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Difference between revisions of "Cyto"

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{{Build
 
{{Build
 
| profession = Engineer
 
| profession = Engineer
| specialization = mechanist
+
| specialization = Holosmith
 
| designed for = Conquest
 
| designed for = Conquest
 
| rating = test
 
| rating = test
| focus = Burst Damage, Condition Damage
+
| focus = Power Damage, Control
| difficulty = 3
+
| difficulty = 2
| xpac = PoF, JW
+
| xpac = PoF
 
}}
 
}}
  
==Overview==
+
=Overview=
Hybrid Burn Holo is a Hybrid based PvP build for Engineers. The build makes use of {{tooltip|Spear}}'s synergy with {{Skill|Engage Photon Forge}} & {{Skill|Flamethrower}} to create a strong mixed Power & Condi duelist. The build has high base damage on a couple of it's skills while also having access to dozens of sources of {{tooltip|Burn}}, this gives it the ability to use both condi & power damage bursts for good effectivness. While there are other power {{tooltip|Spear}} options none have been as effective as this hybrid damage option.
+
Grenade Holo is a simple to play PvP Holosmith build that focuses on {{Skill|Grenade Kit}} to deal massive damage both at melee and ranged.
 +
 
  
 
==Skill Bar==
 
==Skill Bar==
 
{{Skill bar
 
{{Skill bar
 
| profession = Engineer
 
| profession = Engineer
| specialization = holosmith
+
| specialization = Holosmith
| weapon1 = Spear
+
| weapon1 = Sword
| weapon2 =
+
| weapon2 = Shield
| healing = Elixir H
+
| healing = Healing Turret
| utility1 = Elixir Gun
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| utility1 = Spectrum Shield
| utility2 = Elixir S
+
| utility2 = Grenade Kit
| utility3 = Flamethrower
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| utility3 = Elixir S
| elite = Elixir X
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| elite = Supply Crate
 
}}
 
}}
{{Skill bar aux|Elixir Gun}}
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{{Skill bar aux|Grenade Kit}}  
{{Skill bar aux|Flamethrower}}
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===Skill Variants===
===Variants===
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* {{Skill|Elixir U}} - trades {{tooltip|Stability}} uptime for {{tooltip|Quickness}} uptime.
''Utility''
 
While {{Skill|Elixir Gun}} is a strong option, it can be replaced to simplify the build.
 
* {{Skill|Photon Wall}} - Improves defensive ability.
 
*{{Skill|Elixir B}} & {{Skill|Toss Elixir B}} - Grants {{tooltip|Stability}} and much more {{tooltip|Might}} generation which improves hybrid damage output.
 
* {{Skill|Elixir U}} & {{Skill|Toss Elixir U}} - Grants {{tooltip|Quickness}} & extra {{tooltip|Superspeed}}.
 
''Elite''
 
While {{Skill|Elixir X}} Is good for it's stablity uptime & high damage there are multiple alternatives.
 
* {{Skill|Prime Light Beam}} - Greatly increases {{Tooltip|Burn}} output. Sets up nicely into burst combos.
 
* {{Skill|Supply Crate}} - Similar to {{Skill|Prime Light Beam}} but will instead greatly improve sustain as apposed to damage.
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMmOx0ZOR8UAQAAlQEAAF4BAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQMGOSYvOS4oAQAALxYAAIYAAABeAQAAiQEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
 
==Specializations==
 
==Specializations==
{{Specialization|Alchemy|Top|Mid|Top}}
+
{{Specialization|Firearms|Bot|Bot|Mid}}
{{Specialization|Firearms|Bot|Mid|Bot}}
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{{Specialization|Explosives|Top|Mid|Bot}}
{{Specialization|Holosmith|Bot|Bot|Top}}
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{{Specialization|Holosmith|Mid|Bot|Mid}}
  
 
===Trait Variants===
 
===Trait Variants===
* {{Trait|Pinpoint Distribution}} - Increased power damage, good synergy with {{Trait|Boiling Point}}.
+
* {{Trait|Blast Shield}} - Trades damage for extra sustain, recommended in condition match ups.
* {{Trait|Modified Ammunition}} - Increased power damage.
 
  
  
 
==Equipment==
 
==Equipment==
 
{{PvP equipment
 
{{PvP equipment
| weapon1 = Spear
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| weapon1 = Sword
| weapon2 =  
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| weapon2 = Shield
| sigil1 = Energy
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| sigil1 = Cleansing
| sigil2 = Smoldering
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| sigil2 = Energy
| rune = Lynx
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| rune = Fighter
| amulet = Tyrant
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| amulet = Berserker
| relic = Relic of Vass
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| relic = Relic of the Mists Tide
 
}}
 
}}
  
 
===Equipment Variants===
 
===Equipment Variants===
 
''Rune''
 
''Rune''
* {{Rune|Nightmare}} - Maximum condition damage.
+
*{{Rune|Reaper}} - Precision alternative
* {{Rune|Adventure}} - Maxmimum Hybrid damage.
+
*{{Rune|Warrior}} - Vitality alternative
* {{Rune|Divinity}} - Good condition, power and sustain increase.
+
 
* {{Rune|Dragonhunter}} - Maximum power damage.
+
 
''Sigil''
 
* {{Sigil|Cleansing}}
 
* {{Sigil|Venom}}
 
  
 
==Usage==
 
==Usage==
* This build is for taking 1v1s and bursting.
+
* This build is for roaming, taking 1v1s and can even hold outnumbers while kiting. Use your various CCs to pin and burst down your opponenets.
  
 
===How to Play===
 
===How to Play===
  
Close the gap with your target using {{Skill|Conduit Surge}}, {{Skill|Devastator}}, {{Skill|Acid Bomb}} & {{Skill|Holo Leap}}. Get big damage using a mix of high power and {{tooltip|Burn}} options. Once closing the gap isn't necessary or possible use {{Skill|Elixir Gun}} to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.
+
Coming soon.
 
 
Try not to use the attack on {{Skill|Overclock Signet}} and save it for when {{Skill|Crash Down}} has been put on cooldown. Do this to instantly respawn your mech.
 
 
 
To simplify when using {{Skill|Glob Shot}} next to your mech with no other enemy/ally targets around, {{Skill|Glob Shot}} will bounce between you two then return to your target, doing double the damage total. Situational but very strong extra option in 1v1s.
 
 
 
Use the {{Skill|Tool Kit}} autoattack {{Skill|Smack}} since it's much stronger than the {{tooltip|Spear}} autoattack {{Skill|Puncturing Jab}}.
 
 
 
{{Skill|Acid Bomb}} makes for a strong unblockable melee range option. While {{Skill|Overclock Signet}} can occasionally make for a good unblockable ranged option. Only use if you're confident in the mech survival without the respawn on {{Skill|Overclock Signet}}.
 
 
 
{{Skill|Explosive Knuckle}} & {{Skill|Crisis Zone}}: Make use of these mech skills to improve self sustain by applying {{tooltip|Weakness}}, {{tooltip|Protection}} {{tooltip|Aegis}} & {{tooltip|Stability}}
 
===Burst===
 
Since it is an instant cast you can start any burst with {{Skill|Crash Down}}. Does more damage when using {{Skill|Overclock Signet}}.
 
 
 
''Full burst''
 
* {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Devastator}} > {{Skill|Explosive Knuckle}} > {{Skill|Conduit Surge}} > {{Skill|Pry Bar}}
 
''Alternative''
 
* {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Conduit Surge}} > {{Skill|Explosive Knuckle}} > {{Skill|Devastator}} > {{Skill|Pry Bar}}
 
 
 
Once low on cooldowns use the toolkit auto attack {{Skill|Smack}} to maintain high damage output.
 
====Moblity====
 
* {{Skill|Conduit Surge}} - Your basic short CD leap option.
 
* {{Skill|Devastator}} - Can canceled the aftercast early by using {{Skill|Elixir Gun}}/{{Skill|Tool Kit}} and {{tooltip|Weapon Swap}} canceling.
 
* {{Skill|Shift Signet}} - Use this to instantly escape dangerous situtations.
 
* {{Skill|Acid Bomb}} - Unblockable serves as a "Get-Off-Me" and a mobility option.
 
* {{Skill|Box of Nails}} - Applying pulsing {{tooltip|Cripple}} can make a huge difference. Always cover your tracks with these skills to maintain distance when chased. Very effective while kiting.
 
 
 
====Defense====
 
This build is low on cleanse but has alternative options to make up for that.
 
* {{Skill|Shift Signet}} - Use this to instantly escape dangerous situtations.
 
* {{Skill|Super Elixir}} - Can be used for minor healing throughout the fight. A way to resustain before re-entering fights.
 
* {{Skill|Gear Shield}}
 
* {{Skill|Explosive Knuckle}} - {{tooltip|Weakness}} application on a low CD. Easy to use to reduce enemy bursts.
 
* {{Skill|Crisis Zone}} - {{tooltip|Stability}} & {{tooltip|Protection}}, can be used before bursts.
 
 
 
====Extra Techniques====
 
* {{Skill|Fumigate}} - Hits through walls and projectile blocks while triggering {{Trait|Explosive Entrance}}
 
* {{Skill|Overclock Signet}} has a few very fun quirks when using it to cast {{Skill|Crash Down}}: It will interrupt any move you're casting. This includes stuns/CC making it an effective 3rd stunbreak. On top of that the {{Skill|Crash Down}} will cast on any random target ~600 radius around you. If you manage to cast this in a 1v1 situation with no other NPCs around it will hit for PvE scaling, this hits for ~{{Skill|Pry Bar}} damage. Very fun and strong way to start a burst if you use a CC to confirm the hit. Alot more fair for damage on a 90 second CD elite at least compared to Jade Buster Cannon damage.
 
* {{Skill|Conduit Surge}}/{{Skill|Devastator}} - Can jump-cast this skill while kiting to make long jumps. Jumps that dodge jumping can't.
 
 
 
----
 

Latest revision as of 12:55, 21 June 2025

This is a test build. You may comment and rate it.

Focused on: Power damage and Control

Designed for: PvP Conquest

Expansions required: Path of Fire Builds

Difficulty:
Normal

Overview

Grenade Holo is a simple to play PvP Holosmith build that focuses on Grenade Kit to deal massive damage both at melee and ranged.


Skill Bar

Sword/Shield
Utility
Grenade Kit

Skill Variants


Template Code

[&DQMGOSYvOS4oAQAALxYAAIYAAABeAQAAiQEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code

Specializations

Trait Variants

  • Blast Shield - Trades damage for extra sustain, recommended in condition match ups.


Equipment

Sword
Shield
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Rune

  • Rune of Reaper - Precision alternative
  • Rune of Warrior - Vitality alternative


Usage

  • This build is for roaming, taking 1v1s and can even hold outnumbers while kiting. Use your various CCs to pin and burst down your opponenets.

How to Play

Coming soon.

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