Difference between revisions of "Guardian - Burn Guard"
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| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = condition damage, utility | | focus = condition damage, utility | ||
− | | rating = | + | | rating = test |
| xpac = | | xpac = | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
A Guardian WvW build designed for massive AoE DPS that performs better the greater the enemy numbers. | A Guardian WvW build designed for massive AoE DPS that performs better the greater the enemy numbers. | ||
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===Skill Variants=== | ===Skill Variants=== | ||
− | + | ====Utility==== | |
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*{{Skill|"Stand Your Ground!"}} personal stunbreak and AoE stability | *{{Skill|"Stand Your Ground!"}} personal stunbreak and AoE stability | ||
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{{Specialization|Virtues|bot|mid|top}} | {{Specialization|Virtues|bot|mid|top}} | ||
{{Specialization|Radiance|top|mid|top}} | {{Specialization|Radiance|top|mid|top}} | ||
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+ | ==Template Code== | ||
+ | {{TemplateCode| | ||
+ | code = [&DQEqHxAZLhsDAQAA/wAAAEwBAABIAQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=] | ||
+ | }} | ||
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{{PvE equipment | {{PvE equipment | ||
| weight = Heavy | | weight = Heavy | ||
− | | stats = | + | | stats = Celestial |
| rune = Superior Rune of Balthazar | | rune = Superior Rune of Balthazar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Scepter |
| weapon2 = Torch | | weapon2 = Torch | ||
| sigil1 = Superior Sigil of Smoldering | | sigil1 = Superior Sigil of Smoldering | ||
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| sigil3 = Superior Sigil of Smoldering | | sigil3 = Superior Sigil of Smoldering | ||
| sigil4 = Superior Sigil of Fire | | sigil4 = Superior Sigil of Fire | ||
− | | | + | | infusion1 = Malign WvW Infusion |
− | + | | infusion1-qt = 15 | |
− | + | | infusion2 = Expertise WvW Infusion | |
− | | | + | | infusion2-qt = 3 |
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}} | }} | ||
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===Consumables=== | ===Consumables=== | ||
− | * {{Food| | + | * {{Food|Spherified Peppercorn-Spiced Oyster Soup}} |
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* {{Utility|Magnanimous Tuning Crystal}} | * {{Utility|Magnanimous Tuning Crystal}} | ||
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==Usage== | ==Usage== | ||
* Most of your damage comes from a {{Tooltip|Burning}}, meaning that if it gets cleansed, the build isn't fulfilling its role. Always try to coordinate your main skills with you group bomb, to ensure trash condis get cleansed and your burn can tick longer and deal damage. | * Most of your damage comes from a {{Tooltip|Burning}}, meaning that if it gets cleansed, the build isn't fulfilling its role. Always try to coordinate your main skills with you group bomb, to ensure trash condis get cleansed and your burn can tick longer and deal damage. | ||
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* To play this build effectively you should aim to use all of your skills rapidly. The only skills you do not use off cooldown are defensive, such as healing. You also should keep your {{skill|Virtue of Justice}} unused to ensure you are receiving the passive activation. | * To play this build effectively you should aim to use all of your skills rapidly. The only skills you do not use off cooldown are defensive, such as healing. You also should keep your {{skill|Virtue of Justice}} unused to ensure you are receiving the passive activation. | ||
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* {{Trait|Permeating Wrath}} and {{trait|Symbolic Power}} are your main sources of damage. Place {{Skill|Symbol of Swiftness}} and {{Skill|Symbol of Punishment}} carefully to proc it as much as possible. | * {{Trait|Permeating Wrath}} and {{trait|Symbolic Power}} are your main sources of damage. Place {{Skill|Symbol of Swiftness}} and {{Skill|Symbol of Punishment}} carefully to proc it as much as possible. | ||
* Rotate between your weapon sets, using your symbols off cooldown. {{Skill|Sword of Justice}} provides a significant {{Tooltip|Burning}} spike, and should be constantly used. | * Rotate between your weapon sets, using your symbols off cooldown. {{Skill|Sword of Justice}} provides a significant {{Tooltip|Burning}} spike, and should be constantly used. | ||
* {{Skill|Wall of Reflection}} should be thought of as a DPS ability, the reflected projectiles will proc {{Skill|Virtue of Justice}}/{{Trait|Permeating Wrath}}. | * {{Skill|Wall of Reflection}} should be thought of as a DPS ability, the reflected projectiles will proc {{Skill|Virtue of Justice}}/{{Trait|Permeating Wrath}}. |
Revision as of 23:22, 23 February 2022
This is a test build. You may comment and rate it.
Focused on: Condition damage and Utility
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on February 23, 2022.
Overview
A Guardian WvW build designed for massive AoE DPS that performs better the greater the enemy numbers.
Skill Bar
Staff/X
Scepter/Torch
Utility
Skill Variants
Utility
- personal stunbreak and AoE stability
Specializations
Template Code
[&DQEqHxAZLhsDAQAA/wAAAEwBAABIAQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Scepter
Celestial
Celestial
Torch
Celestial
Celestial
Sigil
Sigil
Scepter
Celestial
Celestial
x
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x15
x15
Infusion
x3
x3
Consumables
Usage
- Most of your damage comes from a Burning, meaning that if it gets cleansed, the build isn't fulfilling its role. Always try to coordinate your main skills with you group bomb, to ensure trash condis get cleansed and your burn can tick longer and deal damage.
- To play this build effectively you should aim to use all of your skills rapidly. The only skills you do not use off cooldown are defensive, such as healing. You also should keep your unused to ensure you are receiving the passive activation.
- and are your main sources of damage. Place and carefully to proc it as much as possible.
- Rotate between your weapon sets, using your symbols off cooldown. Burning spike, and should be constantly used. provides a significant
- should be thought of as a DPS ability, the reflected projectiles will proc / .
Ratings
Comments
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