Difference between revisions of "Wyrdern/Sandbox1"
(solo variant test) |
m |
||
Line 11: | Line 11: | ||
| | | | ||
====Overview==== | ====Overview==== | ||
− | ;GENERAL VARIANT | + | ;GENERAL VARIANT - Suitable for most open world content using similar gear to the endgame build |
|} | |} | ||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" | ||
Line 126: | Line 126: | ||
| | | | ||
====Overview==== | ====Overview==== | ||
− | ;SOLO VARIANT | + | ;SOLO VARIANT - Build optimised for solo play using alternative gear |
|} | |} | ||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" |
Revision as of 01:10, 10 September 2022
TEST
Toggle link
Overview
|
A strike-based weaver build for open world. This build has very high burst damage and good mobility. |
|
[&DQYpGxE+OBsnDwAANRcAAFABAADLAAAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=] |
|
Skill BarSword/Dagger
Sword/Focus
Utility
| |
|
Equipment |
Specializations |
Head
Berserker Shoulders
Berserker Chest
Berserker Hands
Berserker Legs
Berserker Feet
Berserker Backpiece
Berserker Accessory
Berserker Accessory
Berserker Amulet
Berserker Ring
Berserker Ring
Berserker sword
Berserker dagger
Berserker Sigil
Sigil
Rune
x6
|
Consumables | |||
Ascended Feasts
|
Damage |
Defense |
Farming
|
Overview
|
A strike-based weaver build for open world. This build has very high burst damage and good mobility. |
|
[&DQYpGxE+OBsnDwAANRcAAFABAADLAAAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=] |
|
Skill BarSword/Dagger
Sword/Focus
Utility
| |
|
Equipment |
Specializations |
Head
Marauder Shoulders
Marauder Chest
Marauder Hands
Marauder Legs
Marauder Feet
Marauder Backpiece
Marauder Accessory
Marauder Accessory
Marauder Amulet
Marauder Ring
Marauder Ring
Marauder sword
Marauder dagger
Marauder Sigil
Sigil
Rune
x6
|
Consumables | |||
Ascended Feasts
|
Damage |
Defense |
Farming
|
Usage
General
This build relies heavily on cycling between
and while double attuning to each in order to maintain . and are typically only used for defense or crowd control.Damage
You have two major damage buffs with overlapping windows. You should try to fit all your major damage skills in these windows:
This build is quite easy to deal damage with if you follow this skill priority based on your attunement:
- Air/Air: Prioritize and AA Chains
- Fire/Air: > >
- Fire/Fire: > > >
- Air/Fire: AA Chains
If you wind up in Water:
- > Water AA Chain >
Earth: Earth actually has a few useful blast finishers which can help with might if you have a fire field down
- > Try to leave earth as soon as possible
Ideally you'll use your Vulnerability, though if a mob is already capped on vuln using it in Fire is higher DPS. Try not to interrupt your AA chains in Air, it's fine to interrupt fire if a big skill is about to come off cooldown.
in Air for
Defense
Sword/Dagger's defense is somewhat low.
- - heal and evade
- - damage reduction
- - condi cleanse
- - evade & blast finisher
Focus has significantly more defensive options & CC, though loses DPS:
- , - projectile hate
- - invuln
Crowd Control
Variants
Skill Variants
Healing Skills
- - burst heal
- - passive healing
Utility Skills
- - defense
- - stunbreak and evade
- - high damage and AOE blind
- - more AOE
- - mobility
- - defensive barrier and stability
- - Burst damage and cleave
Elite Skills
- - high CC
- - Summon provides damage in fire, tanking in earth or sustain in water
Trait Variants
- - Higher burst damage, especially good against trash
- - Swiftness and fury uptime if running Fire traitline due to
- - Mobility
- / - More defense
- - Sacrifice HP for more damage in groups if not crit capped
Arcane
Arcane can replace Water for an increase to defense at the loss of DPS.
- - Trades Protection uptime for passive blocks
- - Boosts revive power in group events
Fire
Fire can replace Water as an alternative damage option and might generation if needed.
- - Use this if you plan on holding onto conjures
- - Passive condition cleanse
- - DPS option if might generation is not needed or obtained elsewhere
- - Defensive option vs trash
Weapon Variants
- Focus - Defensive offhand
- Staff - Ranged option for open world zergs
Variant Equipment
Gear
- Knight, Soldier - Trinkets can be mixed with other sets for increased defense
- Marauder - Most stat efficient defensive option with a minor damage loss
Runes
- , - Budget option
- - Option if needing more precision
- - Self boon generation if these boons are not gained elsewhere or from other players
- , , - Defensive options
- - Strongest defensive rune if zerging
Sigils
- - Alternative DPS
- - Defense
- - Might gen if not running
Consumable Variants
- / + - Budget options
- - Budget option with more precision
- - High damage buff against trash
- - Burst self might gen, especially when cleaving
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium