Difference between revisions of "Holosmith - Power Sword DPS"
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{{Build | {{Build | ||
| profession = Engineer | | profession = Engineer | ||
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| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
| rating = Great | | rating = Great | ||
− | | focus = | + | | focus = Direct Damage |
− | | meta = | + | | xpac = pof |
+ | | meta = y | ||
+ | | difficulty = 2 | ||
}} | }} | ||
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While this build deals good damage on its own, it excels when there are lots of conditions on the boss for {{Trait|Modified Ammunition}}. | While this build deals good damage on its own, it excels when there are lots of conditions on the boss for {{Trait|Modified Ammunition}}. | ||
+ | |||
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| weapon1 = sword | | weapon1 = sword | ||
| weapon2 = pistol | | weapon2 = pistol | ||
− | | healing = | + | | healing = A.E.D. |
| utility1 = Grenade Kit | | utility1 = Grenade Kit | ||
− | | utility2 = | + | | utility2 = Photon Wall |
| utility3 = Laser Disk | | utility3 = Laser Disk | ||
| elite = Prime Light Beam | | elite = Prime Light Beam | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | * ''Shield'' can be used in the offhand slot | + | * ''Shield'' can be used in the offhand slot for extra CC and/or survivability, for a small DPS loss. |
===Skill Variants=== | ===Skill Variants=== | ||
− | + | '''Healing''' | |
− | * {{Skill| | + | * {{Skill|Healing Turret}} could be taken to provide some AoE condi clease if your group otherwise lacks it. |
+ | |||
+ | |||
+ | '''Utility''' | ||
+ | * {{skill|Throw Mine}} can replace {{Skill|Photon Wall}} or {{skill|Grenade Kit}} for extra CC or boon rip. Additionally, it will be higher burst damage if you are able to precast {{skill|Throw Mine}} and/or {{Skill|Mine Field}}. They are a similar DPS loss, but dropping {{Skill|Photon Wall}} is preferable as {{skill|Grenade Kit}} provides ranged damage which can be very valuable in maintaining DPS uptime. You should also switch to {{relic|Relic of the Thief}} if you remove {{skill|Grenade Kit}}. | ||
− | + | Other utility options are a much larger DPS loss: | |
− | |||
* {{Skill|Hard Light Arena}} can be useful in uncoordinated groups for the protection and pull. | * {{Skill|Hard Light Arena}} can be useful in uncoordinated groups for the protection and pull. | ||
* {{Skill|Spectrum Shield}} if you don't trust your healer to keep you alive or stunbreak you in high pressure fights. | * {{Skill|Spectrum Shield}} if you don't trust your healer to keep you alive or stunbreak you in high pressure fights. | ||
+ | * {{skill|Personal Battering Ram}} for massive amounts of CC. | ||
+ | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMGOyYvOSsqDyoPhgCGAOUW5RZXFlcW8BWJAQAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
+ | |||
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{{Specialization|Explosives|bot|mid|bot}} | {{Specialization|Explosives|bot|mid|bot}} | ||
{{Specialization|Holosmith|bot|mid|mid}} | {{Specialization|Holosmith|bot|mid|mid}} | ||
+ | |||
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| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of Fireworks | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
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| chest = | | chest = | ||
| hands = | | hands = | ||
− | | legs = | + | | legs = Dragon |
| feet = | | feet = | ||
− | | backpiece = | + | | backpiece = Dragon |
| accessory1 = | | accessory1 = | ||
| accessory2 = | | accessory2 = | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
+ | * If not using {{skill|Grenade Kit}} and offhand '''Pistol''', {{relic|Relic of the Thief}} will be higher damage. | ||
+ | * The {{tooltip|Dragon stats}} pieces are a tiny dps increase, so you can run full {{tooltip|Berserker stats}} if you prefer. | ||
* {{Sigil|Superior Sigil of the Night}} or slaying sigils when applicable. | * {{Sigil|Superior Sigil of the Night}} or slaying sigils when applicable. | ||
+ | |||
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* {{utility|Potent Superior Sharpening Stone}} | * {{utility|Potent Superior Sharpening Stone}} | ||
* Slaying potions when applicable. | * Slaying potions when applicable. | ||
+ | |||
==Usage== | ==Usage== | ||
+ | |||
+ | ===Rotation=== | ||
The logic behind this rotation is to maximize your Photon Forge and {{Trait|Laser's Edge}} uptime. You build heat in Photon Forge with {{Skill|Corona Burst}}, {{Skill|Photon Blitz}}, and autoattack chains. Using {{Skill|Corona Burst}} as your last skill and exiting Photon Forge will continue to generate heat for a few seconds without causing you to overheat. Then fill the time cooling down with Sword auto-attacks and your high damage skills such as {{Skill|Shrapnel Grenade}} and {{Skill|Refraction Cutter}}. Rinse and repeat when you fall below 100 heat. | The logic behind this rotation is to maximize your Photon Forge and {{Trait|Laser's Edge}} uptime. You build heat in Photon Forge with {{Skill|Corona Burst}}, {{Skill|Photon Blitz}}, and autoattack chains. Using {{Skill|Corona Burst}} as your last skill and exiting Photon Forge will continue to generate heat for a few seconds without causing you to overheat. Then fill the time cooling down with Sword auto-attacks and your high damage skills such as {{Skill|Shrapnel Grenade}} and {{Skill|Refraction Cutter}}. Rinse and repeat when you fall below 100 heat. | ||
− | + | <big>'''Opener'''</big> | |
− | : | + | |
+ | Holosmith can vary the length of its opener by starting at different heats. This enables them to maximise damage by ending a phase just after their Photon Forge burst. Choosing the correct opener for the fight is a matter of experience, but 100% heat is a good standard: | ||
+ | |||
+ | |||
+ | '''100% Heat opener''' | ||
+ | |||
+ | Try to start with {{skill|Mine Field}} and {{skill|Throw Mine}} pre-placed (if using) | ||
+ | # {{skill|Grenade Kit}} {{to}} {{skill|Shrapnel Grenade}} | ||
# {{Skill|Engage Photon Forge}} | # {{Skill|Engage Photon Forge}} | ||
# {{Skill|Corona Burst}} | # {{Skill|Corona Burst}} | ||
− | # {{Skill|Grenade Barrage}} | + | # {{skill|Photon Wall}} |
− | # {{Skill|Laser Disk}} | + | # {{Skill|Grenade Barrage}} - triggers {{Relic|Relic of Fireworks}} |
+ | # {{Skill|Detonate (engineer)}}, {{skill|Detonate Mine Field}}, {{skill|Particle Accelerator}} and/or {{skill|Blade Burst}} (whichever you have) | ||
+ | # {{skill|Throw Mine}} (if using) directly onto the boss (see ''Notes'' below for details on how to use this during the rest of the rotation) | ||
+ | # {{skill|Launch Wall}} | ||
+ | # {{skill|Laser Disk}} | ||
+ | # {{Skill|Photon Blitz}} | ||
# {{Skill|Prime Light Beam}} | # {{Skill|Prime Light Beam}} | ||
− | |||
− | |||
# {{Skill|Corona Burst}} | # {{Skill|Corona Burst}} | ||
# {{Skill|Deactivate Photon Forge}} | # {{Skill|Deactivate Photon Forge}} | ||
− | + | <big>'''Sword loop'''</big> | |
+ | |||
+ | {{skill|Blowtorch}} has a cooldown slightly longer than the rotation, so you alternate between using it at the start and end of your sword loop, and in the middle. | ||
+ | # {{Skill|Blowtorch}} - skip if it's not off cooldown | ||
# {{Skill|Refraction Cutter}} | # {{Skill|Refraction Cutter}} | ||
− | |||
# {{Skill|Shrapnel Grenade}} | # {{Skill|Shrapnel Grenade}} | ||
− | # {{Skill|Poison Grenade}} | + | # {{Skill|Poison Grenade}} |
− | # {{Skill|Sun Edge}} -> {{Skill|Sun Ripper}} -> {{Skill|Gleam Saber}} | + | # {{skill|Freeze Grenade}} |
+ | # {{Skill|Blowtorch}} - skip if it's not off cooldown | ||
+ | # {{skill|Glue Shot}} | ||
+ | # {{skill|Radiant Arc}} | ||
+ | # {{Skill|Sun Edge}} -> {{Skill|Sun Ripper}} -> {{Skill|Gleam Saber}} | ||
# {{Skill|Refraction Cutter}} | # {{Skill|Refraction Cutter}} | ||
# {{Skill|Shrapnel Grenade}} | # {{Skill|Shrapnel Grenade}} | ||
# {{Skill|Sun Edge}} -> {{Skill|Sun Ripper}} -> {{Skill|Gleam Saber}} x2 | # {{Skill|Sun Edge}} -> {{Skill|Sun Ripper}} -> {{Skill|Gleam Saber}} x2 | ||
# {{Skill|Refraction Cutter}} | # {{Skill|Refraction Cutter}} | ||
− | # {{Skill|Shrapnel Grenade}} | + | # {{Skill|Blowtorch}} - skip if it's not off cooldown |
+ | # {{Skill|Shrapnel Grenade}} - skip if you used '''Blowtorch''' | ||
# {{Skill|Engage Photon Forge}} | # {{Skill|Engage Photon Forge}} | ||
+ | |||
+ | |||
+ | <big>'''Photon Forge loop'''</big> | ||
# {{Skill|Corona Burst}} | # {{Skill|Corona Burst}} | ||
+ | # {{skill|Static Shock}} (if using) - this helps maintain the buff from {{Relic|Relic of Fireworks}} | ||
# {{Skill|Photon Blitz}} | # {{Skill|Photon Blitz}} | ||
− | # {{Skill|Grenade Barrage}} | + | # {{skill|Mine Field}} (if using) |
− | # {{Skill|Light Strike}} → {{Skill|Bright Slash}} → {{Skill|Flash Cutter}} | + | # {{skill|Photon Wall}} - this will drift backwards in the loop over time, so use whenever it is available |
+ | # {{Skill|Grenade Barrage}} - this will drift backwards in the loop over time, so use whenever it is available | ||
+ | # {{skill|Launch Wall}} - this will drift backwards in the loop over time, so use whenever it is available | ||
+ | # {{Skill|Light Strike}} → {{Skill|Bright Slash}} → {{Skill|Flash Cutter}} x2 - ideally you want to be above 140 heat when you use '''Corona Burst''' so depending on your speed you may need to use more or fewer autoattacks | ||
+ | # {{Skill|Detonate (engineer)}} and {{skill|Detonate Mine Field}} (if using) | ||
# {{Skill|Corona Burst}} | # {{Skill|Corona Burst}} | ||
# {{Skill|Deactivate Photon Forge}} | # {{Skill|Deactivate Photon Forge}} | ||
+ | # Return to start of Sword loop | ||
+ | |||
+ | |||
+ | [https://youtu.be/m-0oYeL4wH0 Video example] | ||
+ | |||
+ | [https://youtu.be/N_VH9z6DrgU Video example (without grenade kit)] | ||
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* Under no circumstances should you ever overheat as it will massively reduce your damage output. Try to exit photon forge as close to 149 heat as possible. | * Under no circumstances should you ever overheat as it will massively reduce your damage output. Try to exit photon forge as close to 149 heat as possible. | ||
* {{Skill|Corona Burst}} will continue to generate heat for a short time after it finishes, but it will not trigger an overheat if you are not in forge. For this reason, it should be the last skill you use while in Photon Forge. | * {{Skill|Corona Burst}} will continue to generate heat for a short time after it finishes, but it will not trigger an overheat if you are not in forge. For this reason, it should be the last skill you use while in Photon Forge. | ||
− | + | * If you are a little slow with the rotation outside of Photon Forge, you may find that you are not close to 149 heat when you would normally exit. In this case, perform extra Photon Forge autos. | |
− | * If you are a little slow with the rotation outside of Photon Forge, you may find that you are not close to 149 heat when you would normally exit. In this case, perform | + | * Use {{Skill|Throw Mine}} off cooldown (if using(. To avoid it detonating instantly, you will need to throw the mine to the edge of the target's hitbox. If you struggle with this, just replace {{Skill|Detonate (engineer)}} with {{skill|Throw Mine}} in the loop. |
− | * | + | * Use {{skill|Laser Disk}}, {{skill|Photon Wall}} {{to}} {{Skill|Grenade Barrage}} {{to}} {{skill|Launch Wall}}, {{skill|Blade Burst}} and {{skill|Particle Accelerator}} off cooldown. |
− | + | * Use {{skill|Prime Light Beam}} off cooldown, but only while in '''Photon Forge''' so that you benefit from {{trait|Laser's Edge}}. | |
− |
Latest revision as of 21:16, 17 November 2024
Overview
A power DPS Holosmith build for fractals and raids. This build brings good burst and sustained AoE damage.
While this build deals good damage on its own, it excels when there are lots of conditions on the boss for
.
Skill Bar
Weapon Variants
- Shield can be used in the offhand slot for extra CC and/or survivability, for a small DPS loss.
Skill Variants
Healing
- could be taken to provide some AoE condi clease if your group otherwise lacks it.
Utility
- can replace or for extra CC or boon rip. Additionally, it will be higher burst damage if you are able to precast and/or . They are a similar DPS loss, but dropping is preferable as provides ranged damage which can be very valuable in maintaining DPS uptime. You should also switch to if you remove .
Other utility options are a much larger DPS loss:
- can be useful in uncoordinated groups for the protection and pull.
- if you don't trust your healer to keep you alive or stunbreak you in high pressure fights.
- for massive amounts of CC.
Template Code
Specializations
Equipment
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Dragon
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
Equipment Variants
- If not using and offhand Pistol, will be higher damage.
- The Dragon stats pieces are a tiny dps increase, so you can run full Berserker stats if you prefer.
- or slaying sigils when applicable.
Consumables
Food
Utility
- Slaying potions when applicable.
Usage
Rotation
The logic behind this rotation is to maximize your Photon Forge and
uptime. You build heat in Photon Forge with , , and autoattack chains. Using as your last skill and exiting Photon Forge will continue to generate heat for a few seconds without causing you to overheat. Then fill the time cooling down with Sword auto-attacks and your high damage skills such as and . Rinse and repeat when you fall below 100 heat.
Opener
Holosmith can vary the length of its opener by starting at different heats. This enables them to maximise damage by ending a phase just after their Photon Forge burst. Choosing the correct opener for the fight is a matter of experience, but 100% heat is a good standard:
100% Heat opener
Try to start with
and pre-placed (if using)- ⇒
- - triggers
- , , and/or (whichever you have)
- (if using) directly onto the boss (see Notes below for details on how to use this during the rest of the rotation)
Sword loop
has a cooldown slightly longer than the rotation, so you alternate between using it at the start and end of your sword loop, and in the middle.
- - skip if it's not off cooldown
- - skip if it's not off cooldown
- -> ->
- -> -> x2
- - skip if it's not off cooldown
- - skip if you used Blowtorch
Photon Forge loop
- (if using) - this helps maintain the buff from
- (if using)
- - this will drift backwards in the loop over time, so use whenever it is available
- - this will drift backwards in the loop over time, so use whenever it is available
- - this will drift backwards in the loop over time, so use whenever it is available
- → → x2 - ideally you want to be above 140 heat when you use Corona Burst so depending on your speed you may need to use more or fewer autoattacks
- and (if using)
- Return to start of Sword loop
Video example (without grenade kit)
Notes
- Under no circumstances should you ever overheat as it will massively reduce your damage output. Try to exit photon forge as close to 149 heat as possible.
- will continue to generate heat for a short time after it finishes, but it will not trigger an overheat if you are not in forge. For this reason, it should be the last skill you use while in Photon Forge.
- If you are a little slow with the rotation outside of Photon Forge, you may find that you are not close to 149 heat when you would normally exit. In this case, perform extra Photon Forge autos.
- Use off cooldown (if using(. To avoid it detonating instantly, you will need to throw the mine to the edge of the target's hitbox. If you struggle with this, just replace with in the loop.
- Use ⇒ ⇒ , and off cooldown. ,
- Use off cooldown, but only while in Photon Forge so that you benefit from .
Ratings
Comments
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