Difference between revisions of "Reaper - Power Greatsword"
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| focus = strike damage | | focus = strike damage | ||
| rating = great | | rating = great | ||
+ | | meta = yes | ||
| xpac = hot | | xpac = hot | ||
+ | | difficulty = 2 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | Power reaper is a high damage build with great burst and AoE. It is resilient, and very self-reliant. It maintains a lot of {{Tooltip|Might}}, and is one of the most reliable open world builds. | + | Power reaper is a high damage build with great burst and AoE damage. It is resilient, and very self-reliant. It maintains a lot of {{Tooltip|Might}} and personal {{Tooltip|Quickness}}, and is one of the most reliable open world builds. |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQg1KTIlIjbBEsESQAFAAYEAgQB3AXcBAxMDEwAAAAAAAAAAAAAAAAAAAAADLwBnADIAAA==] |
}} | }} | ||
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|weapon1 = Greatsword | |weapon1 = Greatsword | ||
|weapon2 = | |weapon2 = | ||
− | |weapon3 = | + | |weapon3 = Dagger |
− | |weapon4 = | + | |weapon4 = Warhorn |
− | |healing = | + | |healing = "Your Soul Is Mine!" |
− | |utility1 = Well of | + | |utility1 = Well of Darkness |
− | |utility2 = Well of | + | |utility2 = Well of Suffering |
|utility3 = Spectral Grasp | |utility3 = Spectral Grasp | ||
|elite = "Chilled to the Bone!" | |elite = "Chilled to the Bone!" | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Weapon Variants=== | ||
+ | {{Tooltip|Greatsword}} is absolutely mandatory. Never replace it. | ||
+ | * {{Tooltip|Staff}} - alternative to {{Tooltip|Dagger}} / {{Tooltip|Warhorn}}. Provides burst damage from range, but has lower life force generation and deals extremely low sustained damage. | ||
+ | * {{Tooltip|Sword}} mainhand - alternative to {{Tooltip|Dagger}}. Requires [https://wiki.guildwars2.com/wiki/Expanded_Weapon_Proficiency Expanded Weapon Proficiency] with Secrets of the Obscure. Ranged damage and mobility, but less life force generation. Generally worth it. | ||
+ | * {{Tooltip|Sword}} offhand - alternative to {{Tooltip|Warhorn}}. Requires [https://wiki.guildwars2.com/wiki/Expanded_Weapon_Proficiency Expanded Weapon Proficiency] with Secrets of the Obscure. More damage and crowd control. | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | + | ;Healing Skills | |
− | + | {{Skill|"Your Soul Is Mine!"}} provides decent healing and life force generation. | |
− | * {{Skill|Consume Conditions}} - | + | * {{Skill|Consume Conditions}} - more healing and cleanses all conditions, but doesn't generate life force. |
− | + | ;Utility Skills | |
− | + | {{Skill|Well of Darkness}} and {{Skill|Well of Suffering}} are required for damage. {{Skill|Spectral Grasp}} provides amazing utility with life force generation and pulls enemies around you so you can easily kill them. | |
* {{Skill|"You Are All Weaklings!"}} - DPS option to replace {{Skill|Spectral Grasp}} when there's no need to pull mobs. Also provides might and stunbreaks | * {{Skill|"You Are All Weaklings!"}} - DPS option to replace {{Skill|Spectral Grasp}} when there's no need to pull mobs. Also provides might and stunbreaks | ||
* {{Skill|"Suffer!"}} - transfers conditions and chills. | * {{Skill|"Suffer!"}} - transfers conditions and chills. | ||
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles. | * {{Skill|Corrosive Poison Cloud}} - destroys projectiles. | ||
− | * {{Skill|Spectral Armor}} - defense and life force generation. | + | * {{Skill|Spectral Armor}} - power defense and life force generation. |
− | * {{Skill| | + | * {{Skill|Spectral Walk}} - condition defense and life force generation. |
− | * {{Skill|"Rise!"}} - | + | * {{Skill|"Rise!"}} - great when fighting packs of enemies. |
− | + | ;Elite Skills | |
− | + | {{Skill|"Chilled to the Bone!"}} does good damage and crowd control and provides boons. | |
− | + | * {{Skill|Summon Flesh Golem}} - tanky pet that can be activated to do crowd control. Generally a worse option to Chilled to the Bone. | |
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− | * {{Skill|Summon Flesh Golem}} | ||
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{{Specialization|Soul Reaping|top|top|mid}} | {{Specialization|Soul Reaping|top|top|mid}} | ||
{{Specialization|Reaper|mid|top|bot}} | {{Specialization|Reaper|mid|top|bot}} | ||
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==Equipment== | ==Equipment== | ||
Ascended gear and stat infusions are not required; exotic gear with the same stats is fine. | Ascended gear and stat infusions are not required; exotic gear with the same stats is fine. | ||
− | + | ===Standard Equipment=== | |
This set uses the same gear as [[Build:Reaper_-_Power_DPS]]. This makes it a good option for general PVE. | This set uses the same gear as [[Build:Reaper_-_Power_DPS]]. This makes it a good option for general PVE. | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Greatsword | | weapon1 = Greatsword | ||
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| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Accuracy | | sigil2 = Superior Sigil of Accuracy | ||
− | | weapon3 = | + | | weapon3 = Dagger |
− | | weapon4 = | + | | weapon4 = Warhorn |
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Accuracy | | sigil4 = Superior Sigil of Accuracy | ||
| head = Assassin | | head = Assassin | ||
| legs = Assassin | | legs = Assassin | ||
+ | | relic = Relic of Fireworks | ||
}} | }} | ||
− | * | + | * {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. |
− | * {{ | + | * You can use {{Relic|Relic of the Midnight King}} to generate fury (something reaper sorely lacks), {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. |
− | + | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | |
− | |||
==Consumables== | ==Consumables== | ||
− | + | Budget consumables are acceptable for use in open world. | |
− | + | ||
− | * {{ | + | ===DPS=== |
− | * {{ | + | * Prioritize '''Steak''' Ascended food. |
− | * {{ | + | * {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} |
+ | * {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}} | ||
+ | |||
+ | ===Defense=== | ||
+ | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | ||
+ | * {{Food|Fried Oyster Sandwich}} | ||
+ | * {{Food|Bowl of Lemongrass Mussel Pasta}} | ||
− | + | ===Farming=== | |
− | * {{ | + | * Prioritize '''Steak''' Ascended food. |
− | * {{ | + | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} |
+ | * {{Food|Peppermint Omnomberry Bar}} | ||
+ | * {{Utility|Sharpening Skull}} (and variants) | ||
==Usage== | ==Usage== | ||
− | + | {{Skill|Reaper's Shroud}} is the profession mechanic of the reaper. This offensive shroud is slightly less resilient than necromancer's {{Skill|Death Shroud}} but, in exchange, provides massive damage. | |
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+ | ====Damage==== | ||
+ | Most of the damage comes from Reaper's Shroud thanks to {{Trait|Death Perception}} and {{Trait|Reaper's Onslaught}}. Start fights with greatsword, use all your skills, then enter Reaper's Shroud and do massive damage. Then exit the shroud and continue using your weapons to rebuild your life force. | ||
− | + | ;Opener | |
− | + | When fighting bosses and other tough enemies, you can start fights with the following opener. The general idea is to have your pulsing skills dealing damage while you are in Shroud to benefit from {{Trait|Death Perception}} and {{Trait|Reaper's Onslaught}}. | |
# {{Skill|Nightfall}} | # {{Skill|Nightfall}} | ||
− | # {{Skill|Grasping Darkness}} | + | # {{Skill|Grasping Darkness}} {{to}} {{Tooltip|Weapon swap}} |
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# {{Skill|Well of Darkness}} | # {{Skill|Well of Darkness}} | ||
# {{Skill|Well of Suffering}} | # {{Skill|Well of Suffering}} | ||
− | # {{Skill| | + | # {{Skill|Life Siphon}} {{to}} {{Skill|Reaper's Shroud}} |
# {{Skill|Death's Charge}} | # {{Skill|Death's Charge}} | ||
# {{Skill|Soul Spiral}} inside your wells to make use of the whirl finisher. | # {{Skill|Soul Spiral}} inside your wells to make use of the whirl finisher. | ||
− | # {{Skill|Life Rend}} {{Skill|Life Slash}} {{Skill|Life Reap}} | + | # {{Skill|Life Rend}} {{Skill|Life Slash}} {{Skill|Life Reap}} X2 |
− | |||
# {{Skill|Death's Charge}} | # {{Skill|Death's Charge}} | ||
# {{Skill|Life Rend}} {{Skill|Life Slash}} {{Skill|Life Reap}} X2 | # {{Skill|Life Rend}} {{Skill|Life Slash}} {{Skill|Life Reap}} X2 | ||
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# {{Skill|Death's Charge}} | # {{Skill|Death's Charge}} | ||
# {{Skill|Exit Reaper's Shroud}} | # {{Skill|Exit Reaper's Shroud}} | ||
− | # {{Skill| | + | # {{Skill|Life Siphon}} {{to}} {{Tooltip|Weapon swap}} |
# {{Skill|Death Spiral}} | # {{Skill|Death Spiral}} | ||
# {{Skill|Gravedigger}} | # {{Skill|Gravedigger}} | ||
− | * | + | * {{Skill|Grasping Darkness}} happens almost immediatly but has a long aftercast that you can cancel with weapon swap. |
+ | * Consider casting {{Skill|Infusing Terror}} for {{Tooltip|Stability}} to ensure you do not get interrupted during your high damage Reaper's Shroud. | ||
+ | * Use {{Skill|Executioner's Scythe}} instead of Shroud autos if the enemy is below 50% hp. | ||
* Do not interrupt Shroud autos to benefit from {{Trait|Reaper's Onslaught}}. | * Do not interrupt Shroud autos to benefit from {{Trait|Reaper's Onslaught}}. | ||
− | * If the enemy is below 50% HP, keep spamming | + | * If the enemy is below 50% HP, keep spamming {{Skill|Gravedigger}}. |
− | + | * {{Skill|Nightfall}} will trigger {{Relic|Relic of Fireworks}} for a nice damage boost as you prepare to enter Shroud. | |
* Against bosses with a Defiance Bar or breakbar, it is generally worth delaying the rotation until the bar breaks. You can contribute to this with {{Skill|Grasping Darkness}} and {{Skill|"Chilled to the Bone!"}}. | * Against bosses with a Defiance Bar or breakbar, it is generally worth delaying the rotation until the bar breaks. You can contribute to this with {{Skill|Grasping Darkness}} and {{Skill|"Chilled to the Bone!"}}. | ||
+ | ====Chill generation==== | ||
+ | Reaper's inflict much higher damage to {{Tooltip|chilled}} foes thanks to {{Trait|Cold Shoulder}}. Inflicting chill is very easy: | ||
+ | * {{Trait|Chilling Nova}} - one of the primary sources of chill, but requires the target to already be chilled. | ||
+ | * {{Skill|Well of Darkness}} - one of the primary sources of chill, used at the start of the combo. | ||
+ | * {{Skill|"Chilled to the Bone!"}} - applies chill in a large area. | ||
+ | * {{Skill|Grasping Darkness}} - this skill is usually used as an opener due to its pull, and it also chills. | ||
+ | * {{Skill|Chilling Scythe}} - the final hit of the greatsword auto-chain. | ||
+ | * {{Skill|Executioner's Scythe}} - applies chill in a large area and places an ice field. | ||
+ | ** {{Skill|Soul Spiral}}, {{Skill|Gravedigger}}, {{Skill|Death Spiral}} - if used in an ice field, these can create Chilling Bolts, which apply chill when they hit a target; if used inside a target's hitbox, this can apply a considerable amount of chill very quickly. (See also: [[Guide:What_are_Combo_Fields]]) | ||
+ | * {{Trait|Shivers of Dread}} - applies chill to any enemy feared, with no cooldown; this means {{Skill|Terrify}} will apply chill. | ||
===Notes and tips=== | ===Notes and tips=== | ||
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* {{Skill|Grasping Darkness}} has a long aftercast, but can be cancelled almost immediately after casting by weapon swapping or entering shroud. | * {{Skill|Grasping Darkness}} has a long aftercast, but can be cancelled almost immediately after casting by weapon swapping or entering shroud. | ||
* Stay in melee range to benefit from {{Trait|Soul Eater}}. | * Stay in melee range to benefit from {{Trait|Soul Eater}}. | ||
− | + | * {{Skill|Death's Charge}} destroys projectiles. | |
+ | * {{Skill|Nightfall}} corrupts boons on enemies. | ||
===Survivability=== | ===Survivability=== | ||
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* Use {{Skill|Consume Conditions}} to cleanse conditions. If more is needed, run {{Skill|"Suffer!"}}. | * Use {{Skill|Consume Conditions}} to cleanse conditions. If more is needed, run {{Skill|"Suffer!"}}. | ||
* {{Skill|"Chilled to the Bone!"}} provides {{Tooltip|Stability}}. | * {{Skill|"Chilled to the Bone!"}} provides {{Tooltip|Stability}}. | ||
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===Crowd Control=== | ===Crowd Control=== | ||
* {{Skill|Grasping Darkness}} - {{Tooltip|Pull}}. | * {{Skill|Grasping Darkness}} - {{Tooltip|Pull}}. | ||
− | * {{Skill| | + | * {{Skill|Wail of Doom}} - 1 second {{Tooltip|Fear}}. |
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* {{Skill|Infusing Terror}} {{to}} {{Skill|Terrify}} - 1 second {{Tooltip|Fear}}. | * {{Skill|Infusing Terror}} {{to}} {{Skill|Terrify}} - 1 second {{Tooltip|Fear}}. | ||
* {{Skill|Executioner's Scythe}} - 1,5 seconds {{Tooltip|Stun}}. | * {{Skill|Executioner's Scythe}} - 1,5 seconds {{Tooltip|Stun}}. | ||
− | * {{Skill|"Chilled to the Bone!"}} - 2 seconds {{Tooltip|Stun}}. | + | * {{Skill|"Chilled to the Bone!"}} - 2 or 3 seconds of {{Tooltip|Stun}}. |
Latest revision as of 09:15, 15 November 2024
Overview
Power reaper is a high damage build with great burst and AoE damage. It is resilient, and very self-reliant. It maintains a lot of Might and personal Quickness, and is one of the most reliable open world builds.
Template Code
Skill Bar
Weapon Variants
Greatsword is absolutely mandatory. Never replace it.
- Staff - alternative to Dagger / Warhorn. Provides burst damage from range, but has lower life force generation and deals extremely low sustained damage.
- Sword mainhand - alternative to Dagger. Requires Expanded Weapon Proficiency with Secrets of the Obscure. Ranged damage and mobility, but less life force generation. Generally worth it.
- Sword offhand - alternative to Warhorn. Requires Expanded Weapon Proficiency with Secrets of the Obscure. More damage and crowd control.
Skill Variants
- Healing Skills
provides decent healing and life force generation.
- - more healing and cleanses all conditions, but doesn't generate life force.
- Utility Skills
and are required for damage. provides amazing utility with life force generation and pulls enemies around you so you can easily kill them.
- - DPS option to replace when there's no need to pull mobs. Also provides might and stunbreaks
- - transfers conditions and chills.
- - destroys projectiles.
- - power defense and life force generation.
- - condition defense and life force generation.
- - great when fighting packs of enemies.
- Elite Skills
does good damage and crowd control and provides boons.
- - tanky pet that can be activated to do crowd control. Generally a worse option to Chilled to the Bone.
Specializations
Equipment
Ascended gear and stat infusions are not required; exotic gear with the same stats is fine.
Standard Equipment
This set uses the same gear as Build:Reaper_-_Power_DPS. This makes it a good option for general PVE.
Assassin
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- You can use to generate fury (something reaper sorely lacks), to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
is the profession mechanic of the reaper. This offensive shroud is slightly less resilient than necromancer's but, in exchange, provides massive damage.
Damage
Most of the damage comes from Reaper's Shroud thanks to
and . Start fights with greatsword, use all your skills, then enter Reaper's Shroud and do massive damage. Then exit the shroud and continue using your weapons to rebuild your life force.- Opener
When fighting bosses and other tough enemies, you can start fights with the following opener. The general idea is to have your pulsing skills dealing damage while you are in Shroud to benefit from
and .- ⇒ Weapon swap
- ⇒
- inside your wells to make use of the whirl finisher.
- X2
- X2
- X2
- ⇒ Weapon swap
- happens almost immediatly but has a long aftercast that you can cancel with weapon swap.
- Consider casting Stability to ensure you do not get interrupted during your high damage Reaper's Shroud. for
- Use instead of Shroud autos if the enemy is below 50% hp.
- Do not interrupt Shroud autos to benefit from .
- If the enemy is below 50% HP, keep spamming .
- will trigger for a nice damage boost as you prepare to enter Shroud.
- Against bosses with a Defiance Bar or breakbar, it is generally worth delaying the rotation until the bar breaks. You can contribute to this with and .
Chill generation
Reaper's inflict much higher damage to chilled foes thanks to . Inflicting chill is very easy:
- - one of the primary sources of chill, but requires the target to already be chilled.
- - one of the primary sources of chill, used at the start of the combo.
- - applies chill in a large area.
- - this skill is usually used as an opener due to its pull, and it also chills.
- - the final hit of the greatsword auto-chain.
- Guide:What_are_Combo_Fields) , , - if used in an ice field, these can create Chilling Bolts, which apply chill when they hit a target; if used inside a target's hitbox, this can apply a considerable amount of chill very quickly. (See also:
- applies chill in a large area and places an ice field.
- - applies chill to any enemy feared, with no cooldown; this means will apply chill.
Notes and tips
- Pull mobs together with and/or before bursting them all down.
- When dealing with groups of mobs, remember will reset if at least one of them is below 50% HP. Cleave them all.
- You do not gain life force from nearby deaths while inside Shroud. Try to finish off your enemies outside of Reaper's Shroud to replenish your life force.
- has a long aftercast, but can be cancelled almost immediately after casting by weapon swapping or entering shroud.
- Stay in melee range to benefit from .
- destroys projectiles.
- corrupts boons on enemies.
Survivability
- Sidestep and walk or dodge out of enemy attacks.
- Stack blind, chill, and weakness on trash mobs to negate their damage.
- is as a second health bar and has a natural 33% damage redution. further reduces damage taken.
- Use to cleanse conditions. If more is needed, run .
- Stability. provides
Crowd Control
Ratings
Comments
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