Difference between revisions of "Mirage - Power Mirage"
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| designed for = open world, open world general | | designed for = open world, open world general | ||
| focus = strike damage | | focus = strike damage | ||
− | | rating = | + | | rating = good |
− | | xpac = pof | + | | xpac = pof, soto, jw |
| difficulty = 1 | | difficulty = 1 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | Power mirage offers | + | Power mirage offers good burst damage and has access to plentiful utility, including invulnerability, blocks and teleports. |
− | This build revolves around the spear's Ambush skill {{Skill|Fractured Glass}} which, thanks to {{Trait|Mirage Mantle}}, will provide you with a 25% damage increase | + | This build revolves around the spear's Ambush skill {{Skill|Fractured Glass}} which, thanks to {{Trait|Mirage Mantle}}, will provide you with a 25% damage increase from {{Tooltip|Sharp Edges}}. Unfortunately, this means that power mirage is much worse if you do not have access to [https://wiki.guildwars2.com/wiki/Lowland_Spear_Training land spear] with Janthir Wilds. |
As a downside, this build has very litle access to boons. | As a downside, this build has very litle access to boons. | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | + | If you don't have access to [https://wiki.guildwars2.com/wiki/Lowland_Spear_Training land spear] with Janthir Wilds, replace it with {{Tooltip|Focus}} or {{Tooltip|Greatsword}}, but your damage will be greatly reduced without access to {{Tooltip|Sharp Edges}}.<br> | |
− | + | If you don't have access to dagger with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] from Secrets of the Obscure, replace it with {{Tooltip|Sword|mainhand sword}}. | |
− | |||
* {{Tooltip|Sword|Mainhand sword}} - replaces dagger for players without Secrets of the Obscure. It deals less damage but it has a helpful evade. | * {{Tooltip|Sword|Mainhand sword}} - replaces dagger for players without Secrets of the Obscure. It deals less damage but it has a helpful evade. | ||
* {{Tooltip|Focus}} or {{Tooltip|Greatsword}} - replaces spear for players without Janthir Wilds. Focus has decent damage, extremely helpful pull with {{Skill|Temporal Curtain}} and the phantasm blocks projectiles, while greatsword deals ranged damage and has great tagging potential and requires {{Trait|Bountiful Blades}}. | * {{Tooltip|Focus}} or {{Tooltip|Greatsword}} - replaces spear for players without Janthir Wilds. Focus has decent damage, extremely helpful pull with {{Skill|Temporal Curtain}} and the phantasm blocks projectiles, while greatsword deals ranged damage and has great tagging potential and requires {{Trait|Bountiful Blades}}. | ||
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====Utility skill==== | ====Utility skill==== | ||
We default to:<br> | We default to:<br> | ||
− | {{Skill|Illusionary Ambush}} is a good source of | + | {{Skill|Illusionary Ambush}} is a good source of damage with its extra {{Trait|Mirage Cloak}}.<br> |
− | {{Skill|Crystal Sands}} is a good source of | + | {{Skill|Crystal Sands}} is a good source of damage with its extra {{Trait|Mirage Cloak}}.<br> |
{{Skill|Mantra of Pain}} is extra damage with no cast time.<br> | {{Skill|Mantra of Pain}} is extra damage with no cast time.<br> | ||
If you want or need to run other skills, here are some suggestions: | If you want or need to run other skills, here are some suggestions: | ||
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We default to {{Skill|Signet of Humility}} as it provides excellent CC on a short cooldown. If required, it can be replaced by: | We default to {{Skill|Signet of Humility}} as it provides excellent CC on a short cooldown. If required, it can be replaced by: | ||
* {{Skill|Time Warp}} - brief burst of {{Tooltip|Quickness}} but it has a ridiculously long cooldown for what it does. | * {{Skill|Time Warp}} - brief burst of {{Tooltip|Quickness}} but it has a ridiculously long cooldown for what it does. | ||
+ | * {{Skill|Jaunt}} - short range mobility and condition cleanse. | ||
==Specializations== | ==Specializations== | ||
{{Specialization|Dueling|top|bot|top}} | {{Specialization|Dueling|top|bot|top}} | ||
− | {{Specialization| | + | {{Specialization|Domination|mid|mid|top}} |
− | {{Specialization|Mirage|mid|mid| | + | {{Specialization|Mirage|mid|mid|top}} |
===Variants=== | ===Variants=== | ||
− | * {{Trait| | + | * {{Trait|Dune Cloak}} - alternative to {{Trait|Infinite Horizon}}. Both traits offer similar damage, chose whichever you like best. |
* {{Trait|Bountiful Blades}} - if using greatsword because you don't have access to spear. | * {{Trait|Bountiful Blades}} - if using greatsword because you don't have access to spear. | ||
==Equipment== | ==Equipment== | ||
− | This build uses the same gear as [[Build:Chronomancer_-_Power_DPS]] for raids for ease of gearing | + | This build uses the same gear as [[Build:Chronomancer_-_Power_DPS]] for raids for ease of gearing. |
{{PvE equipment | {{PvE equipment | ||
| stats = Berserker | | stats = Berserker | ||
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| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Accuracy | | sigil4 = Superior Sigil of Accuracy | ||
− | |||
− | |||
| shoulders = Assassin | | shoulders = Assassin | ||
| hands = Assassin | | hands = Assassin | ||
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* {{Sigil|Superior Sigil of Energy}} can be considered for open world, but it deals less damage than Force+Accuracy. | * {{Sigil|Superior Sigil of Energy}} can be considered for open world, but it deals less damage than Force+Accuracy. | ||
* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. | * You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. | ||
− | * For defense, equip the highest tier Jade Core you can afford | + | * For defense, equip the highest tier Jade Core you can afford and Jade Tech Defensive Protocol. |
==Consumables== | ==Consumables== | ||
Budget consumables are acceptable for use in open world. | Budget consumables are acceptable for use in open world. | ||
− | |||
===DPS=== | ===DPS=== | ||
* Prioritize '''Steak''' Ascended food. | * Prioritize '''Steak''' Ascended food. | ||
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===Sharp Edges=== | ===Sharp Edges=== | ||
− | {{Tooltip| | + | {{Tooltip|Sharp Edges}} is a buff that you get when hitting with {{Skill|Fractured Glass}} thanks to {{Trait|Mirage Mantle}}. It increases your damage by 25% for 10 seconds, and the duration can stack up to 20 seconds. You want to maintain permanent uptime of this buff. With its long duration, it will remain active while you weapon swap to your second weapon set. |
If you don't have access to [https://wiki.guildwars2.com/wiki/Lowland_Spear_Training land spear] with Janthir Wilds, your damage potential will considerably reduced. | If you don't have access to [https://wiki.guildwars2.com/wiki/Lowland_Spear_Training land spear] with Janthir Wilds, your damage potential will considerably reduced. | ||
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==== Damage ==== | ==== Damage ==== | ||
− | + | * Always use {{Skill|Fractured Glass}} before bursting your target down, it inflicts {{Tooltip|Vulnerability}} and provides the buff {{Tooltip|Sharp Edges}} to increase your damage. You don't need to hit a target to get the damage buff. | |
* Try to always hit your target with the outer edge of {{Skill|Mind the Gap}} to deal more damage. | * Try to always hit your target with the outer edge of {{Skill|Mind the Gap}} to deal more damage. | ||
− | * | + | * In your dagger+sword set, try to use {{Skill|Phantasmal Swordsman}} twice before swapping back to spear. |
* {{Skill|Bladecall}} and {{Skill|Unstable Bladestorm}} should be cast off cooldown. | * {{Skill|Bladecall}} and {{Skill|Unstable Bladestorm}} should be cast off cooldown. | ||
+ | ;Opener | ||
+ | Against bosses and other high health enemies, consider using the following opener: | ||
+ | # {{Skill|Fractured Glass}} out of combat before starting the fight and {{Tooltip|weapon swap}} to dagger. | ||
+ | # {{Skill|Unstable Bladestorm}} to start combat | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
+ | # {{Skill|Bladecall}} and {{Tooltip|weapon swap}} to spear | ||
+ | # {{Skill|Mind the Gap}} | ||
+ | # {{Skill|Phantasmal Lancer}} | ||
+ | # {{Skill|Crystal Sands}} (don't pick up the mirror) + {{Tooltip|dodge}} {{to}} {{Skill|Fractured Glass}} | ||
+ | # auto attack until you can {{Skill|Mind the Gap}} {{to}} {{Skill|Mental Collapse}} {{to}} {{Skill|Mind the Gap}} | ||
+ | # pick up the mirage mirror and {{Skill|Fractured Glass}} | ||
===Defense=== | ===Defense=== |
Latest revision as of 21:18, 27 February 2025
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power mirage offers good burst damage and has access to plentiful utility, including invulnerability, blocks and teleports.
This build revolves around the spear's Ambush skill Sharp Edges. Unfortunately, this means that power mirage is much worse if you do not have access to land spear with Janthir Wilds.
As a downside, this build has very litle access to boons.
Template Code
Skill Bar
Weapon Variants
If you don't have access to land spear with Janthir Wilds, replace it with Focus or
Greatsword, but your damage will be greatly reduced without access to
Sharp Edges.
If you don't have access to dagger with Weaponmaster Training from Secrets of the Obscure, replace it with mainhand sword.
Mainhand sword - replaces dagger for players without Secrets of the Obscure. It deals less damage but it has a helpful evade.
Focus or
Greatsword - replaces spear for players without Janthir Wilds. Focus has decent damage, extremely helpful pull with and the phantasm blocks projectiles, while greatsword deals ranged damage and has great tagging potential and requires .
Skill Variants
Heal skill
We default to
for the extra . Another option can be considered:- - in rare situations where you'd like to trade damage for extra healing or condition cleanse, use Ether Feast.
Utility skill
We default to:
is a good source of damage with its extra .
is a good source of damage with its extra .
is extra damage with no cast time.
If you want or need to run other skills, here are some suggestions:
- - condition cleanse for yourself and nearby allies.
- - projectile reflection.
- - personal stunbreak and AoE stability.
- - utility for teleporting to previous places.
Elite skill
We default to
as it provides excellent CC on a short cooldown. If required, it can be replaced by:Quickness but it has a ridiculously long cooldown for what it does.
- brief burst of - - short range mobility and condition cleanse.
Specializations
Variants
- - alternative to . Both traits offer similar damage, chose whichever you like best.
- - if using greatsword because you don't have access to spear.
Equipment
This build uses the same gear as Build:Chronomancer_-_Power_DPS for raids for ease of gearing.
Berserker
Assassin
Berserker
Assassin
Assassin
Assassin
Berserker
Assassin
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- If you don't have access to land spear with Janthir Wilds, replace it with
Focus or
Greatsword, but your damage will be greatly reduced without access to
Sharp Edges.
- If you don't have access to dagger with Weaponmaster Training from Secrets of the Obscure, replace it with
mainhand sword.
- can be considered for open world, but it deals less damage than Force+Accuracy.
- You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford and Jade Tech Defensive Protocol.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Mirage Cloak
is the profession mechanic of the mirage. Whenever you dodge or pick up a , you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, but cannot be used while under the effects of hard crowd control or immobilization.
Sharp Edges
Sharp Edges is a buff that you get when hitting with thanks to . It increases your damage by 25% for 10 seconds, and the duration can stack up to 20 seconds. You want to maintain permanent uptime of this buff. With its long duration, it will remain active while you weapon swap to your second weapon set.
If you don't have access to land spear with Janthir Wilds, your damage potential will considerably reduced.
Dagger/Sword
On dagger/sword you want to spam all your skills except
which should be saved for blocking.If using sword instead of dagger,
deals no damage and should only be used if you're missing a third clone before shattering.Spear
On spear, try to always hit your target with the outer edge of
to deal more damage, if you hit with both the outer and inner halves it will count as an outer edge hit, so it's easy to always deal empowered damage. Hitting with gives you "Clarity", which empowers your next spear skill. You want to always cast empowered by Clarity. should be saved for an extra dodge or to cleanse conditions.If using greatsword instead of spear, use all skills but save
for defiance bars.Damage
- Always use
Vulnerability and provides the buff
Sharp Edges to increase your damage. You don't need to hit a target to get the damage buff.
before bursting your target down, it inflicts - Try to always hit your target with the outer edge of to deal more damage.
- In your dagger+sword set, try to use twice before swapping back to spear.
- and should be cast off cooldown.
- Opener
Against bosses and other high health enemies, consider using the following opener:
weapon swap to dagger.
out of combat before starting the fight and - to start combat
weapon swap to spear
and dodge ⇒
(don't pick up the mirror) + - auto attack until you can ⇒ ⇒
- pick up the mirage mirror and
Defense
- Never stop moving, get out of enemy attacks or dodge them.
- Clones and phantasms will tank some hits for you.
- is an extra dodge, heals and cleanses conditions.
- When using sword, dodges incoming attacks for 1 second. Use this to avoid attacks instead of dodging.
- is a block plus evade.
- If you need condition cleanse, slot .
- makes you immune to damage.
Crowd Control
Ratings
Comments
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