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Difference between revisions of "Mirage - Power Spear Mirage"

(This is the 2nd most popular and effective power build for mes right now. Was commonly played in MaTs and seen viable a plat ranks for ranked EU. This is the most common variant top players are on and the most effective. The build link was also super incorrect it was a completely different build almost.)
 
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| specialization = Mirage
 
| specialization = Mirage
 
| designed for = Conquest
 
| designed for = Conquest
| rating = test
+
| rating = great
 
| focus = strike damage, mobility, control
 
| focus = strike damage, mobility, control
 
| difficulty = 3
 
| difficulty = 3
| xpac = PoF, JW
+
| xpac = PoF, SotO, JW
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A high damage Power Mirage PvP build utilizing the recently introduced Spear.
+
A high damage Power Mirage PvP build utilizing the Spear.
  
  
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| weapon2 =  
 
| weapon2 =  
 
| weapon3 = sword
 
| weapon3 = sword
| weapon4 = torch
+
| weapon4 = shield
| healing = False Oasis
+
| healing = Ether Feast
| utility1 = Signet of Illusions
+
| utility1 = Mirage Advance
 
| utility2 = Blink
 
| utility2 = Blink
| utility3 = Illusionary Ambush
+
| utility3 = Mantra of Distraction
 
| elite = Jaunt
 
| elite = Jaunt
 
}}
 
}}
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===Skill Variants===
 
===Skill Variants===
 +
'''Heal'''
 +
* {{Skill|False Oasis}} - more {{Tooltip|Vigor}} and an additional evade at the cost of less healing and condition cleansing.
 +
 
'''Utility'''
 
'''Utility'''
  
{{Skill|Illusionary Ambush}} can be replaced:
+
{{Skill|Mirage Advance}} can be replaced:
 +
* {{Skill|Signet of Illusions}} - greater access to shatter skills.
 +
 
 
* {{Skill|Signet of Midnight}} - stealth access and stunbreak.
 
* {{Skill|Signet of Midnight}} - stealth access and stunbreak.
  
* {{Skill|Mantra of Distraction}} - instant interrupts.
+
* {{Skill|Illusionary Ambush}} - versatile utility with an evade, gapcloser, and possible damage.
 
 
* {{Skill|Sand Through Glass}} - low CD stunbreak + evasion, also gives you an opportunity to immediately counterpressure targets by granting you Mirage Cloak.
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQcKNwE+OxruFW4BggFmAWUBawGKFoMBRheaAQAAAAAAAAAAAAAAAAAAAAADCQFaAFcAAA==]
+
code = [&DQcKNgE2OzVuAQAAZwEAAGUBAACyFgAARhcAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Domination|bot|top|bot}}
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{{Specialization|Domination|mid|top|bot}}
{{Specialization|Dueling|mid|bot|bot}}
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{{Specialization|Dueling|mid|top|bot}}
{{Specialization|Mirage|mid|mid|top}}
+
''Variants''
 +
* {{Trait|Fencer's Finesse}} - shorter cool downs on sword skills.
 +
{{Specialization|Mirage|top|top|bot}}
 +
''Variants''
 +
* {{Trait|Renewing Oasis}} - reduce incoming damaging condition duration.
 +
* {{Trait|Mirage Mantle}} - gives {{Skill|Mirage Thrust}} boon rip and {{Skill|Fractured Glass}} bonus strike damage.
 +
* {{Trait|Infinite Horizon}} - more dazes from sword clones.
  
  
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| weapon2 =  
 
| weapon2 =  
 
| weapon3 = sword
 
| weapon3 = sword
| weapon4 = torch
+
| weapon4 = shield
 
| sigil1 = Cleansing
 
| sigil1 = Cleansing
 
| sigil2 = Energy
 
| sigil2 = Energy
 
| sigil3 = Cleansing
 
| sigil3 = Cleansing
 
| sigil4 = Energy
 
| sigil4 = Energy
| rune = Vampirism
+
| rune = Fighter
 
| amulet = Berserker
 
| amulet = Berserker
| relic = Relic of the Wayfinder
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| relic = Relic of Fireworks
 
}}
 
}}
<!--===Equipment Variants===
 
'''Runes'''
 
* {{Rune|Deadeye}} - if you're willing to give up mobility for more damage.-->
 
  
 +
 +
===Equipment Variants===
 +
'''Relic'''
 +
* {{Relic|Relic of Zakiros}} - potential secondary source of healing.
 +
 +
* {{Relic|Relic of the Stormsinger}} - alternative burst damage option.
 +
 +
* {{Relic|Relic of the Wayfinder}} - if you struggle with kiting or keeping up with your targets.
 +
 +
'''Rune'''
 +
* {{Rune|Vampirism}} - vitality alternative, best used in condition based match ups.
 +
 +
* {{Rune|Scholar}} - full glass option.
  
 
==Usage==
 
==Usage==
 
To be added
 
To be added
 +
 +
 +
==Top Streamers==
 +
* Twitch: [https://www.twitch.tv/notimelon_ Notimelon]
 +
 +
* Twitch: [https://www.twitch.tv/kanyeeastxd Misha]
 +
 +
* Twitch: [https://www.twitch.tv/drazeh Drazeh]
 +
 +
* Twitch: [https://www.twitch.tv/kasp1i Kaspi]

Latest revision as of 00:41, 13 April 2025

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageMobility and Control

Designed for: PvP Conquest

Expansions required: Path of Fire BuildsSecrets of the Obscure buildsJanthir Wilds builds

Difficulty:
Hard
This build was last updated on April 13, 2025 and is up to date for the April 15, 2025 patch.

Overview

A high damage Power Mirage PvP build utilizing the Spear.


Skill Bar

Spear
Sword/Shield
Utility


Skill Variants

Heal

  • - more Vigor Vigor and an additional evade at the cost of less healing and condition cleansing.

Utility

can be replaced:

  • - versatile utility with an evade, gapcloser, and possible damage.


Template Code

[&DQcKNgE2OzVuAQAAZwEAAGUBAACyFgAARhcAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants

Variants


Equipment

Spear
Sigil
Sigil
Sword
Shield
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Relic

  • - potential secondary source of healing.
  • - alternative burst damage option.
  • - if you struggle with kiting or keeping up with your targets.

Rune

  • - vitality alternative, best used in condition based match ups.
  • - full glass option.

Usage

To be added


Top Streamers


Ratings

This build has a rating of 4 stars based on 4 votes.
Log in or register to rate this build.
4 stars
Saelos gave this build 4 stars • February 2025
This build is extremely strong in the right hands, able to take virtually any 1v1 and an extremely potent roamer, but primarily for competitive play in tournaments. Between having a very high skill floor and ceiling to be effective (and survive), it's often not as accessible or suitable for ranked, but much more playable and effective in organized games. In less experienced hands, it's virtually unplayable, as it's very vulnerable to conditions and nascent random damage in games, when its defensives aren't nearly perfectly used.
4 stars
Hanz gave this build 4 stars • December 2024
Can be extremely powerful in the right hands, but it gets deleted just as easily as it can delete others. Very unforgiving build both to play and to play against, if used correctly the daze mantra can shut down enemy healing skills consistently which is one of the main threats of the build. Great mobility and damage, but very low sustain.
3 stars
BernardBlack gave this build 3 stars • December 2024
With how many willbenders and dragon hunters (bunkers) there are around in this season, this build is sadly unplayable. It literally cannot do shit against them. Like sure it has mobility thru sword, but other than that.. Nothing. It's also been nerfed countless times, excellent. 3/5 at most
5 stars
Ethan gave this build 5 stars • November 2024
Any mesmer spear build is a 5 right now. This one is at least alittle more interactive than chrono in the sense that it's less likely to one shot you (it still can though). Plus extra mobility through ambush spam and it has that inulnerability that makes people hate mirage. I've seen people play this almost like a thief with the deception that ports you to the target and then back out again with its return. Might be a good swap since signet of illusions is definitely not as strong as it used to be. Still the weakest of the three spear builds, with virtuoso coming out on top, definitely better than alot of other stuff right now though, and it is relatively common in ranked. I question having dune cloak though, as this is a roamer/teamfighter, I feel as though often the clones end up dying alot, making it hard to get value out of the trait. I've tried elusive mind and it can be decent against condi matchups or situations where chill or weakness are problems, but infinite horizon is my go to, as it let's you stack up cc and damage from the ambushes, while also providing extra boonrip if taking mirage mantle. I also think that rending shatter could replace empowered illusions if you want to rely less on phantasm bursts and more on following up on shatters, but that's also just personal preference because I don't like relying on the phantasm since they are so easily negated.

Comments

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