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Difference between revisions of "Scourge - Condi DPS"

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| weapon3 = Scepter
 
| weapon3 = Scepter
 
| weapon4 = Warhorn
 
| weapon4 = Warhorn
|healing = Sand Flare
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|healing = Signet of Vampirism
 
|utility1 = Blood Is Power
 
|utility1 = Blood Is Power
 
|utility2 = Epidemic
 
|utility2 = Epidemic
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===Skill Variants===
 
===Skill Variants===
 
'''Healing Skills'''
 
'''Healing Skills'''
 +
* {{Skill|Signet of Vampirism}} is lower healing, but higher DPS than {{Skill|Summon Blood Fiend}}. Be aware that it will hit the closest enemy rather than your target, so in some encounters it might end up being unreliable.
 
* {{Skill|Summon Blood Fiend}} can be taken for a minor personal DPS increase, but significantly lower sustain. The Blood Fiend can also be killed, leaving you without either.
 
* {{Skill|Summon Blood Fiend}} can be taken for a minor personal DPS increase, but significantly lower sustain. The Blood Fiend can also be killed, leaving you without either.
* {{Skill|Signet of Vampirism}} is lower healing, but higher DPS than {{Skill|Summon Blood Fiend}}. Be aware that it will hit the closest enemy rather than your target, so in some encounters it might end up being unreliable.
+
* {{Skill|Well of Blood}} is the largest personal heal if you'd rather have safety than damage, and can heal allies without needing a target.
 +
 
  
 
'''Utility Skills'''
 
'''Utility Skills'''
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{{Specialization|Curses|mid|top|bot}}
 
{{Specialization|Curses|mid|top|bot}}
 
{{Specialization|Soul Reaping|top|top|bot}}
 
{{Specialization|Soul Reaping|top|top|bot}}
{{Specialization|Scourge|mid|mid|mid}}
+
{{Specialization|Scourge|mid|top|mid}}
  
  

Revision as of 21:14, 3 March 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Utility

Designed for: Raids and Fractals

Difficulty:
TBD
This build was last updated on March 03, 2022 and is up to date for the October 8, 2024 patch.

Overview

A condition DPS and utility build for Scourge. While not the highest DPS build, this build provides decent sustained DPS and ridiculously strong AoE cleave with Epidemic. It also provides strong incidental support for its subgroup by generating Might Might, cleansing conditions, and overhealing allies with barriers.

Scourge is mainly a utility class and excels in encounters where it can play to its strengths, namely Epidemic and defensive support. It also deals relatively high ranged damage and isn't reliant on Might Might or healing, which makes it good for roles such as flak kiting at Sabetha.


Skill Bar

Scourge-skillbar-bg.png
Scepter/Torch
Scepter/Warhorn
Utility


Skill Variants

Healing Skills

  • Signet of Vampirism is lower healing, but higher DPS than Summon Blood Fiend. Be aware that it will hit the closest enemy rather than your target, so in some encounters it might end up being unreliable.
  • Summon Blood Fiend can be taken for a minor personal DPS increase, but significantly lower sustain. The Blood Fiend can also be killed, leaving you without either.
  • Well of Blood is the largest personal heal if you'd rather have safety than damage, and can heal allies without needing a target.


Utility Skills

  • Summon Shadow Fiend if you don't need Epidemic.
  • Trail of Anguish If you need Stability Stability.
  • Corrosive Poison Cloud if projectile absorb is needed.
  • Sand Swell - 900 range portal, useful for mobility on certain fights.
  • Spectral Grasp is a 1200 range 5-target pull.

Never swap out Blood Is Power.

Elite Skills

  • Summon Flesh Golem for more CC. It's a fairly large DPS loss to bring, but can be helpful in particular on encounters where the boss is unlikely to stand still long enough for all your pulses of Plaguelands to hit.


Template Code

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Specializations


Specialization Variants

  • Use Parasitic Contagion for strong self heal at a ~15% DPS loss.
  • If you are not running any Punishment skills, you might as well take Desert Empowerment.


Blood Magic Variant

Taking Blood Magic instead of Soul Reaping is a major DPS loss, but provides more support through minor healing and Transfusion. Should only be considered in training runs or struggling groups where you're desperate for the sustain.

Variants

  • Blood Bond is higher DPS and offers a tiny bit of group sustain, but if you need Blood Magic you probably need Ritual of Life.
  • If taking Ritual of Life, consider using Well of Blood as your healing skill.


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Torch
Viper
Sigil
Sigil
Warhorn
Viper
Sigil
Rune
x6
Infusion
x18


Equipment Variants

  • Only a single scepter is required.
  • If you want to save gold, a Sigil of Superior Sigil of Earth can be used on the warhorn. This is a minor DPS loss provided you swap back to torch as soon as you can.
  • A lot of different runes provide practically the same damage:
    • Rune of Superior Rune of the Lich gains extra damage in cases where there are additional sources of life force, thanks to the extra vitality. This allows you to spam shade skills more frequently.
    • Rune of Superior Rune of the Nightmare will do slightly more damage in long encounters, and on bosses that move frequently as the jagged horror from Rune of Superior Rune of the Lich will struggle to keep up.
    • Rune of Superior Rune of the Elementalist with Sigil of Superior Sigil of Demons and Sigil of Superior Sigil of Torment will do more damage on low-armor bosses, but falls behind on bosses that move a lot as a greater portion of its damage comes from Torment Torment.
    • Rune of Superior Rune of Tormenting are lower DPS than the other options, but provide very high sustain which might be useful when kiting.


Consumables

Food:

Utility:


Usage

Opener

  1. Sand Flare
  2. Manifest Sand Shade
  3. Blood Is Power
  4. Plaguelands
  5. Blood Is Power
  6. Desert Shroud


DPS Priority

After the opener, just use skills as they become available, with the following priority:

  1. Devouring Darkness
  2. Haunt (if using Summon Shadow Fiend) and Desert Shroud off cooldown
  3. Plaguelands
  4. Harrowing Wave
  5. Oppressive Collapse
  6. Grasping Dead
  7. Manifest Sand Shade
  8. Scepter autoattack chain

Video Example


General Tips

  • Use Desert Shroud Blood Is Power wherever possible to transfer the self-condis to your target via Plague Sending.
  • Don't let Blood Is Power reach maximum charges.
  • Try to finish your autoattack chains.
  • If using Epidemic, use it whenever there are enemies near the main target.
  • Feel free to use Nefarious Favor, Sand Cascade, or Garish Pillar if life force is over capping, or to support your teammates with cleanses, barriers, and CC.
    • Be aware that in very low-pressure encounters, too much barrier can actually end up robbing the druid of CA generation, which in turn lowers group might uptime.
  • The cast time on Plaguelands is pretty long, so it is efficient to "precast" the skill just before the boss becomes vulnerable.
  • On encounters where the boss becomes Exposed Exposed, you can do a huge amount of damage by lining this up with Plaguelands.
    • Ideally you want Plaguelands to be finishing its 10th pulse as the boss becomes broken, which usually means casting it at the start of the phase, or as soon as you see the defiance bar appears.
  • For some reason the presence of Banner of Strength changes which condis are transferred via Plague Sending. If you don't have this buff, use Plaguelands after Desert Shroud in the opener so that you transfer Bleeding Bleeding instead of Poison Poison. Alternatively, Rune of Superior Rune of the Nightmare will transfer one extra condition, allowing you to do your opening as normal.


Breakbar

  • Oppressive Collapse
  • Your best option without losing DPS are soft CCs such as cripple, blindness, and fear from Garish Pillar.
  • Summon Flesh Golem is one of the strongest crowd control skills the necromancer has, but you give up Plaguelands by taking it.
  • In emergencies, you can swap to warhorn for Wail of Doom.


Ratings

This build has a rating of 5 stars based on 6 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • April 2024
One of the slowest ramping DPS builds in the game, and long-term damage isn't that high either. But it makes up for it by being fully ranged and so being easy to maintain high DPS uptime on, and bringing a good level of QoL from shades and utility skills.
5 stars
MechaOG gave this build 5 stars • May 2021
With the recent changes to Torment, it has gained quite a bit of boost in DPS as many bosses do not move. This boost has brought Condi Scourge on par with many other builds. While it is still on the lower end of the damage, it is a more viable build to run now. It is easy to run for beginners and gives them an opportunity to experience condition damage playstyle, without lacking far behind. In proper statics, other condi's such as Renegade still outperform by a mile in terms of damage. Additionally, it has a nice utility built-in. Players can provide a barrier to ease a little load off of druids during various high damage pressure such as Gorseval's Ghastly Rampage.
5 stars
Chinkeeyong gave this build 5 stars • September 2018
A great condition DPS build. In disorganized groups the utility brought by this build is often life-saving and worth more than other, higher DPS classes. Meanwhile, Scourge brings enough unique utility with barriers and Epidemic that it can even be of use to highly experienced groups.
5 stars
The Shade Reaver gave this build 5 stars • October 2017
I've been using this build for quite some time now. I find that the DPS and survivability while using this build have been really good. I mainly use this for fractals and I tend to be one of the harder hitters as well as one who can stay alive longer than others on my team. Even if I do get downed, because of the good and sustained condition damage, I can bounce back up a couple times. This build also works well for dungeons. Underwater does not work as well with this build since your utility skills are limited. Instead, you may want to use a reaper build for more difficult underwater content. The necromancer is my favorite class now, influenced by the Scrouge specialization itself as well as this build
5 stars
Ashcraven gave this build 5 stars • October 2017
Survivability and dps are both great with this build
5 stars
GreenyNeko gave this build 5 stars • September 2017
Now with my gear set and some comparison run through on-paper damage calculation I'm really enjoying this build and dealing amazing damage with it. It really works well in raid and fractals even with several scourges in the group. The condition conversion is helpful in many cases open world, fractals (especially afflicted ones) or several raid bosses like slothasor or xera. The ability to choose healing makes it easier if you have no druid in group or for harder or solo (open world) content. A down side is underwater fighting, reaper makes much more sense there, though there's only one underwater boss and hardly any underwater content. Overall great build :)

Comments

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