Difference between revisions of "Beginner's Guide To WvW Roaming"

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==What's Roaming?==
 
==What's Roaming?==
In short, roamers are WvW players who decided to play solo or band together in small groups to hunt down enemy players and take smaller objectives on their own instead of joining up with a commander and engaging in massive battles.
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In short, roamers are WvW players who've decided to play solo or band together in smaller groups to hunt down enemy players and take lesser objectives on their own instead of joining up with a commander and engaging in massive siege battles.
  
  
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==Participation==
 
==Participation==
If you've played WvW before you might be familiar with the participation system. Essentially there are 6 tiers of participation, every 5 minutes you earn WvW reward track progression based your participation level. Higher participation equals faster progression.
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This is the main driving force behind a roamer's gameplay loop. Essentially there are '''6 tiers''' of participation, every '''5 minutes''' you earn WvW reward track progression based your participation level. Higher participation equals faster progression. As long as you're earning rewards you're doing it right, it's up to you how to achieve that.
  
There's a countdown after which your participation starts decreasing if you're not engaging with any of WvW's main objectives. The maximum amount of time you can go without doing anything is 10 minuts, after which participation start decreasing.
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There's a countdown after which your participation starts decreasing if you're not engaging with any of WvW's main objectives. The maximum amount of time you can go without doing anything is 10 minutes, after which participation start decreasing.
 
 
How to inrease the participation timer in WvW:
 
  
 
The following activities reset the duration of the countdown timer to:
 
The following activities reset the duration of the countdown timer to:
* '''10 minutes''' - taking an objective with a territory marker (camp, tower or keep) ''OR'' killing an enemy player.
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* '''10 minutes''' - capturing or successfully defending an objective with a territory marker (camp, tower or keep) ''OR'' killing an enemy player.
  
 
* '''5 minutes''' - taking a sentry point, killing a Veteran Camp Supervisor, taking a shrine on Desert Borderlands, killing a Veteran creature with an event attached, taking a mercenary camp.
 
* '''5 minutes''' - taking a sentry point, killing a Veteran Camp Supervisor, taking a shrine on Desert Borderlands, killing a Veteran creature with an event attached, taking a mercenary camp.
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Note: these values aren't additive, they only reset the timer to a set amount. Taking a sentry with 4 minutes left will set it to 5 minutes, not 9.
 
Note: these values aren't additive, they only reset the timer to a set amount. Taking a sentry with 4 minutes left will set it to 5 minutes, not 9.
  
<!--==Essential Masteries==
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warclaw
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==Essential Masteries==
gliding
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Even in your first few hours in WvW you're probably going to accumulate enough WXP to gain a few WvW ranks - each time you rank up you're awarded 1 WvW ability point. WvW rank is account bound, but the ability loadouts are per charact. This means that if you rank up 10 times you'll have 10 points to spend on all of your characters and you get to decide which masteries to prioritize on which character.
damage/defense against guards
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siege bunker
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The most useful masteries for roamers are:
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* '''Warclaw''' - helps you get around the map faster and reach objectives. The really important thing however comes at rank 166 which unlocks an ability that allows you to dismount other players.
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* '''Gliding''' - allows you to use a glider inside your realm's territory, making vertical travel much easier.
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 +
* '''Guard Killer''' - increases your damage against enemy NPCs, making it easier to capture camps (especially fortified ones).
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 +
* '''Defense Against Guards''' - reduces damage taken from enemy NPCs, once again something that's useful when you're taking objectives.
 +
 
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* '''Provisions Master''' - improves your ability to gather loot and grants access to new vendors.
 +
 
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* '''Siege Bunker''' - reduces damage taken from siege weapons. While roamers generally don't engage in siege activities, sometimes enemies might use them to defend even the smaller objectives. Not the most important mastery but still useful.
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* '''Supply Capacity''' - lets you carry more supplies with you. Building siege isn't something you do often but it's better to come prepared, and carrying more supply could make all the difference in a small group.
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For more details on how and when to spend ability points check out the roaming section of our [[Guide:How_to_spend_WvW_Ability_Points#The_Roamer|WvW Ability Point Guide]].
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==Builds==
 
==Builds==

Revision as of 16:14, 15 March 2023

Beginners Guide To WvW Roaming

Introduction

World vs World is one of the PvP gamemodes of GW2 and perhaps the area of the game where players have the most freedom to create their own gameplay loops, set their own goals. As a result a lot of new players are struggling to understand what to do in WvW. The goal of this guide is to explain one of the most common ways to play WvW: roaming.

WORK IN PROGRESS ROUGH DRAFT STAGE


What's Roaming?

In short, roamers are WvW players who've decided to play solo or band together in smaller groups to hunt down enemy players and take lesser objectives on their own instead of joining up with a commander and engaging in massive siege battles.


Objectives

Here's a couple of things you might do as a roamer:

  • Killing supply dolyaks to cut off enemy supply lines.
  • Taking out sentries.
  • Capturing and defending supply camps.
  • Engaging in smallscale PvP be it duels, outnumbered fights, or hunting down respawning enemies who are trying to make their way back to their zerg - just to mention a few.
  • Lingering on the edge of larger battles and picking off stragglers and backline players.
  • Taking over ruins found in the middle of all 3 home borderlands or shrines on Desert Borderlands.

WvW gives players the freedom to choose which aspect of roaming they want to focus on and to what degree. Some roamers are mostly interested in hanging around duel spots while others are all about flipping camps and going behind enemy lines. As long as you're maintaining participation you can do whatever you want. Keep an eye on WvW daily achievements too as dailies often encourage certain objectives and you're bound to find more PvP action around those.


Participation

This is the main driving force behind a roamer's gameplay loop. Essentially there are 6 tiers of participation, every 5 minutes you earn WvW reward track progression based your participation level. Higher participation equals faster progression. As long as you're earning rewards you're doing it right, it's up to you how to achieve that.

There's a countdown after which your participation starts decreasing if you're not engaging with any of WvW's main objectives. The maximum amount of time you can go without doing anything is 10 minutes, after which participation start decreasing.

The following activities reset the duration of the countdown timer to:

  • 10 minutes - capturing or successfully defending an objective with a territory marker (camp, tower or keep) OR killing an enemy player.
  • 5 minutes - taking a sentry point, killing a Veteran Camp Supervisor, taking a shrine on Desert Borderlands, killing a Veteran creature with an event attached, taking a mercenary camp.
  • 2 minutes - killing a supply dolyak or a guard NPC, taking a ruin in the middle of a borderland map.

Note: these values aren't additive, they only reset the timer to a set amount. Taking a sentry with 4 minutes left will set it to 5 minutes, not 9.


Essential Masteries

Even in your first few hours in WvW you're probably going to accumulate enough WXP to gain a few WvW ranks - each time you rank up you're awarded 1 WvW ability point. WvW rank is account bound, but the ability loadouts are per charact. This means that if you rank up 10 times you'll have 10 points to spend on all of your characters and you get to decide which masteries to prioritize on which character.

The most useful masteries for roamers are:

  • Warclaw - helps you get around the map faster and reach objectives. The really important thing however comes at rank 166 which unlocks an ability that allows you to dismount other players.
  • Gliding - allows you to use a glider inside your realm's territory, making vertical travel much easier.
  • Guard Killer - increases your damage against enemy NPCs, making it easier to capture camps (especially fortified ones).
  • Defense Against Guards - reduces damage taken from enemy NPCs, once again something that's useful when you're taking objectives.
  • Provisions Master - improves your ability to gather loot and grants access to new vendors.
  • Siege Bunker - reduces damage taken from siege weapons. While roamers generally don't engage in siege activities, sometimes enemies might use them to defend even the smaller objectives. Not the most important mastery but still useful.
  • Supply Capacity - lets you carry more supplies with you. Building siege isn't something you do often but it's better to come prepared, and carrying more supply could make all the difference in a small group.

For more details on how and when to spend ability points check out the roaming section of our WvW Ability Point Guide.


Builds

Dueling Spots

Dolyak Paths

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