Difference between revisions of "Willbender - Power DPS"
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| rating = Great | | rating = Great | ||
| focus = Direct Damage | | focus = Direct Damage | ||
− | | xpac = eod | + | | xpac = eod, jw |
− | | meta = | + | | meta = y |
| difficulty = 2 | | difficulty = 2 | ||
}} | }} | ||
Line 20: | Line 20: | ||
| profession = Guardian | | profession = Guardian | ||
| specialization = Willbender | | specialization = Willbender | ||
− | | weapon1 = | + | | weapon1 = Spear |
− | | weapon2 = | + | | weapon2 = |
| weapon3 = Greatsword | | weapon3 = Greatsword | ||
| weapon4 = | | weapon4 = | ||
Line 35: | Line 35: | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | * Offhand '''Sword''' deals slightly less damage than '''Focus''', but could be useful for the extra mobility from {{Skill|Advancing Strike}}. | + | * '''Sword/Focus''' is the best option for players that don't own Janthir Wilds |
− | * Players that own Secrets of the Obscure can run '''Longbow''' instead of '''Sword/Focus''', this is a small DPS loss but has better ranged potential. | + | ** Offhand '''Sword''' deals slightly less damage than '''Focus''', but could be useful for the extra mobility from {{Skill|Advancing Strike}}. |
+ | ** Players that own Secrets of the Obscure can run '''Longbow''' instead of '''Sword/Focus''', this is a small DPS loss but has better ranged potential. | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | {{skill|Flash Combo}} is not only a decent damage skill, but it allows for frequent triggers of {{relic|Relic of Peitha}} | + | {{skill|Flash Combo}} is not only a decent damage skill, but it allows for frequent triggers of {{relic|Relic of Peitha}} on the '''Sword''' build. |
− | + | * You could run {{Skill|"Advance!"}} instead of {{skill|Sword of Justice}} (or {{skill|Sword of Justice}} if using) for {{tooltip|Aegis}} uptime. | |
− | * You could run {{Skill|"Advance!"}} instead of {{skill|Sword of Justice}} (or {{ | + | ** Be aware that this result in fewer triggers of {{trait|Restorative Virtues}}, which slows down your rotation and may end up being less damage overall. |
* Bring {{Skill|Heaven's Palm}} if you need CC. | * Bring {{Skill|Heaven's Palm}} if you need CC. | ||
Line 59: | Line 60: | ||
===Specialization Variants=== | ===Specialization Variants=== | ||
− | Virtues offers a significant damage boost, but is dependent on maintaining a high uptime of {{tooltip|Aegis}} | + | Virtues offers a significant damage boost, but is dependent on maintaining a high uptime of {{tooltip|Aegis}} or remaining above 90% health, which requires skill and may not be practical on many encounters. In such an instance you can run '''Radiance''', though in this case [[Build:Dragonhunter_-_Power_DPS|Dragonhunter]] is perhaps a more natural fit. |
{{Specialization|Radiance|mid|bot|bot|variant = y}} | {{Specialization|Radiance|mid|bot|bot|variant = y}} | ||
Line 70: | Line 71: | ||
| rune = Superior Rune of the Golemancer | | rune = Superior Rune of the Golemancer | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Spear |
− | | weapon2 = | + | | weapon2 = |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Accuracy | | sigil2 = Superior Sigil of Accuracy | ||
Line 84: | Line 85: | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | relic = Relic of | + | | relic = Relic of the Thief |
| head = Assassin | | head = Assassin | ||
| shoulders = | | shoulders = | ||
Line 99: | Line 100: | ||
}} | }} | ||
− | * This setup has | + | * This setup has 2322 precision. |
+ | * If using '''Sword''', the extra teleports make {{relic|Relic of Peitha}} the stronger option. | ||
Line 108: | Line 110: | ||
| rune = Superior Rune of the Dragonhunter | | rune = Superior Rune of the Dragonhunter | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Spear |
− | | weapon2 = | + | | weapon2 = |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Air | | sigil2 = Superior Sigil of Air | ||
Line 122: | Line 124: | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | relic = Relic of | + | | relic = Relic of the Thief |
| variant = y | | variant = y | ||
| head = | | head = | ||
Line 139: | Line 141: | ||
* Using {{tooltip|berserker stats}} gear instead of {{tooltip|dragon stats}} is a minor DPS loss, and may work out better if you don't trust your {{tooltip|Fury}} or {{tooltip|Resolution}} uptime. | * Using {{tooltip|berserker stats}} gear instead of {{tooltip|dragon stats}} is a minor DPS loss, and may work out better if you don't trust your {{tooltip|Fury}} or {{tooltip|Resolution}} uptime. | ||
+ | * If using '''Sword''', the extra teleports make {{relic|Relic of Peitha}} the stronger option. | ||
− | |||
− | |||
− | |||
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* {{utility|Superior Sharpening Stone}} | * {{utility|Superior Sharpening Stone}} | ||
** {{utility|Furious Sharpening Stone}} is slightly better if you're running the Virtues variant. | ** {{utility|Furious Sharpening Stone}} is slightly better if you're running the Virtues variant. | ||
+ | |||
==Usage== | ==Usage== | ||
− | ===Virtues Rotation=== | + | |
+ | ===Spear Rotation=== | ||
+ | Spear's unique mechanic is the ''Illuminated'' effect. When under the ''Illuminated'' effect, skills 2-4 have enhanced effects: | ||
+ | * {{skill|Helio Rush}} gains increased healing and applies {{tooltip|Resolution}} to allies you pass through, as well as dealing more damage and applying {{tooltip|Weakness}} to enemies. | ||
+ | * {{skill|Gleaming Disc}} deals more damage, applies {{tooltip|Blindness}} to enemies, and grants {{tooltip|Might}} and {{tooltip|Fury}} to allies. | ||
+ | * {{skill|Solar Storm}} hits two additional times and heals allies that it removes conditions from. | ||
+ | |||
+ | In addition, each of these skills itself applies the ''Illuminated'' effect for five seconds. Finally, while {{skill|Symbol of Luminance}} gains no extra benefit from ''Illuminated'', it causes all skills to be ''Illuminated'' for as long as the symbol is active, regardless of where it is in relation to you. | ||
+ | |||
+ | Given that all your main skills on spear apply ''Illuminated'', practically speaking there are only two things you need to consider: | ||
+ | # The first skill (non-auto) you use when swapping to spear will not gain the ''Illuminated'' effect. Outside of the opener, this is resolved by using {{skill|Symbol of Luminance}}. | ||
+ | # You want to use at least one of your 2-4 skills every five seconds when {{skill|Symbol of Luminance}} is not active. The easiest way to maintain it is via {{skill|Helio Rush}} as it an ammunition skill with low cooldown. | ||
+ | |||
+ | The most important skill to ''Illuminate'' is {{skill|Solar Storm}}. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | |||
+ | It helps a huge amount to precast a charge of {{skill|Flowing Resolve}} to gain extra triggers of {{trait|Restorative Virtues}}. If you do not do this you may find yourself needing to perform an extra autoattack or two while waiting for cooldowns. | ||
+ | # {{skill|Sword of Justice}} | ||
+ | # {{skill|Rushing Justice}} | ||
+ | # {{skill|Symbol of Luminance}} | ||
+ | # {{skill|Helio Rush}} | ||
+ | # {{skill|Gleaming Disc}} | ||
+ | # {{skill|Solar Storm}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{Skill|Symbol of Resolution}} | ||
+ | # {{Skill|Whirling Wrath}} | ||
+ | # {{Skill|Leap of Faith}} | ||
+ | # {{skill|Crashing Courage}} | ||
+ | # {{skill|Flash Combo}} | ||
+ | # {{skill|Binding Blade}} | ||
+ | # {{Skill|Symbol of Resolution}} | ||
+ | # {{Skill|Sword of Justice}} | ||
+ | # {{Skill|Whirling Wrath}} | ||
+ | # {{skill|Rushing Justice}} | ||
+ | # {{Skill|Sword of Justice}} | ||
+ | # {{skill|Strike}} {{to}} {{skill|Vengeful Strike}} {{to}} {{skill|Wrathful Strike}} | ||
+ | # {{Skill|Symbol of Resolution}} | ||
+ | # {{Skill|Leap of Faith}} | ||
+ | # {{Skill|Whirling Wrath}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Spear Loop'''</big> | ||
+ | # {{skill|Helio Rush}} - this is a targeted movement skill. If you hover your cursor over your UI, you will charge in place and minimise the animation time | ||
+ | # {{skill|Solar Storm}} - we want to use this twice each loop, but its long cooldown means you always want to use it as your second skill to avoid delaying your weapon swap | ||
+ | # '''Virtue''' | ||
+ | # {{skill|Gleaming Disc}} | ||
+ | # {{skill|Symbol of Luminance}} | ||
+ | # {{skill|Sword of Justice}} | ||
+ | # {{skill|Helio Rush}} | ||
+ | # {{skill|Daybreaking Slash}} until '''Helio Rush''' comes off cooldown | ||
+ | # {{skill|Helio Rush}} | ||
+ | # '''Virtue''' | ||
+ | # {{skill|Daybreaking Slash}} until '''Solar Storm''' is nearly off cooldown | ||
+ | # {{skill|Gleaming Disc}} | ||
+ | # {{skill|Helio Rush}} | ||
+ | # {{skill|Solar Storm}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Greatsword Loop'''</big> | ||
+ | |||
+ | The Greatsword section is quite flexible, so the following is the general structure. If the next listed cooldown is not available use either a single auto or a full auto chain, depending on which you can fit in. | ||
+ | # {{Skill|Symbol of Resolution}} | ||
+ | # {{Skill|Whirling Wrath}} | ||
+ | # {{skill|Leap of Faith}} | ||
+ | # {{skill|Sword of Justice}} | ||
+ | # {{Skill|Binding Blade}} | ||
+ | # {{Skill|Symbol of Resolution}} | ||
+ | # {{Skill|Whirling Wrath}} | ||
+ | # '''Virtue''' | ||
+ | # {{skill|Leap of Faith}} | ||
+ | # {{skill|Strike}} {{to}} {{skill|Vengeful Strike}} {{to}} {{skill|Wrathful Strike}} | ||
+ | # {{Skill|Symbol of Resolution}} | ||
+ | # {{Skill|Whirling Wrath}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | * Use {{skill|Rushing Justice}} and {{skill|Flash Combo}} off cooldown. They take priority over all Greatsword skills except {{skill|Symbol of Resolution}}, but the first four skills of the Spear section should not be delayed. | ||
+ | * Where it lists '''Virtue''' in the rotation above, use whichever virtue is available, with the priority | ||
+ | *# {{skill|Rushing Justice}} | ||
+ | *# {{skill|Flowing Resolve}} | ||
+ | *# {{skill|Crashing Courage}} | ||
+ | |||
+ | |||
+ | [https://youtu.be/Oy2K1Dop9yo Video example] | ||
+ | |||
+ | |||
+ | ===Sword Virtues Rotation=== | ||
+ | {{Collapse start|Click to view}} | ||
<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
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# {{Skill|Symbol of Blades}} | # {{Skill|Symbol of Blades}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
− | |||
− | |||
− | |||
# {{Skill|Symbol of Resolution}} | # {{Skill|Symbol of Resolution}} | ||
# {{Skill|Whirling Wrath}} | # {{Skill|Whirling Wrath}} | ||
+ | # {{skill|Rushing Justice}} | ||
+ | # {{Skill|Sword of Justice}} | ||
# {{Skill|Binding Blade}} | # {{Skill|Binding Blade}} | ||
− | # {{skill| | + | # {{skill|Flash Combo}} |
− | # {{ | + | # {{Skill|Sword of Justice}} |
− | |||
− | |||
# {{Skill|Symbol of Resolution}} | # {{Skill|Symbol of Resolution}} | ||
# {{Skill|Whirling Wrath}} | # {{Skill|Whirling Wrath}} | ||
− | # {{skill| | + | # {{skill|Leap of Faith}} |
# {{skill|Crashing Courage}} | # {{skill|Crashing Courage}} | ||
# {{skill|Strike}} {{to}} {{skill|Vengeful Strike}} {{to}} {{skill|Wrathful Strike}} | # {{skill|Strike}} {{to}} {{skill|Vengeful Strike}} {{to}} {{skill|Wrathful Strike}} | ||
Line 200: | Line 289: | ||
# {{Skill|Shield of Wrath}} | # {{Skill|Shield of Wrath}} | ||
# {{Skill|Symbol of Blades}} | # {{Skill|Symbol of Blades}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Greatsword Loop'''</big> | ||
+ | # {{Skill|Symbol of Resolution}} | ||
+ | # {{Skill|Whirling Wrath}} | ||
+ | # {{Skill|Binding Blade}} | ||
+ | # {{skill|Leap of Faith}} | ||
+ | # {{skill|Rushing Justice}} | ||
+ | # {{skill|Sword of Justice}} | ||
+ | # {{Skill|Flash Combo}} | ||
+ | # {{Skill|Symbol of Resolution}} | ||
+ | # {{Skill|Whirling Wrath}} | ||
+ | # {{skill|Strike}} {{to}} {{skill|Vengeful Strike}} {{to}} {{skill|Wrathful Strike}} | ||
+ | # {{skill|Crashing Courage}} | ||
+ | # {{skill|Strike}} {{to}} {{skill|Vengeful Strike}} {{to}} {{skill|Wrathful Strike}} | ||
+ | # {{Skill|Symbol of Resolution}} | ||
+ | # {{skill|Rushing Justice}} | ||
+ | # {{Skill|Whirling Wrath}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
[https://youtu.be/mlLWvh7SJkU Video example] | [https://youtu.be/mlLWvh7SJkU Video example] | ||
+ | {{Collapse end}} | ||
Line 210: | Line 319: | ||
− | ===Radiance Rotation=== | + | ===Sword Radiance Rotation=== |
− | + | {{Collapse start|Click to view}} | |
<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
Line 249: | Line 358: | ||
# {{Skill|Symbol of Blades}} | # {{Skill|Symbol of Blades}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
− | + | {{Collapse end}} | |
===General Tips=== | ===General Tips=== | ||
− | |||
− | |||
# Use extra charges of {{Skill|Sword of Justice}} to fill in gaps where you don't have time for a full auto chain - make sure not to let it reach three stacks! | # Use extra charges of {{Skill|Sword of Justice}} to fill in gaps where you don't have time for a full auto chain - make sure not to let it reach three stacks! | ||
# Use {{Skill|Rushing Justice}} off cooldown, and fill in gaps in Virtue uptime with the other two. | # Use {{Skill|Rushing Justice}} off cooldown, and fill in gaps in Virtue uptime with the other two. |
Latest revision as of 18:13, 18 November 2024
Overview
A Power DPS build for Willbender.
When running Virtues, Willbender has the advantage that it can more easily maintain Aegis than Dragonhunter and core Guardian thanks to , which can be used to ensure uptime during burst phases where it might otherwise be lost.
Skill Bar
Weapon Variants
- Sword/Focus is the best option for players that don't own Janthir Wilds
- Offhand Sword deals slightly less damage than Focus, but could be useful for the extra mobility from .
- Players that own Secrets of the Obscure can run Longbow instead of Sword/Focus, this is a small DPS loss but has better ranged potential.
Skill Variants
is not only a decent damage skill, but it allows for frequent triggers of on the Sword build.
- You could run Aegis uptime.
- Be aware that this result in fewer triggers of , which slows down your rotation and may end up being less damage overall.
instead of (or if using) for - Bring if you need CC.
Template Code
Specializations
Specialization Variants
Virtues offers a significant damage boost, but is dependent on maintaining a high uptime of Aegis or remaining above 90% health, which requires skill and may not be practical on many encounters. In such an instance you can run Radiance, though in this case Dragonhunter is perhaps a more natural fit.
Equipment
Assassin
Berserker
Assassin
Berserker
Assassin
Berserker
Assassin
Assassin
Assassin
Berserker
Assassin
Assassin
Berserker
Berserker
x6
x18
- This setup has 2322 precision.
- If using Sword, the extra teleports make the stronger option.
Radiance Variant
Berserker
Berserker
Dragon
Berserker
Dragon
Berserker
Dragon
Berserker
Berserker
Dragon
Dragon
Dragon
Berserker
Berserker
x6
x18
- Using berserker stats gear instead of dragon stats is a minor DPS loss, and may work out better if you don't trust your Fury or Resolution uptime.
- If using Sword, the extra teleports make the stronger option.
Consumables
Food
Utility
-
- is slightly better if you're running the Virtues variant.
Usage
Spear Rotation
Spear's unique mechanic is the Illuminated effect. When under the Illuminated effect, skills 2-4 have enhanced effects:
- Resolution to allies you pass through, as well as dealing more damage and applying Weakness to enemies. gains increased healing and applies
- Blindness to enemies, and grants Might and Fury to allies. deals more damage, applies
- hits two additional times and heals allies that it removes conditions from.
In addition, each of these skills itself applies the Illuminated effect for five seconds. Finally, while
gains no extra benefit from Illuminated, it causes all skills to be Illuminated for as long as the symbol is active, regardless of where it is in relation to you.Given that all your main skills on spear apply Illuminated, practically speaking there are only two things you need to consider:
- The first skill (non-auto) you use when swapping to spear will not gain the Illuminated effect. Outside of the opener, this is resolved by using .
- You want to use at least one of your 2-4 skills every five seconds when is not active. The easiest way to maintain it is via as it an ammunition skill with low cooldown.
The most important skill to Illuminate is
.
Opener
It helps a huge amount to precast a charge of
to gain extra triggers of . If you do not do this you may find yourself needing to perform an extra autoattack or two while waiting for cooldowns.
Spear Loop
- - this is a targeted movement skill. If you hover your cursor over your UI, you will charge in place and minimise the animation time
- - we want to use this twice each loop, but its long cooldown means you always want to use it as your second skill to avoid delaying your weapon swap
- Virtue
- until Helio Rush comes off cooldown
- Virtue
- until Solar Storm is nearly off cooldown
- Weapon Swap
Greatsword Loop
The Greatsword section is quite flexible, so the following is the general structure. If the next listed cooldown is not available use either a single auto or a full auto chain, depending on which you can fit in.
- Virtue
- ⇒ ⇒
- Weapon Swap
- Use and off cooldown. They take priority over all Greatsword skills except , but the first four skills of the Spear section should not be delayed.
- Where it lists Virtue in the rotation above, use whichever virtue is available, with the priority
Sword Virtues Rotation
Opener
You can precast
once to begin with a stack of . Begin on Sword/Focus.
Sword Loop
- ⇒ ⇒ x2
- ⇒ ⇒
- Weapon Swap
Greatsword Loop
- ⇒ ⇒
- ⇒ ⇒
- Weapon Swap
Longbow Rotation
Sword Radiance Rotation
Opener
If you won't need them, you can precast
and to begin with stacks of . Begin on Sword/Focus
Greatsword Loop
- Autoattack until Symbol of Resolution is available
- Autoattack until Symbol of Resolution is available
- Weapon Swap
Sword Loop
- Autoattack until Rushing Justice is available
- , and - the order can vary each loop
- Autoattack until Zealot's Defense is available
- Weapon Swap
General Tips
- Use extra charges of to fill in gaps where you don't have time for a full auto chain - make sure not to let it reach three stacks!
- Use off cooldown, and fill in gaps in Virtue uptime with the other two.
Ratings
Comments
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