Difference between revisions of "Deadeye - Pistol Pistol Payback Deadeye"
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQUjHxwtOiqFAAwBrBYZAVsBWwFYADQBKAAoAAAAAAAAAAAAAAAAAAAAAAACNgBVAAA=] |
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==Specializations== | ==Specializations== | ||
{{Specialization|Critical Strikes|bot|bot|top}} | {{Specialization|Critical Strikes|bot|bot|top}} | ||
− | {{Specialization| | + | {{Specialization|Deadly Arts|top|bot|mid}} |
{{Specialization|Deadeye|mid|mid|mid}} | {{Specialization|Deadeye|mid|mid|mid}} | ||
===Variants=== | ===Variants=== | ||
− | * {{Trait|Invigorating Precision}} - little bit of sustain at the cost of damage. | + | * {{Trait|Invigorating Precision}} - little bit of sustain at the cost of damage and fury generation. |
− | * {{Trait| | + | * {{Trait|Mug}} - when fighting low health trash mobs. For example, core Tyria map completion. |
+ | * {{Trait|Even the Odds}} - in low level maps (core Tyria map completion) because {{Trait|Revealed Training}} is downscaled. | ||
+ | * {{Trait|Executioner}} - trades utility for extra damage. Great when fighting high health enemies. | ||
* {{Trait|One in the Chamber}} + {{Trait|Premeditation}} + {{Trait|Maleficent Seven}} - when fighting bosses or other durable enemies. | * {{Trait|One in the Chamber}} + {{Trait|Premeditation}} + {{Trait|Maleficent Seven}} - when fighting bosses or other durable enemies. | ||
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* You can use whatever sigils you want on the shortbow. | * You can use whatever sigils you want on the shortbow. | ||
* {{Skill|Deadeye's Mark}} counts as a weapon skill so it triggers {{Relic|Relic of Fireworks}}. | * {{Skill|Deadeye's Mark}} counts as a weapon skill so it triggers {{Relic|Relic of Fireworks}}. | ||
− | ** For bosses and fights where you don't reset Deadeye's Mark, use {{Relic|Relic of the Thief}}. | + | ** For bosses and fights where you don't reset Deadeye's Mark, use {{Relic|Relic of the Thief}} for more damage, or {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, or {{Relic|Relic of Durability}} for a little extra defense. |
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==Usage== | ==Usage== | ||
=== Deadeye's Mark and Malice === | === Deadeye's Mark and Malice === | ||
− | The most important part of the build is correct usage of {{Skill|Deadeye's Mark}}. Make sure to mark your target before you start firing to deal extra damage to them, and receive less damage from them, due to {{Trait|Iron Sight}}. It also gives you | + | The most important part of the build is correct usage of {{Skill|Deadeye's Mark}}. Make sure to mark your target before you start firing to deal extra damage to them, and receive less damage from them, due to {{Trait|Iron Sight}}. It also gives you {{Tooltip|Quickness}} from {{Trait|Be Quick or Be Killed}}, which increases your power and precision by 200. |
By killing your marked target, you will proc {{Trait|Payback}}, which greatly reduces the recharge of your skills, most notably {{Skill|Thieves Guild}} and {{Skill|Shadow Flare}}. You also reset Deadeye's Mark, letting your mark your next target. | By killing your marked target, you will proc {{Trait|Payback}}, which greatly reduces the recharge of your skills, most notably {{Skill|Thieves Guild}} and {{Skill|Shadow Flare}}. You also reset Deadeye's Mark, letting your mark your next target. | ||
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===Bosses and other durable enemies=== | ===Bosses and other durable enemies=== | ||
− | When fighting bosses and other durable enemies where you cannot keep refreshing your Deadeye Mark by killing enemies, change your deadeye traits to {{Trait|One in the Chamber}}, {{Trait|Premeditation}}, and {{Trait|Maleficent Seven}}. Your playstyle is largely the same, spamming {{Skill|Unload}}, but you won't have quickness. If you run low on initiative, use the stolen skill to enter stealth and fire {{Skill|Malicious Sneak Attack}} to spend your malice so that you can again start to charge {{Trait|Maleficent Seven}}. You should only need to do this once every {{Skill|Deadeye's Mark}} cooldown, but if you miss your bullets and do not regain initiative from {{Skill|Unload | + | When fighting bosses and other durable enemies where you cannot keep refreshing your Deadeye Mark by killing enemies, change your deadeye traits to {{Trait|One in the Chamber}}, {{Trait|Premeditation}}, and {{Trait|Maleficent Seven}}. Your playstyle is largely the same, spamming {{Skill|Unload}}, but you won't have quickness. If you run low on initiative, use the stolen skill to enter stealth and fire {{Skill|Malicious Sneak Attack}} to spend your malice so that you can again start to charge {{Trait|Maleficent Seven}}. You should only need to do this once every {{Skill|Deadeye's Mark}} cooldown, but if you miss your bullets and do not regain initiative from {{Skill|Unload}}, then {{Trait|One in the Chamber}} can provide you with another stolen skill. |
=== Notes === | === Notes === | ||
* Try to stay above 50% health to benefit from {{Trait|Keen Observer}} and {{Trait|Twin Fangs}}. | * Try to stay above 50% health to benefit from {{Trait|Keen Observer}} and {{Trait|Twin Fangs}}. | ||
− | * When fighting | + | * When fighting non-defiant enemies in a group, try to attack from behind to benefit from {{Trait|Twin Fangs}}. |
* Each bullet from {{Skill|Unload}} has a 20% chance to be a projectile finisher so, when fighting with nearby players, try to make your bullets fly through a combo field for some additional bonuses. | * Each bullet from {{Skill|Unload}} has a 20% chance to be a projectile finisher so, when fighting with nearby players, try to make your bullets fly through a combo field for some additional bonuses. | ||
* Never cancel {{Skill|Unload}}. Landing all 8 shots will replenish 2 initiative. | * Never cancel {{Skill|Unload}}. Landing all 8 shots will replenish 2 initiative. |
Latest revision as of 19:24, 11 November 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World, Open World General and Open World Specialist
Overview
A power deadeye build that dual wields pistols and spams
. This build is absolutely fantastic for basic open world content, map completion, and story content.When chain killing trash mobs, this build achieves permanet Quickness, Fury, and lots of Might. Killing your Marked targets triggers , which lets you spam or any other skill, having permanent friendly thieves helping you.
This build has low AoE damage, is vulnerable to enemies that block or reflect projectiles, and is weaker at fighting bosses or other very durable enemies.
Template Code
Skill Bar
Weapon Variants
You don't really need a second weapon set since you're going to be spamming
on pistol-pistol. You can use shortbow for mobility, or whatever else you want.Skill Variants
Heal Skill
is suggested as it works great with the multihitting Unload attack.
- - defensive option
- - low cooldown, good heal, evades, and disengages.
Utility skill
is your only real AoE damage, it is advisable not to swap it. and are both stun breaks and utility skills, but they are not mandatory. You can consider other skills:
- boon removal, minor CC, and good vulnerability application.
- - good when chain killing trash mobs to teleport to your next target.
- - stunbreak, evade, and initiative.
- - long duration of stealth for channelling Hero Challenges.
- - if conditions are a problem.
Elite skill
We recommend
for its great damage and crowd control, and allies that can tank for you. It also has superb syneryg with allowing you to have permanent Thieves Guild when killing groups of trash mobs.Specializations
Variants
- - little bit of sustain at the cost of damage and fury generation.
- - when fighting low health trash mobs. For example, core Tyria map completion.
- - in low level maps (core Tyria map completion) because is downscaled.
- - trades utility for extra damage. Great when fighting high health enemies.
- + + - when fighting bosses or other durable enemies.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Daredevil - Power DPS, making it excellent for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- With Fury and you achieve 100% critical chance.
- You can use whatever sigils you want on the shortbow.
- For bosses and fights where you don't reset Deadeye's Mark, use for more damage, or to trade a minor amount of damage for sustain, or for a little extra defense.
counts as a weapon skill so it triggers .
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Budget:
- Ascended: any Steak food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Deadeye's Mark and Malice
The most important part of the build is correct usage of Quickness from , which increases your power and precision by 200.
. Make sure to mark your target before you start firing to deal extra damage to them, and receive less damage from them, due to . It also gives youBy killing your marked target, you will proc
, which greatly reduces the recharge of your skills, most notably and . You also reset Deadeye's Mark, letting your mark your next target.When killing groups of trash mobs, you will achieve permanent Quickness and .
Priority
- spam this
Bosses and other durable enemies
When fighting bosses and other durable enemies where you cannot keep refreshing your Deadeye Mark by killing enemies, change your deadeye traits to
, , and . Your playstyle is largely the same, spamming , but you won't have quickness. If you run low on initiative, use the stolen skill to enter stealth and fire to spend your malice so that you can again start to charge . You should only need to do this once every cooldown, but if you miss your bullets and do not regain initiative from , then can provide you with another stolen skill.Notes
- Try to stay above 50% health to benefit from and .
- When fighting non-defiant enemies in a group, try to attack from behind to benefit from .
- Each bullet from has a 20% chance to be a projectile finisher so, when fighting with nearby players, try to make your bullets fly through a combo field for some additional bonuses.
- Never cancel . Landing all 8 shots will replenish 2 initiative.
- The food provides a good damage boost when killing trash mobs and is very cheap.
Defense
The best defense is to kill your enemy before it can kill you. This build is very aggressive and has little defense.
- You are a fully ranged build, always keep your distance and stay on the move.
- Dodge incoming attacks.
- Disengage with stealth.
- Against trash mobs, you can always use to blind them.
Crowd Control
- - 2 second daze.
- If you need more crowd control, slot .
Ratings
Comments
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