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Difference between revisions of "Catalyst - Support Catalyst (GvG)"

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==Overview==
 
==Overview==
 +
The main purpose of this build is to maximize the amount of auras shared by the Elementalist.
 +
 +
Compared to the D/F Fire Tempest builds, it does not bring significant healing. Therefore it cannot be used as direct replacement but needs to be paired with a powerful healing spec in the party, such as a Vindicator.
  
Catalyst provides massive outgoing condition cleanse with strong boon, aura support and utility.
+
The advantage of Catalyst is that it brings more access to auras, more cleanses, access to {{Tooltip|Quickness}} from {{Skill|Deploy Jade Sphere (Air)}} for a faster {{Skill|Glyph of Renewal}} cast as well as access to ranged {{Tooltip|Resistance}} from {{Skill|Deploy Jade Sphere (Earth)}} among other boons.  
  
  
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;Elite
 
;Elite
* {{skill|Conjure Fiery Greatsword}} to give the dropped sword to a DPS player. (Not recommended)
+
* {{skill|Conjure Fiery Greatsword}} to give the dropped sword to a DPS player
  
  
Line 59: Line 62:
 
| sigil1 = Superior Sigil of Concentration
 
| sigil1 = Superior Sigil of Concentration
 
| sigil2 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Energy
| weapon3 =
 
| weapon4 =
 
| sigil3 =
 
| sigil4 =
 
 
| infusion1 = Concentration WvW Infusion
 
| infusion1 = Concentration WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
Line 68: Line 67:
  
 
;Build Variants
 
;Build Variants
* Use Nomad's stats on the helmet. You reach boon duration cap with {{Trait|Elemental Empowerment}} for the most time.
+
* '''Nomad's''' on the helmet. Your boon duration is capped by {{Trait|Elemental Empowerment}} most of the time  
  
 
;Rune Variants  
 
;Rune Variants  
* {{rune|Superior Rune of Durability}}  
+
* {{Rune|Superior Rune of Durability}}  
  
  
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==Usage==   
 
==Usage==   
===General===
+
===General/Energy Management===
The main purpose of this build is to maximize the amount of auras shared by the Elementalist.
+
* To generate energy for Catalyst's '''Jade Sphere''' abilities make sure to hit enemies with skills that have a high number of hits:
The build still brings the rezz utility {{Skill|Glyph of Renewal}} as well as large amounts of cleanses from {{Trait|Cleansing Fire}}.
+
** {{Skill|Drake's Breath}}
Compared to the Fire Tempest build, it does not bring any noticable amount of healing sustain. It is therefore not a direct suitable replacement for a Fire Tempest but needs to be played with a powerful healing spec in the party, for example a healing Vindicator.
+
** {{Skill|Burning Speed}}
On the other side however, it brings more access to auras, more cleanses, access to {{Skill|Quickness}} from {{Skill|Deploy Sphere (Air)}} for a faster {{Skill|Glyph of Renewal}} cast as well as access to ranged {{Tooltip|Resistance}} from {{Skill|Deploy Sphere (Earth}} amoung other boons.
+
** {{Skill|Cone of Cold}}
 +
 
  
 
===Overall Priorities===
 
===Overall Priorities===
 
;High
 
;High
 
* {{Skill|Glyph of Renewal}}
 
* {{Skill|Glyph of Renewal}}
* Condition clear
+
* Aurashare/Condition clear
* Aurashare
 
  
 
;Moderate
 
;Moderate
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* Burst Healing
 
* Burst Healing
  
 
====Energy Management====
 
* To generate energy for Catalyst's '''Jade Sphere''' abilities make sure to hit enemies with skills that have a high number of hits:
 
** {{Skill|Drake's Breath}}
 
** {{Skill|Burning Speed}}
 
** {{Skill|Cone of Cold}}
 
  
 
====Surviving====
 
====Surviving====
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|;Active defense priority
 
|;Active defense priority
 
|
 
|
* {{Skill|Invigorating Air}} - if applicable
+
* {{Skill|Invigorating Air}}
 
* '''Dodge'''
 
* '''Dodge'''
 
* {{Skill|Burning Speed}}
 
* {{Skill|Burning Speed}}
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====Glyph of Renewal====
 
====Glyph of Renewal====
 
* Focus on reviving allies who are far away with {{Skill|Glyph of Renewal}}, don't waste the skill on players that can be hand rezzed.
 
* Focus on reviving allies who are far away with {{Skill|Glyph of Renewal}}, don't waste the skill on players that can be hand rezzed.
* If possible, use {{Skill|Deploy Jade Sphere (Air)}} on yourself while casting for the {{Tooltip|Quickness}}
+
* If possible, use {{Skill|Deploy Jade Sphere (Air)}} on yourself while casting for {{Tooltip|Quickness}}
** This also speeds up the cast if you use the sphere after you started casting the glyph
+
** This still speeds up the cast if you use the sphere after you started casting the glyph
 
* Use {{Skill|Glyph of Renewal}} in {{Skill|Air Attunement}} on single players and {{Skill|Earth Attunement}} on multiple players
 
* Use {{Skill|Glyph of Renewal}} in {{Skill|Air Attunement}} on single players and {{Skill|Earth Attunement}} on multiple players
 
** If you can't be in a good position, don't cast in {{Skill|Air Attunement}}
 
** If you can't be in a good position, don't cast in {{Skill|Air Attunement}}
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====Condition clear/Aurashare====
+
====Aurashare/Condition clear====
 
* Most of your condition clear is reliant on {{Trait|Smothering Auras}} and comes passively while rotating through the attunements while blasting
 
* Most of your condition clear is reliant on {{Trait|Smothering Auras}} and comes passively while rotating through the attunements while blasting
 
* You can apply {{Tooltip|Resistance}} on a long range using {{Skill|Deploy Jade Sphere (Earth)}} due to {{Trait|Spectacular Sphere}}  
 
* You can apply {{Tooltip|Resistance}} on a long range using {{Skill|Deploy Jade Sphere (Earth)}} due to {{Trait|Spectacular Sphere}}  
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** Optimally leave it somewhere your group is regrouping
 
** Optimally leave it somewhere your group is regrouping
 
* Make sure you are close to allies when swapping out of fire to give them {{Tooltip|Might}} with {{Trait|Pyromancer's Puissance}}  
 
* Make sure you are close to allies when swapping out of fire to give them {{Tooltip|Might}} with {{Trait|Pyromancer's Puissance}}  
** For this reason, go into fire whenever there is time  
+
** Go into fire whenever there is time to trigger {{Trait|Pyromancer's Puissance}} as often as possible
  
  
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====Burst Healing====
 
====Burst Healing====
 
* Catalyst healing is very limited and low range, but significant enough to save people if comboed
 
* Catalyst healing is very limited and low range, but significant enough to save people if comboed
 +
* A significant part of your healing relies on blasting the field created by {{Skill|Deploy Jade Sphere (Water)}}
 
{{Collapsible
 
{{Collapsible
 
|width=85
 
|width=85
|;Burst Healing
+
|;Burst Healing Combo
 
|
 
|
 
* {{Skill|Water Attunement}} - {{Trait|Healing Ripple}}
 
* {{Skill|Water Attunement}} - {{Trait|Healing Ripple}}
* {{Skill|Frost Aura}}
+
** {{Skill|Frost Aura}} {{to}} {{Skill|Transmute Frost}}
* {{Skill|Transmute Frost}}
+
** {{Skill|Cleansing Wave}}
* {{Skill|Cleansing Wave}}
+
** {{Skill|Deploy Jade Sphere (Water)}} {{to}} {{Skill|Frozen Burst}} - Water Field Blast + {{Trait|Elemental Epitome}}
* {{Skill|Deploy Jade Sphere (Water)}}
+
*** {{Skill|Transmute Frost}}
* {{Skill|Frozen Burst}}
 
* {{Skill|Transmute Frost}}
 
 
* {{Skill|Earth Attunement}}
 
* {{Skill|Earth Attunement}}
* {{Skill|Earthquake}}
+
** {{Skill|Earthquake}} - Water Field Blast
* {{Skill|Deploy Jade Sphere (Earth)}}
 
 
}}
 
}}
  

Revision as of 19:28, 30 May 2022

This is a test build. You may comment and rate it.

Focused on: ControlSupport and Condition cleanse

Designed for: WvW GvG

Expansions required: End of Dragons builds

Difficulty:
TBD
This build was last updated on May 30, 2022.

Overview

The main purpose of this build is to maximize the amount of auras shared by the Elementalist.

Compared to the D/F Fire Tempest builds, it does not bring significant healing. Therefore it cannot be used as direct replacement but needs to be paired with a powerful healing spec in the party, such as a Vindicator.

The advantage of Catalyst is that it brings more access to auras, more cleanses, access to Quickness Quickness from Deploy Jade Sphere (Air) for a faster Glyph of Renewal cast as well as access to ranged Resistance Resistance from Deploy Jade Sphere (Earth) among other boons.


Skill Bar

Dagger/Dagger
Utility


Skill Variants

Utilities
  • Conjure Earth Shield
Elite
  • Conjure Fiery Greatsword to give the dropped sword to a DPS player


Specializations


Template Code

Missing template code
Copy Template Code


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Dagger
Minstrel
Dagger
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Build Variants
  • Nomad's on the helmet. Your boon duration is capped by Elemental Empowerment most of the time
Rune Variants
  • Rune of Superior Rune of Durability


Consumables


Usage

General/Energy Management

  • To generate energy for Catalyst's Jade Sphere abilities make sure to hit enemies with skills that have a high number of hits:
    • Drake's Breath
    • Burning Speed
    • Cone of Cold


Overall Priorities

High
  • Glyph of Renewal
  • Aurashare/Condition clear
Moderate
  • Boon share
  • CC
Low
  • Burst Healing


Surviving

  • This build has moderate passive defense
  • This build has high mobility skill access
  • This builds has moderate active defenses
Active defense priority
  • Invigorating Air
  • Dodge
  • Burning Speed
  • Earthen Rush
  • Conjure Earth Shield Fortify - if applicable


Detailed Explanations

Glyph of Renewal

  • Focus on reviving allies who are far away with Glyph of Renewal, don't waste the skill on players that can be hand rezzed.
  • If possible, use Deploy Jade Sphere (Air) on yourself while casting for Quickness Quickness
    • This still speeds up the cast if you use the sphere after you started casting the glyph
  • Use Glyph of Renewal in Air Attunement on single players and Earth Attunement on multiple players
    • If you can't be in a good position, don't cast in Air Attunement
  • Under General Options / Combat/Movement turn on Allow Skill Retargeting and set Ground Targeting to Instant Cast, this will make Glyph of Renewal cast at the location your cursor is at the end of the cast, instead of where you initially targeted


Aurashare/Condition clear

  • Most of your condition clear is reliant on Smothering Auras and comes passively while rotating through the attunements while blasting
  • You can apply Resistance Resistance on a long range using Deploy Jade Sphere (Earth) due to Spectacular Sphere
  • Prioritize Water Attunement for burst condition clear, see the burst healing rotation below
  • Elemental Epitome has a per-attunement cooldown of 10 seconds
    • You can start casting a blast in one attunement then swap to a different attunement before the cast ends to proc Elemental Epitome
    • Prioritize getting auras from Air Attunement for Shocking Aura
List of combo finishers
  • Frozen Burst
  • Earthen Rush
  • Earthquake
  • Churning Earth
  • Arcane Brilliance



Boonshare

  • Prioritize Deploy Jade Sphere (Air) and Deploy Jade Sphere (Earth)
    • If you have spare energy use Deploy Jade Sphere (Water) and blast it for healing
  • Make sure to land the Jade Sphere cast on top of allies for the boons from Spectacular Sphere
  • Place your spheres so that one edge is on your allied group and the other edge is where your group is moving to
    • Optimally leave it somewhere your group is regrouping
  • Make sure you are close to allies when swapping out of fire to give them Might Might with Pyromancer's Puissance
    • Go into fire whenever there is time to trigger Pyromancer's Puissance as often as possible


CC

  • Most your CC comes from Shocking Aura obtained from the Dagger skill or by blasting fields while switching into air from Elemental Epitome
    • Try to proc the trait as often as possible and try to not overlap the aura from blasting and the aura skill from dagger as durations do not stack
  • Use Signet of Earth when your team is going for a single target
  • Use Tornado once you notice that the enemy runs out of Stability Stability
  • Use Earthen Rush when crossing through enemies to Immobilize Immobilize them
    • You can use Updraft as an extra dodge which might give you some launches


Burst Healing

  • Catalyst healing is very limited and low range, but significant enough to save people if comboed
  • A significant part of your healing relies on blasting the field created by Deploy Jade Sphere (Water)
Burst Healing Combo
  • Water Attunement - Healing Ripple
    • Frost Aura Transmute Frost
    • Cleansing Wave
    • Deploy Jade Sphere (Water) Frozen Burst - Water Field Blast + Elemental Epitome
      • Transmute Frost
  • Earth Attunement
    • Earthquake - Water Field Blast


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health and be quicker in using Glyph of Renewal. While this doesn't allow you to see conditions on allies, most of your cleanses are passively applied anyway.


Ratings

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Comments

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