Difference between revisions of "Berserker - Chinese Longbow Berserker"
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+ | ** {{Sigil|Superior Sigil of Fire}} if more '''Adrenaline''' is needed | ||
* {{Sigil|Superior Sigil of Energy}} {{to}} {{Sigil|Superior Sigil of Force}} | * {{Sigil|Superior Sigil of Energy}} {{to}} {{Sigil|Superior Sigil of Force}} | ||
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Revision as of 18:52, 11 August 2022
This is a test build. You may comment and rate it.
Focused on: Strike damage and Dps
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on August 11, 2022.
Overview
A variation of Build:Berserker_-_Longbow_Berserker originating on the Chinese GW2 servers that trades maximum potential damage for consistency in large scale fights.
Skill Bar
Greatsword
Longbow
Utility
Variants
- ⇒ /
Template Code
[&DQIkJjM6EhXyEgAAqQAAAK8AAACyAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Greatsword
Marauder
Marauder
Sigil
Sigil
Longbow
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- Stats
- Feel free to use as much Berserker's gear as you can without dying
- Sigils
- Longbow ⇒
- if more Adrenaline is needed
- ⇒
Consumables
-
- personal option
Usage
Overall Priorities
- High
- Moderate
- Damage
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- Use to move out after spiking
- Drop your target if using it defensively
can be used for repositioning or gap closing
- This builds has moderate active defenses
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Detailed Explanations
Battle Standard
- Prioritize
- only finishes enemies in 180 radius, the smallest circle in its targeting reticle
on clumps of 2+ downed enemies
- Since also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready
Damage
- Before fights start cycle through
- Make sure both are off cooldown and ready before the fight starts
and to prebuff
- Start fights in Longbow, conserve
- Your damage at range is minimal outside of but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter
until your commander commits to the fight, do not use it on range spikes
- Use
- Save both charges to use with throughout fights
- Since all your Longbow skills other than are projectiles, avoid casting them into projectile blocks/reflects without the unblockable buff from
- will rapidly consume the unblockable buff from , avoid overlap when possible but always prioritize using off CD
to land and through projectile block
- Once your commander commits, use
- Spam
- Don't be afraid to go into Greatsword for a single , disengage with then swap back to Longbow
until you get a chance to go into melee, then swap to Greatsword and follow your priorities
- After your first ⇒ ⇒ use to keep adrenaline full
to fill your Adrenaline then activate
- Spam
- Make sure to drop your target when casting
- A Lock Autotarget keybind can be useful for this
otherwise it will aim towards the target instead of where your character is facing
- Your Longbow skills other than all require facing the target at the end of the cast
- is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
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Ratings
Easier to use than the str/disc build with better dps in range heavy fights. Falls behind a bit in comparison with significant melee uptime but still a solid choice overall.
Comments
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