Difference between revisions of "Tempest - Aurashare (GvG)"
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| weapon1 = Dagger | | weapon1 = Dagger | ||
| weapon2 = Focus | | weapon2 = Focus | ||
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− | |||
− | |||
− | |||
| sigil3 = Superior Sigil of Energy | | sigil3 = Superior Sigil of Energy | ||
| sigil4 = Superior Sigil of Transference | | sigil4 = Superior Sigil of Transference | ||
Line 71: | Line 67: | ||
;Rune Variants | ;Rune Variants | ||
* {{rune|Superior Rune of the Monk}} a modest healing increase at a significant loss of conditions cleansed. | * {{rune|Superior Rune of the Monk}} a modest healing increase at a significant loss of conditions cleansed. | ||
+ | |||
+ | ;Sigil Variants | ||
+ | * {{Sigil|Superior Sigil of Benevolence}} for open field | ||
Line 81: | Line 80: | ||
==Usage== | ==Usage== | ||
===General=== | ===General=== | ||
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* Unlike most builds in WvW, Dagger/Focus aurashare tempest can be played with a skill rotation | * Unlike most builds in WvW, Dagger/Focus aurashare tempest can be played with a skill rotation | ||
** Breaking the rotation to survive is fine, breaking it to try and access more healing or condition clear is usually suboptimal | ** Breaking the rotation to survive is fine, breaking it to try and access more healing or condition clear is usually suboptimal |
Revision as of 15:50, 29 April 2022
This build was last updated on April 29, 2022 and is up to date for the October 8, 2024 patch.
Overview
Aurashare provides massive outgoing condition cleanse with strong boon, aura support and healing.
Skill Bar
Dagger/Focus
Dagger/Focus
Utility
Skill Variants
- Utilities
- You can switch any equipped shout for the utilities below, just figure which skill will bring more value for your group.
- shortest CD shout, for slightly more heal/cleanse
- group stunbreak and AOE superspeed
- for share
- Elite
Specializations
Template Code
[&DQYfKxErMD/HEgAApRIAAHQSAAAdAQAAmRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Dagger
Minstrel
Minstrel
Focus
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
- Rune Variants
- a modest healing increase at a significant loss of conditions cleansed.
- Sigil Variants
- for open field
Consumables
-
- personal option
Usage
General
- Unlike most builds in WvW, Dagger/Focus aurashare tempest can be played with a skill rotation
- Breaking the rotation to survive is fine, breaking it to try and access more healing or condition clear is usually suboptimal
- The most important part of the rotation is maximizing the amount of swaps into to proc , and /
- The order of the non-fire attunements is not important to the rotation, roughly prioritize in this order, but change based on needs:
- - healing and cleanse
- - anti-melee CC, projectile hate, single target CC, single target
- - personal survivability, AoE CC, AoE
- Skipping or cancelling the Overload of or is fine if you need fast healing/condition cleanse
|
Overall Priorities
- High
- Condition clear
- Healing
- Moderate
- CC
- Low
- Aura/boonshare
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- This builds has low active defenses
- Be careful about attuning into , since you'll lose access to after leaving it
|
Detailed Explanations
Glyph of Renewal
- Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
- Use
- If you can't be in a good position, don't cast in
in on single players and on multiple players
- Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targetted
Condition clear
- Most of your condition clear is tied up in attunements and overloads by , so conserve your shouts unless you absolutely need them
|
Healing
- Most of your healing will be passively applied by rotating through your attunements, applying aura skills and
- Enter when you predict heavy pressure coming in the next 10 seconds
. Your main decision is when to go into and when to use your shout skills
|
CC
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
- and are your strongest CCs, but be careful using them since leaving locks you out of
- Make sure to check the targets boon bar for Stability
is great for picking off players left behind their groups and following up on other CC
- Save
- The Immobilize from hits in 600 radius
when is avalible to CC instead
|
- Try to be in
- Activate as soon as you enter so its duration doesn't overlap with +
for melee engages to apply
- Make sure you're close to your group when leaving to proc , it has a short range
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
Comments
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