Difference between revisions of "Bladesworn - Alacrity Support Power DPS"
(Bladesworn no longer provides quickness) |
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==Overview== | ==Overview== | ||
− | + | No longer a quickness option, Bladesworn can now provide {{tooltip|Alacrity}} via {{trait|Daring Dragon}}. The lack of banners opens up the option to deal an impressive amount of DPS for a boon support, though its ability to provide boons other than {{tooltip|Alacrity}} is limited. | |
− | + | The incredibly high base duration of the trait means that no boon duration is required and gear can be reused from [[Build:Bladesworn_-_Power_DPS|Bladesworn - Power DPS]], and {{skill|Dragonspike Mine}} allows for a large buffer of {{tooltip|Alacrity}} to be built up immediately, making the build relatively efficient at handling mechanics. | |
+ | It also has access to some incidental support from the Tactics traitline. | ||
Line 22: | Line 23: | ||
| weapon2 = Pistol | | weapon2 = Pistol | ||
| healing = "To the Limit!" | | healing = "To the Limit!" | ||
− | | utility1 = | + | | utility1 = Flow Stabilizer |
− | | utility2 = | + | | utility2 = Dragonspike Mine |
− | | utility3 = | + | | utility3 = Overcharged Cartridges |
| elite = Tactical Reload | | elite = Tactical Reload | ||
}} | }} | ||
Line 31: | Line 32: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQIEHws1RD+mAKYA8hqwAPAarAD9GqoA/Br8GgAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
{{Specialization|Strength|bot|bot|top|}} | {{Specialization|Strength|bot|bot|top|}} | ||
− | {{Specialization| | + | {{Specialization|Tactics|top|top|bot|}} |
− | {{Specialization|Bladesworn|bot| | + | {{Specialization|Bladesworn|bot|bot|bot|}} |
− | |||
− | |||
− | |||
− | |||
− | |||
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==Usage== | ==Usage== | ||
− | |||
− | |||
− | |||
− | |||
===Rotation=== | ===Rotation=== | ||
<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
− | + | Pre-cast both stacks of {{skill|Flow Stabilizer}} and {{skill|Tactical Reload}}. You can also precast {{skill|Overcharged Cartridges}}. | |
Start on your '''Gunsaber'''. | Start on your '''Gunsaber'''. | ||
# {{Skill|"To the Limit!"}} to start generating flow | # {{Skill|"To the Limit!"}} to start generating flow | ||
− | # | + | # {{Skill|Dragon Trigger}} |
− | # {{Skill| | + | # {{tooltip|Dragon Slash - Force}} |
− | # {{Skill| | + | # {{Skill|Dragonspike Mine}} |
+ | # {{tooltip|Cyclone Trigger}} as you run back into melee | ||
+ | # {{Skill|Dragon Trigger}} | ||
+ | # {{tooltip|Dragon Slash - Force}} | ||
+ | # {{tooltip|Blooming Fire}} | ||
+ | # {{tooltip|Artillery Slash}} | ||
+ | # {{tooltip|Cyclone Trigger}} | ||
+ | # {{Skill|Sheathe Gunsaber}} | ||
# {{Skill|Dragon's Roar}} | # {{Skill|Dragon's Roar}} | ||
# {{Skill|Cyclone Axe}} | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Throw Axe}} | ||
# {{Skill|Gunstinger}} | # {{Skill|Gunstinger}} | ||
− | # {{Skill| | + | # {{skill|Overcharged Cartridges}} |
− | + | # {{Skill|Dragon's Roar}} | |
+ | |||
+ | |||
+ | |||
+ | <big>'''Gunsaber Loop'''</big> | ||
# {{Skill|Dragon Trigger}} | # {{Skill|Dragon Trigger}} | ||
# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
− | |||
− | |||
# {{tooltip|Blooming Fire}} | # {{tooltip|Blooming Fire}} | ||
+ | # {{Skill|Dragonspike Mine}} - sometimes you will have time to do some autos first | ||
+ | # {{Skill|Dragon Trigger}} | ||
+ | # {{tooltip|Dragon Slash - Force}} | ||
+ | # Two Gunsaber skills - looping between these: | ||
+ | ## {{tooltip|Blooming Fire}} + {{tooltip|Cyclone Trigger}} | ||
+ | ## {{tooltip|Artillery Slash}} + {{tooltip|Break Step}} | ||
+ | ## {{tooltip|Cyclone Trigger}} + {{tooltip|Break Step}} | ||
# {{Skill|Sheathe Gunsaber}} | # {{Skill|Sheathe Gunsaber}} | ||
− | <big>'''Loop'''</big> | + | <big>'''Axe Loop'''</big> |
− | |||
− | |||
− | |||
− | |||
# {{Skill|Cyclone Axe}} | # {{Skill|Cyclone Axe}} | ||
# {{Skill|Throw Axe}} | # {{Skill|Throw Axe}} | ||
− | + | # {{Skill|Gunstinger}} | |
− | # {{Skill| | + | # {{skill|Overcharged Cartridges}} |
− | # {{ | + | # {{skill|Chop}} {{to}} {{skill|Double Chop}} |
− | # {{ | + | # {{Skill|Dragon's Roar}} |
− | # | + | # {{Skill|Cyclone Axe}} (optional) |
− | # | + | # Return to start of '''Gunsaber''' loop |
− | * | + | * Use {{skill|Tactical Reload}} and {{skill|Flow Stabilizer}} off cooldown. |
− | |||
− | [https://youtu.be/ | + | [https://youtu.be/WqOT_slWjCY Video example] |
<big>'''Loop Explanation'''</big> | <big>'''Loop Explanation'''</big> | ||
− | + | This build uses {{trait|Lush Forest}}, which reduces the cooldowns of all your skills when we use a skill that is at max charges. Because of this, we can use {{Skill|Dragonspike Mine}} every time we are in '''Gunsaber''', increasing {{tooltip|Alacrity}} generation. | |
− | + | ||
− | + | This informs the use of '''Gunsaber''' skills at step 7 of the '''Gunsaber''' Loop: we wish to trigger {{trait|Lush Forest}} twice, so we use two skills that are at max charges, with {{tooltip|Blooming Fire}} and {{tooltip|Cyclone Trigger}} taking priority. | |
===General Tips=== | ===General Tips=== | ||
− | * While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} and/or {{tooltip|Flicker Step}} to | + | * {{Skill|Dragon's Roar}} will interrupt the cast time of skills other than {{Skill|Gunstinger}} if used too early. |
− | + | * While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} and/or {{tooltip|Flicker Step}} to correct your positioning or prevent getting knocked out of Dragon Trigger. | |
* {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip skills in your rotation if it is already available. | * {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip skills in your rotation if it is already available. |
Revision as of 17:43, 8 July 2023
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Direct damage and Support
Designed for: Raids and Fractals
Overview
No longer a quickness option, Bladesworn can now provide Alacrity via . The lack of banners opens up the option to deal an impressive amount of DPS for a boon support, though its ability to provide boons other than Alacrity is limited.
The incredibly high base duration of the trait means that no boon duration is required and gear can be reused from Bladesworn - Power DPS, and allows for a large buffer of Alacrity to be built up immediately, making the build relatively efficient at handling mechanics.
It also has access to some incidental support from the Tactics traitline.
Skill Bar
Template Code
Specializations
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- As you overcap crit with this setup, it is a small DPS increase to swap in Diviner stats gear up to ~10% boon duration whilst remaining crit-capped.
- On encounters where bosses can be stunned (e.g. Keep Construct and most Strikes and Fractals) you would benefit more from a
- In this case, it would be optimal to have the weapon with Assassin stats, and also use (or ascended versions) as your food. use
instead of the .
Consumables
Food:
- or ascended versions
Utility:
Usage
Rotation
Opener
Pre-cast both stacks of
and . You can also precast .Start on your Gunsaber.
- to start generating flow
- Dragon Slash - Force
- Cyclone Trigger as you run back into melee
- Dragon Slash - Force
- Blooming Fire
- Artillery Slash
- Cyclone Trigger
Gunsaber Loop
- Dragon Slash - Force
- Blooming Fire
- - sometimes you will have time to do some autos first
- Dragon Slash - Force
- Two Gunsaber skills - looping between these:
Axe Loop
- ⇒
- (optional)
- Return to start of Gunsaber loop
- Use and off cooldown.
Loop Explanation
This build uses Alacrity generation.
, which reduces the cooldowns of all your skills when we use a skill that is at max charges. Because of this, we can use every time we are in Gunsaber, increasingThis informs the use of Gunsaber skills at step 7 of the Gunsaber Loop: we wish to trigger Blooming Fire and Cyclone Trigger taking priority.
twice, so we use two skills that are at max charges, with
General Tips
- will interrupt the cast time of skills other than if used too early.
- While charging Triggerguard and/or Flicker Step to correct your positioning or prevent getting knocked out of Dragon Trigger. , you can use
- Dragon Slash - Force alone is over half your total damage, so it is essential not to delay . If necessary, you can skip skills in your rotation if it is already available.
Ratings
Comments
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