Difference between revisions of "Tempest - Fresh Air"
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− | |title=Fresh Air | + | |title=Tempest - Fresh Air |
− | |description=An open world | + | |description=An open world Power Tempest build which features very good area damage through skills such asOverload Air and Lightning Orb. |
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{{Build | {{Build | ||
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==Overview== | ==Overview== | ||
Fresh Air Tempest is a Power-based Tempest build which features very good area damage through skills such as {{Skill|Overload Air}} and {{Skill|Lightning Orb}}. | Fresh Air Tempest is a Power-based Tempest build which features very good area damage through skills such as {{Skill|Overload Air}} and {{Skill|Lightning Orb}}. | ||
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==Template Code== | ==Template Code== | ||
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code = [&DQYpKxE+MBknDxcBUAHLAE4B6wDLAPYAlwCWAAAAAAAAAAAAAAAAAAAAAAA=] | code = [&DQYpKxE+MBknDxcBUAHLAE4B6wDLAPYAlwCWAAAAAAAAAAAAAAAAAAAAAAA=] | ||
}} | }} | ||
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==Skill Bar== | ==Skill Bar== | ||
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|elite = Conjure Fiery Greatsword | |elite = Conjure Fiery Greatsword | ||
}} | }} | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
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* Dagger (offhand) - higher mobility, lower DPS | * Dagger (offhand) - higher mobility, lower DPS | ||
* Staff - use in zergs for ranged area damage | * Staff - use in zergs for ranged area damage | ||
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===Skill Variants=== | ===Skill Variants=== | ||
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* {{Skill|Glyph of Elemental Harmony}} - burst heal | * {{Skill|Glyph of Elemental Harmony}} - burst heal | ||
* {{Skill|"Wash the Pain Away!"}} - very powerful shout heal that provides significant healing to nearby allies | * {{Skill|"Wash the Pain Away!"}} - very powerful shout heal that provides significant healing to nearby allies | ||
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====Utilities==== | ====Utilities==== | ||
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* {{Skill|"Flash-Freeze!"}} - area Frost Aura, good for defense | * {{Skill|"Flash-Freeze!"}} - area Frost Aura, good for defense | ||
* {{Skill|"Feel the Burn!"}} - low cooldown area damage, useful for tagging | * {{Skill|"Feel the Burn!"}} - low cooldown area damage, useful for tagging | ||
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====Elites==== | ====Elites==== | ||
* {{Skill|Glyph of Elementals}} - gives you a very strong pet | * {{Skill|Glyph of Elementals}} - gives you a very strong pet | ||
* {{Skill|"Rebound!"}} - defensive shout; good for allies | * {{Skill|"Rebound!"}} - defensive shout; good for allies | ||
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==Specializations== | ==Specializations== | ||
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:'''Variants''' | :'''Variants''' | ||
* {{Trait|Latent Stamina}} - more dodges at the cost of passive stun break. | * {{Trait|Latent Stamina}} - more dodges at the cost of passive stun break. | ||
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===Arcane=== | ===Arcane=== | ||
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{{Specialization|Arcane|bot|bot|mid|variant=y}} | {{Specialization|Arcane|bot|bot|mid|variant=y}} | ||
* {{Trait|Evasive Arcana}} - further boosts Sustain at the cost of DPS. | * {{Trait|Evasive Arcana}} - further boosts Sustain at the cost of DPS. | ||
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==Equipment== | ==Equipment== | ||
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}} | }} | ||
* A few {{Tooltip|Knight}} trinkets can be used if defense is needed. | * A few {{Tooltip|Knight}} trinkets can be used if defense is needed. | ||
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===Gear Variants=== | ===Gear Variants=== | ||
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* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense | * {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense | ||
* {{Sigil|Superior Sigil of Energy}}, {{Sigil|Superior Sigil of Cleansing}} - defensive sigils | * {{Sigil|Superior Sigil of Energy}}, {{Sigil|Superior Sigil of Cleansing}} - defensive sigils | ||
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==Consumables== | ==Consumables== | ||
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:'''Farming''' | :'''Farming''' | ||
Run {{Food|Peppermint Omnomberry Bar}} and {{Utility|Sharpening Skull}} (or its other variants) when trying to maximize gold per hour. | Run {{Food|Peppermint Omnomberry Bar}} and {{Utility|Sharpening Skull}} (or its other variants) when trying to maximize gold per hour. | ||
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==Usage== | ==Usage== | ||
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Each time you swap back to Air, you can Overload Air again after waiting for a few seconds. This provides you with a powerful buff from {{Trait|Transcendent Tempest}} during which you should try to use major damage skills like {{Skill|Phoenix}} and {{Skill|Shatterstone}}. Due to the resetting cooldown of Overload Air, this means you can have significant uptime on a 7% damage buff. | Each time you swap back to Air, you can Overload Air again after waiting for a few seconds. This provides you with a powerful buff from {{Trait|Transcendent Tempest}} during which you should try to use major damage skills like {{Skill|Phoenix}} and {{Skill|Shatterstone}}. Due to the resetting cooldown of Overload Air, this means you can have significant uptime on a 7% damage buff. | ||
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===Damage=== | ===Damage=== | ||
This build can operate cleanly off a simple damage priority list. We are assuming you are using Fresh Air here; if you are using {{Trait|Bolt to the Heart}}, this priority list will change drastically and you should strongly consider taking {{Skill|Conjure Lightning Hammer}} or {{Skill|Conjure Frost Bow}} to cover cooldowns in addition to the Arcane traitline to provide faster attunement recharge. | This build can operate cleanly off a simple damage priority list. We are assuming you are using Fresh Air here; if you are using {{Trait|Bolt to the Heart}}, this priority list will change drastically and you should strongly consider taking {{Skill|Conjure Lightning Hammer}} or {{Skill|Conjure Frost Bow}} to cover cooldowns in addition to the Arcane traitline to provide faster attunement recharge. | ||
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====Scepter==== | ====Scepter==== | ||
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# {{Skill|Shatterstone}} | # {{Skill|Shatterstone}} | ||
# {{Skill|Phoenix}} + {{Skill|Dragon's Tooth}} (attempt to land both of these in a Fire Field. It is worth using {{Skill|Wildfire}} first if none is available | # {{Skill|Phoenix}} + {{Skill|Dragon's Tooth}} (attempt to land both of these in a Fire Field. It is worth using {{Skill|Wildfire}} first if none is available | ||
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====Dagger==== | ====Dagger==== | ||
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# {{Skill|Ring of Earth}} | # {{Skill|Ring of Earth}} | ||
# {{Skill|Earthen Rush}} | # {{Skill|Earthen Rush}} | ||
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====Fiery Greatsword==== | ====Fiery Greatsword==== | ||
If taking {{Skill|Conjure Fiery Greatsword}}, you should use it any time you find yourself with no skills left to use other than auto-attacks or low-DPS skills. This is especially nice for providing higher burst damage early in the rotation. | If taking {{Skill|Conjure Fiery Greatsword}}, you should use it any time you find yourself with no skills left to use other than auto-attacks or low-DPS skills. This is especially nice for providing higher burst damage early in the rotation. | ||
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===Defense=== | ===Defense=== | ||
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* To block something without interrupting {{Skill|Overload Air}}, you can use {{Skill|Arcane Shield}}. | * To block something without interrupting {{Skill|Overload Air}}, you can use {{Skill|Arcane Shield}}. | ||
* {{Skill|Glyph of Elementals}}, used in {{Skill|Earth Attunement}}, creates a tanky elemental that can help take pressure off you. | * {{Skill|Glyph of Elementals}}, used in {{Skill|Earth Attunement}}, creates a tanky elemental that can help take pressure off you. | ||
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===Sustain=== | ===Sustain=== | ||
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* {{Skill|Glyph of Elementals}}, used in {{Skill|Water Attunement}}, creates an elemental with strong healing and condition cleanse on a short cooldown. | * {{Skill|Glyph of Elementals}}, used in {{Skill|Water Attunement}}, creates an elemental with strong healing and condition cleanse on a short cooldown. | ||
* If you need healing really badly, you can run away and {{Skill|Overload Water}}. | * If you need healing really badly, you can run away and {{Skill|Overload Water}}. | ||
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===Crowd Control=== | ===Crowd Control=== |
Revision as of 15:14, 15 February 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Fresh Air Tempest is a Power-based Tempest build which features very good area damage through skills such as
and .
Template Code
Skill Bar
Weapon Variants
- Dagger (mainhand) - alternative with more CC, blasts, and aura generation
- Dagger (offhand) - higher mobility, lower DPS
- Staff - use in zergs for ranged area damage
Skill Variants
Healing
- - passive sustain
- - burst heal
- - very powerful shout heal that provides significant healing to nearby allies
Utilities
- - caps vuln or area blind
- - breaks stun and blocks attacks.
- - for mobility.
- - very useful for Scepter to fill spaces between cooldowns
- - projectile hate
- - area Frost Aura, good for defense
- - low cooldown area damage, useful for tagging
Elites
- - gives you a very strong pet
- - defensive shout; good for allies
Specializations
- Variants
- - more dodges at the cost of passive stun break.
Arcane
Arcane can replace Water for a boost to Defense and Sustain.
- - further boosts Sustain at the cost of DPS.
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. This set uses gear similar to its raid counterpart and is useful for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
- A few Knight trinkets can be used if defense is needed.
Gear Variants
Budget
- - budget DPS
- Marauder , , - budget DPS; do not use with
Defense
- Marauder - luxury set; trades a very small amount of damage for a 60% increase to health
- Knight, Soldier - can be mixed with other sets to increase defense
- , - defense
- , - defensive sigils
Consumables
Prioritize ascended food over everything else; steak (power) and flatbread (conditions). Using cheap/budget food is perfectly acceptable in open world.
- Damage
and offer the highest damage when solo, and have good budget options in + . Run against trash for a very high damage buff.
- Defense
for more dodges, for sustain against trash.
- Farming
Run and (or its other variants) when trying to maximize gold per hour.
Usage
Fresh Air
is a unique trait within the Air Specialization that allows the elementalist to reset their cooldown on every time they crit while attuned to a different attunement. This is already quite strong due to traits like , however Tempest takes this a step further due to the interaction between Fresh Air and .
Each time you swap back to Air, you can Overload Air again after waiting for a few seconds. This provides you with a powerful buff from
during which you should try to use major damage skills like and . Due to the resetting cooldown of Overload Air, this means you can have significant uptime on a 7% damage buff.
Damage
This build can operate cleanly off a simple damage priority list. We are assuming you are using Fresh Air here; if you are using
, this priority list will change drastically and you should strongly consider taking or to cover cooldowns in addition to the Arcane traitline to provide faster attunement recharge.
Scepter
- / (space these out through the rotation if using Arcane)
- in air attunement (if using it)
- +
- + (attempt to land both of these in a Fire Field. It is worth using first if none is available
Dagger
- / (space these out through the rotation if using Arcane)
- in air attunement (if using it)
- (against groups, it is better not to use this)
Fiery Greatsword
If taking
, you should use it any time you find yourself with no skills left to use other than auto-attacks or low-DPS skills. This is especially nice for providing higher burst damage early in the rotation.
Defense
- The best defense is always to dodge or sidestep attacks. Use the high Vigor uptime of this build to your advantage.
- To block something without interrupting , you can use .
- , used in , creates a tanky elemental that can help take pressure off you.
Sustain
- You can create a water field with and then blast it with or for area healing.
- cleanses a condition.
- You can run or to better deal with condition pressure.
- , used in , creates an elemental with strong healing and condition cleanse on a short cooldown.
- If you need healing really badly, you can run away and .
Crowd Control
- ⇒ (Dagger Only)
- (Dagger)
- (from Ice Elemental)
- (from Air Elemental)
Ratings
Comments
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