Difference between revisions of "Weaver - Condi DPS"
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==Usage== | ==Usage== | ||
− | If using {{Skill|Glyph of Lesser Elementals (fire)}}, precast | + | If using {{Skill|Glyph of Lesser Elementals (fire)}}, precast as many elementals as possible before the fight. Cast the skill in {{skill|Fire Attunement}} for fire elementals which apply tons of {{tooltip|Burning}}. |
Rotations for both the Sword and Dagger mainhand versions involve frequent attunement swapping to maximize the usage of high-damage, low cooldown skills particularly whilst {{Skill|Weave Self}} is active. While it is ideal to follow the rotations in these examples, encounter mechanics may force you to adapt your rotation around them. | Rotations for both the Sword and Dagger mainhand versions involve frequent attunement swapping to maximize the usage of high-damage, low cooldown skills particularly whilst {{Skill|Weave Self}} is active. While it is ideal to follow the rotations in these examples, encounter mechanics may force you to adapt your rotation around them. | ||
Line 104: | Line 104: | ||
[https://youtu.be/1IMNi5_yulQ Video example rotation for Scepter/Focus by Fennec] | [https://youtu.be/1IMNi5_yulQ Video example rotation for Scepter/Focus by Fennec] | ||
+ | |||
+ | |||
+ | ===Example Rotation (Dagger)=== | ||
+ | <big>'''Opener'''</big> | ||
+ | |||
+ | The opener for Condi Weaver relies on maximising the effectiveness of {{Skill|Weave Self}}. Swapping to {{Skill|Fire Attunement}} provides 20% condi damage (Woven Fire) for the duration of {{Skill|Weave Self}}. Attuning to all four elements clears these effects and gives Perfect Weave for a further 10 seconds - providing all the buffs. Therefore, it is valuable to only attune to the final element at the last possible moment in order to gain nearly 30 seconds of the Woven Fire. If you have doubts about your speed or Alacrity/Quickness, then you can attune to {{Skill|Fire Attunement}} instead of {{Skill|Air Attunement}} at step 30 and then skip ahead to step 37 once {{Skill|Drake's Breath}} is available (not all skills will be available so it is important to cover as much of your time in {{Skill|Water Attunement}} as possible with the cast time of {{Skill|Drake's Breath}}). | ||
+ | |||
+ | |||
+ | Begin in Air/Earth | ||
+ | # {{Skill|Weave Self}} | ||
+ | # {{Skill|Signet of Fire}} | ||
+ | # {{Skill|Grinding Stones}} | ||
+ | # {{Skill|Magnetic Wave}} | ||
+ | # {{Skill|Fire Attunement}} into Fire/Air | ||
+ | # {{Skill|Plasma Burst}} | ||
+ | # {{Skill|Drake's Breath}} | ||
+ | # {{Skill|Fire Attunement}} into Fire/Fire during Drake's Breath | ||
+ | # {{Skill|Primordial Stance}} | ||
+ | # {{Skill|Transmute Fire}} | ||
+ | # {{Skill|Burning Speed}} | ||
+ | # {{Skill|Earth Attunement}} into Earth/Fire | ||
+ | # {{Skill|Ring of Earth}} | ||
+ | # {{Skill|Flamewall}} | ||
+ | # {{Skill|Ashen Blast}} | ||
+ | # {{Skill|Earth Attunement}} into Earth/Earth | ||
+ | # {{Skill|Earthen Rush}} | ||
+ | # {{Skill|Primordial Stance}} | ||
+ | # {{Skill|Impale (elementalist)}} until Ring of Earth is available | ||
+ | # {{Skill|Ring of Earth}} | ||
+ | # {{Skill|Fire Attunement}} into Fire/Earth | ||
+ | # {{Skill|Signet of Fire}} | ||
+ | # {{Skill|Drake's Breath}} | ||
+ | # {{Skill|Fire Attunement}} into Fire/Fire during Drake's Breath | ||
+ | # {{Skill|Transmute Fire}} | ||
+ | # {{Skill|Burning Speed}} | ||
+ | # {{Skill|Earth Attunement}} into Earth/Fire | ||
+ | # {{Skill|Impale (elementalist)}} until Ring of Earth is available | ||
+ | # {{Skill|Ring of Earth}} | ||
+ | # {{Skill|Air Attunement}} into Air/Earth | ||
+ | # {{Skill|Grinding Stones}} | ||
+ | # {{Skill|Magnetic Wave}} | ||
+ | # {{Skill|Convergence}} | ||
+ | # {{Skill|Fire Attunement}} into Fire/Air | ||
+ | # {{Skill|Plasma Burst}} | ||
+ | # {{Skill|Drake's Breath}} | ||
+ | # {{Skill|Water Attunement}} into Water/Fire during Drake's Breath to trigger Perfect Weave | ||
+ | # {{Skill|Transmute Fire}} | ||
+ | # {{Skill|Flamewall}} | ||
+ | # {{Skill|Signet of Fire}} | ||
+ | # {{Skill|Earth Attunement}} into Earth/Water | ||
+ | # {{Skill|Ring of Earth}} | ||
+ | # {{Skill|Impale (elementalist)}} until you can swap into Earth/Earth | ||
+ | |||
+ | |||
+ | <big>'''Loop'''</big> | ||
+ | # {{Skill|Earth Attunement}} into Earth/Earth | ||
+ | # {{Skill|Earthen Rush}} | ||
+ | # {{Skill|Impale (elementalist)}} until Ring of Earth is available | ||
+ | # {{Skill|Ring of Earth}} | ||
+ | # {{Skill|Fire Attunement}} into Fire/Earth | ||
+ | # {{Skill|Drake's Breath}} | ||
+ | # {{Skill|Ashen Blast}} | ||
+ | # {{Skill|Fire Attunement}} into Fire/Fire | ||
+ | # {{Skill|Transmute Fire}} | ||
+ | # {{Skill|Flamewall}} | ||
+ | # {{Skill|Burning Speed}} | ||
+ | # {{Skill|Drake's Breath}} | ||
+ | # {{Skill|Earth Attunement}} into Earth/Fire during Drake's Breath | ||
+ | # {{Skill|Ring of Earth}} | ||
+ | # {{Skill|Impale (elementalist)}} until Transmute Fire is available | ||
+ | # {{Skill|Transmute Fire}} | ||
+ | # Return to start of loop | ||
+ | |||
+ | |||
+ | <big>'''Weave Self'''</big> | ||
+ | |||
+ | Performed perfectly with perfect boons, {{Skill|Weave Self}} will come off cooldown again in Earth/Earth and can immediately be used again. Below is an example {{Skill|Weave Self}} loop based on these assumptions. In practice, you may need to improvise somewhat but bear the following in mind: | ||
+ | * You should either be in mainhand {{Skill|Fire Attunement}}, or immediately switch to {{Skill|Fire Attunement}} so that you gain Woven Fire. | ||
+ | * As the {{Skill|Weave Self}} buffs last for approximately 30s, you may not wish to use it if the boss will phase before they expire. | ||
+ | ** If this is the case, you can start the next phase with the Opener. | ||
+ | * If you have doubts about your speed or boons, you can delay using {{Skill|Weave Self}} until just before step 7. | ||
+ | |||
+ | |||
+ | From Earth/Earth | ||
+ | # {{Skill|Weave Self}} | ||
+ | # {{Skill|Signet of Fire}} | ||
+ | # {{Skill|Fire Attunement}} into Fire/Earth | ||
+ | # {{Skill|Ashen Blast}} | ||
+ | # {{Skill|Drake's Breath}} | ||
+ | # {{Skill|Fire Attunement}} into Fire/Fire during Drake's Breath | ||
+ | # {{Skill|Burning Speed}} | ||
+ | # {{Skill|Air Attunement}} into Air/Fire | ||
+ | # {{Skill|Flamewall}} | ||
+ | # {{Skill|Transmute Fire}} | ||
+ | # {{Skill|Plasma Burst}} | ||
+ | # {{Skill|Convergence}} | ||
+ | # {{Skill|Earth Attunement}} into Earth/Air | ||
+ | # {{Skill|Ring of Earth}} | ||
+ | # {{Skill|Grinding Stones}} | ||
+ | # {{Skill|Earth Attunement}} into Earth/Earth | ||
+ | # {{Skill|Primordial Stance}} | ||
+ | # {{Skill|Impale (elementalist)}} until Earthen Rush is available | ||
+ | # {{Skill|Earthen Rush}} | ||
+ | # {{Skill|Fire Attunement}} into Fire/Earth | ||
+ | # {{Skill|Drake's Breath}} | ||
+ | # {{Skill|Fire Attunement}} into Fire/Fire during Drake's Breath | ||
+ | # {{Skill|Transmute Fire}} | ||
+ | # {{Skill|Signet of Fire}} | ||
+ | # {{Skill|Burning Speed}} | ||
+ | # {{Skill|Earth Attunement}} into Earth/Fire | ||
+ | # {{Skill|Impale (elementalist)}} until Ring of Earth is available | ||
+ | # {{Skill|Ring of Earth}} | ||
+ | # {{Skill|Fire Attunement}} into Fire/Earth | ||
+ | # {{Skill|Ashen Blast}} | ||
+ | # {{Skill|Magnetic Wave}} | ||
+ | # {{Skill|Drake's Breath}} | ||
+ | # {{Skill|Fire Attunement}} into Fire/Fire during Drake's Breath | ||
+ | # {{Skill|Dragon's Claw}} until Flamewall is available | ||
+ | # {{Skill|Flamewall}} | ||
+ | # {{Skill|Water Attunement}} into Water/Fire during Drake's Breath to trigger Perfect Weave | ||
+ | # {{Skill|Transmute Fire}} | ||
+ | # {{Skill|Steam Surge}} | ||
+ | # {{Skill|Cone of Cold}} | ||
+ | # {{Skill|Fire Attunement}} into Fire/Water during Cone of Cold | ||
+ | # {{Skill|Drake's Breath}} | ||
+ | # {{Skill|Signet of Fire}} | ||
+ | # {{Skill|Burning Speed}} | ||
+ | # {{Skill|Fire Attunement}} into Fire/Fire | ||
+ | # {{Skill|Primordial Stance}} | ||
+ | # {{Skill|Dragon's Claw}} until Drake's Breath is available | ||
+ | # {{Skill|Transmute Fire}} | ||
+ | # {{Skill|Drake's Breath}} | ||
+ | # {{Skill|Earth Attunement}} into Earth/Fire during Drake's Breath | ||
+ | # {{Skill|Ring of Earth}} | ||
+ | # {{Skill|Ashen Blast}} | ||
+ | # {{Skill|Impale (elementalist)}} until you can swap into Earth/Earth | ||
+ | # Return to the Loop | ||
Revision as of 01:01, 21 July 2022
Overview
A condition DPS build for Weaver. This build has a complex rotation, but deals strong sustained damage through Burning and Bleeding, and has good access to CC and various utility skills.
Skill Bar
Weapon Variants
- Mainhand Dagger can be taken for more DPS, though the rotation involves rushing back and forth through the boss, which may not be practical.
- Scepter can be taken at a small DPS loss, but is almost completely ranged.
Skill Variants
- instead of for ease of use and less of a precasting requirement, at the cost of ~1700 DPS.
- provides more group healing at the expense of personal healing.
- for more burst healing at the expense of sustained healing.
- If you'd prefer, you can use Dagger over Sword for increased damage output. However, dagger is not a good idea for every encounter due to dashes in the rotation. The stats, traits and sigils used remain identical for both builds.
Template Code
Specializations
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x10
x8
Equipment Variants
Running
with 15 Malign and 3 Spiteful infusions would be a minor DPS loss, but would allow you to use ascended food such as for their bonus effects.
Consumables
Food:
Utility:
-
- or for a cheaper alternative
Usage
If using Burning.
, precast as many elementals as possible before the fight. Cast the skill in for fire elementals which apply tons ofRotations for both the Sword and Dagger mainhand versions involve frequent attunement swapping to maximize the usage of high-damage, low cooldown skills particularly whilst
is active. While it is ideal to follow the rotations in these examples, encounter mechanics may force you to adapt your rotation around them.Video example rotation for Sword/Focus by Roul
Video example rotation for Dagger/Focus by Ryan
Video example rotation for Scepter/Focus by Fennec
Example Rotation (Dagger)
Opener
The opener for Condi Weaver relies on maximising the effectiveness of
. Swapping to provides 20% condi damage (Woven Fire) for the duration of . Attuning to all four elements clears these effects and gives Perfect Weave for a further 10 seconds - providing all the buffs. Therefore, it is valuable to only attune to the final element at the last possible moment in order to gain nearly 30 seconds of the Woven Fire. If you have doubts about your speed or Alacrity/Quickness, then you can attune to instead of at step 30 and then skip ahead to step 37 once is available (not all skills will be available so it is important to cover as much of your time in as possible with the cast time of ).
Begin in Air/Earth
- into Fire/Air
- into Fire/Fire during Drake's Breath
- into Earth/Fire
- into Earth/Earth
- until Ring of Earth is available
- into Fire/Earth
- into Fire/Fire during Drake's Breath
- into Earth/Fire
- until Ring of Earth is available
- into Air/Earth
- into Fire/Air
- into Water/Fire during Drake's Breath to trigger Perfect Weave
- into Earth/Water
- until you can swap into Earth/Earth
Loop
- into Earth/Earth
- until Ring of Earth is available
- into Fire/Earth
- into Fire/Fire
- into Earth/Fire during Drake's Breath
- until Transmute Fire is available
- Return to start of loop
Weave Self
Performed perfectly with perfect boons,
will come off cooldown again in Earth/Earth and can immediately be used again. Below is an example loop based on these assumptions. In practice, you may need to improvise somewhat but bear the following in mind:- You should either be in mainhand , or immediately switch to so that you gain Woven Fire.
- As the
- If this is the case, you can start the next phase with the Opener.
buffs last for approximately 30s, you may not wish to use it if the boss will phase before they expire.
- If you have doubts about your speed or boons, you can delay using until just before step 7.
From Earth/Earth
- into Fire/Earth
- into Fire/Fire during Drake's Breath
- into Air/Fire
- into Earth/Air
- into Earth/Earth
- until Earthen Rush is available
- into Fire/Earth
- into Fire/Fire during Drake's Breath
- into Earth/Fire
- until Ring of Earth is available
- into Fire/Earth
- into Fire/Fire during Drake's Breath
- until Flamewall is available
- into Water/Fire during Drake's Breath to trigger Perfect Weave
- into Fire/Water during Cone of Cold
- into Fire/Fire
- until Drake's Breath is available
- into Earth/Fire during Drake's Breath
- until you can swap into Earth/Earth
- Return to the Loop
Breakbars
This build has access to CC options that are easier to use than Staff Weaver, however it still faces the problem of having to wait for two attunement swap cooldowns before gaining access to most of its CC skills.
- inflicts 200 breakbar damage.
- inflicts 400 breakbar damage and is your strongest CC skill.
For the Sword build:
- inflicts a short daze that is rounded up to be equivalent to a 1 second daze or 100 breakbar damage. This is your only CC skill that is available after only one attunement swap
- inflicts 125 breakbar damage.
For the Dagger build:
- inflicts 150 breakbar damage but requires the awkward attunement combination of Air and Water. This should be saved for a last-resort option.
Ratings
Comments
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