Difference between revisions of "Spellbreaker - Power Spellbreaker"
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQIEOzMAPTmmAAAAqAAAAK0AAACvAAAAnAAAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 23: | Line 23: | ||
|specialization = spellbreaker | |specialization = spellbreaker | ||
|weapon1 = Dagger | |weapon1 = Dagger | ||
− | |weapon2 = | + | |weapon2 = Axe |
− | |weapon3 = | + | |weapon3 = Hammer |
− | |weapon4 = | + | |weapon4 = |
− | |healing = | + | |healing = "To the Limit!" |
|utility1 = "For Great Justice!" | |utility1 = "For Great Justice!" | ||
− | |utility2 = | + | |utility2 = Bull's Charge |
|utility3 = Signet of Fury | |utility3 = Signet of Fury | ||
|elite = Signet of Rage | |elite = Signet of Rage | ||
Line 35: | Line 35: | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | + | * Mace (Mainhand) - Extra defense and CC | |
− | + | * Shield - Extra defense and CC | |
− | * Mace ( | ||
− | |||
− | * Shield - | ||
− | |||
===Skill Variants=== | ===Skill Variants=== | ||
====Heal Skills==== | ====Heal Skills==== | ||
− | * {{Skill| | + | * {{Skill|Mending}} - Condition clear at the cost of adrenaline |
* {{Skill|Defiant Stance}} - extremely strong counter-pressure heal | * {{Skill|Defiant Stance}} - extremely strong counter-pressure heal | ||
Line 51: | Line 47: | ||
====Utilities==== | ====Utilities==== | ||
* {{Skill|Signet of Stamina}} - more dodges. | * {{Skill|Signet of Stamina}} - more dodges. | ||
− | * {{Skill|Kick (warrior utility)}} - | + | * {{Skill|Kick (warrior utility)}} - alternative to {{Skill|Bull's Charge}} |
− | |||
* {{Skill|Dolyak Signet}} - stability and damage reduction | * {{Skill|Dolyak Signet}} - stability and damage reduction | ||
* {{Skill|"Shake It Off!"}} - best condition clear and stunbreak | * {{Skill|"Shake It Off!"}} - best condition clear and stunbreak | ||
Line 59: | Line 54: | ||
* {{Skill|Banner of Discipline}} - boost ally damage; great for zergs | * {{Skill|Banner of Discipline}} - boost ally damage; great for zergs | ||
* {{Skill|Banner of Strength}} - boost ally damage; great for zergs | * {{Skill|Banner of Strength}} - boost ally damage; great for zergs | ||
− | * {{Skill|Banner of Defense}} - boost ally defense; | + | * {{Skill|Banner of Defense}} - boost ally defense; good for zergs |
− | * {{Skill|Banner of Tactics}} - boost ally | + | * {{Skill|Banner of Tactics}} - boost ally defense; good in zergs |
− | ** If taking banners, | + | ** If taking banners, consider taking {{Trait|Doubled Standards}} |
Line 70: | Line 65: | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Strength|bot|mid| | + | {{Specialization|Strength|bot|mid|bot}} |
− | {{Specialization| | + | {{Specialization|Defense|bot|bot|bot}} |
{{Specialization|Spellbreaker|top|mid|bot}} | {{Specialization|Spellbreaker|top|mid|bot}} | ||
* {{Trait|Heightened Focus}} - combined with {{Sigil|Superior Sigil of Celerity}} and {{Skill|Dual Strike}}, provides permanent {{Tooltip|Quickness}} | * {{Trait|Heightened Focus}} - combined with {{Sigil|Superior Sigil of Celerity}} and {{Skill|Dual Strike}}, provides permanent {{Tooltip|Quickness}} | ||
Line 80: | Line 75: | ||
* {{Trait|Burst Mastery}} - if not running an axe | * {{Trait|Burst Mastery}} - if not running an axe | ||
* {{Trait|Might Makes Right}} - provides extremely high sustain when combined with {{Trait|Magebane Tether}} | * {{Trait|Might Makes Right}} - provides extremely high sustain when combined with {{Trait|Magebane Tether}} | ||
+ | * {{Trait|Berserker's Power}} - high DPS without relying on CC, better if using Greatsword or Axe/Axe. | ||
===Tactics Variant=== | ===Tactics Variant=== | ||
− | For a massive boost to sustain, replace | + | For a massive boost to sustain, replace Defense with Tactics. |
{{Specialization|Tactics|mid|mid|mid|variant=y}} | {{Specialization|Tactics|mid|mid|mid|variant=y}} | ||
+ | |||
+ | ===Discipline Variant=== | ||
+ | If running banners for a zerg, consider swapping to {{Trait|Berserker's Power}} and using this variant instead. | ||
+ | {{Specialization|Discipline|mid|top|top|variant=y}} | ||
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| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Dagger | | weapon1 = Dagger | ||
− | | weapon2 = | + | | weapon2 = Axe |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
− | | weapon3 = | + | | weapon3 = Hammer |
− | | weapon4 = | + | | weapon4 = |
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Impact | | sigil4 = Superior Sigil of Impact | ||
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===Damage=== | ===Damage=== | ||
* Use off cooldown: {{Skill|Signet of Rage}}, {{Skill|"For Great Justice!"}}, {{Skill|Breaching Strike}} (or any current Burst skill at 2 bars) | * Use off cooldown: {{Skill|Signet of Rage}}, {{Skill|"For Great Justice!"}}, {{Skill|Breaching Strike}} (or any current Burst skill at 2 bars) | ||
− | * | + | * This build focuses on using Disables to proc {{Trait|Aggressive Onslaught}}. Space out Disables to maintain high {{Tooltip|Quickness}} uptime. |
− | + | ** Disables to focus on are: {{Skill|Earthshaker}}, {{Skill|Backbreaker}}, {{Skill|Bull's Charge}}, {{Skill|Disrupting Stab}}. | |
− | + | * You also should focus on maintaining {{Tooltip|Weakness}} when possible. Weakness not only provides you a damage bonus through {{Trait|Cull the Weak}} but also provides you with great personal defenses against non-defiant foes. Your primary sources of Weakness are {{Skill|Fierce Blow}} and your Burst Skills. | |
− | + | ** Note, however, that Skelk Venom ( https://wiki.guildwars2.com/wiki/Skale_Venom_%28consumable%29 ) is a consumable which will greatly assist in Weakness application at practically no cost. | |
− | |||
− | |||
===Defense=== | ===Defense=== | ||
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* {{Skill|Kick (warrior utility)}} | * {{Skill|Kick (warrior utility)}} | ||
* {{Skill|Stomp}} | * {{Skill|Stomp}} | ||
+ | * Seriously just hit any button on this build and you're probably going to CC something. | ||
==Video Examples== | ==Video Examples== | ||
− | * [https://www.youtube.com/watch?v=irCLSBqOyAE Avatar of Balthazar Solo] | + | * [https://www.youtube.com/watch?v=irCLSBqOyAE Avatar of Balthazar Solo with an old version of this build] |
Revision as of 15:14, 15 March 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World, Open World General and [[|]]
Difficulty:
TBD
This build was last updated on March 15, 2023 and is up to date for the October 8, 2024 patch.
Overview
Power Spellbreaker is a very strong open world solo build with a low skill floor and a very high skill ceiling thanks to the nature of . It can be built many different ways, from DPS to sustain tank, and can even bring support for allies in group events.
Template Code
[&DQIEOzMAPTmmAAAAqAAAAK0AAACvAAAAnAAAAAAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Dagger/Axe
Hammer
Utility
Weapon Variants
- Mace (Mainhand) - Extra defense and CC
- Shield - Extra defense and CC
Skill Variants
Heal Skills
- - Condition clear at the cost of adrenaline
- - extremely strong counter-pressure heal
Utilities
- - more dodges.
- - alternative to
- - stability and damage reduction
- - best condition clear and stunbreak
- - high DPS option
- - immortality for a few seconds
- - boost ally damage; great for zergs
- - boost ally damage; great for zergs
- - boost ally defense; good for zergs
- If taking banners, consider taking
- boost ally defense; good in zergs
Elite Skills
- - ally rez + boon support
- - projectile hate
Specializations
- Quickness - combined with and , provides permanent
- - use if taking daggers
- Stability uptime - nearly permanent
- - grants significant protection uptime
- - if not running a dagger
- - if not running an axe
- - provides extremely high sustain when combined with
- - high DPS without relying on CC, better if using Greatsword or Axe/Axe.
Tactics Variant
For a massive boost to sustain, replace Defense with Tactics.
Discipline Variant
If running banners for a zerg, consider swapping to
and using this variant instead.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to that of Build:Berserker_-_Power_DPS, making it a good option for general PVE.
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Dagger
Berserker
Berserker
Axe
Berserker
Berserker
Sigil
Sigil
Hammer
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Variant Equipment
Gear
- Knight - defensive trinkets
Sigils
- , - budget dps
- - strong defense sigil
- - use with mace for an increase to sustain
Runes
- , - budget dps
- , - Defense
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Damage
- Use off cooldown: , , (or any current Burst skill at 2 bars)
- This build focuses on using Disables to proc Quickness uptime.
- Disables to focus on are: , , , .
. Space out Disables to maintain high - You also should focus on maintaining Weakness when possible. Weakness not only provides you a damage bonus through but also provides you with great personal defenses against non-defiant foes. Your primary sources of Weakness are and your Burst Skills.
- Note, however, that Skelk Venom ( https://wiki.guildwars2.com/wiki/Skale_Venom_%28consumable%29 ) is a consumable which will greatly assist in Weakness application at practically no cost.
Defense
- Note that reduces the damage of attacks to 0 rather than actually blocking them. This is relevant if trying not to get hit by an attack (e.g. for specific achievements).
is a really powerful defensive skill, try to use it instead of dodging whenever possible.
- Mace/Shield has several blocks and CC
- Remember to always dodge and sidestep attacks if possible (except when baiting ).
Sustain
- If using , granting might to yourself will provide healing and endurance regeneration.
- If using Tactics, Shouts provide extra healing.
- If using Daggers, provides very high health per second.
Crowd Control
- /
- Seriously just hit any button on this build and you're probably going to CC something.
Video Examples
Ratings
Still a good build for people wanting a true melee class. It doesnt have the greatest dps but it makes up for it with Full Counter being an incredibly strong defensive and offensive ability. Also with the later expansions EoD and SotO, many enemies have increased access to boons like protection, quickness, and stability, which spellbeaker excels at removing.
A solid build for any who enjoys melee combat, truly fit the theme of a forminable fighter. Self sustained is so high while you are fighting, not much focus is needed because as long as you hit something you can heal up to full even below 50%. One more small benefit that if using Phalanx Strength this build practically immortal in zerg/massive meta while still provide extremely high might up time. The only downside is this build has limited CC unless you willing to give up some personal dps for mace/hammer/physical utilities.
As of 2021, this build is still an excellent solo build. Able to solo champions with relative ease thanks to the sustained healing from sun and moon and might makes right. "Shake it off" alone functions as a very good condi removal option and stunbreak. And full counter is a third dodge. Its only real weakness is its relatively short range, which is somewhat mitigated with its gap closing skills, namely GS 3, GS 5, dagger 2, and dagger burst. Overall, 5/5
The best solo build for warrior. Very versatile, relatively easy to play, and can quickly be adapted to fit different playstyle. Has gone from a build I rarely took seriously to one of my favorites very quickly.
A tanky, high AoE damage build for Spellbreaker. Excels at soloing group events and cleaving down trash mobs, and can survive some things it shouldn't be able to with Full Counter. Like all Warrior builds, its weakness is its short effective range.
A great build that fulfils classic warrior wielding a big sword fantasy, with not only great personal sustain and damage mitigation through Might Makes Right and Full Counter, but also extremely effective at generating its own might further increasing its damage between Forceful Greatsword and Magebane Tether.
Alongside this it also has decent condition cleanse with Mending and Brawler's Recovery, as well as good mobility on Greatsword with Whirlwind Attack and Rush which are further enhanced by Warrior's Sprint removing immobile.
This build, overall, is absolutely excellent, while being fun to play - between Mace and Shield skills, Hundred Blades, and Physical skills, it's easy to get the feeling that your warrior is this extremely strong unstoppable juggernaut.
Comments
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