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Difference between revisions of "Druid - Condi DPS"

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Line 3: Line 3:
 
| specialization = Druid
 
| specialization = Druid
 
| designed for = Raid
 
| designed for = Raid
| rating = draft
+
| rating = Test
 
| focus = Condition Damage
 
| focus = Condition Damage
 
| xpac = hot
 
| xpac = hot

Revision as of 18:21, 7 July 2023

This is a test build. You may comment and rate it.

Focused on: Condition damage

Designed for: Raids

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on July 07, 2023.

Overview

Condi Druid is a bleed-focussed build that spams AoE Immobilize Immobilize. As a Druid, it provides a small amount of healing to its subgroup, and actually gains DPS the more it heals! While it shouldn't be relied on as a primary (or even secondary) healer in a squad, it can be quite beneficial to have in the second subgroup of a squad that is only running a single healer.


Skill Bar

Jacaranda
Electric Wyvern
Axe/Dagger
Shortbow
Utility


Template Code

[&DQQeLSE3BT8lDyUPGwC8AL8AvQCsAbkAwACXATkwAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Sinister
Accessory
Sinister
Accessory
Sinister
Amulet
Viper
Ring
Sinister
Ring
Viper
Axe
Viper
Dagger
Viper
Sigil
Sigil
Shortbow
Viper
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

Food

  • - ascended food isn't essential, but the lifesteal effect will trigger Celestial Being, increasing Astral Force gain.


Utility


Usage

Astral Force

Access to Celestial Avatar is gated by a resource called Astral Force. The Natural Mender trait gives a small amount of passive Astral Force generation, but you mainly gain it by dealing damage and by healing allies.

This means that you ideally want to provide some group healing when outside of Celestial Avatar. You have three healing skills that could do this job: Water Spirit, Healing Spring and Glyph of Rejuvenation.

If there is no dedicated healer in your group, Healing Spring is a great choice as each tick of Regeneration Regeneration will provide you with Astral Force. If there is a dedicated healer though, their Regeneration Regeneration will overpower yours and make the skill rather useless.


If you are unable to regularly heal your group, then your Astral Force generation will be lower and you won't be able to enter Celestial Avatar as often as you'd like. The general structure of the rotation remains the same though.


Rotation Fundamentals

The most important trait in this build is Blood Moon. This applies bleeding to targets every time you CC or Immobilize Immobilize them (the cooldown only applies to the Daze Daze from entering Celestial Avatar). Jacaranda's Embrace, Signet of the Wild,Entangle and Natural Convergence all pulse Immobilize Immobilize on their targets, making them very potent skills.

Otherwise, the rotation is very similar to Soulbeast - Condi DPS, with the additional factor that you wish to enter Celestial Avatar as often as you can to gain access to the skills from Eclipse and maintain the buff from Natural Balance.


On Shortbow, you want to weapon swap after the third use of Poison Volley (i.e. if you use Poison Volley and Weapon Swap is available, Weapon Swap).

On Axe/Dagger, you ideally want to use Splitblade three times, and Winter's Bite twice (weapon swapping after the third Splitblade). However, if Celestial Avatar is not available after the second Splitblade, it may be better to skip the third one and Weapon Swap after the second uses of Winter's Bite and Stalker's Strike (step 7 in the Axe loop) in order to prevent spending too much time autoattacking on axe, as they are very weak.


Your healing, utility and elite skills should be used off cooldown, but weapon skills are higher priority.


Rotation

If possible, you can dodge twice and use Quick Shot before a phase to stack up the buff from Light on your Feet for a minor DPS gain. You can also precast Sharpening Stone.

In fractals, Natural Balance can be precast by entering and exiting Celestial Avatar before taking the Mistlock.


Opener

  1. Spike Trap
  2. Entangle
  3. Crippling Shot
  4. Poison Volley
  5. Weapon Swap Weapon Swap
  6. Splitblade
  7. Winter's Bite
  8. Stalker's Strike
  9. Crippling Talon
  10. Signet of the Wild
  11. Celestial Avatar
  12. Natural Convergence
  13. Seed of Life - this is instant cast, so you can use it during Natural Convergence
  14. Lunar Impact
  15. Seed of Life
  16. Release Celestial Avatar
  17. Splitblade
  18. Crippling Talon
  19. Ricochet - if you're fast, you have time for 1 auto here, but it's not important
  20. Stalker's Strike
  21. Winter's Bite
  22. Weapon Swap Weapon Swap


Shortbow Loop

  1. Poison Volley
  2. Crippling Shot
  3. Concussion Shot
  4. Autoattack and use Poison Volley and Crippling Shot as they come off cooldown.
  5. Poison Volley - after the third use of this, Weapon Swap should be available
  6. Weapon Swap Weapon Swap


Axe/Dagger Loop

  1. Splitblade
  2. Winter's Bite
  3. Stalker's Strike
  4. Crippling Talon
  5. Autoattack and use Splitblade and Crippling Talon as they come off cooldown.
  6. Winter's Bite
  7. Stalker's Strike
  8. Splitblade
  9. Crippling Talon (if available)
  10. Weapon Swap Weapon Swap


Celestial Avatar

You want to use Celestial Avatar whenever you would just be autoattacking on a weapon. As explained above, the timing for this may vary in real encounters, but the rotation is the same each time:

  1. Celestial Avatar
  2. Natural Convergence
  3. Seed of Life - this is instant cast, so you can use it during Natural Convergence
  4. Lunar Impact
  5. Seed of Life
  6. Release Celestial Avatar


Rotation example


General Tips

  • To avoid delaying your rotation, try to only use Celestial Avatar just after a weapon skill.
    • The key skills to avoid delaying are Poison Volley and Splitblade.
    • Be aware that entering Celestial Avatar can cancel skill casts, so timing is key.
  • Utility skills remain available while in Celestial Avatar so you can freely use them mid-rotation.


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
5 stars
MagicAndrej gave this build 5 stars • June 2024
Super fun build. I have used this build and tiny variations of it across spans of content. In like over 50 strikes probably with this build I haven't ever really felt like I've got major downtime on Astral Force generation especially when using Healing Spring + Life Leech Food. I just found the Regeneration from Healing Spring just a tad more viable then flat heals. I tend to mix it up between using Shortbow and the recommended weapons and found pretty much the same level of success.
3 stars
OfficerAndyGentleman gave this build 3 stars • April 2024
teHigh pontial DPS and as a druid it can provide a surprising amount of utility if needed. It loses damage if it cannot heal its subgroup a little, making it less potent in groups that run multiple healers. An unwarranted stealth nerf has left the build floundering a bit in real encounters, compared to its benchmark.

Comments

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