Difference between revisions of "Deadeye - Power Deadeye"
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| rating = great | | rating = great | ||
| xpac = pof | | xpac = pof | ||
− | | difficulty = | + | | difficulty = 2 |
}} | }} | ||
==Overview== | ==Overview== | ||
− | Power deadeye focuses on the use of dagger and rifle. The build revolves around marking a target for assassination with {{Skill|Deadeye's Mark}}, and striking it to generate 7 Malice to regain initiative and get lots of boons, most notably permanent 25 {{Tooltip|Might}} and {{Tooltip|Fury}}. That Malice is then consumed to empower the Stealth Attacks {{Skill|Malicious Backstab}} or {{Skill|Death's Judgment}} to inflict massive damage. The build makes frequent use of short bursts of {{Tooltip|Stealth}}, has good mobility, and is very fast paced. | + | Power deadeye focuses on the use of dagger and rifle. The build revolves around marking a target for assassination with {{Skill|Deadeye's Mark}}, and striking it to generate 7 Malice to regain initiative and get lots of boons, most notably permanent 25 {{Tooltip|Might}} and {{Tooltip|Fury}}. That Malice is then consumed to empower the Stealth Attacks {{Skill|Malicious Backstab}} or {{Skill|Malicious Death's Judgment}} to inflict massive damage. The build makes frequent use of short bursts of {{Tooltip|Stealth}}, has good mobility, and is very fast paced. |
− | Its main downside | + | Its main downside are that it has low amounts of cleave/AoE damage, and is relatively fragile. |
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQUjGxw9Oh0MAQwBHxY0AVsBWwGsFhkBPRY9FgAAAAAAAAAAAAAAAAAAAAACNgAvAAA=] |
}} | }} | ||
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|utility2 = Haste | |utility2 = Haste | ||
|utility3 = Shadow Flare | |utility3 = Shadow Flare | ||
− | |elite = | + | |elite = Shadow Meld |
}} | }} | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | Always keep a shortbow in your inventory should you need it for tagging events. | + | * Always keep a shortbow in your inventory should you need it for tagging events. |
+ | * You can replace either weapon with {{tooltip|Staff}} for more AoE damage if you have unlocked Weaponmaster Training with Secrets of the Obscure. | ||
===Skill variants=== | ===Skill variants=== | ||
====Heal Skill==== | ====Heal Skill==== | ||
− | * {{Skill|Malicious Restoration}} - | + | {{Skill|Hide in Shadows}} provides good healing, cleanses damaging conditions, and gives stealth. |
+ | * {{Skill|Malicious Restoration}} - in rare situations, this skill can be useful to transfer conditions to your enemy. But you lose access to {{Tooltip|Stealth}}. | ||
+ | |||
====Utility skills==== | ====Utility skills==== | ||
{{Skill|Shadow Gust}} provides both {{Tooltip|Stealth}} and melee range Crowd Control (CC). {{Skill|Haste}} is an offensive stun break. {{Skill|Shadow Flare}} provides AoE damage. Other options can be considered should the situation require it. | {{Skill|Shadow Gust}} provides both {{Tooltip|Stealth}} and melee range Crowd Control (CC). {{Skill|Haste}} is an offensive stun break. {{Skill|Shadow Flare}} provides AoE damage. Other options can be considered should the situation require it. | ||
* {{Skill|Binding Shadow}} - if you need boon removal. It also applies a good amount of vulnerability. | * {{Skill|Binding Shadow}} - if you need boon removal. It also applies a good amount of vulnerability. | ||
− | * {{Skill|Blinding Powder}} - defensive stun break with Stealth. | + | * {{Skill|Blinding Powder}} - defensive stun break with Stealth. However, be very careful to use this skill ''after'' your bullets hit the enemy or you will be {{Tooltip|Revealed}} since Blinding Powder has no cast time. |
* {{Skill|Scorpion Wire}} - very situational. Extremely good for pulling the bomb in Battle in Tarir south lane meta event. | * {{Skill|Scorpion Wire}} - very situational. Extremely good for pulling the bomb in Battle in Tarir south lane meta event. | ||
* {{Skill|Shadowstep}} - amazing mobility plus stunbreak and condi cleanse. | * {{Skill|Shadowstep}} - amazing mobility plus stunbreak and condi cleanse. | ||
* {{Skill|Shadow Refuge}} - long duration of stealth for channelling Hero Challenges. | * {{Skill|Shadow Refuge}} - long duration of stealth for channelling Hero Challenges. | ||
* {{Skill|Signet of Agility}} - if conditions are a problem, though its passive precision is not needed due to {{Trait|Keen Observer}}. | * {{Skill|Signet of Agility}} - if conditions are a problem, though its passive precision is not needed due to {{Trait|Keen Observer}}. | ||
+ | |||
====Elite Skill==== | ====Elite Skill==== | ||
+ | {{Skill|Shadow Meld}} removes {{Tooltip|Revealed}} and gives {{Tooltip|Stealth}}. It's very useful for rifle, but not so much for dagger which already has access to stealth. Other options can be considered. | ||
* {{Skill|Dagger Storm}} - a 4 second evade. | * {{Skill|Dagger Storm}} - a 4 second evade. | ||
* {{Skill|Basilisk Venom}} - strong crowd control if there are allies nearby. | * {{Skill|Basilisk Venom}} - strong crowd control if there are allies nearby. | ||
− | * {{Skill| | + | * {{Skill|Thieves Guild}} - good damage skill |
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{{Specialization|Deadly Arts|top|bot|bot|}} | {{Specialization|Deadly Arts|top|bot|bot|}} | ||
{{Specialization|Deadeye|top|bot|top}} | {{Specialization|Deadeye|top|bot|top}} | ||
− | + | * {{Trait|Invigorating Precision}} - sacrifices a small amount of damage for sustain. Great option for solo open world. | |
− | * {{Trait|Invigorating Precision}} - a | + | * {{Trait|Silent Scope}} - sacrifices damage for more stealth. |
− | * {{Trait|Silent Scope}} - more stealth. | + | * {{Trait|Be Quick or Be Killed}} - can be considered when only killing enemies with very low health that die so quickly that you cannot reach 7 Malice for {{Trait|Maleficent Seven}}. |
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− | * | ||
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| weight = Medium | | weight = Medium | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Dagger | | weapon1 = Dagger | ||
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| sigil4 = Superior Sigil of Impact | | sigil4 = Superior Sigil of Impact | ||
| amulet = Assassin | | amulet = Assassin | ||
+ | | relic = Relic of the Deadeye | ||
}} | }} | ||
+ | If you are gearing this character from zero, start with '''exotic quality gear'''. Search the trading post for "Nika" armor. Then search for the weapons you want to use: "Exterminator" rifle, "Usoku's Needle" dagger, "Shattered Short Bow" shortbow. Upgrade to ascended gear as you progress. See also: [[Guide:How to Gear a Character]]. | ||
+ | * {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. | ||
+ | * Other relic options include {{Relic|Relic of the Thief}} which is easier to activate, {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, or {{Relic|Relic of the Cavalier}} to start combat with boons. | ||
+ | * For defense, equip the highest tier Jade Core you can afford. | ||
+ | |||
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==Consumables== | ==Consumables== | ||
Budget consumables are acceptable for use in open world. | Budget consumables are acceptable for use in open world. | ||
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* {{Food|Peppermint Omnomberry Bar}} | * {{Food|Peppermint Omnomberry Bar}} | ||
* {{Utility|Sharpening Skull}} (and variants) | * {{Utility|Sharpening Skull}} (and variants) | ||
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==Usage== | ==Usage== | ||
===General=== | ===General=== | ||
− | This build focuses on marking your target with {{Skill|Deadeye's Mark}} to build 7 Malice and assassinate them with {{Skill|Malicious Backstab}} or {{Skill|Death's Judgment}}. Every attack that you make against a Marked target generates 1 Malice, and 1 additional Malice if the attack is a critical strike, so this build really wants to have 100% critical chance. Thankfully, {{Trait|Keen Observer}} and {{Trait|Twin Fangs}} help with that. Marking the target is extremely important, not only to start generating Malice with your attacks, but also because you deal increased damage to them, and take less damage from them, thanks to {{Trait|Iron Sight}}. Killing the target refreshes the cooldown of Deadeye's Mark thanks to {{Trait|Renewing Gaze}}. | + | This build focuses on marking your target with {{Skill|Deadeye's Mark}} to build 7 Malice and assassinate them with {{Skill|Malicious Backstab}} or {{Skill|Malicious Death's Judgment}}. Every attack that you make against a Marked target generates 1 Malice, and 1 additional Malice if the attack is a critical strike, so this build really wants to have 100% critical chance. Thankfully, {{Trait|Keen Observer}} and {{Trait|Twin Fangs}} help with that. Marking the target is extremely important, not only to start generating Malice with your attacks, but also because you deal increased damage to them, and take less damage from them, thanks to {{Trait|Iron Sight}}. Killing the target refreshes the cooldown of Deadeye's Mark thanks to {{Trait|Renewing Gaze}}. |
Reaching 7 Malice provides a plethora of boons through {{Trait|Maleficent Seven}}, most notably {{Tooltip|Might}} and {{Tooltip|Fury}}. This synergyses amazingly well with {{Trait|Premeditation}}. You also apply a few conditions on your enemy through {{Trait|Serpent's Touch}}, {{Trait|Lotus Poison}}, {{Skill|Wild Strike}}, {{Skill|Lotus Strike}}, and {{Skill|Dancing Dagger}}, which synergyses with {{Trait|Exposed Weakness}}. This trait becomes even better when playing in groups, as nearby players will be applying more conditions to the enemy. | Reaching 7 Malice provides a plethora of boons through {{Trait|Maleficent Seven}}, most notably {{Tooltip|Might}} and {{Tooltip|Fury}}. This synergyses amazingly well with {{Trait|Premeditation}}. You also apply a few conditions on your enemy through {{Trait|Serpent's Touch}}, {{Trait|Lotus Poison}}, {{Skill|Wild Strike}}, {{Skill|Lotus Strike}}, and {{Skill|Dancing Dagger}}, which synergyses with {{Trait|Exposed Weakness}}. This trait becomes even better when playing in groups, as nearby players will be applying more conditions to the enemy. | ||
− | This build makes frequent use of {{Tooltip|Stealth}} | + | This build makes frequent use of short bursts of {{Tooltip|Stealth}} to deal damage with the very strong stealth attacks {{Skill|Malicious Backstab}} or {{Skill|Malicious Death's Judgment}}. Your sources of stealth are stolen skills used above 5 Malice, your utility skills, your elite skill, and your weapon skill {{Skill|Cloak and Dagger}}. If you're going to focus extensively on using the rifle weapon, consider using the trait {{Trait|Silent Scope}}. If also using {{Skill|Blinding Powder}}, be very careful to use it after your bullets hit the enemy or you will be {{Tooltip|Revealed}} since Blinding Powder has no cast time. |
===Damage=== | ===Damage=== | ||
+ | ====Rifle==== | ||
+ | Rifle can attack from 1500 range, but has no AoE damage. However, bullets pierce, so with good positioning you can attack multiple targets at the same time. | ||
+ | * {{Skill|Malicious Death's Judgment}} is your highest damage ability, but it can only be used from {{Tooltip|Stealth}} as it is the rifle's Stealth Attack. Always build some malice (preferably 7) before using it to massively increase its damage. | ||
+ | * {{Skill|Three Round Burst}} - is your highest damage skill and provides {{Tooltip|Might}}. You have to {{Skill|Kneel}} to use this skill. | ||
+ | ;Rotation opener | ||
+ | #{{Skill|Kneel}} | ||
+ | #{{Skill|Deadeye's Mark}} | ||
+ | #{{Skill|Three Round Burst}} X3 | ||
+ | #{{Tooltip|Stealth}} | ||
+ | #{{Skill|Malicious Death's Judgment}} | ||
+ | ;Loop | ||
+ | #{{Skill|Three Round Burst}} X3 | ||
+ | #{{Tooltip|Stealth}} | ||
+ | #{{Skill|Malicious Death's Judgment}} | ||
====Dagger/Dagger==== | ====Dagger/Dagger==== | ||
− | * {{Skill|Malicious Backstab}} is your highest damage ability, but it can only be used from {{Tooltip|Stealth}} as it is the dagger's Stealth Attack. Always strike from behind and build some malice (preferably 7) before using it to massively increase its damage. | + | Daggers are melee range and have innate access to stealth. They have slightly higher AoE damage than rifle, and their damage is amplified against low health targets. |
+ | * {{Skill|Malicious Backstab}} is your highest damage ability, but it can only be used from {{Tooltip|Stealth}} as it is the dagger's Stealth Attack. Always strike from behind, and build some malice (preferably 7) before using it to massively increase its damage. | ||
* {{Skill|Dancing Dagger}} is your highest damage skill and best malice generator against enemies ''above'' 50% HP. | * {{Skill|Dancing Dagger}} is your highest damage skill and best malice generator against enemies ''above'' 50% HP. | ||
* {{Skill|Heartseeker}} is your highest damage skill and best malice generator against enemies ''below'' 50% HP. | * {{Skill|Heartseeker}} is your highest damage skill and best malice generator against enemies ''below'' 50% HP. | ||
− | * {{Skill|Cloak and Dagger}} to gain stealth to use {{Skill|Malicious Backstab}} | + | * {{Skill|Cloak and Dagger}} to gain stealth to use {{Skill|Malicious Backstab}}. |
− | |||
;Rotation opener | ;Rotation opener | ||
# {{Skill|Deadeye's Mark}} | # {{Skill|Deadeye's Mark}} | ||
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* When {{Skill|Deadeye's Mark}} comes off cooldown, use it when you enter stealth, then use {{Skill|Malicious Backstab}} and continue with the loop. | * When {{Skill|Deadeye's Mark}} comes off cooldown, use it when you enter stealth, then use {{Skill|Malicious Backstab}} and continue with the loop. | ||
* Be careful not to use {{Skill|Cloak and Dagger}} while {{Tooltip|Revealed}}. That's why the rotation includes an auto attack chain. | * Be careful not to use {{Skill|Cloak and Dagger}} while {{Tooltip|Revealed}}. That's why the rotation includes an auto attack chain. | ||
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===Sources of stealth=== | ===Sources of stealth=== | ||
− | Mastery of this build requires management of your sources of {{Tooltip|Stealth}}, which are the only way to | + | Mastery of this build requires management of your sources of {{Tooltip|Stealth}}, which are the only way to use your Stealth Attack to reset your initiative. While dagger/dagger has that covered with {{Skill|Cloak and Dagger}}, rifle will require you to use other sources of Stealth. |
* Stolen skill - casting your stolen skill while at 5 Malice or above will stealth you for 3 seconds. As we're using {{Trait|Maleficent Seven}}, try to use it only at 7 Malice. In long fights, make sure to use the stolen skill before Deadeye's Mark becomes available again, as stolen skills do not stack. | * Stolen skill - casting your stolen skill while at 5 Malice or above will stealth you for 3 seconds. As we're using {{Trait|Maleficent Seven}}, try to use it only at 7 Malice. In long fights, make sure to use the stolen skill before Deadeye's Mark becomes available again, as stolen skills do not stack. | ||
* {{Skill|Shadow Gust}} provides 3 seconds of stealth. Low priority as you might need to use this for CC. Requires valid path to target to cast. Note that this will {{Tooltip|launch}} your target away, so when using dagger/dagger make sure to run behind them before using {{Skill|Malicious Backstab}}. | * {{Skill|Shadow Gust}} provides 3 seconds of stealth. Low priority as you might need to use this for CC. Requires valid path to target to cast. Note that this will {{Tooltip|launch}} your target away, so when using dagger/dagger make sure to run behind them before using {{Skill|Malicious Backstab}}. | ||
* {{Trait|Silent Scope}} should be considered if you're going to focus on the rifle weapon. With this trait, dodging while wielding a rifle stealths you for 3 seconds. As it has no cooldown, this is only limited by your endurance, and this build has permanent {{Tooltip|Vigor}}. Nevertheless, remember to save at least one bar of endurance to dodge incoming attacks. | * {{Trait|Silent Scope}} should be considered if you're going to focus on the rifle weapon. With this trait, dodging while wielding a rifle stealths you for 3 seconds. As it has no cooldown, this is only limited by your endurance, and this build has permanent {{Tooltip|Vigor}}. Nevertheless, remember to save at least one bar of endurance to dodge incoming attacks. | ||
− | * {{Skill|Shadow Meld}} | + | * {{Skill|Shadow Meld}} has 2 charges, this is the first stealth skill you want to use. The first charge will recharge as you still have access to a second charge should you need it. |
===Notes=== | ===Notes=== | ||
− | * {{Skill|Death's Judgment}} inflicts {{Tooltip|Revealed}} when cast, so it will always make use of {{Trait|Revealed Training}}. | + | * {{Skill|Malicious Death's Judgment}} inflicts {{Tooltip|Revealed}} when cast, so it will always make use of {{Trait|Revealed Training}}. |
− | * Try to stay above | + | * Try to stay above 50% health to benefit from {{Trait|Keen Observer}} and {{Trait|Twin Fangs}}. |
− | * When | + | * When possible, try to attack from behind to benefit from {{Trait|Twin Fangs}}. This isn't required against bosses or other enemies with defiance bars, the trait is always active against them. |
* If using Action Camera, they keybind "Look Behind" can be used while casting {{Skill|Death's Retreat}} to quickly and seamlessly jump forward. | * If using Action Camera, they keybind "Look Behind" can be used while casting {{Skill|Death's Retreat}} to quickly and seamlessly jump forward. | ||
** if you don't use action camera, you will have to stop running, turn your character, cast the skill, turn the character again, and resume running. The keybind "About Face" can help with that. | ** if you don't use action camera, you will have to stop running, turn your character, cast the skill, turn the character again, and resume running. The keybind "About Face" can help with that. | ||
* Use {{Skill|Sniper's Cover}} to destroy dangerous projectile attacks like the volley of arrows from the Tengu Hero Point in Auric Basin. | * Use {{Skill|Sniper's Cover}} to destroy dangerous projectile attacks like the volley of arrows from the Tengu Hero Point in Auric Basin. | ||
* {{Skill|Death's Retreat}} deals damage before teleporting. If you are in {{Tooltip|Stealth}}, it will reveal you. | * {{Skill|Death's Retreat}} deals damage before teleporting. If you are in {{Tooltip|Stealth}}, it will reveal you. | ||
− | * {{Skill|Death's Judgment}} and {{Skill|Malicious Backstab}} will only deal their bonus damage from Malice against the Marked target. Marking target A and building 7 Malice but then using the Stealth Attack on target B will not consume Malice nor deal bonus damage. | + | * {{Skill|Malicious Death's Judgment}} and {{Skill|Malicious Backstab}} will only deal their bonus damage from Malice against the Marked target. Marking target A and building 7 Malice but then using the Stealth Attack on target B will not consume Malice nor deal bonus damage. |
− | * {{Skill|Deadeye's Mark}} lasts 30 seconds | + | * Most of your rifle bullets pierce their targets. When fighting groups of enemies, try to line them up to strike them all. |
+ | * {{Skill|Deadeye's Mark}} lasts 30 seconds and has a cooldown of 25 seconds. Make sure your target is always marked. | ||
* {{Skill|Death Blossom}} can be used as an emergency evade. | * {{Skill|Death Blossom}} can be used as an emergency evade. | ||
* {{Skill|Dancing Dagger}} bounces between enemies. When fighting groups of enemies, be careful not to Stealth too soon after casting it, or the dagger will bounce and reveal you before you can use the Stealth Attack. | * {{Skill|Dancing Dagger}} bounces between enemies. When fighting groups of enemies, be careful not to Stealth too soon after casting it, or the dagger will bounce and reveal you before you can use the Stealth Attack. | ||
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===Defense=== | ===Defense=== | ||
This build severely lacks defense, and relies on killing enemies before they can deal much damage. | This build severely lacks defense, and relies on killing enemies before they can deal much damage. | ||
− | * {{Trait|Invigorating Precision}} provides | + | * {{Trait|Invigorating Precision}} provides some sustain, especially since this build has permanent {{Tooltip|Fury}}. It stacks with {{Relic|Relic of Zakiros}}. |
* You have several sources of stealth, which allow for repositioning or disengaging. | * You have several sources of stealth, which allow for repositioning or disengaging. | ||
* Remember that you can always kill enemies with {{Skill|Skirmisher's Shot}} while running away, and they won't even come close to you. | * Remember that you can always kill enemies with {{Skill|Skirmisher's Shot}} while running away, and they won't even come close to you. | ||
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===Video showcase=== | ===Video showcase=== | ||
− | * [https://youtu.be/kZzYHQA4N5Q Power | + | * [https://youtu.be/kZzYHQA4N5Q Power deadeye showcase] Showcase of power deadeye against some open world enemies and bosses. |
Latest revision as of 19:05, 27 August 2025
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power deadeye focuses on the use of dagger and rifle. The build revolves around marking a target for assassination with Might and
Fury. That Malice is then consumed to empower the Stealth Attacks or to inflict massive damage. The build makes frequent use of short bursts of
Stealth, has good mobility, and is very fast paced.
Its main downside are that it has low amounts of cleave/AoE damage, and is relatively fragile.
Template Code
Skill Bar
Weapon Variants
- Always keep a shortbow in your inventory should you need it for tagging events.
- You can replace either weapon with
Staff for more AoE damage if you have unlocked Weaponmaster Training with Secrets of the Obscure.
Skill variants
Heal Skill
provides good healing, cleanses damaging conditions, and gives stealth.
Stealth.
- in rare situations, this skill can be useful to transfer conditions to your enemy. But you lose access to
Utility skills
Stealth and melee range Crowd Control (CC). is an offensive stun break. provides AoE damage. Other options can be considered should the situation require it.
- - if you need boon removal. It also applies a good amount of vulnerability.
Revealed since Blinding Powder has no cast time.
- defensive stun break with Stealth. However, be very careful to use this skill after your bullets hit the enemy or you will be - - very situational. Extremely good for pulling the bomb in Battle in Tarir south lane meta event.
- - amazing mobility plus stunbreak and condi cleanse.
- - long duration of stealth for channelling Hero Challenges.
- - if conditions are a problem, though its passive precision is not needed due to .
Elite Skill
Revealed and gives
Stealth. It's very useful for rifle, but not so much for dagger which already has access to stealth. Other options can be considered.
- - a 4 second evade.
- - strong crowd control if there are allies nearby.
- - good damage skill
Specializations
- - sacrifices a small amount of damage for sustain. Great option for solo open world.
- - sacrifices damage for more stealth.
- - can be considered when only killing enemies with very low health that die so quickly that you cannot reach 7 Malice for .
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Daredevil - Power DPS, making it excellent for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
x6
If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Nika" armor. Then search for the weapons you want to use: "Exterminator" rifle, "Usoku's Needle" dagger, "Shattered Short Bow" shortbow. Upgrade to ascended gear as you progress. See also: Guide:How to Gear a Character.
- and are interchangeable.
- Other relic options include which is easier to activate, to trade a minor amount of damage for sustain, or to start combat with boons.
- For defense, equip the highest tier Jade Core you can afford.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
General
This build focuses on marking your target with
to build 7 Malice and assassinate them with or . Every attack that you make against a Marked target generates 1 Malice, and 1 additional Malice if the attack is a critical strike, so this build really wants to have 100% critical chance. Thankfully, and help with that. Marking the target is extremely important, not only to start generating Malice with your attacks, but also because you deal increased damage to them, and take less damage from them, thanks to . Killing the target refreshes the cooldown of Deadeye's Mark thanks to .Reaching 7 Malice provides a plethora of boons through Might and
Fury. This synergyses amazingly well with . You also apply a few conditions on your enemy through , , , , and , which synergyses with . This trait becomes even better when playing in groups, as nearby players will be applying more conditions to the enemy.
This build makes frequent use of short bursts of Stealth to deal damage with the very strong stealth attacks or . Your sources of stealth are stolen skills used above 5 Malice, your utility skills, your elite skill, and your weapon skill . If you're going to focus extensively on using the rifle weapon, consider using the trait . If also using , be very careful to use it after your bullets hit the enemy or you will be
Revealed since Blinding Powder has no cast time.
Damage
Rifle
Rifle can attack from 1500 range, but has no AoE damage. However, bullets pierce, so with good positioning you can attack multiple targets at the same time.
Stealth as it is the rifle's Stealth Attack. Always build some malice (preferably 7) before using it to massively increase its damage.
is your highest damage ability, but it can only be used from Might. You have to to use this skill.
- is your highest damage skill and provides
- Rotation opener
- X3
Stealth
- Loop
- X3
Stealth
Dagger/Dagger
Daggers are melee range and have innate access to stealth. They have slightly higher AoE damage than rifle, and their damage is amplified against low health targets.
Stealth as it is the dagger's Stealth Attack. Always strike from behind, and build some malice (preferably 7) before using it to massively increase its damage.
is your highest damage ability, but it can only be used from - is your highest damage skill and best malice generator against enemies above 50% HP.
- is your highest damage skill and best malice generator against enemies below 50% HP.
- to gain stealth to use .
- Rotation opener
- X3 (if above 50% hp) / X3 (if below 50% hp)
- Stolen Skill
- x2 (if above 50% hp) / X2 (if below 50% hp)
- -> ->
- Loop
- x2 (if above 50% hp) / X2 (if below 50% hp)
- -> ->
- When comes off cooldown, use it when you enter stealth, then use and continue with the loop.
- Be careful not to use
Revealed. That's why the rotation includes an auto attack chain.
while
Sources of stealth
Mastery of this build requires management of your sources of Stealth, which are the only way to use your Stealth Attack to reset your initiative. While dagger/dagger has that covered with , rifle will require you to use other sources of Stealth.
- Stolen skill - casting your stolen skill while at 5 Malice or above will stealth you for 3 seconds. As we're using , try to use it only at 7 Malice. In long fights, make sure to use the stolen skill before Deadeye's Mark becomes available again, as stolen skills do not stack.
launch your target away, so when using dagger/dagger make sure to run behind them before using .
provides 3 seconds of stealth. Low priority as you might need to use this for CC. Requires valid path to target to cast. Note that this will Vigor. Nevertheless, remember to save at least one bar of endurance to dodge incoming attacks.
should be considered if you're going to focus on the rifle weapon. With this trait, dodging while wielding a rifle stealths you for 3 seconds. As it has no cooldown, this is only limited by your endurance, and this build has permanent - has 2 charges, this is the first stealth skill you want to use. The first charge will recharge as you still have access to a second charge should you need it.
Notes
Revealed when cast, so it will always make use of .
inflicts - Try to stay above 50% health to benefit from and .
- When possible, try to attack from behind to benefit from . This isn't required against bosses or other enemies with defiance bars, the trait is always active against them.
- If using Action Camera, they keybind "Look Behind" can be used while casting
- if you don't use action camera, you will have to stop running, turn your character, cast the skill, turn the character again, and resume running. The keybind "About Face" can help with that.
to quickly and seamlessly jump forward.
- Use to destroy dangerous projectile attacks like the volley of arrows from the Tengu Hero Point in Auric Basin.
Stealth, it will reveal you.
deals damage before teleporting. If you are in - and will only deal their bonus damage from Malice against the Marked target. Marking target A and building 7 Malice but then using the Stealth Attack on target B will not consume Malice nor deal bonus damage.
- Most of your rifle bullets pierce their targets. When fighting groups of enemies, try to line them up to strike them all.
- lasts 30 seconds and has a cooldown of 25 seconds. Make sure your target is always marked.
- can be used as an emergency evade.
- bounces between enemies. When fighting groups of enemies, be careful not to Stealth too soon after casting it, or the dagger will bounce and reveal you before you can use the Stealth Attack.
Stealth. If it strikes anything, you will be
Revealed, which will ruin your rotation. The pistol/pistol thief from can create a smoke field, so watch out for that.
is a leap finisher. If you leap through a smoke field, you will gain 3 seconds of
Defense
This build severely lacks defense, and relies on killing enemies before they can deal much damage.
Fury. It stacks with .
provides some sustain, especially since this build has permanent - You have several sources of stealth, which allow for repositioning or disengaging.
- Remember that you can always kill enemies with while running away, and they won't even come close to you.
Crowd Control
- If you need more crowd control you can use , or , or .
Video showcase
- Power deadeye showcase Showcase of power deadeye against some open world enemies and bosses.
Ratings



Comments
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