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Difference between revisions of "Scourge - LI Necromancer"

(Doesn't make sense for this build to use celestial, too many wasted stats in power, ferocity, precision, and concentration)
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(2 intermediate revisions by one other user not shown)
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| designed for = open world, open world li
 
| designed for = open world, open world li
 
| focus = condition damage, low intensity
 
| focus = condition damage, low intensity
| rating = great
+
| rating = archived
 
| xpac = pof
 
| xpac = pof
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Scourge is one of the most defensive specializations in the game, but also offers moderate damage due to its high condition damage scaling and innate expertise. This class does use several ground target abilities, which can be problematic for LI, but despite this shortcoming it remains one of the most powerful LI options in the game.
+
A minion centric condition damage necromancer build featuring really high defense and decent sustain. Can be played as scourge or core necromancer.
 +
 
 +
Scourge does more damage but has to use ground target abilities often, which can be problematic for LI. While core necromancer is more LI friendly.
  
  
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{{Specialization|Blood Magic|bot|bot|top}}
 
{{Specialization|Blood Magic|bot|bot|top}}
 
{{Specialization|Scourge|top|top|top}}
 
{{Specialization|Scourge|top|top|top}}
 
  
 
===Spec Variant===
 
===Spec Variant===
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==Equipment==
 
==Equipment==
Ascended gear is not required. [Equipment Description]
+
Ascended gear is not required. This set up has incredibly high toughness and also decent damage.
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
 
| stats = Trailblazer
 
| stats = Trailblazer
| rune = Superior Rune of Undead
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| rune = Superior Rune of the Undead
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Scepter
 
| weapon1 = Scepter
 
| weapon2 = Torch
 
| weapon2 = Torch
 
| sigil1 = Superior Sigil of Agony
 
| sigil1 = Superior Sigil of Agony
| sigil2 = Superior Sigil of Bursting
+
| sigil2 = Superior Sigil of Malice
 
| weapon3 = Staff
 
| weapon3 = Staff
 
| weapon4 =  
 
| weapon4 =  
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* Budget: {{Tooltip|Dire}} is a very cheap alternative which is just as tanky. However, it lacks expertise to increase the duration (and thus damage) of your skills. If you are capable of using your damage skills, upgrading to Trailblazer should be your goal.
 
* Budget: {{Tooltip|Dire}} is a very cheap alternative which is just as tanky. However, it lacks expertise to increase the duration (and thus damage) of your skills. If you are capable of using your damage skills, upgrading to Trailblazer should be your goal.
 
* Damage: Mix in {{Tooltip|Viper}} for increased DPS. Additionally, feel free to change the runes to {{Rune|Superior Rune of the Lich}} or {{Rune|Superior Rune of the Nightmare}} for a large damage increase.
 
* Damage: Mix in {{Tooltip|Viper}} for increased DPS. Additionally, feel free to change the runes to {{Rune|Superior Rune of the Lich}} or {{Rune|Superior Rune of the Nightmare}} for a large damage increase.
* You could also use {{Rune|Superior Rune of Vampirism}} which works great when killing tash mobs and has great synergy with {{Trait|Blood Bank}}, but it has less defense than Undead runes.
+
* You could also use {{Rune|Superior Rune of Vampirism}} which works great when killing trash mobs and has great synergy with {{Trait|Blood Bank}}, but it has less defense than Undead runes.
  
  
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===Tier 1===
 
===Tier 1===
Auto-attack and use {{Skill|Manifest Sand Shade}} to benefit from {{Trait|Sand Sage}} and {{Trait|Blood as Sand}}.
+
Auto-attack with scepter and use {{Skill|Manifest Sand Shade}} to benefit from {{Trait|Sand Sage}} and {{Trait|Blood as Sand}}. Since Manifest Sand Shade is a very good skill, consider changing your keybinds to put this skill on a key you are capable to comfortably press relatively often. If you struggle using this ground targetted skill, you can try activating '''Snap Ground Target to Current Target''' in the Combat/Movement section of the General Options, which places all your ground targeted skills directly on your target.
 +
 
 +
If using core necromancer, instead use {{Skill|Death Shroud}} and use your shroud autoattack which is empowered by {{Trait|Dhuumfire}}. Consider changing your keybinds to put {{Skill|Death Shroud}} on a key you can use comfortably or click it with the mouse if possible.
  
If using Core Necromancer, instead use {{Skill|Death Shroud}} and {{Skill|Tainted Shackles}} alongside auto-attacks.
 
  
 
===Tier 2===
 
===Tier 2===
 
As in Tier 1, but add {{Skill|Desert Shroud}} off cooldown, ensuring you or one of your shades is next to the enemy when it is cast.
 
As in Tier 1, but add {{Skill|Desert Shroud}} off cooldown, ensuring you or one of your shades is next to the enemy when it is cast.
  
If using Core Necromancer, instead add {{Skill|Life Transfer}} to your Shroud rotation.
+
If using Core Necromancer, instead add {{Skill|Tainted Shackles}} to your shroud rotation.
 +
 
  
 
===Tier 3===
 
===Tier 3===
As in Tier 2, but add {{Skill|Harrowing Wave}} and {{Skill|Oppressive Collapse}} off cooldown for damage and life force.
+
As in Tier 2, but use {{Skill|Feast of Corruption}} off cooldown for damage and life force. Don't start fights with {{Skill|Feast of Corruption}} because it works best when the enemy is already suffering from conditions.
  
If using Core Necromancer, this tier gains no additional complexity.
 
  
 
===Tier 4===
 
===Tier 4===
As in Tier 3, but replace Blood Magic with Curses.
+
As in Tier 3, but use {{Skill|Harrowing Wave}} and {{Skill|Oppressive Collapse}} off cooldown.
 +
 
 +
If using Core Necromancer, instead add {{Skill|Dark Path}} to your Shroud rotation, but don't use the follow up skill {{Skill|Dark Pursuit}}.
  
{{Specialization|Curses|mid|mid|mid|variant=y}}
 
  
 
===Tier 5===
 
===Tier 5===
As in Tier 4, but use {{Skill|Feast of Corruption}} off cooldown.
+
As in Tier 4, but use {{Skill|Grasping Dead}} off cooldown. When low on life force, command your Shadow Fiend to use {{Skill|Haunt}}.
  
  
 
==Other Builds==
 
==Other Builds==
 
If comfortable with the tiers above, consider [[Build:Scourge_-_Condi_Scourge|Scourge - Condi Scourge]]
 
If comfortable with the tiers above, consider [[Build:Scourge_-_Condi_Scourge|Scourge - Condi Scourge]]

Latest revision as of 07:39, 27 February 2023

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: Condition damage and Low intensity

Designed for: Open World and [[|]]

Expansions required: Path of Fire Builds

Difficulty:
TBD

Overview

A minion centric condition damage necromancer build featuring really high defense and decent sustain. Can be played as scourge or core necromancer.

Scourge does more damage but has to use ground target abilities often, which can be problematic for LI. While core necromancer is more LI friendly.


What is LI?

LI stands for "Low-Intensity". LI builds are a class of builds that work to slow the game down drastically by using passive defense and builds that require very low input to function. These builds are designed primarily for players that have disabilities that may prevent them from playing higher intensity builds, though they are here for any player who wishes to play them.

LI builds function quite well on their own and are created to be equivalent to our General or Roaming build section. They typically do not output especially high DPS and focus on gear with passive defense


Skill Bar

Scourge-skillbar-bg.png
Scepter/Torch
Staff
Utility


Template Code

[&DQgCJRMfPBWbAKIAcAH6AOQAdwF2AL0BlQCSAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Spec Variant

If using Core Necromancer, replace Scourge with Soul Reaping. Some may prefer this variant due to its lack of reliance on Ground-Target abilities. If using this variant, replace your Torch with an offhand Dagger.


Equipment

Ascended gear is not required. This set up has incredibly high toughness and also decent damage.

Head
Trailblazer
Shoulders
Trailblazer
Chest
Trailblazer
Hands
Trailblazer
Legs
Trailblazer
Feet
Trailblazer
Backpiece
Trailblazer
Accessory
Trailblazer
Accessory
Trailblazer
Amulet
Trailblazer
Ring
Trailblazer
Ring
Trailblazer
Scepter
Trailblazer
Torch
Trailblazer
Sigil
Sigil
Staff
Trailblazer
Sigil
Sigil
Rune
x6


  • Budget: Dire Dire is a very cheap alternative which is just as tanky. However, it lacks expertise to increase the duration (and thus damage) of your skills. If you are capable of using your damage skills, upgrading to Trailblazer should be your goal.
  • Damage: Mix in Viper Viper for increased DPS. Additionally, feel free to change the runes to Rune of Superior Rune of the Lich or Rune of Superior Rune of the Nightmare for a large damage increase.
  • You could also use Rune of Superior Rune of Vampirism which works great when killing trash mobs and has great synergy with Blood Bank, but it has less defense than Undead runes.


Consumables

You should consider consumables that increase your defense, such as , or use consumables that increase your damage, such as and . When farming for profit, use and . In general, you should always use Ascended Food over non-ascended consumables when it is available.


Usage

This build offers usage based on tiers of comfort. Find a tier that works for you.

Tier 1

Auto-attack with scepter and use Manifest Sand Shade to benefit from Sand Sage and Blood as Sand. Since Manifest Sand Shade is a very good skill, consider changing your keybinds to put this skill on a key you are capable to comfortably press relatively often. If you struggle using this ground targetted skill, you can try activating Snap Ground Target to Current Target in the Combat/Movement section of the General Options, which places all your ground targeted skills directly on your target.

If using core necromancer, instead use Death Shroud and use your shroud autoattack which is empowered by Dhuumfire. Consider changing your keybinds to put Death Shroud on a key you can use comfortably or click it with the mouse if possible.


Tier 2

As in Tier 1, but add Desert Shroud off cooldown, ensuring you or one of your shades is next to the enemy when it is cast.

If using Core Necromancer, instead add Tainted Shackles to your shroud rotation.


Tier 3

As in Tier 2, but use Feast of Corruption off cooldown for damage and life force. Don't start fights with Feast of Corruption because it works best when the enemy is already suffering from conditions.


Tier 4

As in Tier 3, but use Harrowing Wave and Oppressive Collapse off cooldown.

If using Core Necromancer, instead add Dark Path to your Shroud rotation, but don't use the follow up skill Dark Pursuit.


Tier 5

As in Tier 4, but use Grasping Dead off cooldown. When low on life force, command your Shadow Fiend to use Haunt.


Other Builds

If comfortable with the tiers above, consider Scourge - Condi Scourge


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
VCertainty gave this build 5 stars • March 2023
New to Necro and have just tried this build with suboptimal gear and the overall flow of the rotation works really well and really helps to learn Necro as it gives you time to pause and see how your skills work on combatants. Would definitely recommend if you're new to Necro and wanna try something without over-investing.
5 stars
Pontyarelle gave this build 5 stars • September 2022
My favorite build for Necro in PVE , i use the variant Viper Status + rune of nightmare and you can solo anything easly with hight sustain and dmg! But if you have gold, use rune of Tormenting for more dmg!

Comments

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