Difference between revisions of "Weaver - Condi Weaver"
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==Overview== | ==Overview== | ||
− | + | Condition weaver, as all weaver builds, is a fast paced build that requires constant attunement swapping. Thanks to the {{Tooltip|Earth}} traitline, it is slightly more tanky than power weaver. There are many weapons that can be used with this build, allowing the player to use whichever they prefer. It also features moderate burst damage (for a condition build) due to all the burning it inflicts. | |
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==Template Code== | ==Template Code== | ||
− | {{TemplateCode|code = [& | + | {{TemplateCode|code = [&DQYfFRomOBV0AHQAcwAAADUXTgHLAPYAJgAAAAAAAAAAAAAAAAAAAAAAAAADWQBaADEAAA==]}} |
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==Skill Bar== | ==Skill Bar== | ||
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|specialization = weaver | |specialization = weaver | ||
|weapon1 = Scepter | |weapon1 = Scepter | ||
− | |weapon2 = | + | |weapon2 = Warhorn |
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|healing = Signet of Restoration | |healing = Signet of Restoration | ||
|utility1 = Glyph of Elemental Power | |utility1 = Glyph of Elemental Power | ||
|utility2 = Primordial Stance | |utility2 = Primordial Stance | ||
|utility3 = Signet of Fire | |utility3 = Signet of Fire | ||
− | |elite = | + | |elite = Glyph of Elementals |
}} | }} | ||
− | + | ===Weapon Variants=== | |
− | * {{Tooltip|Sword}} - more evades, but melee-only | + | There are many weapons that can be used for this build, and they're very similar in terms of damage. Chose whichever weapon you like best. |
− | * {{Tooltip|Dagger|Mainhand Dagger}} - very good | + | * {{Tooltip|Scepter}} - we default to scepter for its range and AoE damage. |
− | + | * {{Tooltip|Sword}} - more evades, but melee-only; replaces {{Tooltip|Scepter}} | |
− | + | * {{Tooltip|Dagger|Mainhand Dagger}} - very good mobility, but melee-only; replaces {{Tooltip|Scepter}} | |
− | + | * {{Tooltip|Pistol}} - single target alternative to {{Tooltip|Scepter}} (requires [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with Secrets of the Obscure). | |
− | * {{ | + | * {{Tooltip|Staff}} - viable long range option, but loses the majority of its damage against moving targets since it relies in AoE fields, making it suboptimal for most fights. |
− | ==== | + | ===Skill Variants=== |
− | + | ====Heal skill==== | |
− | + | {{Skill|Signet of Restoration}} provides nice passive healing while you spam skills. | |
− | * {{Skill| | + | * {{Skill|Glyph of Elemental Harmony}} can be considered for a strong burst heal and a boon based on attunement. |
− | * {{Skill| | + | ====Utility skills==== |
− | * {{Skill|Glyph of Storms}} - AoE | + | When replacing utilities, do not replace {{Skill|Signet of Fire}} or {{Skill|Primordial Stance}}. |
− | + | * {{Skill|Signet of Earth}} - great defensive/offensive option | |
− | + | * {{Skill|Arcane Shield}} - stunbreak and block | |
+ | * {{Skill|Glyph of Storms}} - good for AoE damage on Fire or AoE blind on Earth | ||
* {{Skill|Cleansing Fire}} - condition cleanse | * {{Skill|Cleansing Fire}} - condition cleanse | ||
− | + | * {{Skill|Lightning Flash}} - mobility | |
− | ==== | + | ====Elite skill==== |
− | + | {{Skill|Glyph of Elementals}} is simply the best elite for solo play. Cast it on Fire for damage, on Water for support, healing and {{Tooltip|Knockback}}, on Air for a {{Tooltip|Stun}}, or on Earth for defense and tanking. | |
+ | * {{Skill|Weave Self}} - alternative to {{Skill|Glyph of Elementals}} | ||
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{{Specialization|Fire|top|top|top}} | {{Specialization|Fire|top|top|top}} | ||
{{Specialization|Earth|mid|top|mid}} | {{Specialization|Earth|mid|top|mid}} | ||
− | {{Specialization|Weaver| | + | {{Specialization|Weaver|top|top|top}} |
+ | ;Variants | ||
+ | * {{Trait|Master's Fortitude}} is a small damage loss but provides Vitality for more health, consider using it if you feel fragile. | ||
+ | |||
==Equipment== | ==Equipment== | ||
− | Ascended gear is not required for Open world | + | Ascended gear is not required for Open world. |
====Standard Equipment==== | ====Standard Equipment==== | ||
− | |||
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
| stats = Viper | | stats = Viper | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Scepter | | weapon1 = Scepter | ||
− | | weapon2 = | + | | weapon2 = Warhorn |
| sigil1 = Superior Sigil of Bursting | | sigil1 = Superior Sigil of Bursting | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Strength |
| weapon3 = Staff | | weapon3 = Staff | ||
| weapon4 = | | weapon4 = | ||
| sigil3 = Superior Sigil of Frenzy | | sigil3 = Superior Sigil of Frenzy | ||
| sigil4 = Superior Sigil of Corruption | | sigil4 = Superior Sigil of Corruption | ||
+ | | relic = Relic of the Fractal | ||
}} | }} | ||
+ | * {{Relic|Relic of the Fractal}} is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is {{Relic|Relic of the Aristocracy}}. Otherwise, consider using a utility relic such as {{Relic|Relic of the Cavalier}}. | ||
+ | * For defense, ensure you are using a Jade Core of the highest tier you can afford. If necessary, some {{Tooltip|Celestial}} or {{Tooltip|Trailblazer}} pieces can make a big difference. | ||
===Budget Equipment=== | ===Budget Equipment=== | ||
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| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Scepter | | weapon1 = Scepter | ||
− | | weapon2 = | + | | weapon2 = Warhorn |
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Corruption |
| sigil2 = Superior Sigil of Smoldering | | sigil2 = Superior Sigil of Smoldering | ||
| weapon3 = Staff | | weapon3 = Staff | ||
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| sigil3 = Superior Sigil of Frenzy | | sigil3 = Superior Sigil of Frenzy | ||
| sigil4 = Superior Sigil of Smoldering | | sigil4 = Superior Sigil of Smoldering | ||
+ | | relic = Relic of the Fractal | ||
}} | }} | ||
+ | * Note that your only sources of condition duration are your runes and sigils. | ||
+ | * {{Relic|Relic of the Fractal}} is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is {{Relic|Relic of the Aristocracy}}. Otherwise, consider using a utility relic such as {{Relic|Relic of the Cavalier}}. | ||
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==Consumables== | ==Consumables== | ||
Budget consumables are acceptable for use in open world. | Budget consumables are acceptable for use in open world. | ||
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* {{Food|Peppermint Omnomberry Bar}} | * {{Food|Peppermint Omnomberry Bar}} | ||
* {{Utility|Sharpening Skull}} (and variants) | * {{Utility|Sharpening Skull}} (and variants) | ||
− | |||
==Usage== | ==Usage== | ||
− | + | ===Damage=== | |
+ | * Focus primarily on {{Skill|Fire Attunement}} and {{Skill|Earth Attunement}}. | ||
+ | * {{Skill|Air Attunement}} can be used to apply {{Tooltip|Vulnerability}}. | ||
+ | * Double Attune to elements to proc {{Trait|Elements of Rage}} | ||
+ | * Constantly swap elements to proc {{Trait|Weaver's Prowess}} | ||
+ | * Use {{Skill|Primordial Stance}}, {{Skill|Signet of Fire}}, and {{Skill|Glyph of Elemental Power}} off cooldown. Note that {{Skill|Signet of Fire}}'s passive will remain active thanks to {{Trait|Written in Stone}}. | ||
+ | * Summon {{Skill|Glyph of Elementals}} for fights. rCast it on Fire for damage, on Water for support, healing and {{Tooltip|Knockback}}, on Air for a {{Tooltip|Stun}}, or on Earth for defense and tanking. | ||
+ | |||
+ | ====Loop Priorities==== | ||
+ | * There are many viable loop patterns to use for weaver. | ||
+ | * The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire. | ||
+ | * A suggested example is as follows: | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Air Attunement}} | ||
+ | # Start combat with {{Skill|Lightning Orb}} | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Fire Attunement}} <-- Loop starts here | ||
+ | # {{Skill|Earth Attunement}} / {{Skill|Fire Attunement}} | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Earth Attunement}} | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Fire Attunement}} | ||
+ | # {{Skill|Air Attunement}} / {{Skill|Fire Attunement}} | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Air Attunement}} | ||
+ | # Repeat the loop | ||
+ | # Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat) | ||
+ | # Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire | ||
+ | |||
+ | This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow. | ||
− | ==== | + | ====Fire Priority==== |
− | + | # {{Skill|Wildfire}} | |
− | # {{Skill| | + | # {{Skill|Dragon's Tooth}} |
− | # {{Skill| | + | # {{Skill|Phoenix}} |
− | # {{Skill| | + | # {{Skill|Heat Sync}} |
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− | ==== | + | ====Air Priority==== |
− | + | # {{Skill|Lightning Orb}} | |
− | + | # {{Skill|Lightning Strike}} | |
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− | ==== | + | ====Earth Priority==== |
− | + | # {{Skill|Fracturing Strike}} | |
− | + | # {{Skill|Dust Storm}} | |
− | + | # {{Skill|Rock Barrier}} {{to}} {{Skill|Hurl}} | |
− | |||
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− | ' | + | ===Defense=== |
− | * {{Skill|Signet of Restoration}} | + | * You take reduced damage while attuned to Earth thanks to {{Trait|Stone Flesh}} and {{Trait|Geomancer's Training}}, and gain a small barrier upon attuning to it due to {{Trait|Earthen Blast}}. |
− | * | + | * You should always be using a skill (this includes basic attacks), even when running away, to heal yourself with the passive of {{Skill|Signet of Restoration}}. |
+ | * {{Skill|Glyph of Elementals}} - Earth and Water are strong tank pets | ||
+ | * {{Skill|Sand Squall}} - reflect projectiles | ||
+ | * {{Skill|Dust Storm}} - aoe {{Tooltip|Blind}} | ||
+ | * {{Skill|Rock Barrier}} - barrier + toughness | ||
====Crowd Control==== | ====Crowd Control==== | ||
− | * {{Skill| | + | * {{Skill|Earthen Synergy}} |
− | * {{Skill|Polaric Leap}} ( | + | * {{Skill|Tidal Surge}} |
− | * {{Skill|Gale Strike}} | + | * {{Skill|Cyclone}} |
+ | * Soft cc from {{Skill|Dust Devil}}, {{Skill|Dust Storm}}, {{Skill|Shatterstone}}, {{Skill|Glacial Drift}}, {{Skill|Blinding Flash}} and {{Skill|Fiery Frost}}. | ||
+ | * {{Skill|Polaric Leap}} (sword) | ||
+ | * {{Skill|Gale Strike}} (sword) | ||
* {{Skill|Weave Self}} {{to}} {{Skill|Tailored Victory}} | * {{Skill|Weave Self}} {{to}} {{Skill|Tailored Victory}} | ||
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Latest revision as of 20:31, 16 December 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Condition weaver, as all weaver builds, is a fast paced build that requires constant attunement swapping. Thanks to the Earth traitline, it is slightly more tanky than power weaver. There are many weapons that can be used with this build, allowing the player to use whichever they prefer. It also features moderate burst damage (for a condition build) due to all the burning it inflicts.
Template Code
Skill Bar
Weapon Variants
There are many weapons that can be used for this build, and they're very similar in terms of damage. Chose whichever weapon you like best.
- Scepter - we default to scepter for its range and AoE damage.
- Sword - more evades, but melee-only; replaces Scepter
- Mainhand Dagger - very good mobility, but melee-only; replaces Scepter
- Pistol - single target alternative to Scepter (requires Weaponmaster Training with Secrets of the Obscure).
- Staff - viable long range option, but loses the majority of its damage against moving targets since it relies in AoE fields, making it suboptimal for most fights.
Skill Variants
Heal skill
provides nice passive healing while you spam skills.
- can be considered for a strong burst heal and a boon based on attunement.
Utility skills
When replacing utilities, do not replace
or .- - great defensive/offensive option
- - stunbreak and block
- - good for AoE damage on Fire or AoE blind on Earth
- - condition cleanse
- - mobility
Elite skill
Knockback, on Air for a Stun, or on Earth for defense and tanking.
is simply the best elite for solo play. Cast it on Fire for damage, on Water for support, healing and- - alternative to
Specializations
- Variants
- is a small damage loss but provides Vitality for more health, consider using it if you feel fragile.
Equipment
Ascended gear is not required for Open world.
Standard Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
- is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is . Otherwise, consider using a utility relic such as .
- For defense, ensure you are using a Jade Core of the highest tier you can afford. If necessary, some Celestial or Trailblazer pieces can make a big difference.
Budget Equipment
This set is incredibly cheap and provides very high HP, but is lower DPS. If using this variant, place much heavier priority on
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
x6
- Note that your only sources of condition duration are your runes and sigils.
- is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is . Otherwise, consider using a utility relic such as .
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
- Focus primarily on and .
- Vulnerability. can be used to apply
- Double Attune to elements to proc
- Constantly swap elements to proc
- Use , , and off cooldown. Note that 's passive will remain active thanks to .
- Summon Knockback, on Air for a Stun, or on Earth for defense and tanking. for fights. rCast it on Fire for damage, on Water for support, healing and
Loop Priorities
- There are many viable loop patterns to use for weaver.
- The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire.
- A suggested example is as follows:
- /
- Start combat with
- / <-- Loop starts here
- /
- /
- /
- /
- /
- Repeat the loop
- Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat)
- Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire
This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow.
Fire Priority
Air Priority
Earth Priority
- ⇒
Defense
- You take reduced damage while attuned to Earth thanks to and , and gain a small barrier upon attuning to it due to .
- You should always be using a skill (this includes basic attacks), even when running away, to heal yourself with the passive of .
- - Earth and Water are strong tank pets
- - reflect projectiles
- Blind - aoe
- - barrier + toughness
Crowd Control
- Soft cc from , , , , and .
- (sword)
- (sword)
- ⇒
Ratings
Comments
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