Difference between revisions of "Harbinger - Power Quick Harbinger"
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| designed for = open world, open world general | | designed for = open world, open world general | ||
| focus = strike damage | | focus = strike damage | ||
− | | rating = | + | | rating = archived |
| xpac = eod | | xpac = eod | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A relatively simple to play strike damage based Harbinger build for general open world play focused on quickly clearing enemies with strong self-{{Tooltip|Might}}/{{Tooltip|Vulnerability}} generation and AoE {{Tooltip|Quickness}}. Not recommended for soloing harder content as your sustain is limited. | + | A relatively simple to play strike damage based Harbinger build for general open world play focused on quickly clearing enemies with strong self-{{Tooltip|Might}}/{{Tooltip|Vulnerability}} generation and AoE {{Tooltip|Quickness}}. Can also be used with Minions if desired. Not recommended for soloing harder content as your sustain is limited. |
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|profession = necromancer | |profession = necromancer | ||
|specialization = harbinger | |specialization = harbinger | ||
− | |weapon1 = | + | |weapon1 = Pistol |
|weapon2 = Focus | |weapon2 = Focus | ||
− | |weapon3 = | + | |weapon3 = |
− | |weapon4 = | + | |weapon4 = |
− | |healing = | + | |healing = Elixir of Promise |
− | |utility1 = | + | |utility1 = Elixir of Anguish |
|utility2 = Signet of Spite | |utility2 = Signet of Spite | ||
|utility3 = Signet of Undeath | |utility3 = Signet of Undeath | ||
− | |elite = | + | |elite = Elixir of Ambition |
}} | }} | ||
+ | |||
+ | |||
+ | ===Weapon Variants=== | ||
+ | :Weapon choice for this build is mostly for utility and lifeforce generation as most of your time dealing dps should be in shroud. Pistol/Focus is chosen as the default as it provides quick life force generation with passable damage. | ||
+ | |||
+ | |||
+ | ===Skill Variants=== | ||
+ | :'''Healing Skills''' | ||
+ | * {{Skill|Summon Blood Fiend}} - For minion builds. | ||
+ | |||
+ | :'''Utility Skills''' | ||
+ | * {{Skill|Spectral Grasp}} - Pulls in enemies. | ||
+ | * {{Skill|Spectral Armor}} - Stunbreak + Life force and defense vs strike damage. | ||
+ | * {{Skill|Spectral Walk}} - Stunbreak + Life force and defense vs conditions. | ||
+ | * {{Skill|Summon Shadow Fiend}} - For minion builds. | ||
+ | * {{Skill|Well of Suffering}} - AoE Damage. | ||
+ | * {{Skill|Well of Darkness}} - AoE {{Tooltip|Blind}} and Damage. | ||
+ | * {{Skill|Signet of the Locust}} - Passive movement speed and damage/heal/boon-rip when activated | ||
+ | |||
+ | :'''Elite Skills''' | ||
+ | * {{Skill|Summon Flesh Golem}} - For minion builds or a strong CC with the command skill. | ||
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{{Specialization|Spite|top|bot|mid}} | {{Specialization|Spite|top|bot|mid}} | ||
{{Specialization|Harbinger|top|top|mid}} | {{Specialization|Harbinger|top|top|mid}} | ||
+ | |||
+ | |||
+ | ===Specialization Variants=== | ||
+ | * {{Trait|Awaken the Pain}} - More damage if not using signets. | ||
+ | * {{Trait|Vital Persistence}} - Extra HP and self/incoming healing. | ||
==Equipment== | ==Equipment== | ||
− | * Ascended gear and stat infusions are not required | + | * Ascended gear and stat infusions are not required. |
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Eagle |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Pistol |
| weapon2 = Focus | | weapon2 = Focus | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Accuracy |
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}} | }} | ||
+ | ===Equipment Variants=== | ||
+ | * For more damage, you can use {{Rune|Superior Rune of the Scholar}}, but you will need a little more crit chance through an {{Tooltip|Assassin}} headgear and 6 Precise Agony Infusions. | ||
+ | * For more defense, you can use {{Tooltip|Marauder}} or {{Tooltip|Dragon stats}} gear. | ||
==Consumables== | ==Consumables== | ||
− | '''Food''' | + | :'''Food''' |
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable. | * Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable. | ||
* {{food|Peppermint Omnomberry Bar}} - farming | * {{food|Peppermint Omnomberry Bar}} - farming | ||
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* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense | * {{food|Bowl of Orrian Truffle and Meat Stew}} - defense | ||
− | '''Utility''' | + | :'''Utility''' |
* {{Utility|Sharpening Skull}} (and variants) - farming | * {{Utility|Sharpening Skull}} (and variants) - farming | ||
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - DPS | * {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - DPS | ||
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==Usage== | ==Usage== | ||
− | + | This build is relatively simple to use as most of your damage comes from your Harbinger Shroud auto-attack. | |
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− | ''' | + | :'''Harbinger Shroud''' |
+ | * With {{Trait|Signets of Suffering}}, the passive effect of {{Skill|Signet of Undeath}} continues to regenerate your lifeforce even while in shroud. | ||
+ | * Your auto-attack {{Skill|Tainted Bolts}} also generates {{Tooltip|might}} as long as you are attacking so try to always be attacking if possible. | ||
+ | * {{Skill|Dark Barrage}} - burst cleave damage. | ||
+ | * {{Skill|Vital Draw}} generates life force when striking enemies. If possible try to strike as many foes as possible to maximise lifeforce gains. | ||
+ | * The other Shroud skills should be saved mostly for mobility or to quickly finish off weakened foes. | ||
− | + | :'''Crowd Control''' | |
− | * {{ | + | * {{Skill|Vile Blast}} - AoE Stun |
+ | * {{Skill|Vital Draw}} - Long duration PBAoE Float |
Latest revision as of 10:03, 22 February 2023
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A relatively simple to play strike damage based Harbinger build for general open world play focused on quickly clearing enemies with strong self- Might/ Vulnerability generation and AoE Quickness. Can also be used with Minions if desired. Not recommended for soloing harder content as your sustain is limited.
Template Code
Skill Bar
Weapon Variants
- Weapon choice for this build is mostly for utility and lifeforce generation as most of your time dealing dps should be in shroud. Pistol/Focus is chosen as the default as it provides quick life force generation with passable damage.
Skill Variants
- Healing Skills
- - For minion builds.
- Utility Skills
- - Pulls in enemies.
- - Stunbreak + Life force and defense vs strike damage.
- - Stunbreak + Life force and defense vs conditions.
- - For minion builds.
- - AoE Damage.
- Blind and Damage. - AoE
- - Passive movement speed and damage/heal/boon-rip when activated
- Elite Skills
- - For minion builds or a strong CC with the command skill.
Specializations
Specialization Variants
- - More damage if not using signets.
- - Extra HP and self/incoming healing.
Equipment
- Ascended gear and stat infusions are not required.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Equipment Variants
- For more damage, you can use Assassin headgear and 6 Precise Agony Infusions. , but you will need a little more crit chance through an
- For more defense, you can use Marauder or Dragon stats gear.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - DPS
- - defense
- Utility
- (and variants) - farming
- , - DPS
Usage
This build is relatively simple to use as most of your damage comes from your Harbinger Shroud auto-attack.
- Harbinger Shroud
- With , the passive effect of continues to regenerate your lifeforce even while in shroud.
- Your auto-attack might as long as you are attacking so try to always be attacking if possible. also generates
- - burst cleave damage.
- generates life force when striking enemies. If possible try to strike as many foes as possible to maximise lifeforce gains.
- The other Shroud skills should be saved mostly for mobility or to quickly finish off weakened foes.
- Crowd Control
- - AoE Stun
- - Long duration PBAoE Float
Ratings
Comments
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