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| {{Build | | {{Build |
| | profession = Engineer | | | profession = Engineer |
− | | specialization = mechanist | + | | specialization = Holosmith |
| | designed for = Conquest | | | designed for = Conquest |
| | rating = test | | | rating = test |
− | | focus = Burst Damage, Condition Damage | + | | focus = Power Damage, Control |
− | | difficulty = 3 | + | | difficulty = 2 |
− | | xpac = PoF, JW | + | | xpac = PoF |
| }} | | }} |
| | | |
− | ==Overview==
| + | =Overview= |
− | Hybrid Burn Holo is a Hybrid based PvP build for Engineers. The build makes use of {{tooltip|Spear}}'s synergy with {{Skill|Engage Photon Forge}} & {{Skill|Flamethrower}} to create a strong mixed Power & Condi duelist. The build has high base damage on a couple of it's skills while also having access to dozens of sources of {{tooltip|Burn}}, this gives it the ability to use both condi & power damage bursts for good effectivness. While there are other power {{tooltip|Spear}} options none have been as effective as this hybrid damage option.
| + | Grenade Holo is a simple to play PvP Holosmith build that focuses on {{Skill|Grenade Kit}} to deal massive damage both at melee and ranged. |
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| ==Skill Bar== | | ==Skill Bar== |
| {{Skill bar | | {{Skill bar |
| | profession = Engineer | | | profession = Engineer |
− | | specialization = holosmith | + | | specialization = Holosmith |
− | | weapon1 = Spear | + | | weapon1 = Sword |
− | | weapon2 = | + | | weapon2 = Shield |
− | | healing = Elixir H | + | | healing = Healing Turret |
− | | utility1 = Elixir Gun | + | | utility1 = Spectrum Shield |
− | | utility2 = Elixir S | + | | utility2 = Grenade Kit |
− | | utility3 = Flamethrower | + | | utility3 = Elixir S |
− | | elite = Elixir X | + | | elite = Supply Crate |
| }} | | }} |
− | {{Skill bar aux|Elixir Gun}} | + | {{Skill bar aux|Grenade Kit}} |
− | {{Skill bar aux|Flamethrower}}
| + | ===Skill Variants=== |
− | ===Variants=== | + | * {{Skill|Elixir U}} - trades {{tooltip|Stability}} uptime for {{tooltip|Quickness}} uptime. |
− | ''Utility''
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− | While {{Skill|Elixir Gun}} is a strong option, it can be replaced to simplify the build.
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− | * {{Skill|Photon Wall}} - Improves defensive ability.
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− | *{{Skill|Elixir B}} & {{Skill|Toss Elixir B}} - Grants {{tooltip|Stability}} and much more {{tooltip|Might}} generation which improves hybrid damage output. | |
− | * {{Skill|Elixir U}} & {{Skill|Toss Elixir U}} - Grants {{tooltip|Quickness}} & extra {{tooltip|Superspeed}}.
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− | ''Elite''
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− | While {{Skill|Elixir X}} Is good for it's stablity uptime & high damage there are multiple alternatives.
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− | * {{Skill|Prime Light Beam}} - Greatly increases {{Tooltip|Burn}} output. Sets up nicely into burst combos.
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− | * {{Skill|Supply Crate}} - Similar to {{Skill|Prime Light Beam}} but will instead greatly improve sustain as apposed to damage.
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| ==Template Code== | | ==Template Code== |
| {{TemplateCode| | | {{TemplateCode| |
− | code = [&DQMmOx0ZOR8UAQAAlQEAAF4BAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAA=] | + | code = [&DQMGOSYvOS4oAQAALxYAAIYAAABeAQAAiQEAAAAAAAAAAAAAAAAAAAAAAAA=] |
| }} | | }} |
| | | |
| ==Specializations== | | ==Specializations== |
− | {{Specialization|Alchemy|Top|Mid|Top}} | + | {{Specialization|Firearms|Bot|Bot|Mid}} |
− | {{Specialization|Firearms|Bot|Mid|Bot}} | + | {{Specialization|Explosives|Top|Mid|Bot}} |
− | {{Specialization|Holosmith|Bot|Bot|Top}} | + | {{Specialization|Holosmith|Mid|Bot|Mid}} |
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| ===Trait Variants=== | | ===Trait Variants=== |
− | * {{Trait|Pinpoint Distribution}} - Increased power damage, good synergy with {{Trait|Boiling Point}}. | + | * {{Trait|Blast Shield}} - Trades damage for extra sustain, recommended in condition match ups. |
− | * {{Trait|Modified Ammunition}} - Increased power damage.
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| ==Equipment== | | ==Equipment== |
| {{PvP equipment | | {{PvP equipment |
− | | weapon1 = Spear | + | | weapon1 = Sword |
− | | weapon2 = | + | | weapon2 = Shield |
− | | sigil1 = Energy | + | | sigil1 = Cleansing |
− | | sigil2 = Smoldering | + | | sigil2 = Energy |
− | | rune = Lynx | + | | rune = Fighter |
− | | amulet = Tyrant | + | | amulet = Berserker |
− | | relic = Relic of Vass | + | | relic = Relic of the Mists Tide |
| }} | | }} |
| | | |
| ===Equipment Variants=== | | ===Equipment Variants=== |
| ''Rune'' | | ''Rune'' |
− | * {{Rune|Nightmare}} - Maximum condition damage. | + | *{{Rune|Reaper}} - Precision alternative |
− | * {{Rune|Adventure}} - Maxmimum Hybrid damage. | + | *{{Rune|Warrior}} - Vitality alternative |
− | * {{Rune|Divinity}} - Good condition, power and sustain increase.
| + | |
− | * {{Rune|Dragonhunter}} - Maximum power damage.
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− | ''Sigil''
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− | * {{Sigil|Cleansing}}
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− | * {{Sigil|Venom}}
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| ==Usage== | | ==Usage== |
− | * This build is for taking 1v1s and bursting. | + | * This build is for roaming, taking 1v1s and can even hold outnumbers while kiting. Use your various CCs to pin and burst down your opponenets. |
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| ===How to Play=== | | ===How to Play=== |
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− | Close the gap with your target using {{Skill|Conduit Surge}}, {{Skill|Devastator}}, {{Skill|Acid Bomb}} & {{Skill|Holo Leap}}. Get big damage using a mix of high power and {{tooltip|Burn}} options. Once closing the gap isn't necessary or possible use {{Skill|Elixir Gun}} to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.
| + | Coming soon. |
− | | |
− | Try not to use the attack on {{Skill|Overclock Signet}} and save it for when {{Skill|Crash Down}} has been put on cooldown. Do this to instantly respawn your mech.
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− | To simplify when using {{Skill|Glob Shot}} next to your mech with no other enemy/ally targets around, {{Skill|Glob Shot}} will bounce between you two then return to your target, doing double the damage total. Situational but very strong extra option in 1v1s.
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− | | |
− | Use the {{Skill|Tool Kit}} autoattack {{Skill|Smack}} since it's much stronger than the {{tooltip|Spear}} autoattack {{Skill|Puncturing Jab}}.
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− | {{Skill|Acid Bomb}} makes for a strong unblockable melee range option. While {{Skill|Overclock Signet}} can occasionally make for a good unblockable ranged option. Only use if you're confident in the mech survival without the respawn on {{Skill|Overclock Signet}}.
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− | {{Skill|Explosive Knuckle}} & {{Skill|Crisis Zone}}: Make use of these mech skills to improve self sustain by applying {{tooltip|Weakness}}, {{tooltip|Protection}} {{tooltip|Aegis}} & {{tooltip|Stability}}
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− | ===Burst===
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− | Since it is an instant cast you can start any burst with {{Skill|Crash Down}}. Does more damage when using {{Skill|Overclock Signet}}.
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− | | |
− | ''Full burst''
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− | * {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Devastator}} > {{Skill|Explosive Knuckle}} > {{Skill|Conduit Surge}} > {{Skill|Pry Bar}}
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− | ''Alternative''
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− | * {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Conduit Surge}} > {{Skill|Explosive Knuckle}} > {{Skill|Devastator}} > {{Skill|Pry Bar}}
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− | Once low on cooldowns use the toolkit auto attack {{Skill|Smack}} to maintain high damage output.
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− | ====Moblity====
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− | * {{Skill|Conduit Surge}} - Your basic short CD leap option.
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− | * {{Skill|Devastator}} - Can canceled the aftercast early by using {{Skill|Elixir Gun}}/{{Skill|Tool Kit}} and {{tooltip|Weapon Swap}} canceling.
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− | * {{Skill|Shift Signet}} - Use this to instantly escape dangerous situtations.
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− | * {{Skill|Acid Bomb}} - Unblockable serves as a "Get-Off-Me" and a mobility option.
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− | * {{Skill|Box of Nails}} - Applying pulsing {{tooltip|Cripple}} can make a huge difference. Always cover your tracks with these skills to maintain distance when chased. Very effective while kiting.
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− | | |
− | ====Defense====
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− | This build is low on cleanse but has alternative options to make up for that.
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− | * {{Skill|Shift Signet}} - Use this to instantly escape dangerous situtations.
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− | * {{Skill|Super Elixir}} - Can be used for minor healing throughout the fight. A way to resustain before re-entering fights.
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− | * {{Skill|Gear Shield}}
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− | * {{Skill|Explosive Knuckle}} - {{tooltip|Weakness}} application on a low CD. Easy to use to reduce enemy bursts.
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− | * {{Skill|Crisis Zone}} - {{tooltip|Stability}} & {{tooltip|Protection}}, can be used before bursts.
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− | | |
− | ====Extra Techniques====
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− | * {{Skill|Fumigate}} - Hits through walls and projectile blocks while triggering {{Trait|Explosive Entrance}}
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− | * {{Skill|Overclock Signet}} has a few very fun quirks when using it to cast {{Skill|Crash Down}}: It will interrupt any move you're casting. This includes stuns/CC making it an effective 3rd stunbreak. On top of that the {{Skill|Crash Down}} will cast on any random target ~600 radius around you. If you manage to cast this in a 1v1 situation with no other NPCs around it will hit for PvE scaling, this hits for ~{{Skill|Pry Bar}} damage. Very fun and strong way to start a burst if you use a CC to confirm the hit. Alot more fair for damage on a 90 second CD elite at least compared to Jade Buster Cannon damage.
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− | * {{Skill|Conduit Surge}}/{{Skill|Devastator}} - Can jump-cast this skill while kiting to make long jumps. Jumps that dodge jumping can't.
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− | ----
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