Difference between revisions of "Daredevil - SA D/P Roamer"
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| specialization = Daredevil | | specialization = Daredevil | ||
| designed for = WvW Roaming | | designed for = WvW Roaming | ||
− | | focus = | + | | focus = strike damage, mobility |
| rating = great | | rating = great | ||
+ | | difficulty = 2 | ||
+ | | xpac = HoT | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | + | Dagger/Pistol Thief is one of the oldest and most infamous roaming builds in WvW history. Nearly unlimited {{Tooltip|Stealth}} access combined with {{Tooltip|Blind}} spam and the top tier mobility of Daredevil makes this iteration extremely hard to pin down while having multiple strong burst skills and CC options at its disposal. | |
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| weapon3 = shortbow | | weapon3 = shortbow | ||
| weapon4 = | | weapon4 = | ||
− | | healing = | + | | healing = Hide in Shadows |
| utility1 = Signet of Agility | | utility1 = Signet of Agility | ||
| utility2 = Shadowstep | | utility2 = Shadowstep | ||
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| elite = Dagger Storm | | elite = Dagger Storm | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Skill Variants=== | ||
+ | '''Heal''' | ||
+ | * {{Skill|Channeled Vigor}} - could be a better healing option if you don't need a mass cleanse or another stealth skill. | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQUUKiwnByoMAQAAVwEAAFgAAAA0AQAAnwEAAAAAAAAAAAAAAAAAAAAAAAADawA2AC8AAA==] |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
{{Specialization|Shadow Arts|mid|mid|mid}} | {{Specialization|Shadow Arts|mid|mid|mid}} | ||
− | |||
− | |||
{{Specialization|Trickery|bot|top|mid}} | {{Specialization|Trickery|bot|top|mid}} | ||
{{Specialization|Daredevil|mid|mid|mid}} | {{Specialization|Daredevil|mid|mid|mid}} | ||
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| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | | + | | amulet = Berserker |
− | | | + | | relic = Relic of Fireworks |
− | |||
}} | }} | ||
+ | |||
Stats aren't set in stone, you're free to tinker with the gear, but it's generally recommended to have at least 16-17k HP in total (consumables included). | Stats aren't set in stone, you're free to tinker with the gear, but it's generally recommended to have at least 16-17k HP in total (consumables included). | ||
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''Short bow | ''Short bow | ||
* {{Sigil|Superior Sigil of Cleansing}} could replace either sigils if you're having trouble dealing with conditions. | * {{Sigil|Superior Sigil of Cleansing}} could replace either sigils if you're having trouble dealing with conditions. | ||
+ | |||
'''Runes''' | '''Runes''' | ||
− | * {{Rune|Superior Rune of the | + | * {{Rune|Superior Rune of the Deadeye}} - higher crit chance for slightly lower burst damage. |
+ | |||
+ | |||
+ | '''Relics''' | ||
+ | * {{Relic|Relic of the Mists Tide}} - if you're having a hard time against condition builds. | ||
+ | |||
+ | * {{Relic|Relic of Isgarren}} - potentially higher uptime on your damage boost than what Relic of Fireworks offers, but you have less control over this one. | ||
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==Usage== | ==Usage== | ||
− | + | '''General | |
− | + | * in 1v1s your should take a defensive approach, dropping in and out of {{Tooltip|Stealth}}, slowly wearing down targets. | |
− | * | + | |
+ | * Shadow Arts enhances {{Tooltip|Stealth}} significantly. Entering/exiting stealth now grants you Initiative while cleansing conditions. | ||
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* {{Skill|Steal}} is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites). | * {{Skill|Steal}} is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites). | ||
− | * Stealing grants initiative, | + | * Stealing grants initiative, boons, dazes enemies and refills a portion of your endurance among other things. Its most important function however is the instant boonstrip that prioritizes {{Tooltip|Stability}} which goes off before the {{Tooltip|Daze}} does, resulting in an instant interrupt. |
+ | |||
+ | * Steal procs the damage bonus of {{Relic|Relic of Fireworks}}, creating a burst window for you. | ||
'''Dagger/Pistol''' | '''Dagger/Pistol''' | ||
− | * Most of the burst damage comes from {{Skill|Backstab}} | + | * Most of the burst damage comes from {{Skill|Backstab}}. Against low HP targets follow up with {{Skill|Heartseeker}}. |
+ | |||
+ | * The most basic combo in the build is {{Skill|Black Powder}} (BP) {{to}} {{Skill|Heartseeker}} (HS) for {{Tooltip|Stealth}}, followed by {{Skill|Backstab}}. | ||
+ | |||
+ | * If you're not in {{Tooltip|Stealth}}, hitting a target with the BP + HS combo will deal damage to them ''and'' give you stealth after the strike went off, perfectly setting up a {{Skill|Backstab}}. However, if you already had stealth then the damage will instead '''reveal''' you and prevent the next stealth from being applied! | ||
+ | |||
+ | * {{Skill|Shadow Shot}} is a great gapcloser even in stealth. | ||
+ | ** Shadow Shot has 2 parts: first one is an unblockable teleport/blind, while the second part deals damage. If you're in stealth and don't want to lose it, it's possible to cancel the 2nd part of the skill by using ''stow weapon'' immediately after the {{Tooltip|Blind}} is applied (you should definitely set up a bind for it if you haven't already) and then following up with a {{Skill|Backstab}}. | ||
+ | ** As the {{Tooltip|Blind}} is unblockable you could use this skill on blocking targets to ensure that you stay one step ahead of them, as {{Tooltip|Blind}} makes it harder for them to counterpressure you after the block is over. | ||
* Autoattacks and {{Skill|Shadow Shot}} are the primary source of sustained damage on this set. | * Autoattacks and {{Skill|Shadow Shot}} are the primary source of sustained damage on this set. | ||
− | ** It's worth noting that the build is rather squishy by default, so most of the time you won't be able to spam autoattacks in melee for long. The {{ | + | ** It's worth noting that the build is rather squishy by default, so most of the time you won't be able to spam autoattacks in melee for long. The {{Tooltip|Blind}} from Shadow Shot may buy enough time for some quick hits without the fear of getting deleted in melee. |
− | |||
− | |||
− | |||
− | * {{Skill|Shadow Shot}} will be your main gapcloser on this set. There are a couple of things to note about this one: | + | * {{Skill|Heartseeker}} (HS) is seldom used to deal damage. It's mainly just a tool for comboing stealth by performing a Leap finisher in {{Skill|Black Powder}} (BP) and sometimes adds an extra bit of mobility. Other than that it may be useful for finishing targets below 25% HP who are just out of melee range. |
− | ** Shadow Shot has 2 parts: first one is an unblockable teleport/blind, while the second part deals damage. If you're in stealth and don't want to lose it, it's possible to cancel the 2nd part of the skill by using ''stow weapon'' immediately after the {{ | + | <!--* {{Skill|Shadow Shot}} will be your main gapcloser on this set. There are a couple of things to note about this one: |
− | ** Because of its unblockable part you can use this skill once on blocking targets to ensure that you stay one step ahead of them as {{ | + | ** Shadow Shot has 2 parts: first one is an unblockable teleport/blind, while the second part deals damage. If you're in stealth and don't want to lose it, it's possible to cancel the 2nd part of the skill by using ''stow weapon'' immediately after the {{Tooltip|Blind}} is applied (you should definitely set up a bind for it if you haven't already) and then follow up with a {{Skill|Backstab}}. |
+ | ** Because of its unblockable part you can use this skill once on blocking targets to ensure that you stay one step ahead of them as {{Tooltip|Blind}} makes it harder for them to counterpressure you after the block is over.--> | ||
− | * {{Skill|Headshot}} is a quick interrupt. | + | * {{Skill|Headshot}} is a quick interrupt. On top of that it can be combined with one of your smoke fields for an interrupting + blinding attack, effectively shutting down the skill they are currently using, and the next attack as well. It's a very situational skill with no real pressure of its own. |
− | * {{Skill|Black Powder}} | + | * {{Skill|Black Powder}} is your primary source of stealth. Combo it with {{Skill|Heartseeker}} for self-stealthing or short bow's {{Skill|Cluster Bomb}} for AoE stealth. Another use includes dropping it on downed enemies in order to blind their interrupt skills - making stomping easier - or comboing it with {{Skill|Steal}} for a near-instant long range {{Tooltip|Blind}}. |
− | ** The maximum amount of {{ | + | <!--** The maximum amount of {{Skill|Heartseeker}}s you can do in a {{Skill|Black Powder}} under normal circumstances is 3 - this can be extended to 4 if you brop BP next to a corner or a wall and keep facing the wall while spamming HS.--> |
It's possible to burst someone from range, even without line of sight with the following combo: | It's possible to burst someone from range, even without line of sight with the following combo: | ||
:# {{Skill|Black Powder}} | :# {{Skill|Black Powder}} | ||
− | |||
:# {{Skill|Heartseeker}} in Black Powder for stealth | :# {{Skill|Heartseeker}} in Black Powder for stealth | ||
:## {{Skill|Steal}} in the middle of the Heartseeker | :## {{Skill|Steal}} in the middle of the Heartseeker | ||
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* {{Skill|Trick Shot}} is a fine option for ranged poking in case going into melee range would be too dangerous. The bouncing projectiles provide decent cleave in teamfights and excel at removing Mesmer clones. | * {{Skill|Trick Shot}} is a fine option for ranged poking in case going into melee range would be too dangerous. The bouncing projectiles provide decent cleave in teamfights and excel at removing Mesmer clones. | ||
− | * {{Skill|Cluster Bomb}} being a spammable blast finisher has high value for your team when it comes to blasting fields for AoE {{ | + | * {{Skill|Cluster Bomb}} being a spammable blast finisher has high value for your team when it comes to blasting fields for AoE {{Tooltip|Stealth}}. |
− | ** Its chain skill {{Skill|Detonate Cluster}} is a solid cource of downed cleave, or even ranged burst if you pre-cast {{ | + | ** Its chain skill {{Skill|Detonate Cluster}} is a solid cource of downed cleave, or even ranged burst if you pre-cast {{Skill|Cluster Bomb}} aimed at your feet, {{Skill|Steal}} near the end of the skill cast and then detonate at your target. |
− | * {{Skill|Disabling Shot (thief short bow)}} provides cheap and spammable evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while {{ | + | * {{Skill|Disabling Shot (thief short bow)}} provides cheap and spammable evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while {{Tooltip|Immobilize}}d. |
− | * Use {{Skill|Choking Gas}} ''on downed enemies especially if they are being revived'' - Poison decreases healing received by 33% which affects resurrecting speed. | + | * Use {{Skill|Choking Gas}} ''on downed enemies especially if they are being revived'' - Poison decreases healing received by 33% which affects resurrecting speed and it dazes on impact. |
− | * {{Skill|Infiltrator's Arrow}} is | + | * {{Skill|Infiltrator's Arrow}} is your #1 skill for moving around the map or disengaging in general. |
'''Utilities | '''Utilities | ||
− | * {{Skill| | + | * {{Skill|Signet of Agility}} instantly cleanses conditions, this could even be used to break CC like {{Tooltip|Fear}}. |
* {{Skill|Shadowstep}} is easily the most versatile and one of the strongest skills in the build. It has 2 parts: | * {{Skill|Shadowstep}} is easily the most versatile and one of the strongest skills in the build. It has 2 parts: | ||
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** These can also be combined to safe stomp targets: begin stomping, {{Skill|Shadowstep}} away to safety, and then follow up with {{Skill|Shadow Return}} at the end of the animation in order to finish the target. | ** These can also be combined to safe stomp targets: begin stomping, {{Skill|Shadowstep}} away to safety, and then follow up with {{Skill|Shadow Return}} at the end of the animation in order to finish the target. | ||
− | * {{Skill| | + | * {{Skill|Blinding Powder}} is fairly simple. This is your second stun breaker, and another source of stealth. As a Blast finisher you can combo it with {{Skill|Black Powder}} for AoE stealth. Just like Signet of Agility, this is a skill you can use to your allies' benefit by sharing its effect with them. |
+ | |||
+ | * {{Skill|Dagger Storm}} is both a defensive and offensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. On the other hand the skill deals heavy AoE damage whilst evading, which makes it great for pressuring melee targets in general with next to no risk. | ||
+ | ** Note: skills like {{Skill|Shocking Aura}} or {{Skill|Line of Warding}} are able to interrupt Dagger Storm, so don't be completely careless. | ||
− | |||
− | + | ==Related Builds== | |
− | * | + | * [[Build:Daredevil_-_Dagger/Pistol|Daredevil - Dagger/Pistol]] - Conquest PvP version of the build. |
Latest revision as of 09:43, 21 November 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Mobility
Designed for: WvW Roaming
Overview
Dagger/Pistol Thief is one of the oldest and most infamous roaming builds in WvW history. Nearly unlimited Stealth access combined with Blind spam and the top tier mobility of Daredevil makes this iteration extremely hard to pin down while having multiple strong burst skills and CC options at its disposal.
Skill Bar
Skill Variants
Heal
- - could be a better healing option if you don't need a mass cleanse or another stealth skill.
Template Code
Specializations
Equipment
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Berserker
Marauder
Marauder
Marauder
Marauder
Marauder
x6
x18
Stats aren't set in stone, you're free to tinker with the gear, but it's generally recommended to have at least 16-17k HP in total (consumables included).
Equipment Variants
Sigils
Short bow
- could replace either sigils if you're having trouble dealing with conditions.
Runes
- - higher crit chance for slightly lower burst damage.
Relics
- - if you're having a hard time against condition builds.
- - potentially higher uptime on your damage boost than what Relic of Fireworks offers, but you have less control over this one.
Consumables
Food
- - good stats and frequent life steal which adds extra healing/armor ignoring damage to the build.
- - same stats as above and passive damage mitigation instead of life steal.
Utility
- or
Usage
General
- in 1v1s your should take a defensive approach, dropping in and out of Stealth, slowly wearing down targets.
- Shadow Arts enhances Stealth significantly. Entering/exiting stealth now grants you Initiative while cleansing conditions.
Steal
- is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites).
- Stealing grants initiative, boons, dazes enemies and refills a portion of your endurance among other things. Its most important function however is the instant boonstrip that prioritizes Stability which goes off before the Daze does, resulting in an instant interrupt.
- Steal procs the damage bonus of , creating a burst window for you.
Dagger/Pistol
- Most of the burst damage comes from . Against low HP targets follow up with .
- The most basic combo in the build is ⇒ (HS) for Stealth, followed by . (BP)
- If you're not in Stealth, hitting a target with the BP + HS combo will deal damage to them and give you stealth after the strike went off, perfectly setting up a . However, if you already had stealth then the damage will instead reveal you and prevent the next stealth from being applied!
- Shadow Shot has 2 parts: first one is an unblockable teleport/blind, while the second part deals damage. If you're in stealth and don't want to lose it, it's possible to cancel the 2nd part of the skill by using stow weapon immediately after the Blind is applied (you should definitely set up a bind for it if you haven't already) and then following up with a .
- As the Blind is unblockable you could use this skill on blocking targets to ensure that you stay one step ahead of them, as Blind makes it harder for them to counterpressure you after the block is over.
is a great gapcloser even in stealth.
- Autoattacks and
- It's worth noting that the build is rather squishy by default, so most of the time you won't be able to spam autoattacks in melee for long. The Blind from Shadow Shot may buy enough time for some quick hits without the fear of getting deleted in melee.
are the primary source of sustained damage on this set.
- (HS) is seldom used to deal damage. It's mainly just a tool for comboing stealth by performing a Leap finisher in (BP) and sometimes adds an extra bit of mobility. Other than that it may be useful for finishing targets below 25% HP who are just out of melee range.
- is a quick interrupt. On top of that it can be combined with one of your smoke fields for an interrupting + blinding attack, effectively shutting down the skill they are currently using, and the next attack as well. It's a very situational skill with no real pressure of its own.
- Blind. is your primary source of stealth. Combo it with for self-stealthing or short bow's for AoE stealth. Another use includes dropping it on downed enemies in order to blind their interrupt skills - making stomping easier - or comboing it with for a near-instant long range
It's possible to burst someone from range, even without line of sight with the following combo:
- in the middle of the Heartseeker
in Black Powder for stealth
- from behind or the side
Short bow
Utility weapon
- is a fine option for ranged poking in case going into melee range would be too dangerous. The bouncing projectiles provide decent cleave in teamfights and excel at removing Mesmer clones.
- Stealth.
- Its chain skill is a solid cource of downed cleave, or even ranged burst if you pre-cast aimed at your feet, near the end of the skill cast and then detonate at your target.
being a spammable blast finisher has high value for your team when it comes to blasting fields for AoE
- Immobilized. provides cheap and spammable evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while
- Use on downed enemies especially if they are being revived - Poison decreases healing received by 33% which affects resurrecting speed and it dazes on impact.
- is your #1 skill for moving around the map or disengaging in general.
Utilities
- Fear. instantly cleanses conditions, this could even be used to break CC like
- The first half is a stun break and teleport, which already has countless uses. A few applications include teleporting to safety while pressured or extending your reach in combat.
- The second half is called . This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location.
- These can also be combined to safe stomp targets: begin stomping, away to safety, and then follow up with at the end of the animation in order to finish the target.
is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
- is fairly simple. This is your second stun breaker, and another source of stealth. As a Blast finisher you can combo it with for AoE stealth. Just like Signet of Agility, this is a skill you can use to your allies' benefit by sharing its effect with them.
- Note: skills like or are able to interrupt Dagger Storm, so don't be completely careless.
is both a defensive and offensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. On the other hand the skill deals heavy AoE damage whilst evading, which makes it great for pressuring melee targets in general with next to no risk.
Related Builds
- Daredevil - Dagger/Pistol - Conquest PvP version of the build.
Ratings
Comments
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