Difference between revisions of "Renegade - Alacrity Support Condi DPS"
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===Trait Variants=== | ===Trait Variants=== | ||
− | * Taking {{Trait|All for One}} is a ~ | + | * Taking {{Trait|All for One}} is a ~5% DPS loss, but provides your subgroup with a good amount of {{Tooltip|Protection}}. |
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'''Food''' | '''Food''' | ||
− | * {{food|Plate of Beef Rendang}} or ascended versions | + | * {{food|Cilantro and Cured Meat Flatbread}} |
+ | ** {{food|Meaty Asparagus Skewer}} are very cheap and the second highest DPS option | ||
+ | ** {{food|Plate of Beef Rendang}} or the other ascended versions are also very close | ||
'''Utility''' | '''Utility''' | ||
− | * {{utility| | + | * {{utility|Magnanimous Tuning Crystal}} |
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# {{Skill|Searing Fissure}} | # {{Skill|Searing Fissure}} | ||
# {{Skill|Razorclaw's Rage}} | # {{Skill|Razorclaw's Rage}} | ||
− | |||
# {{Skill|Icerazor's Ire}} | # {{Skill|Icerazor's Ire}} | ||
# {{Skill|Echoing Eruption}} | # {{Skill|Echoing Eruption}} | ||
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− | [https://youtu.be/ | + | [https://youtu.be/nF9Xh19BB4w Video example] |
===Providing Alacrity=== | ===Providing Alacrity=== | ||
Each of the sections above (excluding the opener) will change if {{Skill|Orders from Above}} comes off cooldown during that section: | Each of the sections above (excluding the opener) will change if {{Skill|Orders from Above}} comes off cooldown during that section: | ||
− | * On '''Kalla''', skip {{Skill|Icerazor's Ire}} at step 13. | + | * On '''Kalla''', skip {{Skill|Icerazor's Ire}} at step 13 and replace with a single {{skill|Misery Swipe}}. If {{skill|Echoing Eruption}} is already off cooldown, use that immediately instead as you don't want to delay your rotation and allow energy to build up. |
* On '''Mallyx''', you {{Skill|Resist the Darkness}} after the pulse from step 7, then reactivate it again just before step 10 (essentially as soon as you are able to). | * On '''Mallyx''', you {{Skill|Resist the Darkness}} after the pulse from step 7, then reactivate it again just before step 10 (essentially as soon as you are able to). | ||
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* On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use {{Skill|Heroic Command}} and {{Skill|Orders from Above}} to help keep boons up. | * On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use {{Skill|Heroic Command}} and {{Skill|Orders from Above}} to help keep boons up. | ||
* Try to avoid canceling {{Skill|Bloodbane Path}} during its cast. | * Try to avoid canceling {{Skill|Bloodbane Path}} during its cast. | ||
− | * As {{Skill|Razorclaw's Rage}} does not stack, | + | * As {{Skill|Razorclaw's Rage}} does not stack, more than two Kalla renegades in one subgroup will result in lost damage (unless one adjusts their rotation). Any additional renegades can take Shiro instead of Kalla. |
** If taking Shiro, activate {{Skill|Impossible Odds}} during the cast of {{Skill|Temporal Rift}} and otherwise keep the rotation the same (minus the Kalla skills, obviously). | ** If taking Shiro, activate {{Skill|Impossible Odds}} during the cast of {{Skill|Temporal Rift}} and otherwise keep the rotation the same (minus the Kalla skills, obviously). | ||
Line 154: | Line 155: | ||
* {{Skill|Darkrazor's Daring}} | * {{Skill|Darkrazor's Daring}} | ||
* {{Skill|Call to Anguish}} (costs a lot of energy for comparatively little CC, so only as a last resort) | * {{Skill|Call to Anguish}} (costs a lot of energy for comparatively little CC, so only as a last resort) | ||
+ | * {{skill|Frigid Blitz}} deals ~300 soft CC (assuming the target doesn't already have {{tooltip|Chill}} and {{tooltip|Slow}}) |
Revision as of 14:48, 18 February 2023
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage and Support
Designed for: Raids and Fractals
Overview
The condition alacrity Renegade build for raids and fractals. The basic rotation is similar to the DPS build, but made slightly trickier by the need to adjust each section depending on whether Power Alacrity Renegade for slightly more DPS on long phases, as well as higher ranged damage. It excels against large stationary bosses where it can hit with every missile of .
will come off cooldown during it. It trades the CC ofIn fractals, this build can also provide Might with .
Skill Bar
Template Code
Specializations
Trait Variants
- Taking Protection. is a ~5% DPS loss, but provides your subgroup with a good amount of
Equipment
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
x6
x18
- In fractals you will gain extra boon duration from potions, so you can swap your food and utility to dps options, then replace Ritualist stats gear with Viper stats - make sure to keep yourself above 34% boon duration or you will not be able to maintain Alacrity solo!
Consumables
Food
-
- are very cheap and the second highest DPS option
- or the other ascended versions are also very close
Utility
Usage
Rotation
Below is the Invocation DPS rotation. These sections are those you follow when
will not come off cooldown during that section.
Opening
Start in and on Mace/Axe.
Mallyx
- Weapon swap
- ,
- ,
- ,
- until is available
Kalla
- Weapon swap
- - If you're fast there is time to sneak in a single auto before comes off cooldown
- Auto-attack chain twice
- - Don't delay this step or you might allow your energy to creep above 10
- Repeat from Mallyx
Providing Alacrity
Each of the sections above (excluding the opener) will change if
comes off cooldown during that section:- On Kalla, skip at step 13 and replace with a single . If is already off cooldown, use that immediately instead as you don't want to delay your rotation and allow energy to build up.
- On Mallyx, you after the pulse from step 7, then reactivate it again just before step 10 (essentially as soon as you are able to).
In all rotations, you should be using as soon as it comes off cooldown.
General Tips
- You will want to delay slightly if the group is not stacked together (for example, if it comes off cooldown near the end of the split phase at Vale Guardian, you should save it for when everyone is back together).
- is the reason we run Invocation, and it requires you to be under 10 energy when you switch legends. If you reach the point when you need to switch, and are above 10 energy for whatever reason, you can use to quickly expend some.
- While in Mace/Axe, always try to let your Auto Attack chain finish, as the last hits are very strong.
- On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use and to help keep boons up.
- Try to avoid canceling during its cast.
- As
- If taking Shiro, activate during the cast of and otherwise keep the rotation the same (minus the Kalla skills, obviously).
does not stack, more than two Kalla renegades in one subgroup will result in lost damage (unless one adjusts their rotation). Any additional renegades can take Shiro instead of Kalla.
Breakbars
Ratings
Comments
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