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Difference between revisions of "Weaver - Staff Weaver"

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{{SEO|description=A long-ranged tempest build for open world farming with a zerg. This build is primarily focused on dealing area damage from the backline of a group and is not meant to be played solo.}}
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{{SEO|description=A long-ranged tempest build for open world farming with a zerg.}}
 
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==Overview==
 
==Overview==
A long-ranged tempest build for open world farming with a zerg. This build is primarily focused on dealing area damage from the backline of a group and is not meant to be played solo.
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A long-ranged tempest build for open world farming with a zerg. This build is primarily focused on dealing area damage in group farms and does not function well solo.
  
  

Revision as of 17:54, 23 March 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on March 23, 2022 and is up to date for the February 11, 2025 patch.

Overview

A long-ranged tempest build for open world farming with a zerg. This build is primarily focused on dealing area damage in group farms and does not function well solo.


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Skill Bar

Staff
Utility


Specializations


Equipment

This setup provides high damage and uses gear similar to Build:Tempest_-_Power_DPS, making it a good option for general PVE.

  • Ascended gear is not required for open world, exotic works fine.
  • Note the second staff is for stacking sigil purposes and is not required.
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Staff
Berserker
Sigil
Sigil
staff
Berserker
Sigil
Sigil
Rune
x6



Consumables

Food

  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • - DPS
  • - defense

Utility

  • (and variants) - farming
  • /
    - DPS


Usage

Damage / Tagging

  • Use off cooldown on groups of enemies.
  • Use and on large, static groups of enemies or bosses.
  • - Useful for rapidly tagging weaker enemies.
  • - Instant cast tagging of nearby enemies (if equipped).
  • - Instant cast wide area tagging (If equipped).


Defense & Support


Crowd Control


Variants

Skill Variants

Healing Skills


Utility Skills


Elite Skills

  • - High damage and mobility.
  • - Summon which deals damage and generates might (Fire) or can provide a frontline if you are solo (Earth).


Trait Variants


Arcane

Replaces fire. Adds defense and utility at the cost of damage.


Variant Equipment

Gear

  • Marauder Marauder - Trades 10% damage for +60% EHP; expensive
  • Knight Knight - Defensive (trinkets only)


Runes

  • - provides a huge increase to sustain in a zerg
  • /
    - Crit-chance runes, the latter also providing more boon uptime


Sigils

  • - Cheap offhand sigil
  • - Extra defense in a zerg
  • - Option for more self Might Might generation


Consumable Variants

Food

  • - Damage buff against groups of weaker enemies.
  • - Budget food (if not using
    ) for added self might generation
  • /
    - Budget DPS food.

Utility

  • - Budget DPS utility.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • February 2025
A good build for staff lovers. I love all the AoE it has, though it takes a bit of practice to place them correctly and it can be a bit frustrating vs. enemies that move a lot. As the build mentions, it doesn't have the greatest damage and you should swap to another build if you want to tackle harder content. But it works great for casual open world and story content.

Comments

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