Difference between revisions of "Scourge - LI Necromancer"
m (→Equipment) |
m |
||
(8 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Build | {{Build | ||
| profession = necromancer | | profession = necromancer | ||
Line 9: | Line 4: | ||
| designed for = open world, open world li | | designed for = open world, open world li | ||
| focus = condition damage, low intensity | | focus = condition damage, low intensity | ||
− | | rating = | + | | rating = archived |
| xpac = pof | | xpac = pof | ||
}} | }} | ||
− | + | ==Overview== | |
+ | A minion centric condition damage necromancer build featuring really high defense and decent sustain. Can be played as scourge or core necromancer. | ||
+ | |||
+ | Scourge does more damage but has to use ground target abilities often, which can be problematic for LI. While core necromancer is more LI friendly. | ||
− | |||
− | |||
===What is LI?=== | ===What is LI?=== | ||
Line 22: | Line 18: | ||
LI builds function quite well on their own and are created to be equivalent to our General or Roaming build section. They typically do not output especially high DPS and focus on gear with passive defense | LI builds function quite well on their own and are created to be equivalent to our General or Roaming build section. They typically do not output especially high DPS and focus on gear with passive defense | ||
+ | |||
==Skill Bar== | ==Skill Bar== | ||
Line 37: | Line 34: | ||
|elite = Summon Flesh Golem | |elite = Summon Flesh Golem | ||
}} | }} | ||
+ | |||
+ | |||
+ | ==Template Code== | ||
+ | {{TemplateCode| | ||
+ | code = [&DQgCJRMfPBWbAKIAcAH6AOQAdwF2AL0BlQCSAAAAAAAAAAAAAAAAAAAAAAA=] | ||
+ | }} | ||
+ | |||
==Specializations== | ==Specializations== | ||
{{Specialization|Death Magic|top|top|mid}} | {{Specialization|Death Magic|top|top|mid}} | ||
{{Specialization|Blood Magic|bot|bot|top}} | {{Specialization|Blood Magic|bot|bot|top}} | ||
− | {{Specialization|Scourge|top| | + | {{Specialization|Scourge|top|top|top}} |
===Spec Variant=== | ===Spec Variant=== | ||
If using Core Necromancer, replace Scourge with Soul Reaping. Some may prefer this variant due to its lack of reliance on Ground-Target abilities. If using this variant, replace your Torch with an offhand Dagger. | If using Core Necromancer, replace Scourge with Soul Reaping. Some may prefer this variant due to its lack of reliance on Ground-Target abilities. If using this variant, replace your Torch with an offhand Dagger. | ||
{{Specialization|Soul Reaping|top|mid|bot|variant=y}} | {{Specialization|Soul Reaping|top|mid|bot|variant=y}} | ||
+ | |||
==Equipment== | ==Equipment== | ||
− | Ascended gear is not required. | + | Ascended gear is not required. This set up has incredibly high toughness and also decent damage. |
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
− | | stats = | + | | stats = Trailblazer |
− | | rune = Superior Rune of | + | | rune = Superior Rune of the Undead |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Scepter | | weapon1 = Scepter | ||
| weapon2 = Torch | | weapon2 = Torch | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Agony |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Malice |
| weapon3 = Staff | | weapon3 = Staff | ||
| weapon4 = | | weapon4 = | ||
Line 63: | Line 68: | ||
| sigil4 = Superior Sigil of Frenzy | | sigil4 = Superior Sigil of Frenzy | ||
}} | }} | ||
− | * Budget: {{Tooltip| | + | * Budget: {{Tooltip|Dire}} is a very cheap alternative which is just as tanky. However, it lacks expertise to increase the duration (and thus damage) of your skills. If you are capable of using your damage skills, upgrading to Trailblazer should be your goal. |
* Damage: Mix in {{Tooltip|Viper}} for increased DPS. Additionally, feel free to change the runes to {{Rune|Superior Rune of the Lich}} or {{Rune|Superior Rune of the Nightmare}} for a large damage increase. | * Damage: Mix in {{Tooltip|Viper}} for increased DPS. Additionally, feel free to change the runes to {{Rune|Superior Rune of the Lich}} or {{Rune|Superior Rune of the Nightmare}} for a large damage increase. | ||
− | * {{Rune|Superior Rune of | + | * You could also use {{Rune|Superior Rune of Vampirism}} which works great when killing trash mobs and has great synergy with {{Trait|Blood Bank}}, but it has less defense than Undead runes. |
+ | |||
==Consumables== | ==Consumables== | ||
You should consider consumables that increase your defense, such as {{Food|Bowl of Orrian Truffle and Meat Stew}}, or use consumables that increase your damage, such as {{Food|Plate of Truffle Steak}} and {{Food|Koi Cake}}. When farming for profit, use {{Food|Peppermint Omnomberry Bar}} and {{Utility|Sharpening Skull}}. In general, you should always use Ascended Food over non-ascended consumables when it is available. | You should consider consumables that increase your defense, such as {{Food|Bowl of Orrian Truffle and Meat Stew}}, or use consumables that increase your damage, such as {{Food|Plate of Truffle Steak}} and {{Food|Koi Cake}}. When farming for profit, use {{Food|Peppermint Omnomberry Bar}} and {{Utility|Sharpening Skull}}. In general, you should always use Ascended Food over non-ascended consumables when it is available. | ||
+ | |||
==Usage== | ==Usage== | ||
Line 74: | Line 81: | ||
===Tier 1=== | ===Tier 1=== | ||
− | Auto-attack and use {{Skill| | + | Auto-attack with scepter and use {{Skill|Manifest Sand Shade}} to benefit from {{Trait|Sand Sage}} and {{Trait|Blood as Sand}}. Since Manifest Sand Shade is a very good skill, consider changing your keybinds to put this skill on a key you are capable to comfortably press relatively often. If you struggle using this ground targetted skill, you can try activating '''Snap Ground Target to Current Target''' in the Combat/Movement section of the General Options, which places all your ground targeted skills directly on your target. |
+ | |||
+ | If using core necromancer, instead use {{Skill|Death Shroud}} and use your shroud autoattack which is empowered by {{Trait|Dhuumfire}}. Consider changing your keybinds to put {{Skill|Death Shroud}} on a key you can use comfortably or click it with the mouse if possible. | ||
− | |||
===Tier 2=== | ===Tier 2=== | ||
As in Tier 1, but add {{Skill|Desert Shroud}} off cooldown, ensuring you or one of your shades is next to the enemy when it is cast. | As in Tier 1, but add {{Skill|Desert Shroud}} off cooldown, ensuring you or one of your shades is next to the enemy when it is cast. | ||
− | If using Core Necromancer, instead add {{Skill| | + | If using Core Necromancer, instead add {{Skill|Tainted Shackles}} to your shroud rotation. |
+ | |||
===Tier 3=== | ===Tier 3=== | ||
− | As in Tier 2, but | + | As in Tier 2, but use {{Skill|Feast of Corruption}} off cooldown for damage and life force. Don't start fights with {{Skill|Feast of Corruption}} because it works best when the enemy is already suffering from conditions. |
− | |||
===Tier 4=== | ===Tier 4=== | ||
− | As in Tier 3, but | + | As in Tier 3, but use {{Skill|Harrowing Wave}} and {{Skill|Oppressive Collapse}} off cooldown. |
+ | |||
+ | If using Core Necromancer, instead add {{Skill|Dark Path}} to your Shroud rotation, but don't use the follow up skill {{Skill|Dark Pursuit}}. | ||
− | |||
===Tier 5=== | ===Tier 5=== | ||
− | As in Tier 4, but use {{Skill| | + | As in Tier 4, but use {{Skill|Grasping Dead}} off cooldown. When low on life force, command your Shadow Fiend to use {{Skill|Haunt}}. |
+ | |||
==Other Builds== | ==Other Builds== | ||
− | If comfortable with the tiers above, consider [[Build:Scourge_-_Condi_Scourge]] | + | If comfortable with the tiers above, consider [[Build:Scourge_-_Condi_Scourge|Scourge - Condi Scourge]] |
Latest revision as of 07:39, 27 February 2023
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Condition damage and Low intensity
Designed for: Open World and [[|]]
Overview
A minion centric condition damage necromancer build featuring really high defense and decent sustain. Can be played as scourge or core necromancer.
Scourge does more damage but has to use ground target abilities often, which can be problematic for LI. While core necromancer is more LI friendly.
What is LI?
LI stands for "Low-Intensity". LI builds are a class of builds that work to slow the game down drastically by using passive defense and builds that require very low input to function. These builds are designed primarily for players that have disabilities that may prevent them from playing higher intensity builds, though they are here for any player who wishes to play them.
LI builds function quite well on their own and are created to be equivalent to our General or Roaming build section. They typically do not output especially high DPS and focus on gear with passive defense
Skill Bar
Template Code
Specializations
Spec Variant
If using Core Necromancer, replace Scourge with Soul Reaping. Some may prefer this variant due to its lack of reliance on Ground-Target abilities. If using this variant, replace your Torch with an offhand Dagger.
Equipment
Ascended gear is not required. This set up has incredibly high toughness and also decent damage.
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
x6
- Budget: Dire is a very cheap alternative which is just as tanky. However, it lacks expertise to increase the duration (and thus damage) of your skills. If you are capable of using your damage skills, upgrading to Trailblazer should be your goal.
- Damage: Mix in Viper for increased DPS. Additionally, feel free to change the runes to or for a large damage increase.
- You could also use which works great when killing trash mobs and has great synergy with , but it has less defense than Undead runes.
Consumables
You should consider consumables that increase your defense, such as , or use consumables that increase your damage, such as and . When farming for profit, use and . In general, you should always use Ascended Food over non-ascended consumables when it is available.
Usage
This build offers usage based on tiers of comfort. Find a tier that works for you.
Tier 1
Auto-attack with scepter and use
to benefit from and . Since Manifest Sand Shade is a very good skill, consider changing your keybinds to put this skill on a key you are capable to comfortably press relatively often. If you struggle using this ground targetted skill, you can try activating Snap Ground Target to Current Target in the Combat/Movement section of the General Options, which places all your ground targeted skills directly on your target.If using core necromancer, instead use
and use your shroud autoattack which is empowered by . Consider changing your keybinds to put on a key you can use comfortably or click it with the mouse if possible.
Tier 2
As in Tier 1, but add
off cooldown, ensuring you or one of your shades is next to the enemy when it is cast.If using Core Necromancer, instead add
to your shroud rotation.
Tier 3
As in Tier 2, but use
off cooldown for damage and life force. Don't start fights with because it works best when the enemy is already suffering from conditions.
Tier 4
As in Tier 3, but use
and off cooldown.If using Core Necromancer, instead add
to your Shroud rotation, but don't use the follow up skill .
Tier 5
As in Tier 4, but use
off cooldown. When low on life force, command your Shadow Fiend to use .
Other Builds
If comfortable with the tiers above, consider Scourge - Condi Scourge
Ratings
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium