Difference between revisions of "Catalyst - Support Catalyst (GvG)"
(Created page with "{{Build | profession = elementalist | specialization = catalyst | designed for = wvw gvg | focus = control, support, condition cleanse | rating = test | xpac = eod }} ==Overv...") |
|||
Line 22: | Line 22: | ||
|weapon4 = | |weapon4 = | ||
|healing = Arcane Brilliance | |healing = Arcane Brilliance | ||
− | |utility1 = | + | |utility1 = Invigorating Air |
|utility2 = Glyph of Renewal | |utility2 = Glyph of Renewal | ||
|utility3 = Signet of Earth | |utility3 = Signet of Earth | ||
Line 31: | Line 31: | ||
===Skill Variants=== | ===Skill Variants=== | ||
;Utilities | ;Utilities | ||
− | |||
* {{skill|Conjure Earth Shield}} | * {{skill|Conjure Earth Shield}} | ||
;Elite | ;Elite | ||
− | * {{skill|Conjure Fiery Greatsword}} to give the dropped sword to a DPS player | + | * {{skill|Conjure Fiery Greatsword}} to give the dropped sword to a DPS player. (Not recommended) |
Line 67: | Line 66: | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
}} | }} | ||
+ | |||
+ | ;Build Variants | ||
+ | * Use Nomad's stats on the helmet. You reach boon duration cap with {{Trait|Elemental Empowerment}} for the most time. | ||
;Rune Variants | ;Rune Variants | ||
* {{rune|Superior Rune of Durability}} viable replacement | * {{rune|Superior Rune of Durability}} viable replacement | ||
+ | |||
+ | |||
===Consumables=== | ===Consumables=== | ||
− | * {{Food| | + | * {{Food|Plate of Peppercorn-Spiced Poultry Aspic}} |
* {{Utility|Sharpening Skull}} | * {{Utility|Sharpening Skull}} | ||
Line 123: | Line 127: | ||
====Condition clear/Aurashare==== | ====Condition clear/Aurashare==== | ||
* Most of your condition clear is reliant on {{Trait|Smothering Auras}} | * Most of your condition clear is reliant on {{Trait|Smothering Auras}} | ||
+ | * You can apply {{Tooltip|Resistance}} on a long range using {{Skill|Deploy Jade Sphere (Earth)}} due to {{Trait|Spectacular Sphere}} | ||
* Prioritize {{Skill|Water Attunement}} for burst condition clear | * Prioritize {{Skill|Water Attunement}} for burst condition clear | ||
* {{Trait|Elemental Epitome}} has a per-attunement cooldown | * {{Trait|Elemental Epitome}} has a per-attunement cooldown | ||
Line 157: | Line 162: | ||
====Boonshare==== | ====Boonshare==== | ||
* Prioritize {{Skill|Deploy Jade Sphere (Air)}} and {{Skill|Deploy Jade Sphere (Earth)}} | * Prioritize {{Skill|Deploy Jade Sphere (Air)}} and {{Skill|Deploy Jade Sphere (Earth)}} | ||
− | ** If you have spare energy use {{Skill|Deploy Jade Sphere ( | + | ** If you have spare energy use {{Skill|Deploy Jade Sphere (Water)}} and blast it for healing |
* Make sure to land the Jade Sphere cast on top of allies for the boons from {{Trait|Spectacular Sphere}} | * Make sure to land the Jade Sphere cast on top of allies for the boons from {{Trait|Spectacular Sphere}} | ||
** {{Skill|Deploy Jade Sphere (Earth)}} can be used to save allies caught with {{Tooltip|Immobilize}} with the {{Tooltip|Resistance}} from {{Trait|Spectacular Sphere}} | ** {{Skill|Deploy Jade Sphere (Earth)}} can be used to save allies caught with {{Tooltip|Immobilize}} with the {{Tooltip|Resistance}} from {{Trait|Spectacular Sphere}} | ||
Line 165: | Line 170: | ||
====CC==== | ====CC==== | ||
− | * | + | * Most your CC comes from {{Skill|Shocking Aura}} obtained from the Dagger skill or by blasting fields while switching into air from {{Trait|Elemental Epitome}} |
− | ** | + | ** Try to proc the trait as often as possible and try to not overlap the aura from blasting and the aura skill from dagger as durations do not stack |
− | * | + | * Use {{Skill|Signet of Earth}} when your team is going for a single target |
− | * | + | * Use {{Skill|Tornado}} once you notice that the enemy runs out of {{Tooltip|Stability}} |
− | * | + | * Use {{Skill|Earthen Rush}} when crossing through enemies to {{Tooltip|Immobilize}} them |
− | + | ** You can use {{Skill|Updraft}} as an extra dodge which might give you some launches | |
− | + | ||
− | |||
+ | ====Burst Healing==== | ||
+ | * Catalyst healing is very limited and low range, but significant enough to save people if comboed | ||
+ | ** To apply the healing, you need to be close to the person you want to heal | ||
+ | ** Start with {{Skill|Water Attunement}} to proc {{Trait|Healing Ripple}} | ||
+ | ** {{Skill|Water Attunement}}({{Trait|Healing Ripple}}) {{to}} {{Skill|Cleansing Wave}} | ||
{{Collapsible | {{Collapsible | ||
|width=85 | |width=85 | ||
− | |; | + | |;Burst Healing |
| | | | ||
− | * {{Skill| | + | * {{Skill|Water Attunement}} - {{Trait|Healing Ripple}} |
− | ** {{Skill| | + | * {{Skill|Frost Aura}} |
− | ** {{Skill| | + | * {{Skill|Transmute Frost Aura}} |
+ | * {{Skill|Healing Ripple}} | ||
+ | * {{Skill|Deploy Sphere(Water)}} | ||
+ | * {{Skill|Frost Blast}} | ||
+ | * {{Skill|Transmute Frost}} | ||
* {{Skill|Earth Attunement}} | * {{Skill|Earth Attunement}} | ||
− | + | * {{Skill|Earthquake}} | |
− | + | * {{Skill|Deploy Sphere(Earth)}} | |
− | * {{Skill| | ||
− | |||
− | |||
− | |||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
====Settings==== | ====Settings==== |
Revision as of 17:51, 30 May 2022
This is a test build. You may comment and rate it.
Focused on: Control, Support and Condition cleanse
Designed for: WvW GvG
Difficulty:
TBD
This build was last updated on May 30, 2022.
Overview
Catalyst provides massive outgoing condition cleanse with strong boon, aura support and utility.
Skill Bar
Dagger/Dagger
Utility
Skill Variants
- Utilities
- Elite
- to give the dropped sword to a DPS player. (Not recommended)
Specializations
Template Code
Missing template code
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Dagger
Minstrel
Minstrel
Dagger
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
- Build Variants
- Use Nomad's stats on the helmet. You reach boon duration cap with for the most time.
- Rune Variants
- viable replacement
Consumables
Usage
General
- To generate energy for Catalyst's Jade Sphere abilities make sure to hit enemies with skills that have a high number of hits:
Overall Priorities
- High
- Condition clear/Aurashare
- Moderate
- Boon share
- CC
- Low
- Burst Healing
Surviving
- This build has moderate passive defense
- This build has high mobility skill access
- This builds has moderate active defenses
|
Detailed Explanations
Glyph of Renewal
- Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
- Use
- If you can't be in a good position, don't cast in
in on single players and on multiple players
- Under General Options / Combat/Movement turn on Allow Skill Retargeting and set Ground Targeting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targeted
- Most of your condition clear is reliant on
- You can apply Resistance on a long range using due to
- Prioritize for burst condition clear
- You can start casting a blast in one attunement then swap to a different attunement before the cast ends to proc
- Prioritize getting auras from , for
has a per-attunement cooldown
|
|
- Prioritize
- If you have spare energy use and blast it for healing
and
- Make sure to land the Jade Sphere cast on top of allies for the boons from
- Immobilize with the Resistance from can be used to save allies caught with
- Place your spheres so that one edge is on your allied group and the other edge is where your group is moving to
- Optimally leave it somewhere your group is regrouping
CC
- Most your CC comes from
- Try to proc the trait as often as possible and try to not overlap the aura from blasting and the aura skill from dagger as durations do not stack
obtained from the Dagger skill or by blasting fields while switching into air from
- Use when your team is going for a single target
- Use Stability once you notice that the enemy runs out of
- Use Immobilize them
- You can use as an extra dodge which might give you some launches
when crossing through enemies to
Burst Healing
- Catalyst healing is very limited and low range, but significant enough to save people if comboed
- To apply the healing, you need to be close to the person you want to heal
- Start with to proc
- ⇒ ( )
|
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium