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Difference between revisions of "Cyto/Core1"

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Cyto's core sandbox page
 
Cyto's core sandbox page
  
==Overview==
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{{Build
Core Hybrid Grenadier makes use of {{Skill|Flamethrower}} & {{Skill|Grenade Kit}} to dish out devistating hybird pressure. This is a roamer build with high sustain, damage and makes use of engi's fancy new {{tooltip|Spear}}.
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| profession = Engineer
 +
| specialization = Holosmith
 +
| designed for = Conquest
 +
| rating = test
 +
| focus = Power Damage, Burst Damage, Mobility
 +
| difficulty = 3
 +
| xpac = Hot, JW
 +
}}
 +
 
 +
=Overview=
 +
Overheat Holo is a high burst damage roaming PvP build with plentiful access to {{tooltip|Stealth}}. Use {{Trait|Photonic Blasting Module}} to make holo go '''BOOM'''.
  
  
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{{Skill bar
 
{{Skill bar
 
| profession = Engineer
 
| profession = Engineer
 +
| specialization = Holosmith
 
| weapon1 = Spear
 
| weapon1 = Spear
 
| weapon2 =  
 
| weapon2 =  
| healing = Elixir H
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| weapon3 =
| utility1 = Elixir S
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| weapon4 =
| utility2 = Grenade Kit
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| healing = Coolant Blast
| utility3 = Elixir U
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| utility1 = Elixir Gun
 +
| utility2 = Elixir S
 +
| utility3 = Bomb Kit
 
| elite = Supply Crate
 
| elite = Supply Crate
 
}}
 
}}
{{Skill bar aux|Grenade Kit}}
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{{Skill bar aux|Elixir Gun}}
 +
{{Skill bar aux|Bomb Kit}}  
  
  
 
===Skill Variants===
 
===Skill Variants===
'''Replaces - {{Skill|Elixir U}}'''
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*{{Skill|Flamethrower}} - Much more damage and still has a stunbreak in {{Skill|Smoke Vent}}.
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'''Weapon'''
*{{Skill|Elixir Gun}} - More cleanse, sustain and mobbility.
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* {{tooltip|Sword}} & {{tooltip|Pistol}} - Viable alternative for players without JW.
*{{Skill|Elixir B}} - Trades stunbreak for {{tooltip|Stability}}.
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMGHSY2HRkUAQAAXgEAAIYAAABfAQAAiQEAAAAAAAAAAAAAAAAAAAAAAAA=]
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code = [&DQMGPiYvOT5VFgAAlQEAAF4BAAAHAQAAiQEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
 
==Specializations==
 
==Specializations==
{{Specialization|Alchemy|Top|Mid|Top}}
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{{Specialization|Explosives|Mid|Bot|Bot}}
{{Specialization|Explosives|Top|Bot|Top}}
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{{Specialization|Firearms|Bot|Bot|Mid}}
{{Specialization|Firearms|Mid|Top|Bot}}
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{{Specialization|Holosmith|Mid|Bot|Bot}}
 
 
 
 
===Trait Variant===
 
*{{Trait|Backpack Regenerator}} - Sustain if using {{Skill|Flamethrower}}
 
*{{Trait|Boiling Point}} - More power damage, trades sustain.
 
*{{Trait|Shrapnel}} - More condi damage, trades sustain.
 
*{{Trait|Juggernaut}} - Niche pick but can provide build with much needed {{tooltip|Stability}} uptime if using {{Skill|Flamethrower}}
 
  
  
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| weapon1 = Spear
 
| weapon1 = Spear
 
| weapon2 =  
 
| weapon2 =  
| sigil1 = Energy
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| sigil1 = Cleansing
| sigil2 = Smoldering
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| sigil2 = Energy
| rune = Lynx
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| rune = Fighter
| amulet = Tyrant
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| amulet = Berserker
| relic = Relic of Vass
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| relic = Relic of the Water
 
}}
 
}}
  
 
===Equipment Variants===
 
===Equipment Variants===
''Weapons''
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''Rune''
*F2P Variant - {{tooltip|Pistol}} / {{tooltip|Pistol}} - The build will not be as fast and will need to switch to {{trait|Chemical Rounds}}. If you want to play this build as F2P this is a viable & higher range alternative.
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*{{Rune|Scholar}} - Maximum overheat damage.
 
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*{{Rune|Warrior}} - Vitality alternative.
 
''Sigil''
 
''Sigil''
*{{Sigil|Cleansing}}
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*{{Sigil|Intelligence}} - Good synergy with overheat.
*{{Sigil|Agony}}
 
*{{Sigil|Courage}}
 
''Amulet''
 
*{{Amulet|Wizard}}
 
''Rune''
 
*{{Rune|Traveler}}
 
  
  
 +
==Usage==
 +
This build is for roaming, 1v1 combaat and can withstand outnumbered fights though effective kiting. It thirives in melee engagements but also offers ranged options, providing versatility in playstyle.
 +
While its healing is relatively weak, it compensates with {{Skill|Elixir S}} & various other {{tooltip|Stealth}} options, making it notably harder to kill.
  
------
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===How to Play===
 
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Use overheat({{Trait|Photonic Blasting Module}}) to go '''BOOM'''. If you do this from {{tooltip|Stealth}} nobody can see the '''BOOM''' coming.
==Usage==
 
* This build is a roamer with small AOEs to help out in team-fightings.
 
  
 +
Once you trigger {{Trait|Photonic Blasting Module}}, {{Skill|Engage Photon Forge}} is left on a 20 second cooldown. In that time you can keep up the damage using {{tooltip|Spear}}, {{Skill|Elixir Gun}} and {{Skill|Bomb}}.
  
====How to play====
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A critical part of your sustain is also {{tooltip|Stealth}}, you are able to exit combat or confrontation and re-sustain with ease.
  
Refresh your {{trait|Explosive Entrance}} whenever you're playing aggresive. Keep your range while using {{Skill|Grenade Kit}} and {{Skill|Flame Blast}}. Once they get into melee range use {{tooltip|Spear}} to deal massive burning damage.  
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'''{{tooltip|Stealth}} Sources:'''
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*{{Skill|Smoke Bomb (engineer)}} - Your main source. Short CD but high duration potential.
 +
*{{Skill|Toss Elixir S}} - Your quick and easy access. Use when you don't have the time to cast {{Skill|Smoke Bomb (engineer)}}.
 +
*{{Skill|Supply Crate}}({{Skill|Smoke Screen (engineer)}}) - To trigger the smoke field use any skill while holding target on enemies within range of the turrets. Do this as soon as the {{Skill|Flame Turret}} spawns in. After the {{Skill|Cleansing Burst}} water field vanishes, you with have 4 seconds to use the {{Skill|Smoke Screen (engineer)}} to {{tooltip|Stealth}} as much as needed. By using instant ground targeting you can make the crate and stun appear in different locations making the stun invisible.
  
When there's a lot of pressure on you use:
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'''Finishers:'''
*{{Skill|Elixir S}}
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*{{Skill|Coolant Blast}}
*{{Skill|Toss Elixir S}}
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*{{Skill|Acid Bomb}}
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*{{Skill|Conduit Surge}}
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*{{Skill|Holo Leap}}
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*{{Skill|Holographic Shockwave}}
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*{{Skill|Devastator}}
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*{{Skill|Big Ol' Bomb}}
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*{{Skill|Detonate Supply Crate Turrets}}
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*{{Trait|Photonic Blasting Module}}
 
*{{Skill|Supply Crate}}
 
*{{Skill|Supply Crate}}
*{{Skill|Med Pack Drop}}
 
These skills will allow for your to remove pressure and allow for resustain for yourself.
 
 
====How to use kits====
 
*{{Skill|Grenade Kit}} - Most the time you'll want to use this kit to deal massive condi/power burst damage. It's also VERY strong when used while running away and throwing it backwards. Very strong kit for bursts & kiting
 
 
*{{Skill|Flamethrower}} - {{Skill|Flame Jet}} can hit though walls || {{Skill|Flame Blast}} use like it's another {{Skill|Grenade Kit}} skill || {{Skill|Air Blast}} CC combos || {{Skill|Napalm}} good to leave on caps or downed bodies || {{Skill|Smoke Vent}} will stunbreak.
 
====Burst & Combos====
 
 
* {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Electric Artillery}} -> {{Skill|Conduit Surge}} -> {{Skill|Devastator}} -> {{Skill|Shrapnel Grenade}}
 
 
 
----
 

Latest revision as of 00:53, 22 May 2025

Cyto's core sandbox page

This is a test build. You may comment and rate it.

Focused on: Power damageBurst damage and Mobility

Designed for: PvP Conquest

Expansions required: Heart of Thorns buildsJanthir Wilds builds

Difficulty:
Hard

Overview

Overheat Holo is a high burst damage roaming PvP build with plentiful access to Stealth Stealth. Use Photonic Blasting Module to make holo go BOOM.


Skill Bar

Spear
Utility
Elixir Gun
Bomb Kit


Skill Variants

Weapon

  • Sword Sword & Pistol Pistol - Viable alternative for players without JW.


Template Code

[&DQMGPiYvOT5VFgAAlQEAAF4BAAAHAQAAiQEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code

Specializations


Equipment

Spear
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Rune

  • Rune of Scholar - Maximum overheat damage.
  • Rune of Warrior - Vitality alternative.

Sigil

  • Sigil of Intelligence - Good synergy with overheat.


Usage

This build is for roaming, 1v1 combaat and can withstand outnumbered fights though effective kiting. It thirives in melee engagements but also offers ranged options, providing versatility in playstyle. While its healing is relatively weak, it compensates with Elixir S & various other Stealth Stealth options, making it notably harder to kill.

How to Play

Use overheat(Photonic Blasting Module) to go BOOM. If you do this from Stealth Stealth nobody can see the BOOM coming.

Once you trigger Photonic Blasting Module, Engage Photon Forge is left on a 20 second cooldown. In that time you can keep up the damage using Spear Spear, Elixir Gun and Bomb.

A critical part of your sustain is also Stealth Stealth, you are able to exit combat or confrontation and re-sustain with ease.

Stealth Stealth Sources:

  • Smoke Bomb (engineer) - Your main source. Short CD but high duration potential.
  • Toss Elixir S - Your quick and easy access. Use when you don't have the time to cast Smoke Bomb (engineer).
  • Supply Crate(Smoke Screen (engineer)) - To trigger the smoke field use any skill while holding target on enemies within range of the turrets. Do this as soon as the Flame Turret spawns in. After the Cleansing Burst water field vanishes, you with have 4 seconds to use the Smoke Screen (engineer) to Stealth Stealth as much as needed. By using instant ground targeting you can make the crate and stun appear in different locations making the stun invisible.

Finishers:

  • Coolant Blast
  • Acid Bomb
  • Conduit Surge
  • Holo Leap
  • Holographic Shockwave
  • Devastator
  • Big Ol' Bomb
  • Detonate Supply Crate Turrets
  • Photonic Blasting Module
  • Supply Crate
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