Difference between revisions of "Willbender - Condition Willbender"
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==Overview== | ==Overview== | ||
− | A bursty condition build for open world, this spec offers the highest in-combat mobility in the game, tied with thief, along with extremely high burst damage. | + | A bursty condition build for open world, this spec offers the highest in-combat mobility in the game, tied with thief, along with extremely high burst damage and great sustained damage. It also has the advantage of not requiring high overall condi duration since it only applies {{Tooltip|Burning}}, which gives more freedom on the overall gear options and cheaper budget variants. |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQEQGS4bQSkmDwAA2BoAAEwBAABGAQAA6RoAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 22: | Line 22: | ||
|profession = guardian | |profession = guardian | ||
|specialization = willbender | |specialization = willbender | ||
− | |weapon1 = | + | |weapon1 = Scepter |
− | |weapon2 = | + | |weapon2 = Torch |
− | |weapon3 = | + | |weapon3 = Sword |
− | |weapon4 = | + | |weapon4 = |
|healing = Litany of Wrath | |healing = Litany of Wrath | ||
− | |utility1 = | + | |utility1 = Purging Flames |
|utility2 = Whirling Light | |utility2 = Whirling Light | ||
|utility3 = Signet of Wrath | |utility3 = Signet of Wrath | ||
− | |elite = | + | |elite = Heaven's Palm |
}} | }} | ||
− | + | * If you need additional defense and a stun break, {{Skill|Signet of Judgment}} provides both, plus additional burning upon activation. | |
+ | * {{Skill|Heaven's Palm}} is your main source of CC together with {{Skill|Chains of Light}}. | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Virtues|bot| | + | {{Specialization|Virtues|bot|mid|top}} |
{{Specialization|Radiance|top|mid|top}} | {{Specialization|Radiance|top|mid|top}} | ||
− | {{Specialization|Willbender|top| | + | {{Specialization|Willbender|top|Top|mid}} |
Line 44: | Line 45: | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Heavy | | weight = Heavy | ||
− | | stats = | + | | stats = Grieving |
| rune = Superior Rune of Balthazar | | rune = Superior Rune of Balthazar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Scepter |
− | | weapon2 = | + | | weapon2 = Torch |
| sigil1 = Superior Sigil of Bursting | | sigil1 = Superior Sigil of Bursting | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Torment |
− | | weapon3 = | + | | weapon3 = Sword |
− | | weapon4 = | + | | weapon4 = |
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Bursting |
− | | sigil4 = | + | | sigil4 = |
<!-- Custom stats --> | <!-- Custom stats --> | ||
− | | head = | + | | head = Dire |
− | | shoulders = | + | | shoulders = Dire |
− | | chest = | + | | chest = Dire |
− | | hands = | + | | hands = Dire |
− | | legs = | + | | legs = Dire |
− | | feet = | + | | feet = Dire |
− | | backpiece = | + | | backpiece = Viper |
− | | accessory1 = | + | | accessory1 = Viper |
− | | accessory2 = | + | | accessory2 = Viper |
− | | amulet = | + | | amulet = Viper |
| ring1 = Grieving | | ring1 = Grieving | ||
− | | ring2 = | + | | ring2 = Viper |
}} | }} | ||
− | * | + | * You should be aiming for 15% overall condition duration, so that you maximize burning duration with {{Food|Fishy Rice Bowl}}, {{Trait|Radiant Fire}} and {{Rune|Superior Rune of Balthazar}} (these yield 85% additional burning duration). |
+ | * Alternatively, you can go for 10% overall condition duration and use a {{Sigil|Superior Sigil of Smoldering}} and {{Food|Plate of Beef Rendang}} instead of {{Food|Fishy Rice Bowl}} and {{Sigil|Superior Sigil of Torment}}. | ||
+ | * When going for defensive gear, {{Tooltip|Viper}} should always be replaced with {{Tooltip|Trailblazer}} and {{Tooltip|Grieving}} should always be replaced with {{Tooltip|Dire}}. | ||
+ | |||
==Consumables== | ==Consumables== | ||
:'''Food''' | :'''Food''' | ||
− | * | + | * Always use {{Food|Fishy Rice Bowl}} |
− | |||
− | |||
− | |||
:'''Utility''' | :'''Utility''' | ||
* {{Utility|Sharpening Skull}} (and variants) - farming | * {{Utility|Sharpening Skull}} (and variants) - farming | ||
− | * {{utility| | + | * {{utility|Toxic Focusing Crystal}} - dps |
* {{utility|Corsair Tuning Crystal}} - dps if using gear with high toughness | * {{utility|Corsair Tuning Crystal}} - dps if using gear with high toughness | ||
==Usage== | ==Usage== | ||
− | + | ||
+ | * When you have {{Skill|Rushing Justice}} active, every few of your attacks will apply burning. With {{Tooltip|Alacrity}}, the cooldown of it is 8 1/4 seconds and the uptime is 8 seconds, allowing you to maintain it almost 100% of the time. | ||
+ | |||
+ | The overall rotation is full priority-based due to {{Trait|Restorative Virtues}} dynamically reducing the cooldowns of your skills. | ||
+ | Use the following skills, with descending priority: | ||
+ | # 1. {{Skill|Rushing Justice}} | ||
+ | # 2. {{Skill|Purging Flames}} | ||
+ | # 3. {{Skill|Zealot's Flame}} & {{Skill|Zealot's Fire}} | ||
+ | # 4. {{Skill|Whirling Light}} | ||
+ | # 5. {{Skill|Symbol of Punishment}} | ||
+ | # 6. {{Skill|Cleansing Flame}} | ||
+ | * Never delay {{Skill|Rushing Justice}} | ||
+ | * {{Skill|Crashing Courage}} and {{Skill|Flowing Resolve}} can be used for additional mobility and defense in between casts of {{Skill|Rushing Justice}} | ||
+ | * The time in between should be filled with auto attacks | ||
+ | * {{Skill|Cleansing Flame}} should only be used whenever all others are on cooldown for at least 3 seconds. |
Revision as of 12:55, 26 May 2022
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Condition damage
Designed for: Open World and Open World General
Difficulty:
TBD
This build was last updated on May 26, 2022.
Overview
A bursty condition build for open world, this spec offers the highest in-combat mobility in the game, tied with thief, along with extremely high burst damage and great sustained damage. It also has the advantage of not requiring high overall condi duration since it only applies Burning, which gives more freedom on the overall gear options and cheaper budget variants.
Template Code
[&DQEQGS4bQSkmDwAA2BoAAEwBAABGAQAA6RoAAAAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Scepter/Torch
Sword
Utility
- If you need additional defense and a stun break, provides both, plus additional burning upon activation.
- is your main source of CC together with .
Specializations
Equipment
Ascended gear is not required.
Head
Dire
Dire
Shoulders
Dire
Dire
Chest
Dire
Dire
Hands
Dire
Dire
Legs
Dire
Dire
Feet
Dire
Dire
Backpiece
Viper
Viper
Accessory
Viper
Viper
Accessory
Viper
Viper
Amulet
Viper
Viper
Ring
Grieving
Grieving
Ring
Viper
Viper
Scepter
Grieving
Grieving
Torch
Grieving
Grieving
Sigil
Sigil
Sword
Grieving
Grieving
Sigil
Rune
x6
x6
- You should be aiming for 15% overall condition duration, so that you maximize burning duration with , and (these yield 85% additional burning duration).
- Alternatively, you can go for 10% overall condition duration and use a and instead of and .
- When going for defensive gear, Viper should always be replaced with Trailblazer and Grieving should always be replaced with Dire.
Consumables
- Food
- Always use
- Utility
- (and variants) - farming
- - dps
- - dps if using gear with high toughness
Usage
- When you have Alacrity, the cooldown of it is 8 1/4 seconds and the uptime is 8 seconds, allowing you to maintain it almost 100% of the time. active, every few of your attacks will apply burning. With
The overall rotation is full priority-based due to
dynamically reducing the cooldowns of your skills. Use the following skills, with descending priority:- 1.
- 2.
- 3. &
- 4.
- 5.
- 6.
- Never delay
- and can be used for additional mobility and defense in between casts of
- The time in between should be filled with auto attacks
- should only be used whenever all others are on cooldown for at least 3 seconds.
Ratings
Extremely good burst, one of the highest dps solo builds. It is worth noting that roughly half of your dps comes from having Rushing Justice's (F1) passive up. The build focuses on burning damage which gives it a lot of gear flexibility. Its only major weakness is its defences are heavily focused on cooldowns. This allows for swapping out traits and utility at the cost of some dps, but there isnt much passive sustain. CC is decent, aoe/cleave is good, there are multiple good options for getting stab and condi cleanse.
Condi Willbender is a reliable, high damage build that features very high CC and mobility with moderate ability to defend itself with Crashing Courage and other powerful defensive tools such as Advance, Stand Your Ground, and Wall of Reflection. An absolutely incredible build for open world and well worth learning.
Comments
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