Difference between revisions of "Cyto/Core1"
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{{Build | {{Build | ||
− | | profession = | + | | profession = Engineer |
+ | | specialization = Holosmith | ||
| designed for = Conquest | | designed for = Conquest | ||
| rating = test | | rating = test | ||
− | | focus = Power Damage, Mobility | + | | focus = Power Damage, Burst Damage, Mobility |
− | | difficulty = | + | | difficulty = 3 |
− | | xpac = | + | | xpac = Hot, JW |
}} | }} | ||
=Overview= | =Overview= | ||
− | + | Overheat Holo is a high burst damage roaming PvP build with plentiful access to {{tooltip|Stealth}}. Use {{Trait|Photonic Blasting Module}} to make holo go '''BOOM'''. | |
+ | |||
==Skill Bar== | ==Skill Bar== | ||
{{Skill bar | {{Skill bar | ||
− | | profession = | + | | profession = Engineer |
− | | weapon1 = | + | | specialization = Holosmith |
− | | weapon2 = | + | | weapon1 = Spear |
− | | healing = | + | | weapon2 = |
− | | utility1 = | + | | weapon3 = |
− | | utility2 = | + | | weapon4 = |
− | | utility3 = | + | | healing = Coolant Blast |
− | | elite = | + | | utility1 = Elixir Gun |
+ | | utility2 = Elixir S | ||
+ | | utility3 = Bomb Kit | ||
+ | | elite = Supply Crate | ||
}} | }} | ||
− | {{Skill bar aux| | + | {{Skill bar aux|Elixir Gun}} |
− | {{Skill bar aux| | + | {{Skill bar aux|Bomb Kit}} |
===Skill Variants=== | ===Skill Variants=== | ||
+ | |||
'''Weapon''' | '''Weapon''' | ||
− | * {{tooltip| | + | * {{tooltip|Sword}} & {{tooltip|Pistol}} - Viable alternative for players without JW. |
− | |||
− | |||
− | |||
− | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMGPiYvOT5VFgAAlQEAAF4BAAAHAQAAiQEAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization| | + | {{Specialization|Explosives|Mid|Bot|Bot}} |
− | {{Specialization| | + | {{Specialization|Firearms|Bot|Bot|Mid}} |
− | {{Specialization| | + | {{Specialization|Holosmith|Mid|Bot|Bot}} |
− | |||
− | |||
− | |||
==Equipment== | ==Equipment== | ||
{{PvP equipment | {{PvP equipment | ||
− | | weapon1 = | + | | weapon1 = Spear |
− | | weapon2 = | + | | weapon2 = |
− | | sigil1 = | + | | sigil1 = Cleansing |
− | | sigil2 = | + | | sigil2 = Energy |
− | | rune = | + | | rune = Fighter |
− | | amulet = | + | | amulet = Berserker |
− | | relic = Relic of the | + | | relic = Relic of the Water |
}} | }} | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | '' | + | ''Rune'' |
− | *{{ | + | *{{Rune|Scholar}} - Maximum overheat damage. |
− | + | *{{Rune|Warrior}} - Vitality alternative. | |
+ | ''Sigil'' | ||
+ | *{{Sigil|Intelligence}} - Good synergy with overheat. | ||
==Usage== | ==Usage== | ||
− | + | This build is for roaming, 1v1 combaat and can withstand outnumbered fights though effective kiting. It thirives in melee engagements but also offers ranged options, providing versatility in playstyle. | |
+ | While its healing is relatively weak, it compensates with {{Skill|Elixir S}} & various other {{tooltip|Stealth}} options, making it notably harder to kill. | ||
===How to Play=== | ===How to Play=== | ||
+ | Use overheat({{Trait|Photonic Blasting Module}}) to go '''BOOM'''. If you do this from {{tooltip|Stealth}} nobody can see the '''BOOM''' coming. | ||
+ | |||
+ | Once you trigger {{Trait|Photonic Blasting Module}}, {{Skill|Engage Photon Forge}} is left on a 20 second cooldown. In that time you can keep up the damage using {{tooltip|Spear}}, {{Skill|Elixir Gun}} and {{Skill|Bomb}}. | ||
+ | |||
+ | A critical part of your sustain is also {{tooltip|Stealth}}, you are able to exit combat or confrontation and re-sustain with ease. | ||
+ | |||
+ | '''{{tooltip|Stealth}} Sources:''' | ||
+ | *{{Skill|Smoke Bomb (engineer)}} - Your main source. Short CD but high duration potential. | ||
+ | *{{Skill|Toss Elixir S}} - Your quick and easy access. Use when you don't have the time to cast {{Skill|Smoke Bomb (engineer)}}. | ||
+ | *{{Skill|Supply Crate}}({{Skill|Smoke Screen (engineer)}}) - To trigger the smoke field use any skill while holding target on enemies within range of the turrets. Do this as soon as the {{Skill|Flame Turret}} spawns in. After the {{Skill|Cleansing Burst}} water field vanishes, you with have 4 seconds to use the {{Skill|Smoke Screen (engineer)}} to {{tooltip|Stealth}} as much as needed. By using instant ground targeting you can make the crate and stun appear in different locations making the stun invisible. | ||
− | + | '''Finishers:''' | |
+ | *{{Skill|Coolant Blast}} | ||
+ | *{{Skill|Acid Bomb}} | ||
+ | *{{Skill|Conduit Surge}} | ||
+ | *{{Skill|Holo Leap}} | ||
+ | *{{Skill|Holographic Shockwave}} | ||
+ | *{{Skill|Devastator}} | ||
+ | *{{Skill|Big Ol' Bomb}} | ||
+ | *{{Skill|Detonate Supply Crate Turrets}} | ||
+ | *{{Trait|Photonic Blasting Module}} | ||
+ | *{{Skill|Supply Crate}} |
Latest revision as of 00:53, 22 May 2025
Cyto's core sandbox page
This is a test build. You may comment and rate it.
Focused on: Power damage, Burst damage and Mobility
Designed for: PvP Conquest
Overview
Overheat Holo is a high burst damage roaming PvP build with plentiful access to Stealth. Use to make holo go BOOM.
Skill Bar
Skill Variants
Weapon
Template Code
Specializations
Equipment
Equipment Variants
Rune
- - Maximum overheat damage.
- - Vitality alternative.
Sigil
- - Good synergy with overheat.
Usage
This build is for roaming, 1v1 combaat and can withstand outnumbered fights though effective kiting. It thirives in melee engagements but also offers ranged options, providing versatility in playstyle.
While its healing is relatively weak, it compensates with Stealth options, making it notably harder to kill.
How to Play
Use overheat( Stealth nobody can see the BOOM coming.
Once you trigger Spear, and .
A critical part of your sustain is also Stealth, you are able to exit combat or confrontation and re-sustain with ease.
Stealth Sources:
- - Your main source. Short CD but high duration potential.
- - Your quick and easy access. Use when you don't have the time to cast .
Stealth as much as needed. By using instant ground targeting you can make the crate and stun appear in different locations making the stun invisible.
( ) - To trigger the smoke field use any skill while holding target on enemies within range of the turrets. Do this as soon as the spawns in. After the water field vanishes, you with have 4 seconds to use the to
Finishers:
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