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Difference between revisions of "Weaver - Condi Weaver"

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==Overview==
 
==Overview==
A very powerful condition-based weaver build for open world. This build offers very high DPS and defense with an active, skill-based playstyle. Condition Weaver can be very difficult to master, but is one of the strongest options for solo play.  
+
Condition weaver, as all weaver builds, is a fast paced build that requires constant attunement swapping. Thanks to the {{Tooltip|Earth}} traitline, it is slightly more tanky than power weaver. There are many weapons that can be used with this build, allowing the player to use whichever they prefer. It also features moderate burst damage (for a condition build) due to all the burning it inflicts.
 +
 
  
 
==Template Code==
 
==Template Code==
{{TemplateCode|code = [&DQYfFRolOBd0AHQAcwDLADUXcwDLADUXEhcSFwAAAAAAAAAAAAAAAAAAAAA=]}}
+
{{TemplateCode|code = [&DQYfFRomOBV0AHQAcwAAADUXTgHLAPYAJgAAAAAAAAAAAAAAAAAAAAAAAAADWQBaADEAAA==]}}
 +
 
  
 
==Skill Bar==
 
==Skill Bar==
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|specialization = weaver
 
|specialization = weaver
 
|weapon1 = Scepter
 
|weapon1 = Scepter
|weapon2 = Focus
+
|weapon2 = Warhorn
|weapon3 = Staff
 
|weapon4 =
 
 
|healing = Signet of Restoration
 
|healing = Signet of Restoration
 
|utility1 = Glyph of Elemental Power
 
|utility1 = Glyph of Elemental Power
 
|utility2 = Primordial Stance
 
|utility2 = Primordial Stance
 
|utility3 = Signet of Fire
 
|utility3 = Signet of Fire
|elite = Weave Self
+
|elite = Glyph of Elementals
 
}}
 
}}
  
====Weapon Variants====
+
===Weapon Variants===
* {{Tooltip|Sword}} - more evades, but melee-only.
+
There are many weapons that can be used for this build, and they're very similar in terms of damage. Chose whichever weapon you like best.
* {{Tooltip|Dagger|Mainhand Dagger}} - very good cleave DPS, but melee-only
+
* {{Tooltip|Scepter}} - we default to scepter for its range and AoE damage.
 
+
* {{Tooltip|Sword}} - more evades, but melee-only; replaces {{Tooltip|Scepter}}
====Skill Variants====
+
* {{Tooltip|Dagger|Mainhand Dagger}} - very good mobility, but melee-only; replaces {{Tooltip|Scepter}}
====Heals====
+
* {{Tooltip|Pistol}} - single target alternative to {{Tooltip|Scepter}} (requires [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with Secrets of the Obscure).
* {{Skill|Glyph of Elemental Harmony}} - burst healing
+
* {{Tooltip|Staff}} - viable long range option, but loses the majority of its damage against moving targets since it relies in AoE fields, making it suboptimal for most fights.
  
====Utilities====
+
===Skill Variants===
Replace {{Skill|Glyph of Elemental Power}} or {{Skill|Primordial Stance}}.
+
====Heal skill====
* {{Skill|Signet of Earth}} - very high DPS that also provides additional defense and functions well at range; this is a strong replacement for {{Skill|Primordial Stance}} if playing purely at range.
+
{{Skill|Signet of Restoration}} provides nice passive healing while you spam skills.
* {{Skill|Stone Resonance}} - stability and huge barrier.
+
* {{Skill|Glyph of Elemental Harmony}} can be considered for a strong burst heal and a boon based on attunement.
* {{Skill|Twist of Fate}} - stunbreak with 2 charges and extra evasion.
+
====Utility skills====
* {{Skill|Glyph of Storms}} - AoE burst damage from {{Skill|Firestorm (Glyph of Storms)}} or pulsing blind with {{Skill|Sandstorm}} and a replacement for {{Skill|Primordial Stance}} if playing purely at range.
+
When replacing utilities, do not replace {{Skill|Signet of Fire}} or {{Skill|Primordial Stance}}.
* {{Skill|Glyph of Lesser Elementals}} - summons elementals, use {{Skill|Fire Attunement}} for DPS or {{Skill|Earth Attunement}} for tanks. These die when you mount up, and are best used against strong bossses.
+
* {{Skill|Signet of Earth}} - great defensive/offensive option
* {{Skill|Lightning Flash}} - mobility.
+
* {{Skill|Arcane Shield}} - stunbreak and block
 +
* {{Skill|Glyph of Storms}} - good for AoE damage on Fire or AoE blind on Earth
 
* {{Skill|Cleansing Fire}} - condition cleanse
 
* {{Skill|Cleansing Fire}} - condition cleanse
 
+
* {{Skill|Lightning Flash}} - mobility
====Elites====
+
====Elite skill====
* {{Skill|Glyph of Elementals}} - sacrifices the very large burst damage increase from Weave Self in exchange for a pet. The Flame elemental provides high DPS (be sure to use the command skill on CD where possible) while Water and Earth give you a reliable front line.
+
{{Skill|Glyph of Elementals}} is simply the best elite for solo play. Cast it on Fire for damage, on Water for support, healing and {{Tooltip|Knockback}}, on Air for a {{Tooltip|Stun}}, or on Earth for defense and tanking.
 +
* {{Skill|Weave Self}} - alternative to {{Skill|Glyph of Elementals}}
  
  
Line 55: Line 57:
 
{{Specialization|Fire|top|top|top}}
 
{{Specialization|Fire|top|top|top}}
 
{{Specialization|Earth|mid|top|mid}}
 
{{Specialization|Earth|mid|top|mid}}
{{Specialization|Weaver|bot|top|top}}
+
{{Specialization|Weaver|top|top|top}}
 +
;Variants
 +
* {{Trait|Master's Fortitude}} is a small damage loss but provides Vitality for more health, consider using it if you feel fragile.
 +
 
  
 
==Equipment==
 
==Equipment==
Ascended gear is not required for Open world, Exotic is fine
+
Ascended gear is not required for Open world.
 
====Standard Equipment====
 
====Standard Equipment====
This option uses gear similar to that of [[Build:Weaver_-_Condi_DPS]]. This makes it a great option for general PVE.
 
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
 
| stats = Viper
 
| stats = Viper
| rune = Superior Rune of the Elementalist
+
| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Scepter
 
| weapon1 = Scepter
| weapon2 = Focus
+
| weapon2 = Warhorn
 
| sigil1 = Superior Sigil of Bursting
 
| sigil1 = Superior Sigil of Bursting
| sigil2 = Superior Sigil of Earth
+
| sigil2 = Superior Sigil of Strength
 
| weapon3 = Staff
 
| weapon3 = Staff
 
| weapon4 =  
 
| weapon4 =  
 
| sigil3 = Superior Sigil of Frenzy
 
| sigil3 = Superior Sigil of Frenzy
 
| sigil4 = Superior Sigil of Corruption
 
| sigil4 = Superior Sigil of Corruption
 +
| relic = Relic of the Fractal
 
}}
 
}}
 +
* {{Relic|Relic of the Fractal}} is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is {{Relic|Relic of the Aristocracy}}. Otherwise, consider using a utility relic such as {{Relic|Relic of the Cavalier}}.
 +
* For defense, ensure you are using a Jade Core of the highest tier you can afford. If necessary, some {{Tooltip|Celestial}} or {{Tooltip|Trailblazer}} pieces can make a big difference.
  
 
===Budget Equipment===
 
===Budget Equipment===
Line 84: Line 91:
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Scepter
 
| weapon1 = Scepter
| weapon2 = Focus
+
| weapon2 = Warhorn
| sigil1 = Superior Sigil of Bursting
+
| sigil1 = Superior Sigil of Corruption
 
| sigil2 = Superior Sigil of Smoldering
 
| sigil2 = Superior Sigil of Smoldering
 
| weapon3 = Staff
 
| weapon3 = Staff
Line 91: Line 98:
 
| sigil3 = Superior Sigil of Frenzy
 
| sigil3 = Superior Sigil of Frenzy
 
| sigil4 = Superior Sigil of Smoldering
 
| sigil4 = Superior Sigil of Smoldering
 +
| relic = Relic of the Fractal
 
}}
 
}}
 +
* Note that your only sources of condition duration are your runes and sigils.
 +
* {{Relic|Relic of the Fractal}} is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is {{Relic|Relic of the Aristocracy}}. Otherwise, consider using a utility relic such as {{Relic|Relic of the Cavalier}}.
  
===Variant Equipment===
 
* Various setups exist with this build that combine {{Tooltip|Grieving}} and {{Tooltip|Sinsiter}} with {{Tooltip|Viper}}.
 
 
====Defense====
 
* Invest in a Jade Core for additional HP and access to Jade Protocols.
 
* {{Tooltip|Trailblazer}} - luxury set: very large boost to defense at a relatively small damage loss.
 
* {{Tooltip|Celestial}} - luxury set / booster gear: very large boost to defense at a relatively small damage loss - pairs well with {{Rune|Rune of the Traveler}} as a budget option.
 
* {{Sigil|Superior Sigil of Energy}} - additional evades
 
  
====Budget====
 
* {{Tooltip|Carrion}} - this build has a budget carrion variant, see above.
 
* {{Sigil|Superior Sigil of Corruption}} - budget  replacement for {{Sigil|Bursting}}; this sigil requires stacking, and it must be included on all of your underwater weapons to prevent losing stacks when entering the water.
 
 
 
<br>
 
 
==Consumables==
 
==Consumables==
 
Budget consumables are acceptable for use in open world.
 
Budget consumables are acceptable for use in open world.
Line 126: Line 122:
 
* {{Food|Peppermint Omnomberry Bar}}
 
* {{Food|Peppermint Omnomberry Bar}}
 
* {{Utility|Sharpening Skull}} (and variants)
 
* {{Utility|Sharpening Skull}} (and variants)
<br>
 
  
  
 
==Usage==
 
==Usage==
This build primarily relies on {{Skill|Fire Attunement}} and {{Skill|Earth Attunement}}. It is not particularly difficult to play, but has a lot of options to respond to different situations and requires a bit of game knowledge to take advantage of.  
+
===Damage===
 +
* Focus primarily on {{Skill|Fire Attunement}} and {{Skill|Earth Attunement}}.  
 +
* {{Skill|Air Attunement}} can be used to apply {{Tooltip|Vulnerability}}.
 +
* Double Attune to elements to proc {{Trait|Elements of Rage}}
 +
* Constantly swap elements to proc {{Trait|Weaver's Prowess}}
 +
* Use {{Skill|Primordial Stance}}, {{Skill|Signet of Fire}}, and {{Skill|Glyph of Elemental Power}} off cooldown. Note that {{Skill|Signet of Fire}}'s passive will remain active thanks to {{Trait|Written in Stone}}.
 +
* Summon {{Skill|Glyph of Elementals}} for fights.  rCast it on Fire for damage, on Water for support, healing and {{Tooltip|Knockback}}, on Air for a {{Tooltip|Stun}}, or on Earth for defense and tanking.
 +
 
 +
====Loop Priorities====
 +
* There are many viable loop patterns to use for weaver.
 +
* The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire.
 +
* A suggested example is as follows:
 +
# {{Skill|Fire Attunement}} / {{Skill|Air Attunement}}
 +
# Start combat with {{Skill|Lightning Orb}}
 +
# {{Skill|Fire Attunement}} / {{Skill|Fire Attunement}} <-- Loop starts here
 +
# {{Skill|Earth Attunement}} / {{Skill|Fire Attunement}}
 +
# {{Skill|Fire Attunement}} / {{Skill|Earth Attunement}}
 +
# {{Skill|Fire Attunement}} / {{Skill|Fire Attunement}}
 +
# {{Skill|Air Attunement}} / {{Skill|Fire Attunement}}
 +
# {{Skill|Fire Attunement}} / {{Skill|Air Attunement}}
 +
# Repeat the loop
 +
# Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat)
 +
# Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire
 +
 
 +
This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow.
  
====Damage====
+
====Fire Priority====
* Generally for DPS you should be rotating through the following Attunement loop:
+
# {{Skill|Wildfire}}
# {{Skill|Fire Attunement}}
+
# {{Skill|Dragon's Tooth}}
# {{Skill|Fire Attunement}}
+
# {{Skill|Phoenix}}
# {{Skill|Earth Attunement}}
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# {{Skill|Heat Sync}}
* Spam all of your fire and earth skills as they are available.
 
* You can combine {{Skill|Lava Skin}}, {{Skill|Glyph of Elemental Power}}, and {{Skill|Primordial Stance}} with {{Skill|Obsidian Flesh}} for a large burst of damage while you are invulnerable.
 
* For a more detailed rotation breakdown, see the similar endgame build guide: [[Build:Weaver_-_Condi_DPS]]
 
  
====Utilities====
+
====Air Priority====
Primordial Stance and Glyph of Elemental Power change drastically depending on your current attunement, and its important to consider what attunement is best to use them in
+
# {{Skill|Lightning Orb}}
* {{Skill|Primordial Stance}} considers the element on your mainhand and the element on your offhand to determine what condition to pulse, and updates every second. As such, for the highest damage, use it right before double attuning to Earth for high {{Tooltip|Bleeding}} damage, or in Air for {{Tooltip|Vulnerability}}.
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# {{Skill|Lightning Strike}}
* {{Skill|Glyph of Elemental Power}} changes its effect depending on your mainhand attunement, and is best used in Air for {{Tooltip|Vulnerability}} or in Fire for high {{Tooltip|Burning}} damage.
 
* {{Skill|Signet of Fire}} is your highest damage skill, spam it off cooldown, even when not using {{Trait|Written in Stone}}.
 
  
====Defense====
+
====Earth Priority====
'''Mitigation'''
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# {{Skill|Fracturing Strike}}
* {{Skill|Magnetic Wave}}, {{Skill|Swirling Winds}} - projectile hate.
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# {{Skill|Dust Storm}}
* {{Skill|Obsidian Flesh}} - invulnerability.
+
# {{Skill|Rock Barrier}} {{to}} {{Skill|Hurl}}
* Using a Dual Attack gives {{Tooltip|Vigor}}, and dodging gives barrier, thanks to {{Trait|Invigorating Strikes}}.
 
* (Sword only) {{Skill|Riptide}} and {{Skill|Earthen Vortex}} both make you evade for 1 second.
 
  
'''Sustain'''
+
===Defense===
* {{Skill|Signet of Restoration}} heals you for every single skill you cast.
+
* You take reduced damage while attuned to Earth thanks to {{Trait|Stone Flesh}} and {{Trait|Geomancer's Training}}, and gain a small barrier upon attuning to it due to {{Trait|Earthen Blast}}.
* (Sword only) {{Skill|Riptide}} creates a water field where you can use your combo finishers to heal, such as {{Skill|Polaric Leap}}, {{Skill|Magnetic Wave}}, {{Skill|Earthen Vortex}}, {{Skill|Flame Uprising}}.
+
* You should always be using a skill (this includes basic attacks), even when running away, to heal yourself with the passive of {{Skill|Signet of Restoration}}.
 +
* {{Skill|Glyph of Elementals}} - Earth and Water are strong tank pets
 +
* {{Skill|Sand Squall}} - reflect projectiles
 +
* {{Skill|Dust Storm}} - aoe {{Tooltip|Blind}}
 +
* {{Skill|Rock Barrier}} - barrier + toughness
  
 
====Crowd Control====
 
====Crowd Control====
* {{Skill|Gale}}
+
* {{Skill|Earthen Synergy}}
* {{Skill|Polaric Leap}} (Sword)
+
* {{Skill|Tidal Surge}}
* {{Skill|Gale Strike}}
+
* {{Skill|Cyclone}}
 +
* Soft cc from {{Skill|Dust Devil}}, {{Skill|Dust Storm}}, {{Skill|Shatterstone}}, {{Skill|Glacial Drift}}, {{Skill|Blinding Flash}} and {{Skill|Fiery Frost}}.
 +
* {{Skill|Polaric Leap}} (sword)
 +
* {{Skill|Gale Strike}} (sword)
 
* {{Skill|Weave Self}} {{to}} {{Skill|Tailored Victory}}
 
* {{Skill|Weave Self}} {{to}} {{Skill|Tailored Victory}}
 
 
==Video Examples==
 
* Video guide by renowned elementalist player Roul: [https://youtu.be/PSIZTD_CkGo Gw2: Elementalist Build Guide for Open World, Fractals and Dungeons]
 
 
The following examples were provided courtesy of Hardcore Casual on Youtube. Videos are listed with permission.
 
* [https://www.youtube.com/watch?v=skIKq49nyaU Fire Weaver vs Champion Forged Lieutenant Bounty]
 
** This is a great example of how powerful {{Sigil|Superior Sigil of Energy}} can be, and demonstrates the full kit of condi weaver.
 
* [https://www.youtube.com/watch?v=RiTr0iLxj1Y Fire Weaver vs Champion Avatar of Balthazar]
 
** This is one of the hardest hero points in the game due to the insane incoming damage and one-shot mechanic. In this video, they use a variant similar to the heal variant listed above along with {{Food|Bowl of Fire Meat Chili}} to reach 100% burn duration.
 
* [https://www.youtube.com/watch?v=yCSJTN04NbE Fire Weaver Positioning]
 
** A good example of how to abuse weaver's many evades and positioning for proper blast and field usage.
 
* [https://www.youtube.com/watch?v=AfqS2KqM9-8 Fire Weaver vs VB Boss Trio]
 
** Super impressive clip that demonstrates how much of a difference a few trait and skill swaps can make. This variant uses the power of weaver stances to avoid damage and CC.
 
* [https://www.youtube.com/watch?v=h2C1NnjugMk Condi Weaver vs Champion Avatar of Balthazer 2: No dodges!]
 
** This is a super impressive example of the type of DPS that condi weaver can output.
 
* [https://www.youtube.com/watch?v=8wD9Kdsr2O4 Bounty Solo: Cele Weaver vs Forged Maverick]
 

Latest revision as of 20:31, 16 December 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Hard
This build was last updated on December 16, 2024 and is up to date for the October 8, 2024 patch.

Overview

Condition weaver, as all weaver builds, is a fast paced build that requires constant attunement swapping. Thanks to the Earth Earth traitline, it is slightly more tanky than power weaver. There are many weapons that can be used with this build, allowing the player to use whichever they prefer. It also features moderate burst damage (for a condition build) due to all the burning it inflicts.


Template Code

[&DQYfFRomOBV0AHQAcwAAADUXTgHLAPYAJgAAAAAAAAAAAAAAAAAAAAAAAAADWQBaADEAAA==]
Copy Template Code


Skill Bar

Scepter/Warhorn
Utility

Weapon Variants

There are many weapons that can be used for this build, and they're very similar in terms of damage. Chose whichever weapon you like best.

  • Scepter Scepter - we default to scepter for its range and AoE damage.
  • Sword Sword - more evades, but melee-only; replaces Scepter Scepter
  • Mainhand Dagger Mainhand Dagger - very good mobility, but melee-only; replaces Scepter Scepter
  • Pistol Pistol - single target alternative to Scepter Scepter (requires Weaponmaster Training with Secrets of the Obscure).
  • Staff Staff - viable long range option, but loses the majority of its damage against moving targets since it relies in AoE fields, making it suboptimal for most fights.

Skill Variants

Heal skill

Signet of Restoration provides nice passive healing while you spam skills.

  • Glyph of Elemental Harmony can be considered for a strong burst heal and a boon based on attunement.

Utility skills

When replacing utilities, do not replace Signet of Fire or Primordial Stance.

  • Signet of Earth - great defensive/offensive option
  • Arcane Shield - stunbreak and block
  • Glyph of Storms - good for AoE damage on Fire or AoE blind on Earth
  • Cleansing Fire - condition cleanse
  • Lightning Flash - mobility

Elite skill

Glyph of Elementals is simply the best elite for solo play. Cast it on Fire for damage, on Water for support, healing and Knockback Knockback, on Air for a Stun Stun, or on Earth for defense and tanking.

  • Weave Self - alternative to Glyph of Elementals


Specializations

Variants
  • Master's Fortitude is a small damage loss but provides Vitality for more health, consider using it if you feel fragile.


Equipment

Ascended gear is not required for Open world.

Standard Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Warhorn
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6


Relic
  • Relic of the Fractal is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is Relic of the Aristocracy. Otherwise, consider using a utility relic such as Relic of the Cavalier.
  • For defense, ensure you are using a Jade Core of the highest tier you can afford. If necessary, some Celestial Celestial or Trailblazer Trailblazer pieces can make a big difference.

Budget Equipment

This set is incredibly cheap and provides very high HP, but is lower DPS. If using this variant, place much heavier priority on Fire Attunement

Head
Carrion
Shoulders
Carrion
Chest
Carrion
Hands
Carrion
Legs
Carrion
Feet
Carrion
Backpiece
Carrion
Accessory
Carrion
Accessory
Carrion
Amulet
Carrion
Ring
Carrion
Ring
Carrion
Scepter
Carrion
Warhorn
Carrion
Sigil
Sigil
Staff
Carrion
Sigil
Sigil
Rune
x6


Relic
  • Note that your only sources of condition duration are your runes and sigils.
  • Relic of the Fractal is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is Relic of the Aristocracy. Otherwise, consider using a utility relic such as Relic of the Cavalier.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)


Usage

Damage

  • Focus primarily on Fire Attunement and Earth Attunement.
  • Air Attunement can be used to apply Vulnerability Vulnerability.
  • Double Attune to elements to proc Elements of Rage
  • Constantly swap elements to proc Weaver's Prowess
  • Use Primordial Stance, Signet of Fire, and Glyph of Elemental Power off cooldown. Note that Signet of Fire's passive will remain active thanks to Written in Stone.
  • Summon Glyph of Elementals for fights. rCast it on Fire for damage, on Water for support, healing and Knockback Knockback, on Air for a Stun Stun, or on Earth for defense and tanking.

Loop Priorities

  • There are many viable loop patterns to use for weaver.
  • The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire.
  • A suggested example is as follows:
  1. Fire Attunement / Air Attunement
  2. Start combat with Lightning Orb
  3. Fire Attunement / Fire Attunement <-- Loop starts here
  4. Earth Attunement / Fire Attunement
  5. Fire Attunement / Earth Attunement
  6. Fire Attunement / Fire Attunement
  7. Air Attunement / Fire Attunement
  8. Fire Attunement / Air Attunement
  9. Repeat the loop
  10. Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat)
  11. Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire

This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow.

Fire Priority

  1. Wildfire
  2. Dragon's Tooth
  3. Phoenix
  4. Heat Sync

Air Priority

  1. Lightning Orb
  2. Lightning Strike

Earth Priority

  1. Fracturing Strike
  2. Dust Storm
  3. Rock Barrier Hurl

Defense

  • You take reduced damage while attuned to Earth thanks to Stone Flesh and Geomancer's Training, and gain a small barrier upon attuning to it due to Earthen Blast.
  • You should always be using a skill (this includes basic attacks), even when running away, to heal yourself with the passive of Signet of Restoration.
  • Glyph of Elementals - Earth and Water are strong tank pets
  • Sand Squall - reflect projectiles
  • Dust Storm - aoe Blind Blind
  • Rock Barrier - barrier + toughness

Crowd Control

  • Earthen Synergy
  • Tidal Surge
  • Cyclone
  • Soft cc from Dust Devil, Dust Storm, Shatterstone, Glacial Drift, Blinding Flash and Fiery Frost.
  • Polaric Leap (sword)
  • Gale Strike (sword)
  • Weave Self Tailored Victory


Ratings

This build has a rating of 5 stars based on 5 votes.
Log in or register to rate this build.
5 stars
Fakewitch gave this build 5 stars • February 2023
An amazing build! Deals a lot of damage against enemies and probably my favorite for now to play Elementalist with!
5 stars
Vicmont82 gave this build 5 stars • September 2022
I was pretty frustrated with most builds until i tried this. Really good for solo(arcane) and great for groups(earth).
5 stars
Linera gave this build 5 stars • January 2021
My all time favorite ele build. Feels much more dynamic and fast-paced when compared to any tempest build, pair that with above average self-healing, and the ability to kill most trash mobs with the single press of a button, and you get a fun, fast, powerhouse of a elementalist that can take on even some more difficult content.
5 stars
Jack Armstrong gave this build 5 stars • December 2020
One of my top 3 favorite builds right now, the others being Condi Mirage (melee) and Shortbow Renegade. Very configurable: multiple good weapon choices, and you could probably do well with any utility skills you want, though the ones listed here are likely the best choice for general use. Very durable, yet good damage. While switching stuff around, I ended up with 2 condi clears (Sigil of Cleansing and Diamond Skin trait) and found that, with those and of all the passive barrier and healing applications, I could kill pretty much all of the PoF repeatable hero points while hardly ever moving or dodging, usually losing little or no health in the process. Pretty easy to use, too: as long as you switch attunements often, you can kill stuff pretty quickly with almost random weapon and utility skill usage--though intelligent use gets better results, of course.
5 stars
Onlywrin gave this build 5 stars • December 2020
A really strong open world build for ele that's great in virtually all situations.

Comments

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