Difference between revisions of "Scrapper - Power Scrapper"
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|elite = Elite Mortar Kit | |elite = Elite Mortar Kit | ||
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===Skill Variants=== | ===Skill Variants=== | ||
====Heal==== | ====Heal==== | ||
− | {{Skill|Med Kit}} | + | The choice of heal skill is very open. We recommend {{Skill|Med Kit}} as it provides an additional Blast finisher with {{Skill|Infusion Bomb}} to generate more {{Tooltip|Quickness}}, condition cleanse and water field with {{Skill|Cleansing Field}}, and good healing with the toolbelt skill {{Skill|Bandage Self}} (Bandage Self counts as "using your heal skill" for all purposes such as {{Trait|Speed of Synergy}}). Other options can be considered: |
− | * {{Skill|Healing Turret}} provides | + | * {{Skill|Healing Turret}} provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing (See: [[Guide:What are Combo Fields]]). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. |
− | * {{Skill|A.E.D.}} - helpful to negate a big attack or a oneshot, and has a helpful stun on the toolbelt skill {{Skill|Static Shock}}. | + | * {{Skill|A.E.D.}} - helpful to negate a big attack or a oneshot, and has a helpful 2 second stun on the toolbelt skill {{Skill|Static Shock}}. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage. |
* {{Skill|Medic Gyro}} - simple option that provides a water field. | * {{Skill|Medic Gyro}} - simple option that provides a water field. | ||
====Utility==== | ====Utility==== |
Revision as of 22:50, 2 August 2023
Overview
A simple scrapper build with very high defense thanks to its barrier generation. This build provides permanent Quickness to itself and nearby allies, together with a bit of Might, permanent personal Fury, and has access to extremely high utility and Crowd Control.
Template Code
Skill Bar
Skill Variants
Heal
The choice of heal skill is very open. We recommend Quickness, condition cleanse and water field with , and good healing with the toolbelt skill (Bandage Self counts as "using your heal skill" for all purposes such as ). Other options can be considered:
as it provides an additional Blast finisher with to generate more- Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing (See:
- - helpful to negate a big attack or a oneshot, and has a helpful 2 second stun on the toolbelt skill . This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.
- - simple option that provides a water field.
Utility
Quickness, never replace it. has good damage but, most importantly, creates a fire fied and a blast finisher which helps provide Quickness and some Might. provides great damage through the kit and its toolbelt skill. You can replace Grenade Kit if you don't like it.
has great damage and crowd control, plus a blast finisher to help provide- - For condi cleanse
- - mobility
- - more crowd control
- - massive condition removal
- - offensive boons
Elite
- - Area CC; can be detonated for blast finishers.
- - Long duration mobile stealth field which can be used to avoid mob agro in various situations.
Specializations
Specialization Variants
- - Fury generation when solo
- - More barrier, but less mobility and less damage from .
- - Sacrifices quickness for more barrier and resilience to condition damage. Generally not worth it, but can be considered when fighting enemies that constantly apply conditions and you run out of condition cleansing options.
Alchemy
This variant provides boon support and extra defense at the cost of damage.
Equipment
Ascended gear is not required. This set uses gear similar to Build:Scrapper_-_Quickness_Support_Power_DPS, making it ideal for general PvE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
Variant Equipment
Runes
- - defense
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
General
- Use leap and blast finishers on combo fields for Quickness generation. See Guide:What are Combo Fields.
- Your sources of quickness are and on a combo field such as or , or fields from nearby allies.
- After generating quickess, use your very high damage , and swap to for and before going back to hammer.
- Never interrupt your hammer auto-attack chain.
- Having superspeed is a dps increase due to , you can grant yourself superspeed via , , , and .
Sustain
- You have high amounts of tankyness via your passive barrier generation.
- is both a block and gives you barrier, it can be used to generate barrier and absorb high damage attacks.
- You can quickly call and detonate regeneration and area healing via the blast finisher. for
CC
- inside a lightning field.
- doubles as both a lightning field and a hard CC option.
- .
- .
Video Examples
Ratings
Comments
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