Difference between revisions of "Mechanist - Condition Mechanist"
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{{Build | {{Build | ||
| profession = engineer | | profession = engineer | ||
Line 5: | Line 4: | ||
| designed for = open world, open world general | | designed for = open world, open world general | ||
| focus = condition damage | | focus = condition damage | ||
− | | rating = | + | | rating = good |
| xpac = eod | | xpac = eod | ||
+ | | difficulty = 1 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | Condition | + | Condition Mechanist is a very simple build that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. It is very easy to play, especially since the mech will tank most enemies for you. The only downside is its lack of boon generation. |
− | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMGJyY5RjUNGw0bhgCGAA4bDhsQG2ABCRuJAQAAAAAAAAAAAAAAAAAAAAACMwBVAAA=] |
}} | }} | ||
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|profession = engineer | |profession = engineer | ||
|specialization = mechanist | |specialization = mechanist | ||
− | |weapon1 = | + | |weapon1 = Spear |
− | |weapon2 = | + | |weapon2 = |
|weapon3 = | |weapon3 = | ||
|weapon4 = | |weapon4 = | ||
|healing = Rectifier Signet | |healing = Rectifier Signet | ||
− | |utility1 = | + | |utility1 = Grenade Kit |
|utility2 = Superconducting Signet | |utility2 = Superconducting Signet | ||
|utility3 = Shift Signet | |utility3 = Shift Signet | ||
Line 35: | Line 34: | ||
− | ==Skill Variants== | + | ===Weapon variants=== |
− | * {{Skill|Elixir U}} - {{tooltip|quickness}} | + | * {{Tooltip|Pistol}} + {{Tooltip|Pistol}} - for players without access to Janthir Wilds and land spear. Deals slightly less damage but has more range. |
− | * {{Skill| | + | |
− | * {{Skill| | + | ===Skill Variants=== |
+ | ====Heal skill==== | ||
+ | {{Skill|Rectifier Signet}} is great because it also heals your mech and is improved by {{Trait|Mech Core: J-Drive}}. Other alternatives can be considered: | ||
+ | * {{Skill|Healing Turret}} provides very high healing and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing (See: [[Guide:What are Combo Fields]]). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. | ||
+ | ====Utility skills==== | ||
+ | {{Skill|Superconducting Signet}} provides great damage and is improved by {{Trait|Mech Core: J-Drive}}. Never replace it.<br> | ||
+ | {{Skill|Grenade Kit}} provides great damage but can be replaced if you hate kits, though that is a noticeable damage loss.<br> | ||
+ | {{Skill|Shift Signet}} is great for utility, stun break, condition removal. Shouldn't be replaced. | ||
+ | * {{Skill|Elixir U}} - {{tooltip|quickness}} and stunbreak. | ||
+ | * {{Skill|Barrier Signet}} - if you need to block dangerous projectiles. | ||
+ | * {{Skill|Elixir C}} - massive condition removal and heals per existing boon. | ||
+ | ====Elite skills==== | ||
+ | {{Skill|Overclock Signet}} is the best elite for this build. It can be used for damage, or to resummon your mech if it dies. It also improves your other signets. Never replace it. | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Explosives| | + | {{Specialization|Explosives|bot|top|mid}} |
{{Specialization|Firearms|top|mid|bot}} | {{Specialization|Firearms|top|mid|bot}} | ||
− | {{Specialization|Mechanist|top|top| | + | {{Specialization|Mechanist|top|top|bot}} |
+ | ===Variants=== | ||
+ | * {{Trait|Blast Shield}} - trades damage for defense. | ||
Line 52: | Line 65: | ||
| weight = Medium | | weight = Medium | ||
| stats = Viper | | stats = Viper | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Spear |
− | | weapon2 = | + | | weapon2 = |
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Geomancy |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Earth |
| weapon3 = | | weapon3 = | ||
| weapon4 = | | weapon4 = | ||
| sigil3 = | | sigil3 = | ||
| sigil4 = | | sigil4 = | ||
+ | | relic = Relic of the Fractal | ||
}} | }} | ||
+ | If you are gearing this character from zero, start with '''exotic quality gear'''. Search the trading post for "Viper's Abomination" weapons. Viper exotic armor is very expensive, so we recommend a budget alternative called Carrion (search the trading post for "Shiro" armor) until you can get Viper gear such as by farming Bladed armor or by acquiring ascended armor. Upgrade to Viper and ascended as you progress. See also: [[Guide:How to Gear a Character]]. | ||
− | == | + | ==Consumables== |
− | + | Budget consumables are acceptable for use in open world. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | ===DPS=== | ||
+ | * Prioritize '''Flatbread''' Ascended food. | ||
+ | * {{Food|Plate of Beef Rendang}} / {{Food|Bowl of Truffle Risotto}} | ||
+ | * {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}} | ||
− | == | + | ===Defense=== |
− | + | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | |
− | + | * {{Food|Oysters with Spicy Sauce}} | |
− | * {{ | + | * {{Food|Bowl of Lemongrass Mussel Pasta}} |
− | * {{ | ||
− | * {{ | ||
− | + | ===Farming=== | |
− | * {{ | + | * Prioritize '''Flatbread''' Ascended food. |
− | * {{ | + | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} |
+ | * {{Food|Peppermint Omnomberry Bar}} | ||
+ | * {{Utility|Sharpening Skull}} (and variants) | ||
==Usage== | ==Usage== | ||
− | + | ===Damage=== | |
+ | Due to {{Trait|Mech Core: J-Drive}}, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside. | ||
+ | |||
+ | Spam all your damage skills: | ||
+ | ;Priority | ||
+ | #{{Skill|Superconducting Signet}} | ||
+ | #{{Skill|Conduit Surge}} + {{Skill|Lightning Rod}}/{{Skill|Electric Artillery}} together because they come off cooldown at the same time. | ||
+ | #{{Skill|Shrapnel Grenade}} | ||
+ | #{{Skill|Devastator}} | ||
+ | #{{Skill|Poison Grenade}} | ||
+ | #{{Skill|Freeze Grenade}} | ||
+ | |||
+ | * Remember to always use {{Skill|Conduit Surge}} before all other spear skills to "focus" your target, increasing the effectiveness of all other spear skills against that target. Save {{Skill|Roiling Skies}} for crowd control, it's not a damage skill. {{Skill|Conduit Surge}} will always come offcooldown at the same time as {{Skill|Lightning Rod}}/{{Skill|Electric Artillery}}, so use them together. | ||
+ | * Enter {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; also use {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} whenever they are available. | ||
+ | * You want to spam your mech skills {{Skill|Rolling Smash}} and {{Skill|Discharge Array}} so you can place them in auto cast by pressing control + mouse 2 over the skill icons. {{Skill|Sky Circus}} can be used for damage or saved for crowd control. | ||
+ | * When everything is on cooldown, use spear auto attacks. | ||
+ | * You can use {{Skill|Overclock Signet}} for damage, or save it if you think the Mech will die during the fight. If the mech dies, you need to wait about 3-5 seconds for the death animation to finish before you can use the elite signet to summon it again. | ||
+ | * Using {{Skill|Electric Artillery}} will cause the Mech to fire {{Skill|Rocket Punch (Mechanist)}}. This is automatic and does not interrupt whatever the Mech is doing. | ||
+ | |||
+ | ===Defense=== | ||
+ | * Your mech will tank most enemies for you. If using pistols, then you can also stay at range. | ||
+ | * {{Skill|Rectifier Signet}} provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal. | ||
+ | * {{Skill|Shift Signet}} is a short-cooldown teleport, stun break and condi cleanse without a cast time, so you can use it at any time. | ||
+ | |||
+ | ===Crowd control=== | ||
+ | * {{Skill|Conduit Surge}} {{to}} {{Skill|Roiling Skies}} | ||
+ | * {{Skill|Electric Artillery}} {{to}} {{Skill|Rocket Punch (Mechanist)}} | ||
+ | * {{Skill|Sky Circus}} | ||
+ | * {{Skill|Glue Shot}},{{Skill|Freeze Grenade}} - soft cc |
Latest revision as of 17:08, 8 August 2025
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Condition Mechanist is a very simple build that applies lots of Burning,
Confusion and
Bleeding. It is very easy to play, especially since the mech will tank most enemies for you. The only downside is its lack of boon generation.
Template Code
Skill Bar
Weapon variants
Pistol +
Pistol - for players without access to Janthir Wilds and land spear. Deals slightly less damage but has more range.
Skill Variants
Heal skill
is great because it also heals your mech and is improved by . Other alternatives can be considered:
- Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. provides very high healing and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing (See:
Utility skills
provides great damage but can be replaced if you hate kits, though that is a noticeable damage loss.
is great for utility, stun break, condition removal. Shouldn't be replaced.
quickness and stunbreak.
- - - if you need to block dangerous projectiles.
- - massive condition removal and heals per existing boon.
Elite skills
is the best elite for this build. It can be used for damage, or to resummon your mech if it dies. It also improves your other signets. Never replace it.
Specializations
Variants
- - trades damage for defense.
Equipment
Ascended gear is not required.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Viper's Abomination" weapons. Viper exotic armor is very expensive, so we recommend a budget alternative called Carrion (search the trading post for "Shiro" armor) until you can get Viper gear such as by farming Bladed armor or by acquiring ascended armor. Upgrade to Viper and ascended as you progress. See also: Guide:How to Gear a Character.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
Due to
, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.Spam all your damage skills:
- Priority
- + / together because they come off cooldown at the same time.
- Remember to always use before all other spear skills to "focus" your target, increasing the effectiveness of all other spear skills against that target. Save for crowd control, it's not a damage skill. will always come offcooldown at the same time as / , so use them together.
- Enter every 5 seconds to use ; also use and whenever they are available.
- You want to spam your mech skills and so you can place them in auto cast by pressing control + mouse 2 over the skill icons. can be used for damage or saved for crowd control.
- When everything is on cooldown, use spear auto attacks.
- You can use for damage, or save it if you think the Mech will die during the fight. If the mech dies, you need to wait about 3-5 seconds for the death animation to finish before you can use the elite signet to summon it again.
- Using will cause the Mech to fire . This is automatic and does not interrupt whatever the Mech is doing.
Defense
- Your mech will tank most enemies for you. If using pistols, then you can also stay at range.
- provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal.
- is a short-cooldown teleport, stun break and condi cleanse without a cast time, so you can use it at any time.
Crowd control
- ⇒
- ⇒
- , - soft cc
Ratings




Comments
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