Difference between revisions of "Soulbeast - Condi DPS"
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Line 5: | Line 5: | ||
| rating = Good | | rating = Good | ||
| focus = Condition Damage | | focus = Condition Damage | ||
− | | xpac = pof | + | | xpac = pof, jw |
− | | meta = | + | | meta = |
+ | | difficulty = 2 | ||
}} | }} | ||
Line 28: | Line 29: | ||
| utility2 = Vulture Stance | | utility2 = Vulture Stance | ||
| utility3 = Viper's Nest | | utility3 = Viper's Nest | ||
− | | elite = | + | | elite = One Wolf Pack |
− | | pet1 = | + | | pet1 = Janthiri Bee |
− | | pet2 = | + | | pet2 = Bristleback |
}} | }} | ||
===Pet Variants=== | ===Pet Variants=== | ||
− | * | + | * For players that don't own Janthir Wilds, use {{tooltip|Lynx}} for damage or {{tooltip|Warthog}} for CC at a small DPS loss. |
− | |||
* If you have enough time to precast, you can use {{tooltip|Bristleback}} and precast {{tooltip|Sharpen Spines}} before the fight, then switch back to {{tooltip|Lynx}} for a small DPS increase. | * If you have enough time to precast, you can use {{tooltip|Bristleback}} and precast {{tooltip|Sharpen Spines}} before the fight, then switch back to {{tooltip|Lynx}} for a small DPS increase. | ||
Line 44: | Line 44: | ||
* Mainhand '''Axe''' could be used if you need to be at range for long periods, or if you struggle with counting auto chains. | * Mainhand '''Axe''' could be used if you need to be at range for long periods, or if you struggle with counting auto chains. | ||
* '''Torch''' is a more notable dps loss, but isn't too significant if you really dislike the animation lock from {{skill|Stalker's Strike}}. | * '''Torch''' is a more notable dps loss, but isn't too significant if you really dislike the animation lock from {{skill|Stalker's Strike}}. | ||
+ | * You can run '''Axe/Dagger''' and '''Dagger/Torch''' along with {{trait|Quick Draw}} for very similar DPS, but is more dependent on being in melee. | ||
+ | ** If running this, you want to use {{tooltip|Janthiri Bee}} and its CC skill to maintain {{trait|Twice as Vicious}}. {{tooltip|Warthog}} could work as well, but its worse than the default build so only worth using if you prefer the rotation. | ||
Line 50: | Line 52: | ||
'''Healing''' | '''Healing''' | ||
* {{Skill|Bear Stance}} over {{Skill|"We Heal As One!"}} in condition-heavy fights to clear conditions from yourself and your allies. | * {{Skill|Bear Stance}} over {{Skill|"We Heal As One!"}} in condition-heavy fights to clear conditions from yourself and your allies. | ||
+ | |||
+ | |||
+ | '''Utility''' | ||
+ | * {{skill|Spike Trap}} will be higher damage than {{skill|Viper's Nest}} if your merged pet doesn't have a CC, as it provide a higher uptime of {{trait|Twice as Vicious}}. | ||
+ | |||
+ | |||
+ | '''Elite''' | ||
+ | * {{Skill|Entangle}} if the {{tooltip|Immobilize}} will be helpful. | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [&DQQeLSE3Ny55AHkAvwC/ | + | code = [&DQQeLSE3Ny55AHkAvwC/AOkW6Ra6ABsALhYuFkc0AAAAAAAAAAAAAAAAAAACawAvAAA=] |
}} | }} | ||
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| stats = Viper | | stats = Viper | ||
| weight = Medium | | weight = Medium | ||
− | | rune = Superior Rune of | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Dagger | | weapon1 = Dagger | ||
| weapon2 = Dagger | | weapon2 = Dagger | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Malice |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Bursting |
| weapon3 = Shortbow | | weapon3 = Shortbow | ||
| weapon4 = | | weapon4 = | ||
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Malice |
| sigil4 = Superior Sigil of Earth | | sigil4 = Superior Sigil of Earth | ||
| infusion1 = Malign +9 Agony Infusion | | infusion1 = Malign +9 Agony Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 15 |
| infusion1 = Spiteful +9 Agony Infusion | | infusion1 = Spiteful +9 Agony Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 18 |
+ | | relic = Relic of the Fractal | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
Line 100: | Line 111: | ||
}} | }} | ||
− | * | + | * A {{sigil|Superior Sigil of Earth}} can replace the {{sigil|Superior Sigil of Bursting}} if the latter is too expensive. |
===Gear Variants=== | ===Gear Variants=== | ||
− | + | Lots of different combinations of runes, sigil and food offer practically the same damage. The goal will be to maximise {{tooltip|Bleeding}} and {{tooltip|Poison}} duration. | |
− | |||
− | |||
− | |||
− | + | ===Relics Variants=== | |
− | + | For players that don't own Secrets of the Obscure, the best relic is {{relic|Relic of Thorns}}. This relic can also be stronger than {{relic|Relic of the Fractal}} on encounters with long phases where you can rely on taking damage from the boss. | |
− | |||
− | |||
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'''Food''' | '''Food''' | ||
− | * {{food| | + | * {{food|Rare Veggie Pizza}} or alternatives |
− | ** {{food| | + | ** {{food|Plate of Beef Rendang}} is only slightly less DPS |
'''Utility''' | '''Utility''' | ||
− | + | * {{utility|Tuning Icicle}} or {{utility|Potent Master Tuning Crystal}} | |
− | |||
==Usage== | ==Usage== | ||
+ | |||
+ | ===Beginner Rotation=== | ||
+ | For a much simpler build that camps '''Shortbow''' and is little more than pressing skills off cooldown, see [[Build:Soulbeast_-_Condi_Shortbow_DPS|Soulbeast - Condi Shortbow DPS]]. It is only slightly worse to run this build and camp shortbow though. | ||
+ | |||
===Rotation=== | ===Rotation=== | ||
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<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
# {{Skill|One Wolf Pack}} | # {{Skill|One Wolf Pack}} | ||
− | # {{ | + | # {{skill|Viper's Nest}} or {{Skill|Spike Trap}} |
− | # {{Skill|Vulture Stance}} and {{Skill|Sharpening Stone}} during the cast of | + | # {{Skill|Vulture Stance}} and {{Skill|Sharpening Stone}} during the cast of Spike Trap |
# {{Skill|Poison Volley}} | # {{Skill|Poison Volley}} | ||
# {{Skill|Crippling Shot}} | # {{Skill|Crippling Shot}} | ||
− | # {{ | + | # {{skill|Concussion Shot}} if you didn't use '''Spike Trap''' |
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
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The Dagger section should be opened with {{Skill|Double Arc}} in order to get three uses without delaying your rotation. | The Dagger section should be opened with {{Skill|Double Arc}} in order to get three uses without delaying your rotation. | ||
# {{Skill|Double Arc}} | # {{Skill|Double Arc}} | ||
+ | # {{skill|Instinctive Engage}} | ||
# {{Skill|Stalker's Strike}} | # {{Skill|Stalker's Strike}} | ||
# {{Skill|Crippling Talon}} | # {{Skill|Crippling Talon}} | ||
− | # Autoattack and use {{Skill|Crippling Talon}} | + | # Autoattack and use {{Skill|Crippling Talon}} and {{Skill|Double Arc}} as they come off cooldown |
+ | # {{Skill|Stalker's Strike}} | ||
+ | # {{skill|Instinctive Engage}} | ||
# {{Skill|Double Arc}} - the third time you use this, weapon swap should be available | # {{Skill|Double Arc}} - the third time you use this, weapon swap should be available | ||
− | |||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
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# {{Skill|Crippling Shot}} | # {{Skill|Crippling Shot}} | ||
# Autoattack and use {{Skill|Poison Volley}} and {{Skill|Crippling Shot}} when they come off cooldown | # Autoattack and use {{Skill|Poison Volley}} and {{Skill|Crippling Shot}} when they come off cooldown | ||
− | # {{Skill|Concussion Shot}} | + | ## {{Skill|Concussion Shot}} should be used once duing this section, but you want to vary its positioning to maximise {{trait|Twice as Vicious}} uptime. |
+ | # {{skill|Spike Trap}} to trigger {{trait|Twice as Vicious}} (if using) | ||
# {{Skill|Poison Volley}} | # {{Skill|Poison Volley}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
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− | * Try to finish your auto chains on Dagger, but if another skill comes off cooldown before you use the second skill in the chain, you should interrupt it | + | * Use {{skill|Vulture Stance}} off cooldown - it has no cast time so can be used immediately |
− | * {{Skill|Sharpening Stone | + | * Try to finish your auto chains on Dagger, but if another skill comes off cooldown before you use the second skill in the chain, you should interrupt it. |
− | * Fill in gaps between weapon skills with {{skill|Viper's Nest}}, {{ | + | * {{Skill|Sharpening Stone}} off cooldown - it is instant cast. |
− | * | + | * Fill in gaps between weapon skills with {{skill|Bumble (soulbeast)}}, {{skill|Stinging Sorrow (soulbeast)}}, {{Skill|Primal Cry}}, {{skill|Viper's Nest}}, {{skill|One Wolf Pack}} and {{Skill|Maul (soulbeast feline)}} (if using Lynx). |
+ | ** Delay the first use of {{skill|Bumble (soulbeast)}} until just before {{trait|Twice as Vicious}} runs out. | ||
− | [https://youtu.be/ | + | [https://youtu.be/5xgfccRaaJM Video example] |
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If using offhand torch, use {{Skill|Throw Torch}} in place of {{Skill|Stalker's Strike}}. Use {{skill|Bonfire}} as you reach the end of the Dagger, as {{skill|Splitblade}} and the autoattacks on Shortbow have a chance to combo with it. | If using offhand torch, use {{Skill|Throw Torch}} in place of {{Skill|Stalker's Strike}}. Use {{skill|Bonfire}} as you reach the end of the Dagger, as {{skill|Splitblade}} and the autoattacks on Shortbow have a chance to combo with it. | ||
+ | |||
+ | |||
+ | ===Quick Draw rotation=== | ||
+ | If you can, precast {{Skill|Sharpening Stone}}. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{Skill|Spike Trap}} | ||
+ | # {{Skill|One Wolf Pack}} | ||
+ | # {{Skill|Stalker's Strike}} | ||
+ | # {{Skill|Crippling Talon}} | ||
+ | # {{Skill|Vulture Stance}} and {{Skill|Sharpening Stone}} during the cast of Crippling Talon | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{Skill|Crippling Talon}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Dagger/Torch section'''</big> | ||
+ | |||
+ | The Dagger section should be opened with {{Skill|Bonfire}} so you get the extra use from {{trait|Quick Draw}} | ||
+ | # {{skill|Bonfire}} | ||
+ | # {{Skill|Double Arc}} | ||
+ | # {{skill|Throw Torch}} | ||
+ | # {{skill|Instinctive Engage}} | ||
+ | # Autoattack and use {{Skill|Double Arc}}, {{skill|Throw Torch}} and {{Skill|Bonfire}} as they come off cooldown, also use {{skill|Bumble (soulbeast)}} as soon as {{trait|Twice as Vicious}} runs out | ||
+ | # {{skill|Instinctive Engage}} | ||
+ | # {{Skill|Double Arc}} | ||
+ | # {{skill|Throw Torch}} - the second time you use this, weapon swap should be available | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Axe/Dagger section'''</big> | ||
+ | |||
+ | You want to open each Axe/Dagger section with {{Skill|Splitblade}} so you get an extra use from {{trait|Quick Draw}} | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{Skill|Stalker's Strike}} | ||
+ | # {{Skill|Crippling Talon}} | ||
+ | # {{skill|Splitblade}} | ||
+ | # Autoattack and use {{Skill|Crippling Talon}} when it comes off cooldown | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{Skill|Stalker's Strike}} | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # Return to start of Dagger section | ||
+ | |||
+ | |||
+ | * Try to finish your auto chains on Dagger, but if another skill comes off cooldown before you use the second skill in the chain, you should interrupt it. | ||
+ | * {{Skill|Sharpening Stone}} and {{skill|Vulture Stance}} off cooldown - they are instant cast. | ||
+ | * Use {{skill|Spike Trap}} and {{skill|Bumble (soulbeast)}} off cooldown - they take priority over weapons skills as they're used to maintain {{trait|Twice as Vicious}}. Ensure you spread the two skills out to maximise uptime. | ||
+ | * Fill in gaps between weapon skills with {{skill|One Wolf Pack}}, {{Skill|Primal Cry}} and {{Skill|Stinging Sorrow (soulbeast)}}. | ||
+ | |||
+ | |||
+ | [https://youtu.be/VHgriSUHV_k Video example] | ||
Latest revision as of 21:17, 5 July 2025
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Raids and Fractals
Overview
A condition DPS Soulbeast build for raids and fractals. The build is very straightforward to play and presses its skills off cooldown to deal high Bleeding and
Poison damage. It is rather bursty for a condition build, so can work well even on bosses with short phases.
For an even simpler version without reliance on melee, see Soulbeast - Condi Shortbow DPS.
Skill Bar


Pet Variants
- For players that don't own Janthir Wilds, use
Lynx for damage or
Warthog for CC at a small DPS loss.
- If you have enough time to precast, you can use
Bristleback and precast
Sharpen Spines before the fight, then switch back to
Lynx for a small DPS increase.
Weapon Variants
Condi soulbeast has a lot of viable weapon options, but you want to keep the shortbow regardless.
- Mainhand Axe could be used if you need to be at range for long periods, or if you struggle with counting auto chains.
- Torch is a more notable dps loss, but isn't too significant if you really dislike the animation lock from .
- You can run Axe/Dagger and Dagger/Torch along with
- If running this, you want to use
Janthiri Bee and its CC skill to maintain .
Warthog could work as well, but its worse than the default build so only worth using if you prefer the rotation.
for very similar DPS, but is more dependent on being in melee.
- If running this, you want to use
Skill Variants
Healing
- over in condition-heavy fights to clear conditions from yourself and your allies.
Utility
- will be higher damage than if your merged pet doesn't have a CC, as it provide a higher uptime of .
Elite
Immobilize will be helpful.
if the
Template Code
Specializations
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- A can replace the if the latter is too expensive.
Gear Variants
Lots of different combinations of runes, sigil and food offer practically the same damage. The goal will be to maximise Bleeding and
Poison duration.
Relics Variants
For players that don't own Secrets of the Obscure, the best relic is
. This relic can also be stronger than on encounters with long phases where you can rely on taking damage from the boss.
Consumables
Food
- or alternatives
- is only slightly less DPS
Utility
- or
Usage
Beginner Rotation
For a much simpler build that camps Shortbow and is little more than pressing skills off cooldown, see Soulbeast - Condi Shortbow DPS. It is only slightly worse to run this build and camp shortbow though.
Rotation
If you can, precast
, and dodge twice and use to stack up some .
Opener
- or
- and during the cast of Spike Trap
- if you didn't use Spike Trap
Weapon Swap
Dagger/Dagger section
The Dagger section should be opened with
in order to get three uses without delaying your rotation.- Autoattack and use and as they come off cooldown
- - the third time you use this, weapon swap should be available
Weapon Swap
Shortbow section
You want to open and close each Shortbow section with
- Autoattack and use
- should be used once duing this section, but you want to vary its positioning to maximise uptime.
and when they come off cooldown
- to trigger (if using)
Weapon Swap
- Return to start of Dagger section
- Use off cooldown - it has no cast time so can be used immediately
- Try to finish your auto chains on Dagger, but if another skill comes off cooldown before you use the second skill in the chain, you should interrupt it.
- off cooldown - it is instant cast.
- Fill in gaps between weapon skills with
- Delay the first use of until just before runs out.
, , , , and (if using Lynx).
Axe rotation
If using mainhand Axe, the rotation is structurally very similar to Dagger:
- Open with ⇒
- Autoattack and use all weapon skills as they come off cooldown
Weapon Swap after the third
- is a priority skill, and will interrupt the cast of other skills if you use it too soon
Torch rotation
If using offhand torch, use
in place of . Use as you reach the end of the Dagger, as and the autoattacks on Shortbow have a chance to combo with it.
Quick Draw rotation
If you can, precast
.
Opener
- and during the cast of Crippling Talon
Weapon Swap
Dagger/Torch section
The Dagger section should be opened with
so you get the extra use from- Autoattack and use , and as they come off cooldown, also use as soon as runs out
- - the second time you use this, weapon swap should be available
Weapon Swap
Axe/Dagger section
You want to open each Axe/Dagger section with
so you get an extra use from- Autoattack and use when it comes off cooldown
Weapon Swap
- Return to start of Dagger section
- Try to finish your auto chains on Dagger, but if another skill comes off cooldown before you use the second skill in the chain, you should interrupt it.
- and off cooldown - they are instant cast.
- Use and off cooldown - they take priority over weapons skills as they're used to maintain . Ensure you spread the two skills out to maximise uptime.
- Fill in gaps between weapon skills with , and .
General Tips
- Dodging or using
- is slightly more efficient than dodging, if you can get used to it.
gives you for four seconds. It isn't worth dodging solely for the buff, but if you have to dodge anyway then it mitigates the DPS loss.
Ratings






Comments
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