Difference between revisions of "Holosmith - Cele Holo"
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===Specialization Variants=== | ===Specialization Variants=== | ||
− | * {{Trait|Thermal Release Valve}} - More overall holoforge uptime, be sure to run {{Sigil|Superior Sigil of Strength}} for {{Tooltip|Might}} if using this trait. | + | * {{Trait|Thermal Release Valve}} - More overall holoforge uptime and {{Tooltip|Burning}} stacks, be sure to run {{Sigil|Superior Sigil of Strength}} for {{Tooltip|Might}} if using this trait. |
* {{Trait|Explosive Temper}} - More damage, less survivability. | * {{Trait|Explosive Temper}} - More damage, less survivability. | ||
* {{Trait|Shrapnel}} - More damage, less survivability. Also consider running {{Trait|Crystal Configuration: Storm}} with this trait for added explosive synergy. | * {{Trait|Shrapnel}} - More damage, less survivability. Also consider running {{Trait|Crystal Configuration: Storm}} with this trait for added explosive synergy. | ||
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* Use {{Skill|Prime Light Beam}} off cooldown, but only over 50 heat. | * Use {{Skill|Prime Light Beam}} off cooldown, but only over 50 heat. | ||
* Auto-attack if the above are all on cooldown, especially if above 100 heat. | * Auto-attack if the above are all on cooldown, especially if above 100 heat. | ||
− | * Flamethrower: Use {{Skill|Napalm}} then {{Skill|Flame Blast}}. If Forge is at high heat, auto-attack with Flamethrower until either {{Skill|Blowtorch}} or Forge is available again. | + | * {{Skill|Flamethrower}}: Use {{Skill|Napalm}} then {{Skill|Flame Blast}}. If Forge is at high heat, auto-attack with Flamethrower until either {{Skill|Blowtorch}} or Forge is available again. |
+ | |||
+ | ===Zerg Tagging=== | ||
+ | * Equip {{Skill|Flamethrower}}, stay in range of mobs, and focus on using autoattacks for easy AoE tagging. {{Skill|Napalm}} and {{Skill|Flame Blast}} can help with enemies at longer ranges. | ||
+ | * Consider using {{Skill|Rocket Boots}}, {{Trait|Crystal Configuration: Storm}}, and/or {{Skill|Elite Mortar Kit}} if zerging for an extended period of time. | ||
+ | * {{Skill|Holo Leap}} can help keep up with the main body of the zerg if not using {{Skill|Rocket Boots}}. | ||
===Defense=== | ===Defense=== |
Revision as of 23:58, 17 February 2022
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This is a test build. You may comment and rate it.
Focused on: Condition damage and Defense
Designed for: Open World
Difficulty:
TBD
This build was last updated on February 17, 2022.
Overview
A durable condition-based Holosmith for general open world content that emphasizes high survivability at a cost of lower burst damage. It still maintains high sustained damage thanks to easy application of Burning stacks.
Template Code
[&DQMGPiY5OSsoAQAALxYAADUWAACTAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Sword/Pistol
Rifle
Utility
Skill Variants
Healing
- Regeneration uptime. - More boons and simpler to use, but no condi cleanse and less
- - Better condi cleanse and mobility, but less burst healing and fewer boons.
Utilities
It is strongly advised to use both
and since they provide the majority of this build's survivability.- - Lower DPS than kits but easier to use.
- Burning on demand. - High mobility and AoE
- Quickness and stun breaks. - More
Elites
- - Better ranged damage and utility.
Specializations
Specialization Variants
- Burning stacks, be sure to run for Might if using this trait. - More overall holoforge uptime and
- - More damage, less survivability.
- - More damage, less survivability. Also consider running with this trait for added explosive synergy.
Equipment
Ascended gear is not required, use Exotic equipment instead if desired.
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Sword
Celestial
Celestial
Pistol
Celestial
Celestial
Sigil
Sigil
Rifle
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Variant Equipment
Gear
- Rabid - Can be used as a budget replacement while collecting Celestial gear, but consider using Holosmith_-_Condi_Holo instead.
Runes
- Burning duration. - More health without sacrificing
- , , - Higher hybrid damage.
- , - Strong defensive options.
Sigils
- - AoE bleed when dropping holo forge and (if using it).
- - More bleeding damage, easier to use than .
- - Use instead of if using a Rune set that doesn't increase condi duration.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- , - General farming.
- - DPS.
- - Defense and synergy.
- Utility
- (and variants) - General farming.
- - DPS and bonus karma.
- , - DPS.
Usage
Damage
- Forge: Use and off cooldown, fill in with autoattacks.
- Toolbelt: Use off cooldown.
- Use and off cooldown, especially at high heat right after dropping forge.
- Use off cooldown and as close as possible to an enemy.
- Use off cooldown, but only over 50 heat.
- Auto-attack if the above are all on cooldown, especially if above 100 heat.
- : Use then . If Forge is at high heat, auto-attack with Flamethrower until either or Forge is available again.
Zerg Tagging
- Equip , stay in range of mobs, and focus on using autoattacks for easy AoE tagging. and can help with enemies at longer ranges.
- Consider using , , and/or if zerging for an extended period of time.
- can help keep up with the main body of the zerg if not using .
Defense
- is an extremely potent defensive cooldown. It grants 50% damage reduction and functions as a stunbreak. This is your bread and butter for any challenging content.
- and are area blinds.
- Protection and Regeneration uptime and should be used as often as possible above 50 heat. provides considerable
Crowd Control
- , also counts as an explosion.
- , also acts as a blast finisher.
Ratings
Comments
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