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Difference between revisions of "Druid - Group Support"

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==Overview==
 
==Overview==
 
Druid provides strong zerg support through high healing, stunbreaks, downstate control, and crowd control. It also provides both offensive and defensive boons. It is very easy to play and easy to gear.
 
Druid provides strong zerg support through high healing, stunbreaks, downstate control, and crowd control. It also provides both offensive and defensive boons. It is very easy to play and easy to gear.
 +
  
 
==Skill Bar==
 
==Skill Bar==

Revision as of 22:31, 3 March 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Support

Designed for: Open World and [[|]]

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on March 03, 2022 and is up to date for the October 8, 2024 patch.

Overview

Druid provides strong zerg support through high healing, stunbreaks, downstate control, and crowd control. It also provides both offensive and defensive boons. It is very easy to play and easy to gear.


Skill Bar

Fern Hound
Rock Gazelle
Staff
Axe/Warhorn
Utility


Skill Variants

It is often a good idea to change skills you dislike or feel don't fit your current situation. Review the section below to find some other skill options.


Heal Skills

  • "We Heal As One!" - simply the best heal to use with the build due to its low cooldown triggering Resounding Timbre.
  • Healing Spring - decent option to help cleanse conditions from allies.


Utilities

Replace Glyph of Alignment with:

  • Signet of Stone - panic button to negate strike damage.
  • Frost Spirit - powerful DPS increase for allies when fighting in one location.
  • Stone Spirit - defensive option for allies when fighting in one location.
  • Signet of Renewal - decent condition cleanse for the zerg.
  • "Protect Me!" - great stunbreak for yourself and allies.
  • Glyph of Equality - great stunbreak for yourself and allies.
  • Lightning Reflexes - evade and stunbreak.
  • "Guard!" - great damage reduction for yourself and allies


Elites

  • "Strength of the Pack!" - provides a decent DPS boost for yourself
  • Spirit of Nature - AoE healing and res
  • Glyph of the Stars – great AoE condi cleanse or revive


Pet variants

Fern Hound and Rock Gazelle provide good damage and crowd control, but you can consider other options.

High damage pets
Good mix of damage and crowd control
Good on-demand crowd control
Tanky pets
  • Drakes such as Marsh Drake Marsh Drake provide the best mix of damage and tankiness, but bears and devourers are also very tanky pets.


Specializations

  • Zephyr's Speed – situational superspeed and quickness.
  • Nature's Vengeance – when running Spirits.
  • Celestial Shadow – superspeed and stealth for your group.


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This build uses the same gear as Build:Druid - Boon Support Healer allowing one single gear set for both open world and instanced content.

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Staff
Harrier
Sigil
Sigil
Axe
Harrier
Warhorn
Harrier
Sigil
Sigil
Rune
x6



Variant Equipment

Runes

  • Rune of Superior Rune of Dwayna, Rune of Superior Rune of the Druid, Rune of Superior Rune of the Flock, Rune of Superior Rune of the Water - healing alternatives
  • Rune of Superior Rune of Sanctuary, Rune of Superior Rune of the Rebirth, Rune of Superior Rune of Vampirism, Rune of Superior Rune of Durability, Rune of Superior Rune of the Herald - Strong defensive options


Consumables

Food
  • Ascended food is superior to any other food. In the event you do not have or cannot find any, see below:
  • Use for general farming.
  • for maxing out magic find.
  • if you need more healing.
Utility:
  • or equivalent


Usage

Healing and supporting

This build focuses on healing and providing offensive and defensive boons to allies.

  • Enter Celestial Avatar and use Rejuvenating Tides Lunar Impact to give healing and Might Might to allies. Use Seed of Life right before leaving Celestial Avatar so the delayed heal starts rebuilding your Astral Force.
  • Don't stay inside Celestial Avatar until your Astral Force depletes. Enter, cast the skills you need, then manually leave it.
  • Position yourself so Solar Beam heals allies in between you and the enemy.
  • Spam "We Heal As One!", Call of the Wild and Astral Wisp off cooldown.
  • Use your Blast finishers Call of the Wild, Ancestral Grace, Lunar Impact on water fields such as Sublime Conversion for extra healing, or light fields such as Seed of Life to cleanse conditions.


Tagging

  • Solar Beam allows you to tag enemies easily, specially when using the keybind for "next target".
  • Use Ancestral Grace for mobility, try to aim near allies to reduce its cooldown.
  • You can manually command your pet to attack certain mobs while you do other things.


Crowd Control

  • Natural Convergence
  • Lunar Impact
  • Call of the Wild
  • Vine Surge
  • Entangle
  • Your pet and their Beast skill (F2) depending on the pet.


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Onlywrin gave this build 5 stars • June 2021
Easily one of the best open world supports. This build lets you apply significant Might and healing to nearby allies, and due to the spammable regen you can affect more than 15 people at once if you position correctly. On top of this, the 1200 range hitscan auto lets you tag with the tagging variant in fast-tag events. Just an incredible build for group support in general; highly recommend.

Comments

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