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Difference between revisions of "Druid - Wilderness Daze Druid Roamer"

(Created page with "{{Build | profession = Ranger | specialization = Druid | designed for = WvW Roaming | focus = strike damage, control, sustain | rating = test | difficulty = 2 | xpac = HoT, So...")
 
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{{Specialization|Wilderness Survival|mid|mid|top}}
 
{{Specialization|Wilderness Survival|mid|mid|top}}
 
{{Specialization|Druid|bot|top|bot}}
 
{{Specialization|Druid|bot|top|bot}}
 +
 +
 +
===Specialization Variants===
 +
The weapons used by this build are significantly less reliant on a few hard hitting abilities to carry it than the Hammer version. This means that Skirmishing is also a viable option - this variant puts more emphasis on the consistent damage of Maces rather than the burst of Sword 2-3. Even has higher sustain due to the increased {{Tooltip|Vigor}} uptime. This would also free up the rune and relic slots:
 +
{{Specialization|Skirmishing|mid|mid|bot|variant=y}}
  
  
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{{PvE equipment
 
{{PvE equipment
 
| weight = Medium
 
| weight = Medium
| stats = Dragon
+
| stats = Demolisher
 
| rune = Superior Rune of Surging
 
| rune = Superior Rune of Surging
 
| rune-qt = 6
 
| rune-qt = 6
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| infusion1 = Mighty WvW Infusion
 
| infusion1 = Mighty WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 +
| amulet = Marauder
 +
| ring1 = Berserker
 +
| ring2 = Berserker
 +
| accessory1 = Berserker
 +
| accessory2 = Berserker
 +
| backpiece = Berserker
 +
| amulet = Berserker
 
| relic = Relic of the Midnight King
 
| relic = Relic of the Midnight King
 
}}
 
}}

Revision as of 18:15, 30 January 2025

This is a test build. You may comment and rate it.

Focused on: Strike damageControl and Sustain

Designed for: WvW Roaming

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on January 30, 2025.

Overview

A higher sustain take on Power CC Druid for WvW roaming, this build drops Beastmatery for Wilderness Survival. This is made possible by Relic of the Midnight King which serves as a replacement for Two-Handed Training, a proc that's necessary for certain synergies with the Marksmanship specialization.

Has better survivability and more consistent damage than the other version, but lower burst damage and worse mobility.


Skill Bar

Smokescale
Sky-Chak Striker
Mace/Mace
Sword/Warhorn
Utility


Template Code

[&DQQILyEaBTehAHkAqwG7ALsAqwHmErgAtBLtAEQuKhUAAAAAAAAAAAAAAAADNQBaAGcAAA==]
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Specializations


Specialization Variants

The weapons used by this build are significantly less reliant on a few hard hitting abilities to carry it than the Hammer version. This means that Skirmishing is also a viable option - this variant puts more emphasis on the consistent damage of Maces rather than the burst of Sword 2-3. Even has higher sustain due to the increased Vigor Vigor uptime. This would also free up the rune and relic slots:


Equipment

Head
Demolisher
Shoulders
Demolisher
Chest
Demolisher
Hands
Demolisher
Legs
Demolisher
Feet
Demolisher
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Mace
Demolisher
Mace
Demolisher
Sigil
Sigil
Sword
Demolisher
Warhorn
Demolisher
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

Food

  • - mix of damage and sustain. A Celestial-like stat boost with extra damage mitigation.
  • - pure damage boost with armor ignoring life steal procs that also heal you.
  • - cheap crit chance buff with the same LS procs as the Cilantro Lime food.
  • Health regen food like (defense) or (offense) helps you build Astral Force faster, but shouldn't be necessary.


Utility

  • or .


Usage

To be added


Ratings

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Comments

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