. Legendary Demon Stance
  5. Embrace the Darkness
  6. Weapon Swap Weapon Swap


Mallyx
The pulsing damage of Embrace the Darkness is boosted when a skill is used, though this effect can only be activated once per pulse. Due to the extremely low cooldown of Abyssal Raze, this can be triggered four times. A single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling Abyssal Strike, so if it may work out better to just use abilities as fast as you can.

Embrace the Darkness consumes ~65 of your total energy on the weapon. This leaves you with enough energy to use the following:

  • Abyssal Force twice
  • Abyssal Blitz once
  • Abyssal Blot once
  • Abyssal Raze four times

Once you get below 10 energy swap to Legendary Renegade Stance then weapon swap immediately after Icerazor's Ire.


Kalla
Immediately after swapping, use Icerazor's Ire followed by Razorclaw's Rage. You want to get a second use of Icerazor's Ire in before swapping back to Legendary Demon Stance. As you want to be very aggressive with Abyssal Raze while in Mallyx, you use it less here, and should aim for the following:

  • Citadel Bombardment once
  • Abyssal Force twice
  • Abyssal Blitz once
  • Abyssal Raze once


Once you use Icerazor's Ire the second time (and assuming you're below 10 energy), swap to Legendary Demon Stance then weapon swap immediately after Embrace the Darkness.


Providing Alacrity
Each of the sections above (excluding the opener) will change if Orders from Above comes off cooldown during that section:

  • On Mallyx, you skip Abyssal Blitz and Abyssal Blot
  • On Kalla, replace Citadel Bombardment with Abyssal Blot.


In all rotations, you should be using Orders from Above as soon as it comes off cooldown.


Mace/Axe & Shortbow Rotation

Click to view Toggle

Below is the DPS rotation. These sections are those you follow when Orders from Above will not come off cooldown during that section.


Opening

Start in Legendary Renegade Stance and on Mace/Axe.

  1. Icerazor's Ire
  2. Razorclaw's Rage
  3. Echoing Eruption
  4. Legendary Demon Stance
  5. Embrace the Darkness
  6. Searing Fissure
  7. Orders from Above
  8. Weapon swap Weapon swap


Shortbow

The stronger effect of Embrace the Darkness can only be activated once per pulse, so a single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling Shattershot or delaying your legend swap, so it may be better in practise not to worry about it.

  1. Bloodbane Path, Shattershot
  2. Spiritcrush, Shattershot
  3. Sevenshot
  4. Bloodbane Path
  5. Shattershot until Bloodbane Path is available
  6. Bloodbane Path
  7. Sevenshot
  8. Spiritcrush
  9. Legendary Renegade Stance
  10. Icerazor's Ire - make sure to cast this first, so that it enhances Razorclaw's Rage
  11. Razorclaw's Rage
  12. Weapon swap Weapon swap


Mace/Axe

  1. Searing Fissure
  2. Echoing Eruption
  3. Auto-attack chain
  4. Searing Fissure
  5. Auto-attack chain twice
  6. Searing Fissure
  7. Temporal Rift
  8. Citadel Bombardment
  9. Echoing Eruption
  10. Legendary Demon Stance - Don't delay this step or you might allow your energy to creep above 10
  11. Embrace the Darkness
  12. Searing Fissure
  13. Weapon swap Weapon swap
  14. Repeat from Shortbow

Video example


Providing Alacrity
Each of the sections above (excluding the opener) will change if Orders from Above comes off cooldown during that section:

  • On Shortbow, you Resist the Darkness at step 6, then reactivate it again at step 9 (essentially as soon as you are able to).
  • On Mace/Axe, replace Citadel Bombardment at step 9 with Icerazor's Ire.


In all rotations, you should be using Orders from Above as soon as it comes off cooldown.


Providing Might
Thanks to the combo of Searing Fissure and Echoing Eruption, you generate ~7 Might Might for your subgroup. If you want to provide more, you will need to replace some skills with Heroic Command:

  • On Shortbow replace one use of Bloodbane Path.
    • Replacing Bloodbane Path means that you spend five more energy per loop - if you are slow this may result in you not having enough energy for the final Sevenshot. If you are finding this is the case, you could replace one Spiritcrush instead.
  • On Mace/Axe replace the Searing Fissure at step 4, as you don't blast it.


General Tips

  • You will want to delay Orders from Above slightly if the group is not stacked together (for example, if it comes off cooldown near the end of the split phase at Vale Guardian, you should save it for when everyone is back together).
  • Charged Mists is the reason we run Invocation, and it requires you to be under 10 energy when you switch legends. If you reach the point when you need to switch, and are above 10 energy for whatever reason, you can use Heroic Command to quickly expend some.
  • While in Mace/Axe, always try to let your Auto Attack chain finish, as the last hits are very strong.
  • On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use Heroic Command and Orders from Above to help keep boons up.


Breakbars

  • Temporal Rift
  • Scorchrazor
  • Darkrazor's Daring
  • Call to Anguish (costs a lot of energy for comparatively little CC, so only as a last resort)
  • Frigid Blitz deals ~300 soft CC (assuming the target doesn't already have Chill Chill and Slow Slow)


Ratings

This build has a rating of 3 stars based on 1 votes.
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3 stars
OfficerAndyGentleman gave this build 3 stars • May 2023
A good alacrity source for condi-favoured fractals, and able to bring good ranged DPS with some utility from Kalla. Struggles more in raids though as it only really offers alacrity, which restricts your options for quickness supports.

Comments

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