Difference between revisions of "Scrapper - Big Bomb Kit"
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Latest revision as of 01:21, 23 February 2022
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Strike damage and Utility
Designed for: WvW Zerg
Difficulty:
TBD
Overview
A power damage Scrapper WvW build retaining the offensive utility of Scrapper while filling a DPS slot. Greatly profits from the large damage modifier of
and the high damage of .
Template Code
[&DQMGOyYvKz3ZEhQBrhIAAAcBAABfAQAA+RIAAAAAAAAAAAAAAAAAAAAAAAA=]
Skillbar
Hammer
Hammer
Utility
Variants
Utility
- For additional CC.
Elite
- when stealth is not needed, especially in public zergs, and superspeed is covered.
Specializations
- higher defensive value if necessary
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Hammer
Marauder
Marauder
Sigil
Sigil
Hammer
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Consumables
- feast option with additional power and ferocity.
Variants
Stats
- Change Marauder's to Berserker to trade defense for additional damage.
- Finetune with Valkyrie and Cavalier for defense values.
Sigils
Runes
- budget option
- strong DPS option with lower max hit potential.
Usage
- Maintain Superspeed by chaining your gyros to keep the damage bonus, Swiftness and stability should mostly be supplied by your group.
- Provide the Smoke Field and Stealth from
- When not running Sneak Gyro, from Bomb Kit can be used for stealth blasting instead.
when your commander demands it. To counter enemies stealthing, use in the nearby area to reveal them.
Offensive
- is mainly taken for the #1 skill, , which does massive AoE damage after a short delay. Try to maintain as much uptime on bomb as possible, using your other damaging skills and hammer when the cooldowns are available.
- In contrast to Bomb, is an exceptionally direct damage spike that is very potent during the first engage but also during the encounter. But don't waste it for cleaving downed players.
- is a stun and particularly useful on range in a shadespike or in a bubble.
- is your only stunbreak.
Videos
Ratings
Lower damage of the kit reduces the impact your nobrain 1-mashing will have. Still decent dps but these numbers are carried by Shredder Gyro even more now.
March2020 -(5)-
I have been a sceptic, but now I am enlightened.
Most braindead pbaoe at the moment, period. Prime build for farming bags with autoattack.
Requires a squad that allows you to stand in the enemies but then bomb kit is a nobrainer.
Before the damage nerf in april 2020 this build was pretty sick under the right circumstances. But now it is not that viable anymore, not enough damage output considering the danger you are putting yourself in when you have to stand on top of the enemies to deal the big damage. For long-ranged fights Mortar some fights does amazing damage with this build, but it's very inconsistent because it depends on the amount of projectile blockers.
Big damage, hands down. If not using bomb kit, damage is still strong, though bomb kit is much more reliable damage spread over time. Bomb kit scales up damage well for higher number groups. Oh and Superspeed = Win.
The only build where the harder you punch the #1 key the more DPS you do. Closed fist preferable.
Comments
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