Difference between revisions of "Mechanist - Alacrity Support Power DPS"
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| profession = Engineer | | profession = Engineer | ||
| specialization = Mechanist | | specialization = Mechanist | ||
− | | weapon1 = | + | | weapon1 = Hammer |
| weapon2 = | | weapon2 = | ||
| weapon3 = | | weapon3 = | ||
Line 38: | Line 38: | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | * ''' | + | * '''Rifle''' is the best weapon for players that don't own Secrets of the Obscure. It is also a nice weapon on encounters that make meleeing the boss difficult, and offers better {{tooltip|Might}} generation. |
+ | * '''Mace/Shield''' will provide significantly less DPS, though you will gain some barrier generation and easier CC. | ||
Line 64: | Line 65: | ||
| weight = Medium | | weight = Medium | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Hammer |
| weapon2 = | | weapon2 = | ||
| sigil1 = Superior Sigil of Air | | sigil1 = Superior Sigil of Air | ||
Line 76: | Line 77: | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of Fireworks | ||
| head = Diviner | | head = Diviner | ||
| shoulders = | | shoulders = | ||
Line 112: | Line 114: | ||
==Usage== | ==Usage== | ||
+ | |||
+ | ===Hammer Rotation=== | ||
+ | [https://youtu.be/CvADmUmRHXA Hammer video example] | ||
+ | |||
===Rifle Rotation=== | ===Rifle Rotation=== |
Revision as of 23:22, 27 August 2023
Overview
A power boon support build for Mechanist. Provides permanent Alacrity and high uptimes of Fury and Might.
Power Alacrity Mechanist has a simple rotation that affords a good amount of CC with little damage loss, and the mech allows you to maintain high damage and boon uptime even if you're forced to deal with mechanics.
The mace build provides some extra support through barrier generation and offers more accessible CC, while the rifle build is higher DPS and Might. As all its Alacrity comes from the mech, the mechanist can be completely off-stack as required without dropping boons.
Skill Bar
Weapon Variants
- Rifle is the best weapon for players that don't own Secrets of the Obscure. It is also a nice weapon on encounters that make meleeing the boss difficult, and offers better Might generation.
- Mace/Shield will provide significantly less DPS, though you will gain some barrier generation and easier CC.
Template Code
Specializations
Trait Variants
- It would be a minor DPS gain to take Might without it. , though it would only be worthwhile if you are absolutely certain that your group can maintain 25
Equipment
Diviner
Berserker
Diviner
Berserker
Diviner
Berserker
Diviner
Berserker
Berserker
Berserker
Diviner
Diviner
Berserker
x6
x18
Boon duration variants
- The above setup should provides ~35% boon duration, which should be enough as long as you're able to use
- Alacrity, but it's useful to be able to keep it for negating certain attacks afterwards. If you want more freedom with when you use it, you could switch the Amulet to Diviner stats. is needed at the start of an encounter to provide a buffer of
- Don't go below ~31% boon duration as this is the theoretical minimum amount needed to provide permanent Alacrity.
and off cooldown.
- Note that all the Alacrity comes from your mech, which inherits your concentration stat rather than your boon duration. This makes gear such as worthless.
Consumables
Food
- or ascended versions
Utility
Usage
Hammer Rotation
Rifle Rotation
Rifle video example - see the DPS Build for the written rotation.
Mace Rotation
The rotation below assumes you are using offhand Pistol.
Opener
- Weapon Swap (or stow kit)
- → →
- Weapon Swap (or stow kit)
Rest of the Rotation
After the opener, your basic loop is as follows:
- Autoattack and use on Mace until either Blowtorch or Rocket Fist Prototype are available - make sure to finish your auto chains!
- or - these should alternate between loops
- , and (if available)
- Weapon Swap (or stow kit)
- Repeat
General Tips
- Thanks to , if you are over 360 units away from your mech when using F1-3 skills, their cooldown will be 50% longer. It is therefore vital to make sure you are within range before using them or you will cripple your boon uptimes.
- You will need to use Alacrity, but it can be delayed slightly if the Aegis is needed. to maintain
- Use Alacrity in this case. off cooldown. You can delay it by a second if it will coincide with , as the internal cooldown of would prevent the first tick from applying
- If you are using , use it instead of in the opener, then use one second after the final pulse of . Make sure never to have these two skills overlap - this is to avoid the internal cooldown from .
- Try to keep an eye on your mech, as it is a major source of Alacrity thanks to . If it ends up more than 600 units from the stack, don't hesitate to use to force it to the correct location.
Ratings
Comments
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