Difference between revisions of "Dragonhunter - Power DPS"
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{{Build | {{Build | ||
| profession = Guardian | | profession = Guardian | ||
| specialization = Dragonhunter | | specialization = Dragonhunter | ||
| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
− | | rating = | + | | rating = Great |
− | | focus = | + | | focus = Direct Damage |
− | | meta = | + | | xpac = hot, jw |
+ | | meta = y | ||
+ | | difficulty = 2 | ||
}} | }} | ||
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Dragonhunter is a heavy burst damage power DPS that excels in short fights (such as fractals) and raid encounters with short damage windows. It has strong CC and good mobility, and provides {{tooltip|Vulnerability}}. In addition, it brings very high defensive support for a DPS class, with a party wide block in {{skill|Shield of Courage}}, a strong burst heal in {{skill|Wings of Resolve}}, and the ability to bring Guardian utilities such as {{Skill|Wall of Reflection}} and {{Skill|Hallowed Ground}}. | Dragonhunter is a heavy burst damage power DPS that excels in short fights (such as fractals) and raid encounters with short damage windows. It has strong CC and good mobility, and provides {{tooltip|Vulnerability}}. In addition, it brings very high defensive support for a DPS class, with a party wide block in {{skill|Shield of Courage}}, a strong burst heal in {{skill|Wings of Resolve}}, and the ability to bring Guardian utilities such as {{Skill|Wall of Reflection}} and {{Skill|Hallowed Ground}}. | ||
− | Dragonhunter is | + | Dragonhunter is reliant on either {{tooltip|Aegis}} or {{tooltip|Resolution}} for maximum damage. The Radiance build provides ~45% uptime of {{tooltip|Resolution}} itself, but ideally will be supported by other Guardians, or Renegades with {{trait|Spirit Boon}}. |
+ | |||
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| specialization = dragonhunter | | specialization = dragonhunter | ||
| weapon1 = greatsword | | weapon1 = greatsword | ||
− | | weapon3 = | + | | weapon3 = Spear |
− | | weapon4 = | + | | weapon4 = |
− | |healing = | + | |healing = Purification |
|utility1= Procession of Blades | |utility1= Procession of Blades | ||
| utility2 = Sword of Justice | | utility2 = Sword of Justice | ||
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|elite = Dragon's Maw | |elite = Dragon's Maw | ||
}} | }} | ||
− | |||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | * ''' | + | * '''Longbow''' adds ranged damage and higher long-term DPS than '''Spear''', while also being the best option for players that don't own Janthir Wilds. It has lower burst than '''Spear''' though, which is where Dragonhunter typically excels. |
===Skill Variants=== | ===Skill Variants=== | ||
− | |||
− | |||
− | |||
− | ''' | + | '''Healing''' |
+ | * {{Skill|Litany of Wrath}} provides a huge amount of healing if you're able to keep attacking during its duration, allowing you to survive almost anything that doesn't one-shot you. | ||
+ | * {{Skill|Shelter}} can be used to help nullify niche mechanics, such as Slothasor's shake attack or Deimos' Mind Crush. | ||
+ | |||
+ | |||
+ | '''Utility''' | ||
* {{Skill|"Stand Your Ground!"}} provides more {{tooltip|Resolution}} as well as a stun break and {{tooltip|Stability}}. | * {{Skill|"Stand Your Ground!"}} provides more {{tooltip|Resolution}} as well as a stun break and {{tooltip|Stability}}. | ||
* {{Skill|Hallowed Ground}} can be used for more {{tooltip|Resolution}} and {{tooltip|Stability}}. | * {{Skill|Hallowed Ground}} can be used for more {{tooltip|Resolution}} and {{tooltip|Stability}}. | ||
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* {{Skill|Wall of Reflection}} or {{Skill|Shield of the Avenger}} if projectile defense is needed. | * {{Skill|Wall of Reflection}} or {{Skill|Shield of the Avenger}} if projectile defense is needed. | ||
− | '''Elite | + | |
− | * Use {{Skill|"Feel My Wrath!"}} to help slacking | + | '''Elite''' |
+ | * Use {{Skill|"Feel My Wrath!"}} to help slacking supports keep up {{tooltip|Quickness}}. It can also be nice at bosses where the group is split, such as Sabetha when doing cannons or Matthias in general. | ||
* {{Skill|Signet of Courage}} can be used for great passive healing for your team. | * {{Skill|Signet of Courage}} can be used for great passive healing for your team. | ||
+ | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQEqOi41Gzm8EiYPihI2AUgBSAH+AP4AtRKJEgAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
+ | |||
==Specializations== | ==Specializations== | ||
{{Specialization|Zeal|mid|mid|bot}} | {{Specialization|Zeal|mid|mid|bot}} | ||
− | {{Specialization| | + | {{Specialization|Virtues|top|top|bot}} |
{{Specialization|Dragonhunter|top|mid|bot}} | {{Specialization|Dragonhunter|top|mid|bot}} | ||
− | ===Specialization | + | |
− | + | * As you throw the spear as soon as it comes off cooldown, {{trait|Permeating Wrath}} adds only a tiny amount of extra damage, so {{trait|Indomitable Courage}} offers some nice utility as well as more reliable {{tooltip|Aegis}} uptime. If the stunbreak won't be useful, you could provide a small amount of healing to allies with {{trait|Battle Presence}}. | |
+ | * The extra {{tooltip|Aegis}} uptime from {{trait|Hunter's Premonition}} is very helpful when running '''Virtues'''. Otherwise, {{trait|Soaring Devastation}} offers more utility. | ||
+ | * If running '''Radiance''' {{trait|Heavy Light}} is very close to {{trait|Big Game Hunter}}, and may be attractive to newer players as the playstyle is slightly simpler. It should also pull ahead on bosses that spend a lot of the phase stunned (such as in fractals). | ||
+ | |||
+ | |||
+ | ===Specialization Variant=== | ||
+ | '''Virtues''' can be swapped out for '''Radiance'''. This is mostly useful for new players who wish to run {{trait|Heavy Light}}, but it can also pull ahead if you're unable to stay above 90% health for {{trait|Unscathed Contender}}. | ||
+ | {{Specialization|Radiance|bot|bot|bot|variant=y}} | ||
+ | |||
+ | * You will need to adjust gear as you have much higher crit chance (see below). | ||
+ | |||
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| stats = Berserker | | stats = Berserker | ||
| weight = Heavy | | weight = Heavy | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Golemancer |
+ | | rune-qt = 6 | ||
+ | | weapon1 = Greatsword | ||
+ | | weapon2 = | ||
+ | | sigil1 = Superior Sigil of Force | ||
+ | | sigil2 = Superior Sigil of Accuracy | ||
+ | | weapon3 = Spear | ||
+ | | weapon4 = | ||
+ | | sigil3 = Superior Sigil of Force | ||
+ | | sigil4 = Superior Sigil of Accuracy | ||
+ | | infusion1 = Mighty +9 Agony Infusion | ||
+ | | infusion1-qt = 18 | ||
+ | | relic = Relic of the Dragonhunter | ||
+ | | variant = y | ||
+ | <!-- Custom stats --> | ||
+ | | head = Assassin | ||
+ | | shoulders = Assassin | ||
+ | | chest = | ||
+ | | hands = | ||
+ | | legs = | ||
+ | | feet = | ||
+ | | backpiece = Assassin | ||
+ | | accessory1 = Assassin | ||
+ | | accessory2 = Assassin | ||
+ | | amulet = Assassin | ||
+ | | ring1 = Assassin | ||
+ | | ring2 = Assassin | ||
+ | }} | ||
+ | |||
+ | |||
+ | ===Equipment Variants=== | ||
+ | * The recommended setup takes 2317 precision to reach 99.71% crit chance. | ||
+ | * You can get the exact same damage using {{rune|Superior Rune of the Dragonhunter}}, but it requires more {{tooltip|Assassin stats}} pieces. | ||
+ | * If you want to benefit from {{sigil|Superior Sigil of Impact}}, replace the {{sigil|Superior Sigil of Force}}. | ||
+ | |||
+ | |||
+ | ===Radiance Variant=== | ||
+ | {{PvE equipment | ||
+ | | stats = Dragon | ||
+ | | weight = Heavy | ||
+ | | rune = Superior Rune of the Dragonhunter | ||
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Greatsword | | weapon1 = Greatsword | ||
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| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
− | | weapon3 = | + | | weapon3 = Spear |
− | | weapon4 = | + | | weapon4 = |
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Impact | | sigil4 = Superior Sigil of Impact | ||
+ | | weapon1-stats = Berserker | ||
+ | | weapon3-stats = Berserker | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of the Dragonhunter | ||
| variant = | | variant = | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
− | | head = | + | | head = Berserker |
− | | shoulders = | + | | shoulders = Berserker |
− | | chest = | + | | chest = |
− | | hands = | + | | hands = Berserker |
| legs = | | legs = | ||
− | | feet = | + | | feet = Berserker |
| backpiece = | | backpiece = | ||
− | | accessory1 = | + | | accessory1 = Berserker |
− | | accessory2 = | + | | accessory2 = Berserker |
| amulet = | | amulet = | ||
| ring1 = | | ring1 = | ||
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}} | }} | ||
+ | * {{tooltip|Dragon stats}} gear is a very minor increase in damage over {{tooltip|Berserker stats}}, so running full {{tooltip|Berserker stats}} is totally fine. The optimal balance of Dragon/Berserker will also depend on your buffs so a [https://optimizer.discretize.eu gear optimiser] will be needed to know exactly what you'll need. | ||
+ | * Swap {{Sigil|Superior Sigil of Force}} for slaying sigils or {{Sigil|Superior Sigil of the Night}} where applicable in fractals. | ||
− | |||
− | |||
+ | ==Consumables== | ||
− | |||
'''Food''' | '''Food''' | ||
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} | * {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} | ||
+ | |||
'''Utility''' | '''Utility''' | ||
* {{utility|Potent Superior Sharpening Stone}} | * {{utility|Potent Superior Sharpening Stone}} | ||
+ | ** {{utility|Furious Sharpening Stone}} is slightly stronger if running the virtues variant. | ||
+ | |||
==Usage== | ==Usage== | ||
− | |||
+ | ===Simplified Rotation=== | ||
+ | Newer players may wish to run the {{trait|Heavy Light}} grandmaster along with the '''Radiance''' build. This trades the temporary 20% modifier from {{trait|Big Game Hunter}} for a permanent 10% modifier. The rotation is very similar, but you no longer use {{skill|Spear of Justice}} and can cast the skills named in the '''Spear of Justice Burst''' section off cooldown instead. | ||
+ | |||
+ | |||
+ | [https://youtu.be/3EV5Ex6rMoM Video example (Heavy Light)] | ||
+ | |||
+ | |||
+ | ===Spear Rotation=== | ||
+ | Spear's unique mechanic is the ''Illuminated'' effect. When under the ''Illuminated'' effect, skills 2-4 have enhanced effects: | ||
+ | * {{skill|Helio Rush}} gains increased healing and applies {{tooltip|Resolution}} to allies you pass through, as well as dealing more damage and applying {{tooltip|Weakness}} to enemies. | ||
+ | * {{skill|Gleaming Disc}} deals more damage, applies {{tooltip|Blindness}} to enemies, and grants {{tooltip|Might}} and {{tooltip|Fury}} to allies. | ||
+ | * {{skill|Solar Storm}} hits two additional times and heals allies that it removes conditions from. | ||
− | + | In addition, each of these skills itself applies the ''Illuminated'' effect for five seconds. Finally, while {{skill|Symbol of Luminance}} gains no extra benefit from ''Illuminated'', it causes all skills to be ''Illuminated'' for as long as the symbol is active, regardless of where it is in relation to you. | |
− | # | + | |
+ | Given that all your main skills on spear apply ''Illuminated'', practically speaking there are only two things you need to consider: | ||
+ | # The first skill (non-auto) you use when swapping to spear will not gain the ''Illuminated'' effect. Outside of the opener, this is resolved by using {{skill|Symbol of Luminance}}. | ||
+ | # You want to use at least one of your 2-4 skills every five seconds when {{skill|Symbol of Luminance}} is not active. The easiest way to maintain it is via {{skill|Helio Rush}} as it an ammunition skill with low cooldown. | ||
+ | |||
+ | The most important skill to ''Illuminate'' is {{skill|Solar Storm}}. | ||
+ | |||
+ | |||
+ | The following rotation assumes the '''Radiance''' traitline with {{trait|Big Game Hunter}} is used (if using {{trait|Heavy Light}} just ignore references to {{skill|Spear of Justice}}). It gives a basic structure for each section, but your utility skills will change place each loop: | ||
+ | * {{Skill|Procession of Blades}} and {{Skill|Spear of Justice}} should be used off cooldown as high priority as they provide damage buffs. | ||
+ | * {{skill|Sword of Justice}} should be not be allowed to reach max stacks. As an ammo skill, you can be flexible with when you use it, but try to line it up with the buffs from {{skill|Spear of Justice}} or {{relic|Relic of the Dragonhunter}}. | ||
+ | * {{skill|Dragon's Maw}} and {{skill|Purification}} are best used to extend the buff from {{relic|Relic of the Dragonhunter}}. Try to use them at the end of the autoattacking section on each weapon if {{Skill|Procession of Blades}} is not used. Use {{skill|Dragon's Maw}} as a preference as it deals good damage. Either can be saved for utility if desired though. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
# {{Skill|Sword of Justice}} | # {{Skill|Sword of Justice}} | ||
# {{Skill|Procession of Blades}} | # {{Skill|Procession of Blades}} | ||
# {{Skill|Spear of Justice}} | # {{Skill|Spear of Justice}} | ||
− | # {{Skill| | + | # {{skill|Symbol of Luminance}} |
− | # {{Skill|Symbol of Blades}} | + | # {{skill|Gleaming Disc}} |
− | # {{Skill| | + | # {{skill|Solar Storm}} |
+ | # {{skill|Helio Rush}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Greatsword Section'''</big> | ||
+ | # {{Skill|Symbol of Resolution}} | ||
+ | # {{Skill|Whirling Wrath}} | ||
+ | # {{skill|Leap of Faith}} | ||
+ | # {{Skill|Binding Blade}} - this can be delayed if you can hit it under the effect of {{skill|Spear of Justice}} or {{relic|Relic of the Dragonhunter}} | ||
+ | # Autoattack until '''Whirling Wrath''' is off cooldown - try to finish your auto chains | ||
+ | # {{Skill|Whirling Wrath}} | ||
+ | # {{Skill|Symbol of Resolution}} | ||
+ | # {{skill|Leap of Faith}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Spear Section'''</big> | ||
+ | |||
+ | You only get one use of {{skill|Solar Storm}} and {{skill|Symbol of Luminance}} each loop, so the position is flexible and you should aim to use them both while under the effects of both {{trait|Big Game Hunter}} and {{relic|Relic of the Dragonhunter}} | ||
+ | # {{skill|Gleaming Disc}} | ||
+ | # {{skill|Helio Rush}} - this is a targeted movement skill. If you hover your cursor over your UI, you will charge in place and minimise the animation time | ||
+ | # Autoattack and use {{skill|Helio Rush}}, {{skill|Solar Storm}} and {{skill|Symbol of Luminance}} when you will be under the effects of both your key buffs (prioritise {{skill|Helio Rush}} as we want to use it again before weapon swapping). | ||
+ | # Autoattack until '''Gleaming Disc''' is nearly off cooldown | ||
+ | # {{skill|Helio Rush}} | ||
+ | # {{skill|Gleaming Disc}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # Return to start of '''Greatsword''' section | ||
+ | |||
+ | |||
+ | [https://youtu.be/8dH54ZUkfJQ Video example (Radiance)] | ||
+ | |||
+ | |||
+ | ===Longbow Rotation=== | ||
+ | While the rotation may seem complicated, the general structure of each weapon section is the same each time and you generally just use {{skill|Spear of Justice}} off cooldown. The buff from {{trait|Big Game Hunter}} lasts long enough that you'll be able to fit in all your high-damage skills without issue so it's more important not to delay your rotation. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | |||
+ | Start on '''Longbow'''. | ||
+ | # {{Skill|Sword of Justice}} | ||
+ | # {{Skill|Procession of Blades}} | ||
+ | # {{Skill|Spear of Justice}} | ||
+ | # {{Skill|Symbol of Energy}} | ||
+ | # {{Skill|True Shot}} | ||
+ | # {{Skill|Hunter's Ward}} - any other skill will interrupt this, so leaving it until last is safest. | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
# {{Skill|Symbol of Resolution}} | # {{Skill|Symbol of Resolution}} | ||
# {{Skill|Whirling Wrath}} | # {{Skill|Whirling Wrath}} | ||
+ | # {{Skill|Leap of Faith}} | ||
+ | # {{Skill|Dragon's Maw}} | ||
# {{Skill|Sword of Justice}} | # {{Skill|Sword of Justice}} | ||
− | |||
# {{Skill|Binding Blade}} | # {{Skill|Binding Blade}} | ||
− | # {{Skill| | + | # {{skill|Strike}} {{to}} {{skill|Vengeful Strike}} {{to}} {{skill|Wrathful Strike}} x2 |
− | # | + | # {{Skill|Whirling Wrath}} |
+ | # {{Skill|Symbol of Resolution}} | ||
# {{Skill|Leap of Faith}} | # {{Skill|Leap of Faith}} | ||
− | |||
− | |||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
− | # Proceed to the | + | # Proceed to the Longbow Section |
+ | |||
+ | <big>'''Longbow Section'''</big> | ||
− | + | You should always open this section with the first two skills, but later skills can be delayed slightly if {{skill|Spear of Justice}} is about to come off cooldown. | |
− | + | # {{Skill|Symbol of Energy}} | |
− | # {{Skill|Symbol of | + | # {{skill|Deflecting Shot}} |
− | # | + | # {{Skill|True Shot}} |
− | # {{Skill| | + | # Autoattack and use {{Skill|True Shot}} and {{skill|Hunter's Ward}} as they come off cooldown (remember you can delay these if {{skill|Spear of Justice}} is about to come off cooldown). |
− | # {{Skill| | + | # {{skill|Deflecting Shot}} |
+ | # {{Skill|Symbol of Energy}} | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
− | |||
− | + | <big>'''Greatsword Section'''</big> | |
− | # {{Skill|Symbol of Resolution}} | + | |
+ | Similar to longbow, it's important to cast the first three skills immediately, but those afterwards can be delayed somewhat. | ||
+ | # {{Skill|Symbol of Resolution}} - this has an aftercast that can be cancelled by weapon stowing or moving shortly after casting. | ||
# {{Skill|Whirling Wrath}} | # {{Skill|Whirling Wrath}} | ||
− | |||
# {{Skill|Leap of Faith}} | # {{Skill|Leap of Faith}} | ||
− | # Auto-Attack | + | # {{Skill|Binding Blade}} - this has an aftercast that can be cancelled by weapon stowing shortly after casting. This skill can be delayed if {{skill|Spear of Justice}} is available. |
+ | # Auto-Attack until '''Whirling Wrath''' is off cooldown. Always finish your attack chains. | ||
+ | # {{Skill|Whirling Wrath}} | ||
# {{Skill|Symbol of Resolution}} | # {{Skill|Symbol of Resolution}} | ||
− | # {{Skill| | + | # {{Skill|Leap of Faith}} - if you're slow enough that weapon swap is off cooldown already, you can skip this step. |
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
− | |||
− | ===General | + | <big>'''Spear of Justice Burst'''</big> |
− | * {{Skill|Procession of Blades}} and {{Skill|Spear of Justice}} should be cast together | + | * {{Skill|Procession of Blades}}, {{skill|Sword of Justice}} and {{skill|Dragon's Maw}} should only be used in combination with the buff from {{trait|Big Game Hunter}}. |
− | + | * Fit them in whenever available after the opening skills on each weapon. | |
− | + | * Try to use {{skill|Sword of Justice}} twice in each of the first two bursts, then once for subsequent bursts. | |
− | * {{Skill| | + | |
+ | |||
+ | [https://youtu.be/LcfGMfNTBSY Video example (Virtues)] | ||
+ | |||
+ | [https://youtu.be/rXHQaFf3ZjQ Video example (Radiance)] | ||
+ | |||
+ | |||
+ | ===General Tips=== | ||
+ | * In the Virtues build, {{Skill|Procession of Blades}} and {{Skill|Spear of Justice}} should be cast together. The cooldown of {{Skill|Procession of Blades}} is shorter, so delay using it until just before {{Skill|Spear of Justice}} is ready - the activation delay should ensure that all hits land under the effect of the {{trait|Big Game Hunter}} buff. | ||
+ | * In the radiance build, the cooldowns don't line up as neatly, so just use both {{Skill|Procession of Blades}} and {{Skill|Spear of Justice}} whenever they come off cooldown. | ||
+ | ** if you are able to block an attack, then {{trait|Defender's Dogma}} will reduce the cooldown of {{Skill|Spear of Justice}} such that it lines up with the trap. Using the {{tooltip|Aegis}} from {{trait|Hunter's Premonition}} is a best way to ensure this. | ||
+ | * Try not to interrupt your greatsword autoattack chain. | ||
* Use {{Skill|Whirling Wrath}} and {{Skill|Binding Blade}} (especially if the boss has adds) inside the boss's hitbox. | * Use {{Skill|Whirling Wrath}} and {{Skill|Binding Blade}} (especially if the boss has adds) inside the boss's hitbox. | ||
− | + | * Use {{Skill|Sword of Justice}} when you both of the buffs from {{Skill|Spear of Justice}} and {{relic|Relic of the Dragonhunter}}. | |
− | * Use {{Skill|Sword of Justice}} | + | * {{Trait|Renewed Justice}} (in '''Radiance''') will recharge your {{Skill|Spear of Justice}}. This allows you to have a higher {{Trait|Big Game Hunter}} uptime when there are adds around. Always try to keep {{Skill|Spear of Justice}} up as much as possible if it's being recharged with this interaction. |
− | * {{Trait|Renewed Justice}} will recharge your {{Skill|Spear of Justice}}. This allows you to have a higher {{Trait|Big Game Hunter}} uptime when there are adds around. Always try to keep {{Skill|Spear of Justice}} up as much as possible if it's being recharged with this interaction. | ||
===Breakbar=== | ===Breakbar=== | ||
− | * {{Skill|Bane Signet}} is your strongest | + | * {{Skill|Bane Signet}} is your strongest hard CC, but it should only be used in emergencies since it's a considerable DPS loss. |
* The pulls from {{skill|Spear of Justice}} and {{Skill|Binding Blade}} can be used for CC if needed. However, you will lose the uptime on {{Trait|Big Game Hunter}}. | * The pulls from {{skill|Spear of Justice}} and {{Skill|Binding Blade}} can be used for CC if needed. However, you will lose the uptime on {{Trait|Big Game Hunter}}. | ||
− | * {{Trait|Piercing Light}} adds {{tooltip|Slow}} to all your traps, dealing 100 more breakbar damage with each second | + | * {{Trait|Piercing Light}} adds {{tooltip|Slow}} to all your traps, dealing 100 more breakbar damage with each second. |
* {{Skill|Dragon's Maw}} pulls and applies {{tooltip|Slow}} on your target. | * {{Skill|Dragon's Maw}} pulls and applies {{tooltip|Slow}} on your target. | ||
− | * {{Skill| | + | * {{Skill|Deflecting Shot}} deals 150 breakbar damage and knocks back enemies. |
+ | |||
+ | |||
+ | |||
+ | ==Encounter-Specific Tips== | ||
+ | |||
+ | ===Spirit Vale=== | ||
+ | {{Collapse start|Vale Guardian}} | ||
+ | * {{Skill|Binding Blade}} can be used inside of Vale Guardian's hitbox while seekers are nearby for bonus damage. | ||
+ | * {{Skill|Shield of Courage}} can block all the blue AoEs. | ||
+ | * {{Skill|Wings of Resolve}} is a good gap closer as well as a strong heal, use it wisely. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Gorseval the Multifarious}} | ||
+ | * Consider playing the virtues variant here because it is possible to maintain 100% aegis uptime when dodging his knockbacks and pulling in the adds quickly. | ||
+ | * You can use {{Skill|Shield of Courage}} to share aegis for his knockback attack. | ||
+ | * {{Skill|Procession of Blades}} can hit you quite hard due to {{tooltip|Retaliation}} from Gorseval. To negate that you can use {{Skill|Litany of Wrath}}, which allows you to output DPS in the CC phase without losing health. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Sabetha the Saboteur}} | ||
+ | * Use your {{Skill|Wings of Resolve}} to jump on the launchpads fast if you want to go up to a cannon. | ||
+ | * Try to use {{tooltip|Aegis}} for cannon shots or kicks from adds that people might not be able to dodge. | ||
+ | * Time your burst for when Knuckles is stunned. | ||
+ | * If you use your burst for it you can one-shot Karde's turrets in the last phase. However, this is not advised unless turrets are overrunning the platform. Simply dropping your {{Skill|Symbol of Punishment}} on turrets should make a significant impact without ruining your positioning. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Salvation Pass=== | ||
+ | {{Collapse start|Slothasor}} | ||
+ | * {{Skill|Binding Blade}} can be used inside of Slothasor's hitbox while slublings are nearby for bonus damage. | ||
+ | * {{Skill|Shield of Courage}} can block everything at Slothasor which is especially useful when he does his shake attack, as many have trouble dodging it. It can also block the fear that Slothasor applies after the CC phase which is valuable, especially for the last CC phase at 10%. | ||
+ | * If needed, you can pull slublings with your {{Skill|Spear of Justice}}. Keep in mind that it pierces, so multiple slublings can be pulled with it if used optimally. | ||
+ | * {{Food|Dragon's Breath Bun}} potentially stronger and cheaper than {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} as killing slublings occurs frequently. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Bandit Trio}} | ||
+ | * Run {{Skill|"Stand Your Ground!"}} for this fight to mitigate all the annoying CC. | ||
+ | * Since you are somewhat tanky and have a lot of useful CC in the form of {{Skill|Bane Signet}}, {{Skill|Spear of Justice}}, {{Skill|Shield of Absorption}}, and traps, it is a good choice for you to deal with the mortars, as you are able to solo the snipers on the bridge that respawn between mortar #2 and #3 really quickly and reliably. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Matthias Gabrel}} | ||
+ | * You can take the role of the main reflect in this fight; however, you have to keep in mind that the cooldown of {{Skill|Wall of Reflection}} is 30 seconds-the same as Matthias' invulnerability bubble. Thus, you need decent Alacrity uptime and must cleanse chill as fast as possible if it is applied to you. | ||
+ | ** A way to always have {{Skill|Wall of Reflection}} up in time without having to rely on Alacrity is replacing Radiance with Virtues and using {{Trait|Master of Consecrations}}. You will lose quite a bit of DPS in doing so though. | ||
+ | ** On a sidenote, all of Matthias' attacks in abomination phase have longer cooldowns. Accordingly, you don't have to worry about not having {{Skill|Wall of Reflection}} up in time. | ||
+ | * In the phase from 40% until the end blocks become very valuable. A well-timed Aegis can block the undodgeable timed bombs. The same principle applies to the damage from the ghosts, which is blockable but not dodgeable. | ||
+ | * {{Skill|"Stand Your Ground!"}} can be brought for 10 player stability, which can help greatly during abomination and rain phases. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Stronghold of the Faithful=== | ||
+ | {{Collapse start|Escort}} | ||
+ | * Since almost all the mobs have some kind of annoying CC it is definitely recommended to bring {{Skill|"Stand Your Ground!"}}. | ||
+ | * If you need help with capturing the towers, a '''Shield''' is useful for knocking mobs out of the capture circle or away from each other. | ||
+ | * Use your immobilizes and cripples to slow down the wargs engaging from the front. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Keep Construct}} | ||
+ | * You can assist in pushing the orb into the rifts by pulling them with {{skill|Spear of Justice}}. Be careful with it though, as the impact of the spear hitting the orb will push it away from you a tiny bit before you can pull it in. | ||
+ | * You can use everything you have including {{Skill|Bane Signet}} for CC without any drawback since after each CC phase,there will be some DPS downtime. | ||
+ | * You can share aegis with {{Skill|Shield of Courage}} to help your team when the room is filled with small AoEs before the last burn phase. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Xera}} | ||
+ | * You can deal with Xera's adds extremely effectively by pulling them in and/or bursting them down with the '''Greatsword.''' | ||
+ | * Try to perform your rotation in a rhythm that allows you to be on '''Greatsword''' when Xera is spawning adds and on '''Scepter''' when she is the only target. | ||
+ | * Your pretty decent ranged damage with '''Scepter''' allows you to assist with clearing shards and standing on the buttons surrounding the big shards that you have to destroy both before the fight and when you get teleported to the other platform. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Bastion of the Penitent=== | ||
+ | {{Collapse start|Cairn the Indomitable}} | ||
+ | * {{Skill|Wings of Resolve}} can be used for mobility. | ||
+ | * Bring {{Skill|"Stand Your Ground!"}} for stability. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Mursaat Overseer}} | ||
+ | * Consider playing the virtues variant here as keeping up aegis on this fight is very easy. | ||
+ | * You can use {{Skill|Shield of Courage}} to block the explosions from adds. | ||
+ | {{Collapse end}} | ||
+ | {{Collapse start|Samarog}} | ||
+ | * Consider playing the virtues variant here as you can easily keep up aegis by dodging Samarog's attacks and jumping the shockwaves. | ||
+ | * You can bring {{Skill|Hammer of Wisdom}} for more CC. You can also consider {{Trait|Perfect Inscriptions}}. | ||
+ | * Consider bringing {{Skill|"Stand Your Ground!"}} for stability. | ||
+ | {{Collapse end}} | ||
− | + | {{Collapse start|Deimos}} | |
− | * | + | * You can share aegis to block Deimos's pizza attack or Mind Crush. |
+ | {{Collapse end}} |
Latest revision as of 18:08, 18 November 2024
Overview
Dragonhunter is a heavy burst damage power DPS that excels in short fights (such as fractals) and raid encounters with short damage windows. It has strong CC and good mobility, and provides Vulnerability. In addition, it brings very high defensive support for a DPS class, with a party wide block in , a strong burst heal in , and the ability to bring Guardian utilities such as and .
Dragonhunter is reliant on either Aegis or Resolution for maximum damage. The Radiance build provides ~45% uptime of Resolution itself, but ideally will be supported by other Guardians, or Renegades with .
Skill Bar
Weapon Variants
- Longbow adds ranged damage and higher long-term DPS than Spear, while also being the best option for players that don't own Janthir Wilds. It has lower burst than Spear though, which is where Dragonhunter typically excels.
Skill Variants
Healing
- provides a huge amount of healing if you're able to keep attacking during its duration, allowing you to survive almost anything that doesn't one-shot you.
- can be used to help nullify niche mechanics, such as Slothasor's shake attack or Deimos' Mind Crush.
Utility
- Resolution as well as a stun break and Stability. provides more
- Resolution and Stability. can be used for more
- Aegis big hits for your group like the knockback from Gorseval, the timed bombs from Matthias or the shockwave from Deimos. can be used to
- provides additional CC if needed.
- or if projectile defense is needed.
Elite
- Use Quickness. It can also be nice at bosses where the group is split, such as Sabetha when doing cannons or Matthias in general. to help slacking supports keep up
- can be used for great passive healing for your team.
Template Code
Specializations
- As you throw the spear as soon as it comes off cooldown, Aegis uptime. If the stunbreak won't be useful, you could provide a small amount of healing to allies with . adds only a tiny amount of extra damage, so offers some nice utility as well as more reliable
- The extra Aegis uptime from is very helpful when running Virtues. Otherwise, offers more utility.
- If running Radiance is very close to , and may be attractive to newer players as the playstyle is slightly simpler. It should also pull ahead on bosses that spend a lot of the phase stunned (such as in fractals).
Specialization Variant
Virtues can be swapped out for Radiance. This is mostly useful for new players who wish to run
, but it can also pull ahead if you're unable to stay above 90% health for .- You will need to adjust gear as you have much higher crit chance (see below).
Equipment
Assassin
Assassin
Berserker
Berserker
Berserker
Berserker
Assassin
Assassin
Assassin
Assassin
Assassin
Assassin
Berserker
Berserker
x6
x18
Equipment Variants
- The recommended setup takes 2317 precision to reach 99.71% crit chance.
- You can get the exact same damage using Assassin stats pieces. , but it requires more
- If you want to benefit from , replace the .
Radiance Variant
Berserker
Berserker
Dragon
Berserker
Dragon
Berserker
Dragon
Berserker
Berserker
Dragon
Dragon
Dragon
Berserker
Berserker
x6
x18
- Dragon stats gear is a very minor increase in damage over Berserker stats, so running full Berserker stats is totally fine. The optimal balance of Dragon/Berserker will also depend on your buffs so a gear optimiser will be needed to know exactly what you'll need.
- Swap for slaying sigils or where applicable in fractals.
Consumables
Food
Utility
-
- is slightly stronger if running the virtues variant.
Usage
Simplified Rotation
Newer players may wish to run the
grandmaster along with the Radiance build. This trades the temporary 20% modifier from for a permanent 10% modifier. The rotation is very similar, but you no longer use and can cast the skills named in the Spear of Justice Burst section off cooldown instead.
Spear Rotation
Spear's unique mechanic is the Illuminated effect. When under the Illuminated effect, skills 2-4 have enhanced effects:
- Resolution to allies you pass through, as well as dealing more damage and applying Weakness to enemies. gains increased healing and applies
- Blindness to enemies, and grants Might and Fury to allies. deals more damage, applies
- hits two additional times and heals allies that it removes conditions from.
In addition, each of these skills itself applies the Illuminated effect for five seconds. Finally, while
gains no extra benefit from Illuminated, it causes all skills to be Illuminated for as long as the symbol is active, regardless of where it is in relation to you.Given that all your main skills on spear apply Illuminated, practically speaking there are only two things you need to consider:
- The first skill (non-auto) you use when swapping to spear will not gain the Illuminated effect. Outside of the opener, this is resolved by using .
- You want to use at least one of your 2-4 skills every five seconds when is not active. The easiest way to maintain it is via as it an ammunition skill with low cooldown.
The most important skill to Illuminate is
.
The following rotation assumes the Radiance traitline with is used (if using just ignore references to ). It gives a basic structure for each section, but your utility skills will change place each loop:
- and should be used off cooldown as high priority as they provide damage buffs.
- should be not be allowed to reach max stacks. As an ammo skill, you can be flexible with when you use it, but try to line it up with the buffs from or .
- and are best used to extend the buff from . Try to use them at the end of the autoattacking section on each weapon if is not used. Use as a preference as it deals good damage. Either can be saved for utility if desired though.
Opener
Greatsword Section
- - this can be delayed if you can hit it under the effect of or
- Autoattack until Whirling Wrath is off cooldown - try to finish your auto chains
- Weapon Swap
Spear Section
You only get one use of
and each loop, so the position is flexible and you should aim to use them both while under the effects of both and- - this is a targeted movement skill. If you hover your cursor over your UI, you will charge in place and minimise the animation time
- Autoattack and use , and when you will be under the effects of both your key buffs (prioritise as we want to use it again before weapon swapping).
- Autoattack until Gleaming Disc is nearly off cooldown
- Weapon Swap
- Return to start of Greatsword section
Longbow Rotation
While the rotation may seem complicated, the general structure of each weapon section is the same each time and you generally just use
off cooldown. The buff from lasts long enough that you'll be able to fit in all your high-damage skills without issue so it's more important not to delay your rotation.
Opener
Start on Longbow.
- - any other skill will interrupt this, so leaving it until last is safest.
- Weapon swap
- ⇒ ⇒ x2
- Weapon swap
- Proceed to the Longbow Section
Longbow Section
You should always open this section with the first two skills, but later skills can be delayed slightly if
is about to come off cooldown.- Autoattack and use and as they come off cooldown (remember you can delay these if is about to come off cooldown).
- Weapon swap
Greatsword Section
Similar to longbow, it's important to cast the first three skills immediately, but those afterwards can be delayed somewhat.
- - this has an aftercast that can be cancelled by weapon stowing or moving shortly after casting.
- - this has an aftercast that can be cancelled by weapon stowing shortly after casting. This skill can be delayed if is available.
- Auto-Attack until Whirling Wrath is off cooldown. Always finish your attack chains.
- - if you're slow enough that weapon swap is off cooldown already, you can skip this step.
- Weapon swap
Spear of Justice Burst
- , and should only be used in combination with the buff from .
- Fit them in whenever available after the opening skills on each weapon.
- Try to use twice in each of the first two bursts, then once for subsequent bursts.
General Tips
- In the Virtues build, and should be cast together. The cooldown of is shorter, so delay using it until just before is ready - the activation delay should ensure that all hits land under the effect of the buff.
- In the radiance build, the cooldowns don't line up as neatly, so just use both
- if you are able to block an attack, then Aegis from is a best way to ensure this. will reduce the cooldown of such that it lines up with the trap. Using the
and whenever they come off cooldown.
- Try not to interrupt your greatsword autoattack chain.
- Use and (especially if the boss has adds) inside the boss's hitbox.
- Use when you both of the buffs from and .
- (in Radiance) will recharge your . This allows you to have a higher uptime when there are adds around. Always try to keep up as much as possible if it's being recharged with this interaction.
Breakbar
- is your strongest hard CC, but it should only be used in emergencies since it's a considerable DPS loss.
- The pulls from and can be used for CC if needed. However, you will lose the uptime on .
- Slow to all your traps, dealing 100 more breakbar damage with each second. adds
- Slow on your target. pulls and applies
- deals 150 breakbar damage and knocks back enemies.
Encounter-Specific Tips
Spirit Vale
- can be used inside of Vale Guardian's hitbox while seekers are nearby for bonus damage.
- can block all the blue AoEs.
- is a good gap closer as well as a strong heal, use it wisely.
- Consider playing the virtues variant here because it is possible to maintain 100% aegis uptime when dodging his knockbacks and pulling in the adds quickly.
- You can use to share aegis for his knockback attack.
- 24px Retaliation from Gorseval. To negate that you can use , which allows you to output DPS in the CC phase without losing health. can hit you quite hard due to
- Use your to jump on the launchpads fast if you want to go up to a cannon.
- Try to use Aegis for cannon shots or kicks from adds that people might not be able to dodge.
- Time your burst for when Knuckles is stunned.
- If you use your burst for it you can one-shot Karde's turrets in the last phase. However, this is not advised unless turrets are overrunning the platform. Simply dropping your on turrets should make a significant impact without ruining your positioning.
Salvation Pass
- can be used inside of Slothasor's hitbox while slublings are nearby for bonus damage.
- can block everything at Slothasor which is especially useful when he does his shake attack, as many have trouble dodging it. It can also block the fear that Slothasor applies after the CC phase which is valuable, especially for the last CC phase at 10%.
- If needed, you can pull slublings with your . Keep in mind that it pierces, so multiple slublings can be pulled with it if used optimally.
- potentially stronger and cheaper than as killing slublings occurs frequently.
- Run for this fight to mitigate all the annoying CC.
- Since you are somewhat tanky and have a lot of useful CC in the form of , , , and traps, it is a good choice for you to deal with the mortars, as you are able to solo the snipers on the bridge that respawn between mortar #2 and #3 really quickly and reliably.
- You can take the role of the main reflect in this fight; however, you have to keep in mind that the cooldown of
- A way to always have up in time without having to rely on Alacrity is replacing Radiance with Virtues and using . You will lose quite a bit of DPS in doing so though.
- On a sidenote, all of Matthias' attacks in abomination phase have longer cooldowns. Accordingly, you don't have to worry about not having up in time.
is 30 seconds-the same as Matthias' invulnerability bubble. Thus, you need decent Alacrity uptime and must cleanse chill as fast as possible if it is applied to you.
- In the phase from 40% until the end blocks become very valuable. A well-timed Aegis can block the undodgeable timed bombs. The same principle applies to the damage from the ghosts, which is blockable but not dodgeable.
- can be brought for 10 player stability, which can help greatly during abomination and rain phases.
Stronghold of the Faithful
- Since almost all the mobs have some kind of annoying CC it is definitely recommended to bring .
- If you need help with capturing the towers, a Shield is useful for knocking mobs out of the capture circle or away from each other.
- Use your immobilizes and cripples to slow down the wargs engaging from the front.
- You can assist in pushing the orb into the rifts by pulling them with . Be careful with it though, as the impact of the spear hitting the orb will push it away from you a tiny bit before you can pull it in.
- You can use everything you have including for CC without any drawback since after each CC phase,there will be some DPS downtime.
- You can share aegis with to help your team when the room is filled with small AoEs before the last burn phase.
- You can deal with Xera's adds extremely effectively by pulling them in and/or bursting them down with the Greatsword.
- Try to perform your rotation in a rhythm that allows you to be on Greatsword when Xera is spawning adds and on Scepter when she is the only target.
- Your pretty decent ranged damage with Scepter allows you to assist with clearing shards and standing on the buttons surrounding the big shards that you have to destroy both before the fight and when you get teleported to the other platform.
Bastion of the Penitent
- can be used for mobility.
- Bring for stability.
- Consider playing the virtues variant here as keeping up aegis on this fight is very easy.
- You can use to block the explosions from adds.
- Consider playing the virtues variant here as you can easily keep up aegis by dodging Samarog's attacks and jumping the shockwaves.
- You can bring for more CC. You can also consider .
- Consider bringing for stability.
- You can share aegis to block Deimos's pizza attack or Mind Crush.
Ratings
Comments
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