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Difference between revisions of "Spellbreaker - DPS Spellbreaker (GvG)"

Line 23: Line 23:
 
| healing = Defiant Stance
 
| healing = Defiant Stance
 
| utility1 = Balanced Stance
 
| utility1 = Balanced Stance
| utility2 = "Shake It Off!"
+
| utility2 = Stomp
 
| utility3 = Break Enchantments
 
| utility3 = Break Enchantments
 
| elite = Winds of Disenchantment}}
 
| elite = Winds of Disenchantment}}
  
  
===Weapon Variants===
+
===Variants===
 +
;Weapons
 
'''Hammer''' provides significant CC, Boon rip and mobility at the cost of damage from axe/axe
 
'''Hammer''' provides significant CC, Boon rip and mobility at the cost of damage from axe/axe
 +
 +
;Skills
 +
* {{Skill|Stomp}} {{to}} {{Skill|"Shake It Off!"}}
 +
  
 
==Template Code==
 
==Template Code==
Line 53: Line 58:
 
| weapon1 = Greatsword
 
| weapon1 = Greatsword
 
| weapon2 =  
 
| weapon2 =  
| sigil1 = Superior Sigil of Force
+
| sigil1 = Superior Sigil of Vision
 
| sigil2 = Superior Sigil of Hydromancy
 
| sigil2 = Superior Sigil of Hydromancy
 
| weapon3 = Axe
 
| weapon3 = Axe
Line 108: Line 113:
 
|;Active defense priority
 
|;Active defense priority
 
|
 
|
* {{Skill|"Shake It Off!"}} - for stunbreaking
+
* {{Skill|"Shake It Off!"}} - for stunbreaking (if applicable)
 
* {{Skill|Balanced Stance}} - for stunbreaking
 
* {{Skill|Balanced Stance}} - for stunbreaking
 
* {{Trait|Warrior's Sprint}} - for {{Tooltip|Immobilize}}
 
* {{Trait|Warrior's Sprint}} - for {{Tooltip|Immobilize}}

Revision as of 10:01, 16 May 2022

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageDps and Boon removal

Designed for: WvW GvG

Expansions required: Heart of Thorns buildsPath of Fire Builds

Difficulty:
TBD
This build was last updated on May 16, 2022 and is up to date for the February 11, 2025 patch.

Overview

A Spellbreaker build for WvW. Combines high personal damage, good personal survivability and extreme boonrip.


Skill Bar

Greatsword
Axe/Axe
Utility


Variants

Weapons

Hammer provides significant CC, Boon rip and mobility at the cost of damage from axe/axe

Skills


Template Code

[&DQIEGzM6PRcpDwAAagAAACcWAACyAAAAnRYAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variant


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Greatsword
Marauder
Sigil
Sigil
Axe
Marauder
Axe
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats
  • Feel free to use as much Berserker's gear as you can without dying
Runes
  • trades off damage for survivability
Sigils
  • - for Hammer
  • - for Hammer


Consumables

    • feast option with additional power and ferocity.


Usage

Priorities

High
Moderate
  • Sustained damage
  • CC - with Hammer
Low
  • Boon rip


Surviving

Active defense priority


Detailed Explanations

Spike damage


Sustained damage

  • Start fights on Greatsword use at least your combo before swapping to Axe/Axe
  • is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
    • Making good use of is critical to maximizing damage, look for any chance to get multiple ticks off
    • A stow weapon keybind is very useful to cancel after enemies move out of the way
  • Use for single target damage even when already in melee
  • Stay at the edge of the range of to avoid interrupts
Skill priority


CC - for Hammer



Boon rip


Ratings

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Comments

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