Logo Albion iconAlbion Online Deadlock iconDeadlock GW2 iconGuild Wars 2 TL iconThrone & Liberty

Difference between revisions of "Bladesworn - Alacrity Support Power DPS"

(Bladesworn no longer provides quickness)
Line 9: Line 9:
  
 
==Overview==
 
==Overview==
Once a meta-defining DPS-support, Bannerslave has returned as a {{tooltip|Quickness}} provider. Banners provide a large amount of {{tooltip|Quickness}} up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement.
+
No longer a quickness option, Bladesworn can now provide {{tooltip|Alacrity}} via {{trait|Daring Dragon}}. The lack of banners opens up the option to deal an impressive amount of DPS for a boon support, though its ability to provide boons other than {{tooltip|Alacrity}} is limited.
  
This build provides permanent uptimes of {{tooltip|Quickness}} and {{tooltip|Fury}}, along with around 70% {{tooltip|Resistance}} and 7 stacks of {{tooltip|Might}}. It can also provide a permanent 25 stacks of {{tooltip|Might}} by swapping to the '''Tactics''' traitline.
+
The incredibly high base duration of the trait means that no boon duration is required and gear can be reused from [[Build:Bladesworn_-_Power_DPS|Bladesworn - Power DPS]], and {{skill|Dragonspike Mine}} allows for a large buffer of {{tooltip|Alacrity}} to be built up immediately, making the build relatively efficient at handling mechanics.
  
 +
It also has access to some incidental support from the Tactics traitline.
  
  
Line 22: Line 23:
 
| weapon2 = Pistol
 
| weapon2 = Pistol
 
| healing = "To the Limit!"
 
| healing = "To the Limit!"
| utility1 = Banner of Tactics
+
| utility1 = Flow Stabilizer
| utility2 = Banner of Strength
+
| utility2 = Dragonspike Mine
| utility3 = Banner of Discipline
+
| utility3 = Overcharged Cartridges
 
| elite = Tactical Reload
 
| elite = Tactical Reload
 
}}
 
}}
Line 31: Line 32:
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQIEHzMWRCumAKYAsACwAKwArACqAKoA/Br8GgAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQIEHws1RD+mAKYA8hqwAPAarAD9GqoA/Br8GgAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
Line 37: Line 38:
 
==Specializations==
 
==Specializations==
 
{{Specialization|Strength|bot|bot|top|}}
 
{{Specialization|Strength|bot|bot|top|}}
{{Specialization|Discipline|mid|top|top|}}
+
{{Specialization|Tactics|top|top|bot|}}
{{Specialization|Bladesworn|bot|mid|mid|}}
+
{{Specialization|Bladesworn|bot|bot|bot|}}
 
 
 
 
===Phalanx Strength Variant===
 
In the event you are required to provide {{tooltip|Might}} to your subgroup, replace '''Strength''' with '''Tactics''':
 
{{Specialization|Tactics|top|top|bot|variant=y}}
 
 
 
  
  
Line 91: Line 86:
  
 
==Usage==
 
==Usage==
 
===Banner Usage===
 
In general you want to use your banners off cooldown, though you can afford to delay them by a second or so if it means not delaying your Dragon Trigger. If you anticipate needing to delay your banners to deal with mechanics, or just find that you need higher boon duration to maintain {{tooltip|Quickness}}, then swapping in {{tooltip|Diviner stats}} gear is very efficient.
 
 
  
 
===Rotation===
 
===Rotation===
 
<big>'''Opener'''</big>
 
<big>'''Opener'''</big>
  
If possible, you can pre-cast {{tooltip|Blooming Fire}}, {{tooltip|Artillery Slash}} and {{tooltip|Break Step}} to build up stacks of {{trait|Fierce as Fire}}.  
+
Pre-cast both stacks of {{skill|Flow Stabilizer}} and {{skill|Tactical Reload}}. You can also precast {{skill|Overcharged Cartridges}}.  
  
 
Start on your '''Gunsaber'''.
 
Start on your '''Gunsaber'''.
 
# {{Skill|"To the Limit!"}} to start generating flow
 
# {{Skill|"To the Limit!"}} to start generating flow
# Drop Banners on your group once the boon rip occurs (applies to raids, strikes and the Sunqua Peak fractal)
+
# {{Skill|Dragon Trigger}}
# {{Skill|Tactical Reload}}
+
# {{tooltip|Dragon Slash - Force}}
# {{Skill|Sheathe Gunsaber}} to trigger {{trait|Unseen Sword}}
+
# {{Skill|Dragonspike Mine}}
 +
# {{tooltip|Cyclone Trigger}} as you run back into melee
 +
# {{Skill|Dragon Trigger}}
 +
# {{tooltip|Dragon Slash - Force}}
 +
# {{tooltip|Blooming Fire}}
 +
# {{tooltip|Artillery Slash}}
 +
# {{tooltip|Cyclone Trigger}}
 +
# {{Skill|Sheathe Gunsaber}}
 
# {{Skill|Dragon's Roar}}
 
# {{Skill|Dragon's Roar}}
 
# {{Skill|Cyclone Axe}}
 
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Throw Axe}}
 
# {{Skill|Gunstinger}}
 
# {{Skill|Gunstinger}}
# {{Skill|Throw Axe}}
+
# {{skill|Overcharged Cartridges}}
# Autoattack until '''Dragon Trigger''' is available
+
# {{Skill|Dragon's Roar}}
 +
 
 +
 
 +
 
 +
<big>'''Gunsaber Loop'''</big>
 
# {{Skill|Dragon Trigger}}
 
# {{Skill|Dragon Trigger}}
 
# {{tooltip|Dragon Slash - Force}}
 
# {{tooltip|Dragon Slash - Force}}
# {{tooltip|Artillery Slash}}
 
# {{tooltip|Cyclone Trigger}}
 
 
# {{tooltip|Blooming Fire}}
 
# {{tooltip|Blooming Fire}}
 +
# {{Skill|Dragonspike Mine}} - sometimes you will have time to do some autos first
 +
# {{Skill|Dragon Trigger}}
 +
# {{tooltip|Dragon Slash - Force}}
 +
# Two Gunsaber skills - looping between these:
 +
## {{tooltip|Blooming Fire}} + {{tooltip|Cyclone Trigger}}
 +
## {{tooltip|Artillery Slash}} + {{tooltip|Break Step}}
 +
## {{tooltip|Cyclone Trigger}} + {{tooltip|Break Step}}
 
# {{Skill|Sheathe Gunsaber}}
 
# {{Skill|Sheathe Gunsaber}}
  
  
<big>'''Loop'''</big>
+
<big>'''Axe Loop'''</big>
 
 
Bladesworn's rotation follows a basic structure, but the exact skills used each loop can vary. The complete loop looks as follows:
 
# {{Skill|Gunstinger}}, if available
 
# {{Skill|Dragon's Roar}}
 
 
# {{Skill|Cyclone Axe}}
 
# {{Skill|Cyclone Axe}}
 
# {{Skill|Throw Axe}}
 
# {{Skill|Throw Axe}}
# Autoattack until '''Dragon Trigger''' is available
+
# {{Skill|Gunstinger}}
# {{Skill|Dragon Trigger}}
+
# {{skill|Overcharged Cartridges}}
# {{tooltip|Dragon Slash - Force}}
+
# {{skill|Chop}} {{to}} {{skill|Double Chop}}
# {{tooltip|Cyclone Trigger}}, or {{tooltip|Artillery Slash}} if {{tooltip|Cyclone Trigger}} is not available
+
# {{Skill|Dragon's Roar}}
#* You will have more time on loops after using {{skill|Tactical Reload}}, so use {{tooltip|Blooming Fire}} + {{tooltip|Artillery Slash}} + {{tooltip|Cyclone Trigger}} instead
+
# {{Skill|Cyclone Axe}} (optional)
# {{Skill|Sheathe Gunsaber}}
+
# Return to start of '''Gunsaber''' loop
  
* It would be slightly more optimal to move {{Skill|Dragon's Roar}} to after step 4 in the rotation, but as it is a priority skill it will interrupt the cast time of the previous skill if used too early so you would need very good timing for it to be reliable.
+
* Use {{skill|Tactical Reload}} and {{skill|Flow Stabilizer}} off cooldown.
* Use {{skill|Tactical Reload}} off cooldown, though it is lower priority than recasting banners.
 
  
  
[https://youtu.be/QPrh0p0k-G8 Video example]
+
[https://youtu.be/WqOT_slWjCY Video example]
  
  
 
<big>'''Loop Explanation'''</big>
 
<big>'''Loop Explanation'''</big>
  
Outside of the opener, the exact order of skills actually isn't that important, though the rotation above was chosen for the following reasons:
+
This build uses {{trait|Lush Forest}}, which reduces the cooldowns of all your skills when we use a skill that is at max charges. Because of this, we can use {{Skill|Dragonspike Mine}} every time we are in '''Gunsaber''', increasing {{tooltip|Alacrity}} generation.
* We want to use {{Skill|Gunstinger}} before {{Skill|Dragon's Roar}} both to front-load damage, but also to prevent {{Skill|Dragon's Roar}} sitting at maximum charges.
+
 
* {{Skill|Dragon's Roar}} will interrupt the cast time of skills other than {{Skill|Gunstinger}} if used too early. So it is safer to use it as early as possible to avoid this.
+
This informs the use of '''Gunsaber''' skills at step 7 of the '''Gunsaber''' Loop: we wish to trigger {{trait|Lush Forest}} twice, so we use two skills that are at max charges, with {{tooltip|Blooming Fire}} and {{tooltip|Cyclone Trigger}} taking priority.
  
  
 
===General Tips===
 
===General Tips===
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} and/or {{tooltip|Flicker Step}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}.
+
* {{Skill|Dragon's Roar}} will interrupt the cast time of skills other than {{Skill|Gunstinger}} if used too early.
** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence.
+
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} and/or {{tooltip|Flicker Step}} to correct your positioning or prevent getting knocked out of Dragon Trigger.
 
* {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip skills in your rotation if it is already available.
 
* {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip skills in your rotation if it is already available.

Revision as of 17:43, 8 July 2023

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: Direct damage and Support

Designed for: Raids and Fractals

Difficulty:
TBD

Overview

No longer a quickness option, Bladesworn can now provide Alacrity Alacrity via Daring Dragon. The lack of banners opens up the option to deal an impressive amount of DPS for a boon support, though its ability to provide boons other than Alacrity Alacrity is limited.

The incredibly high base duration of the trait means that no boon duration is required and gear can be reused from Bladesworn - Power DPS, and Dragonspike Mine allows for a large buffer of Alacrity Alacrity to be built up immediately, making the build relatively efficient at handling mechanics.

It also has access to some incidental support from the Tactics traitline.


Skill Bar

Axe/Pistol
Utility


Template Code

[&DQIEHws1RD+mAKYA8hqwAPAarAD9GqoA/Br8GgAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Axe
Berserker
Pistol
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
  • As you overcap crit with this setup, it is a small DPS increase to swap in Diviner stats Diviner stats gear up to ~10% boon duration whilst remaining crit-capped.
  • On encounters where bosses can be stunned (e.g. Keep Construct and most Strikes and Fractals) you would benefit more from a Sigil of Superior Sigil of Impact instead of the Sigil of Superior Sigil of Accuracy.
    • In this case, it would be optimal to have the weapon with Sigil of Superior Sigil of Impact use Assassin stats Assassin stats, and also use (or ascended versions) as your food.


Consumables

Food:

  • or ascended versions


Utility:


Usage

Rotation

Opener

Pre-cast both stacks of Flow Stabilizer and Tactical Reload. You can also precast Overcharged Cartridges.

Start on your Gunsaber.

  1. "To the Limit!" to start generating flow
  2. Dragon Trigger
  3. Dragon Slash - Force Dragon Slash - Force
  4. Dragonspike Mine
  5. Cyclone Trigger Cyclone Trigger as you run back into melee
  6. Dragon Trigger
  7. Dragon Slash - Force Dragon Slash - Force
  8. Blooming Fire Blooming Fire
  9. Artillery Slash Artillery Slash
  10. Cyclone Trigger Cyclone Trigger
  11. Sheathe Gunsaber
  12. Dragon's Roar
  13. Cyclone Axe
  14. Throw Axe
  15. Gunstinger
  16. Overcharged Cartridges
  17. Dragon's Roar


Gunsaber Loop

  1. Dragon Trigger
  2. Dragon Slash - Force Dragon Slash - Force
  3. Blooming Fire Blooming Fire
  4. Dragonspike Mine - sometimes you will have time to do some autos first
  5. Dragon Trigger
  6. Dragon Slash - Force Dragon Slash - Force
  7. Two Gunsaber skills - looping between these:
    1. Blooming Fire Blooming Fire + Cyclone Trigger Cyclone Trigger
    2. Artillery Slash Artillery Slash + Break Step Break Step
    3. Cyclone Trigger Cyclone Trigger + Break Step Break Step
  8. Sheathe Gunsaber


Axe Loop

  1. Cyclone Axe
  2. Throw Axe
  3. Gunstinger
  4. Overcharged Cartridges
  5. Chop Double Chop
  6. Dragon's Roar
  7. Cyclone Axe (optional)
  8. Return to start of Gunsaber loop
  • Use Tactical Reload and Flow Stabilizer off cooldown.


Video example


Loop Explanation

This build uses Lush Forest, which reduces the cooldowns of all your skills when we use a skill that is at max charges. Because of this, we can use Dragonspike Mine every time we are in Gunsaber, increasing Alacrity Alacrity generation.

This informs the use of Gunsaber skills at step 7 of the Gunsaber Loop: we wish to trigger Lush Forest twice, so we use two skills that are at max charges, with Blooming Fire Blooming Fire and Cyclone Trigger Cyclone Trigger taking priority.


General Tips

  • Dragon's Roar will interrupt the cast time of skills other than Gunstinger if used too early.
  • While charging Dragon Trigger, you can use Triggerguard Triggerguard and/or Flicker Step Flicker Step to correct your positioning or prevent getting knocked out of Dragon Trigger.
  • Dragon Slash - Force Dragon Slash - Force alone is over half your total damage, so it is essential not to delay Dragon Trigger. If necessary, you can skip skills in your rotation if it is already available.


Ratings

This build has a rating of 0 stars based on 0 votes.
Log in or register to rate this build.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Split Metabattle Logo