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Difference between revisions of "Scrapper - Power Scrapper"

 
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{{SEO|description=A simple scrapper build with very high defense thanks to its barrier generation. This build also generates high Quickness uptime for itself and allies and has extremely high utility and CC.}}
 
 
{{Build
 
{{Build
 
| profession = engineer
 
| profession = engineer
 
| specialization = scrapper
 
| specialization = scrapper
| designed for = open world, open world general, open world support
+
| designed for = open world, open world general
 
| focus = strike damage, defense
 
| focus = strike damage, defense
 
| rating = great
 
| rating = great
 +
| meta = yes
 
| xpac = hot
 
| xpac = hot
 +
| difficulty = 2
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A simple scrapper build with very high defense thanks to its barrier generation. This build also generates high {{Tooltip|Quickness}} uptime for itself and allies and has extremely high utility and CC.
+
A simple scrapper build with very high defense thanks to its barrier generation from {{Trait|Impact Savant}}. This build provides permanent {{Tooltip|Quickness}} to itself and nearby allies, some {{Tooltip|Might}}, permanent personal {{Tooltip|Fury}}, and has access to extremely high utility and Crowd Control.
 +
 
 +
Scrapper has a very unique way of providing {{Tooltip|Quickness}}. {{Trait|Kinetic Accelerators}} provides {{Tooltip|Quickness}} and {{Tooltip|Might}} in an area around you whenever you make a blast or leap combo finisher (See: [[Guide:What are Combo Fields]]).
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMGOyYvKy3ZEhQBrhKjACcTAABfAQAAmAESAQAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQMmLwY6Ky0oAYQAJgEmAScTJxOuEq4S+RKJAQAAAAAAAAAAAAAAAAAAAAACMwBVAAA=]
 
}}
 
}}
  
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|specialization = scrapper
 
|specialization = scrapper
 
|weapon1 = Hammer
 
|weapon1 = Hammer
|weapon2 =
+
|healing = Healing Turret
|weapon3 = Rifle
+
|utility1 = Throw Mine
|weapon4 =
+
|utility2 = Blast Gyro
|healing = Medic Gyro
+
|utility3 = Shredder Gyro
|utility1 = Blast Gyro
 
|utility2 = Shredder Gyro
 
|utility3 = Elixir U
 
 
|elite = Elite Mortar Kit
 
|elite = Elite Mortar Kit
 
}}
 
}}
  
 +
 +
===Weapon variants===
 +
We recommend to always use hammer, which has a double leap finisher on {{Skill|Rocket Charge}} for {{Tooltip|Quickness}} generation. If you need range, you can simply use {{Skill|Elite Mortar Kit}}.
  
 
===Skill Variants===
 
===Skill Variants===
* {{Skill|Flamethrower}} - use with {{Trait|Juggernaut}} for a very easy, laid back playstyle
+
====Heal====
* {{Skill|Purge Gyro}} - For condi cleanse
+
The choice of heal skill is very open. We recommend {{Skill|Healing Turret}} as it is simple to use, provides very high healing, and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing and Quickness (See: [[Guide:What are Combo Fields]]). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides.
* {{Skill|Grenade Kit}} - high DPS option
+
Other options can be considered:
 +
* {{Skill|Med Kit}} provides a blast finisher with {{Skill|Infusion Bomb}} to generate more {{Tooltip|Quickness}}, condition cleanse and water field with {{Skill|Cleansing Field}}, and good healing with the toolbelt skill {{Skill|Bandage Self}} (Bandage Self counts as "using your heal skill" for all purposes such as {{Trait|Speed of Synergy}}).
 +
* {{Skill|A.E.D.}} - helpful to negate a big attack or a oneshot, but poor healing if it doesn't, and has a helpful 2 second stun on the toolbelt skill {{Skill|Static Shock}}. Does not have access to combo finishers for quickness generation.
 +
 
 +
====Utility====
 +
{{Skill|Throw Mine}} has great damage and crowd control, plus a blast finisher to help provide {{Tooltip|Quickness}}, never replace it.<br>
 +
{{Skill|Blast Gyro}} has good damage but, most importantly, creates a fire field and a blast finisher which helps provide {{Tooltip|Quickness}} and some {{Tooltip|Might}}. Should not be replaced unless really needed.<br>
 +
{{Skill|Shredder Gyro}} provides great damage, can be replaced if needed.
 +
* {{Skill|Grenade Kit}} - great damage from the toolbelt skill {{Skill|Grenade Barrage}} and the grenades from the kit.
 +
* {{Skill|Purge Gyro}} - for condi cleanse
 
* {{Skill|Rocket Boots}} - mobility
 
* {{Skill|Rocket Boots}} - mobility
 +
* {{Skill|Personal Battering Ram}} - more crowd control
 +
* {{Skill|Elixir C}} - massive condition removal
 +
* {{Skill|Elixir U}} - offensive boons
 +
 +
====Elite====
 +
The elite skill is not particularly impactful in this build. {{Skill|Elite Mortar Kit}} provides easy access to combo fields for {{Tooltip|Quickness}} generation, including a water field for minor extra healing, but you can consider other options.
 +
* {{Skill|Supply Crate}} - area CC; can be detonated for blast finishers.
 +
* {{Skill|Sneak Gyro}} - long duration mobile stealth field which can be used to avoid mob aggro in various situations.
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Explosives|bot|mid|bot}}
+
{{Specialization|Explosives|mid|mid|bot}}
 
{{Specialization|Firearms|bot|bot|mid}}
 
{{Specialization|Firearms|bot|bot|mid}}
 
{{Specialization|Scrapper|top|bot|mid}}
 
{{Specialization|Scrapper|top|bot|mid}}
 +
===Variants===
 +
* {{Trait|Glass Cannon}} - when playing in groups providing you with {{Tooltip|Fury}}.
 +
* {{Trait|System Shocker}} - more barrier but less mobility, and less damage from {{Trait|Object in Motion}}.
  
  
===Alchemy Variant===
+
==Equipment==
This variant provides boon support and extra defense at the cost of damage.
+
Ascended gear is not required.
{{Specialization|Alchemy|mid|mid|bot|variant=y}}
 
  
 
+
===Standard Equipment===
==Equipment==
+
This build uses the same equipment as power mechanist and power holosmith.
Ascended gear is not required. This set uses gear similar to [[Build:Scrapper_-_Quickness_Support_Power_DPS]], making it ideal for general PvE. You are encouraged to change the amount of {{Tooltip|Diviner}} gear used in this build to suit your liking; a minimum boon duration of 50% is recommended.
 
 
{{PvE equipment
 
{{PvE equipment
 +
| stats = Berserker
 
| weight = Medium
 
| weight = Medium
| stats = Berserker
 
 
| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
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| weapon2 =  
 
| weapon2 =  
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Concentration
+
| sigil2 = Superior Sigil of Impact
| weapon3 = Rifle
+
| relic = Relic of Fireworks
| weapon4 =
+
| legs = Dragon
| sigil3 = Superior Sigil of Force
+
| backpiece = Dragon
| sigil4 = Superior Sigil of Concentration
 
<!-- Custom stats -->
 
| weapon1-stats = Diviner
 
| weapon3-stats = Diviner
 
| head = Diviner
 
| shoulders =
 
| chest = Diviner
 
| hands =
 
| legs = Diviner
 
| feet =
 
| backpiece =
 
| accessory1 =
 
| accessory2 =
 
| amulet =
 
| ring1 =
 
| ring2 =
 
 
}}
 
}}
 +
* This is the same gear set used by power mechanist and power holosmith. If you only play scrapper, you can change the runes to {{Rune|Superior Rune of the Dragonhunter}} and all trinkets to {{Tooltip|Dragon stats}} (except one accesory and the amulet which remain Berserker) for a ridiculously low damage increase of less than 3%.
 +
* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense.
 +
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.
  
  
===Variant Equipment===
+
==Consumables==
====Gear====
+
Budget consumables are acceptable for use in open world.
* {{Tooltip|Marauder}} - trades a small amount of damage for a large increase in HP
 
* {{Tooltip|Diviner}}, {{Tooltip|Commander}} - boon duration
 
  
 +
===DPS===
 +
* Prioritize '''Steak''' Ascended food.
 +
* {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 +
* {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}}
  
====Runes====
+
===Defense===
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of the Scrapper}}, {{Rune|Superior Rune of Vampirism}} - defense
+
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
 +
* {{Food|Fried Oyster Sandwich}}
 +
* {{Food|Bowl of Lemongrass Mussel Pasta}}
  
 
+
===Farming===
==Consumables==
+
* Prioritize '''Steak''' Ascended food.
:'''Food'''
+
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
+
* {{Food|Peppermint Omnomberry Bar}}
* {{food|Peppermint Omnomberry Bar}} - farming
+
* {{Utility|Sharpening Skull}} (and variants)
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS
 
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
 
 
 
:'''Utility'''
 
* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
 
  
  
 
==Usage==
 
==Usage==
 
===General===
 
===General===
* Use gyros off cooldown for {{Tooltip|Quickness}} generation
+
* Use leap and blast finishers on combo fields for {{Tooltip|Quickness}} and {{Tooltip|Might}} generation from {{Trait|Kinetic Accelerators}}. See [[Guide:What are Combo Fields]].
* {{Skill|Electro-whirl}}, {{Skill|Rocket Charge}}, {{Skill|Thunderclap}}, and {{Skill|Blast Gyro}} are your highest damage skills, use them whenever possible. Fill with auto-attacks.
+
** Your main Finishers are {{Skill|Rocket Charge}}, {{Skill|Blast Gyro}} and {{Skill|Throw Mine}}, use them on a combo field such as {{Skill|Thunderclap}}, or fields from nearby allies.
**Always try to use {{Skill|Electro-whirl}} inside a lightning field. Doing so applies {{Tooltip|Vulnerability}} which stacks with {{Trait|Modified Ammunition}}.
+
* After generating quickess and might, continue dealing damage with {{Skill|Electro-whirl}}, {{Skill|Shredder Gyro}} and fill with hammer basic attacks.
*Never interrupt your auto-attack chain.
+
* Don't interrupt your hammer auto-attack chain, the final hit deals significantly higher damage.
*Having {{Tooltip|superspeed}} is a dps increase due to {{Trait|Object in Motion}}, you can grant yourself {{Tooltip|superspeed}} via {{Skill|Bypass Coating}}, {{Skill|Toss Elixir U}}, {{Trait|Gyroscopic Acceleration}}, and {{Trait|Speed of Synergy}}.
+
* Having {{Tooltip|superspeed}} is a damage increase due to {{Trait|Object in Motion}}, you can grant yourself {{Tooltip|superspeed}} via {{Skill|Bypass Coating}}, {{Trait|Gyroscopic Acceleration}}, and {{Trait|Speed of Synergy}}.
*Use {{Skill|Elixir U}} off cooldown.
+
* Always stay in melee range to benefit from {{Trait|High Caliber}}.
 
 
  
===Sustain===
+
===Defense===
*You have high amounts of sustain via your passive barrier generation
+
* You generate lots of barrier due to {{Trait|Impact Savant}}.
*{{Skill|Shock Shield}} is both a block and gives you barrier, It can be used to stockpile barrier and absorb high damage attacks.  
+
* {{Skill|Shock Shield}} is both a block and gives you barrier, it can be used to generate barrier while blocking a high damage attack.  
*You can quickly call and detonate {{Skill|Supply Crate}} for {{Tooltip|regeneration}} and area healing via the blast finisher.
+
* You can use {{Skill|Elite Mortar Kit}}'s {{Skill|Elixir Shell}} to create a water field then use blast or leap finishers on it to receive a bit of healing. Or use {{Skill|Flash Shell}} to blind trash mobs.
*The Healing from {{Skill|Elixir H}} grants {{Tooltip|swiftness}}, which compounds with {{Trait|Object in Motion}} to further increase damage
 
  
 
===CC===
 
===CC===
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*{{Skill|Thunderclap}} doubles as both a lightning field and a hard CC option.
 
*{{Skill|Thunderclap}} doubles as both a lightning field and a hard CC option.
 
*{{Skill|Blast Gyro}}.
 
*{{Skill|Blast Gyro}}.
*{{Skill|Supply Crate}}.
 
  
  
 
==Video Examples==
 
==Video Examples==
 
[https://youtu.be/Sq-YTkXJ-ZM Masel's Scrapper Guide]
 
[https://youtu.be/Sq-YTkXJ-ZM Masel's Scrapper Guide]

Latest revision as of 22:05, 21 December 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Defense

Designed for: Open World and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
Normal
This build was last updated on December 21, 2024 and is up to date for the October 8, 2024 patch.

Overview

A simple scrapper build with very high defense thanks to its barrier generation from Impact Savant. This build provides permanent Quickness Quickness to itself and nearby allies, some Might Might, permanent personal Fury Fury, and has access to extremely high utility and Crowd Control.

Scrapper has a very unique way of providing Quickness Quickness. Kinetic Accelerators provides Quickness Quickness and Might Might in an area around you whenever you make a blast or leap combo finisher (See: Guide:What are Combo Fields).


Template Code

[&DQMmLwY6Ky0oAYQAJgEmAScTJxOuEq4S+RKJAQAAAAAAAAAAAAAAAAAAAAACMwBVAAA=]
Copy Template Code


Skill Bar

Hammer
Utility


Weapon variants

We recommend to always use hammer, which has a double leap finisher on Rocket Charge for Quickness Quickness generation. If you need range, you can simply use Elite Mortar Kit.

Skill Variants

Heal

The choice of heal skill is very open. We recommend Healing Turret as it is simple to use, provides very high healing, and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing and Quickness (See: Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. Other options can be considered:

  • Med Kit provides a blast finisher with Infusion Bomb to generate more Quickness Quickness, condition cleanse and water field with Cleansing Field, and good healing with the toolbelt skill Bandage Self (Bandage Self counts as "using your heal skill" for all purposes such as Speed of Synergy).
  • A.E.D. - helpful to negate a big attack or a oneshot, but poor healing if it doesn't, and has a helpful 2 second stun on the toolbelt skill Static Shock. Does not have access to combo finishers for quickness generation.

Utility

Throw Mine has great damage and crowd control, plus a blast finisher to help provide Quickness Quickness, never replace it.
Blast Gyro has good damage but, most importantly, creates a fire field and a blast finisher which helps provide Quickness Quickness and some Might Might. Should not be replaced unless really needed.
Shredder Gyro provides great damage, can be replaced if needed.

  • Grenade Kit - great damage from the toolbelt skill Grenade Barrage and the grenades from the kit.
  • Purge Gyro - for condi cleanse
  • Rocket Boots - mobility
  • Personal Battering Ram - more crowd control
  • Elixir C - massive condition removal
  • Elixir U - offensive boons

Elite

The elite skill is not particularly impactful in this build. Elite Mortar Kit provides easy access to combo fields for Quickness Quickness generation, including a water field for minor extra healing, but you can consider other options.

  • Supply Crate - area CC; can be detonated for blast finishers.
  • Sneak Gyro - long duration mobile stealth field which can be used to avoid mob aggro in various situations.


Specializations

Variants

  • Glass Cannon - when playing in groups providing you with Fury Fury.
  • System Shocker - more barrier but less mobility, and less damage from Object in Motion.


Equipment

Ascended gear is not required.

Standard Equipment

This build uses the same equipment as power mechanist and power holosmith.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Dragon
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Rune
x6


Relic
  • This is the same gear set used by power mechanist and power holosmith. If you only play scrapper, you can change the runes to Rune of Superior Rune of the Dragonhunter and all trinkets to Dragon stats Dragon stats (except one accesory and the amulet which remain Berserker) for a ridiculously low damage increase of less than 3%.
  • You can use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

General

  • Use leap and blast finishers on combo fields for Quickness Quickness and Might Might generation from Kinetic Accelerators. See Guide:What are Combo Fields.
    • Your main Finishers are Rocket Charge, Blast Gyro and Throw Mine, use them on a combo field such as Thunderclap, or fields from nearby allies.
  • After generating quickess and might, continue dealing damage with Electro-whirl, Shredder Gyro and fill with hammer basic attacks.
  • Don't interrupt your hammer auto-attack chain, the final hit deals significantly higher damage.
  • Having superspeed superspeed is a damage increase due to Object in Motion, you can grant yourself superspeed superspeed via Bypass Coating, Gyroscopic Acceleration, and Speed of Synergy.
  • Always stay in melee range to benefit from High Caliber.

Defense

  • You generate lots of barrier due to Impact Savant.
  • Shock Shield is both a block and gives you barrier, it can be used to generate barrier while blocking a high damage attack.
  • You can use Elite Mortar Kit's Elixir Shell to create a water field then use blast or leap finishers on it to receive a bit of healing. Or use Flash Shell to blind trash mobs.

CC

  • Rocket Charge inside a lightning field.
  • Thunderclap doubles as both a lightning field and a hard CC option.
  • Blast Gyro.


Video Examples

Masel's Scrapper Guide


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Starlitjupiter gave this build 5 stars • June 2023
As of the June 27 Patch I consider Power Scrapper to be one of the strongest open world builds in the game due to its ease of providing permanent quickness, high burst damage, and very high DPS for a solo build. Scrapper itself is in a fantastic spot right now and is incredibly self-sufficient. I strongly recommend anyone interested in Engineer to invest some time trying this build.

Comments

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