Logo Albion iconAlbion Online Deadlock iconDeadlock GW2 iconGuild Wars 2 TL iconThrone & Liberty

Difference between revisions of "Daredevil - Power Daredevil"

m
 
(21 intermediate revisions by 3 users not shown)
Line 6: Line 6:
 
| rating = great
 
| rating = great
 
| xpac = hot
 
| xpac = hot
| meta = y
+
| difficulty = 1
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Power Daredevil is a consistent generalist open world build that brings high damage while maintaining the unique out of combat utility that thief provides. It is relatively easy to play and has very little reliance on allies, making it a strong class for completing content alone.
+
Power Daredevil is a very mobile open world build with lots of evades, decent burst, and good AoE damage. It isn't hard to play and has very little reliance on allies, making it a strong class for completing content alone.
 
 
Power Daredevil is an extremely versatile build that can make use of many different traits and weapons. As such, this guide serves as a catch-all for the "Power Daredevil" playstyle which might include dual pistols, staff, double daggers, shortbow tagging, or even sword/pistol.
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQUjGywnBzmUEoUAVwEzATMBWAFbAVcBnwEOAQAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQUjGywnBzmUEoUAsBIzAbYSWAFbAVcBnwEOAQAAAAAAAAAAAAAAAAAAAAACWQBrAAA=]
 
}}
 
}}
 
  
 
==Skill Bar==
 
==Skill Bar==
Line 30: Line 27:
 
|weapon4 =  
 
|weapon4 =  
 
|healing = Channeled Vigor
 
|healing = Channeled Vigor
|utility1 = Signet of Agility
+
|utility1 = Fist Flurry
|utility2 = Assassin's Signet
+
|utility2 = Bandit's Defense
 
|utility3 = Haste
 
|utility3 = Haste
 
|elite = Dagger Storm
 
|elite = Dagger Storm
Line 37: Line 34:
  
  
===Weapon Variants===
+
===Weapon variants===
* Shortbow - mobility via {{Skill|Infiltrator's Arrow}}
+
* {{Tooltip|Spear}} can replace shortbow to provide a good damage modifier from {{Skill|Distracting Throw}} before bursting with staff. Don't replace staff. Requires [https://wiki.guildwars2.com/wiki/Lowland_Spear_Training spear training] from Janthir Wilds.
* Duals Pistols - dual pistols provides a strong ranged option
 
* Sword/Pistol - grants access to {{Skill|Pistol Whip}} which is a strong evade (Editor's Note: The evade is not listed in the tooltip. This is a bug.)
 
 
 
  
 
===Skill Variants===
 
===Skill Variants===
* {{Skill|Withdraw}} - a powerful escape button that can sometimes outclass other heals in high-pressure situations.
+
====Heal skill====
* {{Skill|Fist Flurry}} - can replace {{Skill|Bandit's Defense}} if stunbreak isn't needed
+
{{Skill|Channeled Vigor}} provides both decent healing and recovers endurance, making it a good all rounded healing skill. But other alternatives can be considered.
* {{Skill|Bandit's Defense}} - a good stunbreak that doubles as a defensive mechanism
+
* {{Skill|Withdraw}} - provides less healing but it is an evade and mobility skill.
 +
* {{Skill|Signet of Malice}} - provides almost no burst healing in exchange for constant sustain if you can keep hitting enemies.
 +
* {{Skill|Hide in Shadows}} - defensive heal that provides {{Tooltip|Stealth}} to access the CC stealth attack {{Skill|Hook Strike}}.
 +
====Utility skill====
 +
Keep {{Skill|Fist Flurry}} as it deals great damage. For the other two slots you can use whatever you want, we suggest {{Skill|Bandit's Defense}} and {{Skill|Haste}} for some stun breaks with offensive capabilities, but other options can be considered.
 
* {{Skill|Shadowstep}} - alternative stun break that grants mobility and condition cleanse.
 
* {{Skill|Shadowstep}} - alternative stun break that grants mobility and condition cleanse.
 
* {{Skill|Smoke Screen}} - blinds enemies and blocks projectiles.
 
* {{Skill|Smoke Screen}} - blinds enemies and blocks projectiles.
 
* {{Skill|Scorpion Wire}} - if crowd control is needed.
 
* {{Skill|Scorpion Wire}} - if crowd control is needed.
 
* {{Skill|Shadow Refuge}} - to escape from enemies or stealth past them.
 
* {{Skill|Shadow Refuge}} - to escape from enemies or stealth past them.
* {{Skill|Shadow Trap}} - For assisting allies in reaching places.
+
* {{Skill|Signet of Agility}} - can be considered if conditions are a problem.
* {{Skill|Infiltrator's Signet}} - provides extra initiative generation, especially when farming trash mobs
+
====Elite skill====
 
* {{Skill|Basilisk Venom}} - grants significant defiance bar damage
 
* {{Skill|Basilisk Venom}} - grants significant defiance bar damage
 
* {{Skill|Thieves Guild}} - more damage on a longer cooldown; ideal for solo or duo bosses / hero points
 
* {{Skill|Thieves Guild}} - more damage on a longer cooldown; ideal for solo or duo bosses / hero points
Line 58: Line 56:
  
 
==Specializations==
 
==Specializations==
 +
{{Specialization|Critical Strikes|bot|mid|top}}
 
{{Specialization|Trickery|bot|top|mid}}
 
{{Specialization|Trickery|bot|top|mid}}
{{Specialization|Critical Strikes|mid|mid|bot}}
 
 
{{Specialization|Daredevil|top|mid|bot}}
 
{{Specialization|Daredevil|top|mid|bot}}
* {{Trait|Invigorating Precision}} - provides enormous amounts of sustain.
+
* {{Trait|Invigorating Precision}} - provides some sustain.
* {{Trait|Burst of Agility}} - 10% quickness uptime
 
 
* {{Trait|Escapist's Fortitude}} - condition cleanse
 
* {{Trait|Escapist's Fortitude}} - condition cleanse
* {{Trait|Unhindered Combatant}} - ignore soft CC; take this if using Pistol/Pistol
 
 
 
 
===Deadly Arts Variant===
 
===Deadly Arts Variant===
Higher DPS in situations where you are receiving buffs from nearby allies (such as {{Tooltip|Fury}}, {{Skill|Banner of Discipline}}, and {{Trait|Spotter}}). Replaces trickery.
+
Higher DPS when playing in groups providing {{Tooltip|Might}}, {{Tooltip|Fury}}, etc. Replaces trickery.
 
{{Specialization|Deadly Arts|top|bot|bot|variant=y}}
 
{{Specialization|Deadly Arts|top|bot|bot|variant=y}}
  
Line 88: Line 82:
 
| sigil3 = Superior Sigil of Energy
 
| sigil3 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Draining
 
| sigil4 = Superior Sigil of Draining
 +
<!-- Custom stats -->
 +
| amulet = assassin
 +
| relic = Relic of the Thief
 
}}
 
}}
 +
* You can use whatever sigils you want on the shortbow. That weapon is only used for mobility and utility, not damage.
 +
* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable.
 +
* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense.
 +
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.
  
  
===Variant Equipment===
+
==Consumables==
'''Gear'''
+
Budget consumables are acceptable for use in open world.
* {{Tooltip|Knight}} - defensive trinkets
 
* {{Tooltip|Marauder}} - trades a small amount of damage for a very large boost to health
 
  
'''Runes'''
+
===DPS===
* {{Rune|Superior Rune of Infiltration}}, {{Rune|Superior Rune of Strength}} - budget DPS
+
* Prioritize '''Steak''' Ascended food.
* {{Rune|Superior Rune of Vampirism}}, {{Rune|Superior Rune of Durability}} - defense
+
* {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 +
* {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}}
  
'''Sigils'''
+
===Defense===
* {{Sigil|Superior Sigil of Air}} - budget DPS
+
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
* {{Sigil|Superior Sigil of Strength}} - higher DPS than other options in longer fights
+
* {{Food|Fried Oyster Sandwich}}
* {{Sigil|Superior Sigil of Celerity}} - causes {{Skill|Swipe}} to provide 25% quickness uptime; this can result in the highest DPS increase from a single sigil, but requires skill management to work.
+
* {{Food|Bowl of Lemongrass Mussel Pasta}}
 
 
'''Tagging'''<br>
 
Equip your shortbow with {{Sigil|Superior Sigil of Fire}} and {{Sigil|Superior Sigil of Stamina}} and take {{Trait|Unhindered Combatant}} to create one of the best mob-tagging options in the game.
 
 
 
==Consumables==
 
:'''Food'''
 
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
 
* {{food|Peppermint Omnomberry Bar}} - farming
 
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS
 
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
 
  
:'''Utility'''
+
===Farming===
* {{Utility|Sharpening Skull}} (and variants) - farming
+
* Prioritize '''Steak''' Ascended food.
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
+
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
 +
* {{Food|Peppermint Omnomberry Bar}}
 +
* {{Utility|Sharpening Skull}} (and variants)
  
  
 
==Usage==
 
==Usage==
 
===Damage===
 
===Damage===
====Staff====
+
* Open combat with dodge {{Skill|Bound}} for the extra damage from {{Trait|Bounding Dodger}} plus {{Skill|Steal}} to gain the boons from Trickery traits. Dodge often to maintain that bonus.
* Open combat with {{Skill|Swipe}} to proc Trickery traits.
+
* Ensure you never have full endurace to benefit from {{Trait|Havoc Specialist}}.
* Keep endurance at 33% or lower at all times.
+
* Spam {{Skill|Weakening Charge}} after dodging vs. groups of 3 or less enemies.
* Spam {{Skill|Weakening Charge}} after dodging on single targets.
+
* Spam {{Skill|Vault}} after dodging vs. groups of 4 or more enemies.
* Spam {{Skill|Vault}} after dodging on groups or to evade damage
+
* Fill with Auto-attacks; try never to interrupt the attack chain.
* Fill with Auto-attacks; try never to interrupt the attack chain.  
+
;Opener
 
+
Against bosses and other durable enemies, try to follow this opener:
 
+
# {{Skill|Bound}} X2 to enable {{Trait|Bounding Dodger}} and {{Trait|Havoc Specialist}}.
====Pistols====
+
# {{Skill|Steal}} (you will regain 50 endurance due to {{Trait|Endurance Thief}})
* Keep Endurance at 33% or lower
+
# {{Skill|Haste}}
* Spam {{Skill|Unload}}; ensure all 8 shots hit
+
# {{Skill|Weakening Charge}}
* Fill with auto-attacks
+
# {{Skill|Fist Flurry}}
 
+
# {{Skill|Weakening Charge}}
 
+
# {{Skill|Palm Strike}}
====Sword/Pistol====
+
# {{Skill|Bound}}
This weapon set should only be run for the useful evade spam of {{Skill|Pistol Whip}} or area blind of {{Skill|Black Powder}}
+
# {{Skill|Weakening Charge}}
* Keep endurance at 33% or lower
+
Esentially, you want to use {{Skill|Weakening Charge}} and {{Skill|Fist Flurry}} while under the buff of {{Trait|Bounding Dodger}}.
* Auto-attack; try not to interrupt the attack chain
 
* If using Black Powder: Fit two auto chains between each cast of Black Powder
 
 
 
  
 
===Defense===
 
===Defense===
 
This build's defense is centered around evading damage rather than absorbing it.
 
This build's defense is centered around evading damage rather than absorbing it.
* {{Skill|Vault}} is a semi-spammable dodge.
+
* {{Skill|Vault}} and {{Skill|Debilitating Arc}} make you evade attacks for 0.5 seconds.
* {{Trait|Bountiful Theft}} provides significant {{Tooltip|Vigor}} uptime for more dodges
+
* {{Trait|Bountiful Theft}} provides significant {{Tooltip|Vigor}} uptime for more dodges.
* {{Skill|Channeled Vigor}} will refill endurance
+
* {{Skill|Channeled Vigor}} will refill endurance.
* {{Skill|Dust Strike}} is an area blind
+
* {{Skill|Dust Strike}} is an area blind and reflects projectiles.
 
+
* {{Skill|Bandit's Defense}} is a channelled block.
Additionally, thief has many powerful defensive utilities. Make the most of thief's kit by changing skills to fit the current need.
+
* Make use of{{Tooltip|Stealth}} to disengage. Long lasting stealth can be used to channel hero points or sneak through otherwise dangerous places. If {{Skill|Shadow Refuge}} is not enough, blast stealth. To do this, equip a shortbow, place a {{Skill|Smoke Screen}}, then spam {{Skill|Cluster Bomb}} in the smoke field.
 
 
  
 
===Sustain===
 
===Sustain===
 
* {{Trait|Invigorating Precision}} is the primary source of healing in the build, though it should only be taken when extra healing is required.
 
* {{Trait|Invigorating Precision}} is the primary source of healing in the build, though it should only be taken when extra healing is required.
 
 
===Stealth===
 
* Stealth is one of the most useful tools available to Thieves. Use {{Skill|Shadow Refuge}} to channel hero points or sneak through otherwise dangerous places.
 
* If {{Skill|Shadow Refuge}} is not enough, blast stealth. To do this, equip a shortbow, place a {{Skill|Smoke Screen}}, then spam {{Skill|Cluster Bomb}} in the smoke field.
 
 
  
 
===Crowd Control===
 
===Crowd Control===
 
* {{Skill|Impact Strike}} and {{Skill|Uppercut (Daredevil)}}
 
* {{Skill|Impact Strike}} and {{Skill|Uppercut (Daredevil)}}
 
* {{Skill|Basilisk Venom}}
 
* {{Skill|Basilisk Venom}}
* {{Skill|Swipe}} (if running {{Trait|Sleight of Hand}})
+
* {{Skill|Steal}} (if running {{Trait|Sleight of Hand}})
 
* {{Skill|Choking Gas}}
 
* {{Skill|Choking Gas}}
 
* {{Skill|Bandit's Defense}}
 
* {{Skill|Bandit's Defense}}
 
* {{Skill|Fist Flurry}}
 
* {{Skill|Fist Flurry}}
 
* {{Skill|Headshot}} (if running a spare pistol offhand)
 
* {{Skill|Headshot}} (if running a spare pistol offhand)

Latest revision as of 16:57, 2 November 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
Easy
This build was last updated on November 02, 2024 and is up to date for the October 8, 2024 patch.

Overview

Power Daredevil is a very mobile open world build with lots of evades, decent burst, and good AoE damage. It isn't hard to play and has very little reliance on allies, making it a strong class for completing content alone.


Template Code

[&DQUjGywnBzmUEoUAsBIzAbYSWAFbAVcBnwEOAQAAAAAAAAAAAAAAAAAAAAACWQBrAAA=]
Copy Template Code

Skill Bar

Staff
Shortbow
Utility


Weapon variants

  • Spear Spear can replace shortbow to provide a good damage modifier from Distracting Throw before bursting with staff. Don't replace staff. Requires spear training from Janthir Wilds.

Skill Variants

Heal skill

Channeled Vigor provides both decent healing and recovers endurance, making it a good all rounded healing skill. But other alternatives can be considered.

  • Withdraw - provides less healing but it is an evade and mobility skill.
  • Signet of Malice - provides almost no burst healing in exchange for constant sustain if you can keep hitting enemies.
  • Hide in Shadows - defensive heal that provides Stealth Stealth to access the CC stealth attack Hook Strike.

Utility skill

Keep Fist Flurry as it deals great damage. For the other two slots you can use whatever you want, we suggest Bandit's Defense and Haste for some stun breaks with offensive capabilities, but other options can be considered.

  • Shadowstep - alternative stun break that grants mobility and condition cleanse.
  • Smoke Screen - blinds enemies and blocks projectiles.
  • Scorpion Wire - if crowd control is needed.
  • Shadow Refuge - to escape from enemies or stealth past them.
  • Signet of Agility - can be considered if conditions are a problem.

Elite skill

  • Basilisk Venom - grants significant defiance bar damage
  • Thieves Guild - more damage on a longer cooldown; ideal for solo or duo bosses / hero points


Specializations

  • Invigorating Precision - provides some sustain.
  • Escapist's Fortitude - condition cleanse

Deadly Arts Variant

Higher DPS when playing in groups providing Might Might, Fury Fury, etc. Replaces trickery.


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Build:Daredevil_-_Power_DPS, making it excellent for general PVE

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Assassin
Ring
Berserker
Ring
Berserker
Staff
Berserker
Sigil
Sigil
Shortbow
Berserker
Sigil
Sigil
Rune
x6


Relic
  • You can use whatever sigils you want on the shortbow. That weapon is only used for mobility and utility, not damage.
  • Rune of Superior Rune of the Dragonhunter and Rune of Superior Rune of the Scholar are interchangeable.
  • You can use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Damage

  • Open combat with dodge Bound for the extra damage from Bounding Dodger plus Steal to gain the boons from Trickery traits. Dodge often to maintain that bonus.
  • Ensure you never have full endurace to benefit from Havoc Specialist.
  • Spam Weakening Charge after dodging vs. groups of 3 or less enemies.
  • Spam Vault after dodging vs. groups of 4 or more enemies.
  • Fill with Auto-attacks; try never to interrupt the attack chain.
Opener

Against bosses and other durable enemies, try to follow this opener:

  1. Bound X2 to enable Bounding Dodger and Havoc Specialist.
  2. Steal (you will regain 50 endurance due to Endurance Thief)
  3. Haste
  4. Weakening Charge
  5. Fist Flurry
  6. Weakening Charge
  7. Palm Strike
  8. Bound
  9. Weakening Charge

Esentially, you want to use Weakening Charge and Fist Flurry while under the buff of Bounding Dodger.

Defense

This build's defense is centered around evading damage rather than absorbing it.

  • Vault and Debilitating Arc make you evade attacks for 0.5 seconds.
  • Bountiful Theft provides significant Vigor Vigor uptime for more dodges.
  • Channeled Vigor will refill endurance.
  • Dust Strike is an area blind and reflects projectiles.
  • Bandit's Defense is a channelled block.
  • Make use ofStealth Stealth to disengage. Long lasting stealth can be used to channel hero points or sneak through otherwise dangerous places. If Shadow Refuge is not enough, blast stealth. To do this, equip a shortbow, place a Smoke Screen, then spam Cluster Bomb in the smoke field.

Sustain

  • Invigorating Precision is the primary source of healing in the build, though it should only be taken when extra healing is required.

Crowd Control

  • Impact Strike and Uppercut (Daredevil)
  • Basilisk Venom
  • Steal (if running Sleight of Hand)
  • Choking Gas
  • Bandit's Defense
  • Fist Flurry
  • Headshot (if running a spare pistol offhand)


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Starlitjupiter gave this build 5 stars • March 2023
Power Daredevil is a hyper-mobile, high DPS build that is incredibly versatile. It's capable of performing well both when solo and in farm zergs. Additionally, when it comes to tagging in events such as the Mad King's Labyrinth, this build is easily the best in the game at it (tied with Greatsword Mirage).

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Split Metabattle Logo