Difference between revisions of "Berserker - Power Berserker"
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==Overview== | ==Overview== | ||
− | A open world | + | A Power {{Tooltip|Berserker}} build for solo play in open world. This build is also somewhat functional in a farm zerg (see notes below). |
− | |||
+ | This builds major strengths include: | ||
+ | * Very high area damage | ||
+ | * High burst damage | ||
+ | * Good mobility | ||
+ | * Built-in defense and stunbreak. | ||
+ | <br> | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQIEGTM+EhXyEgAAqAAAAKESAADXEgAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
− | + | <br> | |
− | |||
==Skill Bar== | ==Skill Bar== | ||
{{Skill bar | {{Skill bar | ||
Line 33: | Line 37: | ||
|elite = Head Butt | |elite = Head Butt | ||
}} | }} | ||
− | |||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | * | + | It is never recommended to replace {{Tooltip|Axe|Dual Axe}}, as this is by far your highest damage weapon set. |
− | * | + | * {{Tooltip|Longbow}} - provides very large Ranged Area Damage, which is very useful for [https://wiki.guildwars2.com/wiki/Tagging Tagging] in Farm Zergs. |
− | * | + | * {{Tooltip|Hammer}} - very high innate CC but lower damage than {{Tooltip|Greatsword}} |
− | + | * {{Tooltip|Mace|Mainhand Mace}} + {{Tooltip|Mace|Offhand Mace}} - low DPS but extremely high CC. | |
− | |||
− | |||
===Skill Variants=== | ===Skill Variants=== | ||
Line 47: | Line 48: | ||
* {{Skill|"To the Limit!"}} - general use: a big heal that maxes adrenaline | * {{Skill|"To the Limit!"}} - general use: a big heal that maxes adrenaline | ||
* {{Skill|Defiant Stance}} - defense: counter-pressure, performs best against hard solo content. | * {{Skill|Defiant Stance}} - defense: counter-pressure, performs best against hard solo content. | ||
− | |||
====Utilities==== | ====Utilities==== | ||
+ | Replace {{Skill|Sundering Leap}} before replacing other skills. | ||
* {{Skill|Signet of Stamina}} - defense: more dodges. | * {{Skill|Signet of Stamina}} - defense: more dodges. | ||
* {{Skill|Kick (warrior utility)}} - offense: CC that activates {{Trait|Peak Performance}} | * {{Skill|Kick (warrior utility)}} - offense: CC that activates {{Trait|Peak Performance}} | ||
Line 56: | Line 57: | ||
* {{Skill|"Shake It Off!"}} - defense: best condition clear and stunbreak | * {{Skill|"Shake It Off!"}} - defense: best condition clear and stunbreak | ||
* {{Skill|Signet of Might}} - offense: high DPS option | * {{Skill|Signet of Might}} - offense: high DPS option | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
====Elite Skills==== | ====Elite Skills==== | ||
− | * {{Skill|Battle Standard}} - ally | + | * {{Skill|Battle Standard}} - ally res + boon support |
− | |||
+ | <br> | ||
==Specializations== | ==Specializations== | ||
{{Specialization|Strength|bot|mid|top}} | {{Specialization|Strength|bot|mid|top}} | ||
Line 92: | Line 86: | ||
| sigil4 = Superior Sigil of Impact | | sigil4 = Superior Sigil of Impact | ||
}} | }} | ||
− | * {{Sigil|Superior Sigil of Air}} - budget DPS | + | * {{Sigil|Superior Sigil of Air}} - budget DPS, replaces {{Sigil|Superior Sigil of Impact}} |
− | * {{Tooltip|Knight}} | + | * {{Tooltip|Knight|Knight's Trinkets}} - higher defense at the cost of damage. |
+ | * A {{Tooltip|Longbow}} with {{Sigil|Superior Sigil of Frenzy}} and {{Sigil|Superior Sigil of Fire}} can replace {{Tooltip|Greatsword}} in farm zergs for a decent ranged option. This gives you tons of AoE for basic tagging. | ||
+ | |||
+ | ==Consumables== | ||
+ | Budget consumables are acceptable for use in open world. | ||
+ | ===DPS=== | ||
+ | * Prioritize '''Steak''' Ascended food. | ||
+ | * {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} | ||
+ | * {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}} | ||
− | == | + | ===Defense=== |
− | + | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | |
− | + | * {{Food|Fried Oyster Sandwich}} | |
− | * {{ | + | * {{Food|Bowl of Lemongrass Mussel Pasta}} |
− | * {{ | ||
− | * {{ | ||
− | + | ===Farming=== | |
− | * {{ | + | * Prioritize '''Steak''' Ascended food. |
− | * {{ | + | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} |
+ | * {{Food|Peppermint Omnomberry Bar}} | ||
+ | * {{Utility|Sharpening Skull}} (and variants) | ||
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* This build operates with a basic skill priority, but requires some finesse due to its Adrenaline mechanic. | * This build operates with a basic skill priority, but requires some finesse due to its Adrenaline mechanic. | ||
* Use {{Skill|Head Butt}} to start fights. Immediately follow it with {{Skill|Outrage}} to break the self-stun. | * Use {{Skill|Head Butt}} to start fights. Immediately follow it with {{Skill|Outrage}} to break the self-stun. | ||
− | |||
− | The basic | + | The basic {{Tooltip|Greatsword}} priority is as follows: |
# {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} to open fights, and throughout the fight to maintain {{Skill|Berserk}} | # {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} to open fights, and throughout the fight to maintain {{Skill|Berserk}} | ||
# {{Skill|Arc Divider}} - use this off cooldown. | # {{Skill|Arc Divider}} - use this off cooldown. | ||
Line 124: | Line 125: | ||
# Fill with auto-attacks. | # Fill with auto-attacks. | ||
− | For | + | For {{Tooltip|Axe|Axes}}, the priority is similar: |
# {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} to open fights, and throughout the fight to maintain {{Skill|Berserk}} | # {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} to open fights, and throughout the fight to maintain {{Skill|Berserk}} | ||
# {{Skill|Decapitate}} off cooldown | # {{Skill|Decapitate}} off cooldown | ||
Line 133: | Line 134: | ||
# Fill with auto-attacks. | # Fill with auto-attacks. | ||
* On Axe/Axe in particular, the goal is generally to avoid auto-attacking as much as possible. | * On Axe/Axe in particular, the goal is generally to avoid auto-attacking as much as possible. | ||
− | |||
===Defense=== | ===Defense=== | ||
* {{Skill|Whirlwind Attack}} can be used to evade attacks and reposition. | * {{Skill|Whirlwind Attack}} can be used to evade attacks and reposition. | ||
− | + | * {{Skill|Blood Reckoning}} heals you based on damage dealt, continue to deal damage | |
===Crowd Control=== | ===Crowd Control=== | ||
* {{Skill|Head Butt}} | * {{Skill|Head Butt}} | ||
* {{Skill|Wild Blow}} | * {{Skill|Wild Blow}} |
Revision as of 22:16, 16 August 2023
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World, Open World General and [[|]]
Difficulty:
Normal
This build was last updated on August 16, 2023 and is up to date for the October 8, 2024 patch.
Overview
A Power Berserker build for solo play in open world. This build is also somewhat functional in a farm zerg (see notes below).
This builds major strengths include:
- Very high area damage
- High burst damage
- Good mobility
- Built-in defense and stunbreak.
Template Code
[&DQIEGTM+EhXyEgAAqAAAAKESAADXEgAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Greatsword
Axe/Axe
Utility
Weapon Variants
It is never recommended to replace Dual Axe, as this is by far your highest damage weapon set.
- Longbow - provides very large Ranged Area Damage, which is very useful for Tagging in Farm Zergs.
- Hammer - very high innate CC but lower damage than Greatsword
- Mainhand Mace + Offhand Mace - low DPS but extremely high CC.
Skill Variants
Heal Skills
- - general use: a big heal that maxes adrenaline
- - defense: counter-pressure, performs best against hard solo content.
Utilities
Replace
before replacing other skills.- - defense: more dodges.
- - offense: CC that activates
- - offense/mobility: CC that activates
- - defense: stability and damage reduction
- - defense: best condition clear and stunbreak
- - offense: high DPS option
Elite Skills
- - ally res + boon support
Specializations
- - stability
- - An excellent stunbreak that includes a short invulnerability period
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Build:Berserker_-_Power_DPS, making it good for general PVE.
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Greatsword
Berserker
Berserker
Sigil
Sigil
Axe
Berserker
Berserker
Axe
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
- - budget DPS, replaces
- Knight's Trinkets - higher defense at the cost of damage.
- A Longbow with and can replace Greatsword in farm zergs for a decent ranged option. This gives you tons of AoE for basic tagging.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Damage
- Use off cooldown
- This build operates with a basic skill priority, but requires some finesse due to its Adrenaline mechanic.
- Use to start fights. Immediately follow it with to break the self-stun.
The basic Greatsword priority is as follows:
- ⇒ to open fights, and throughout the fight to maintain
- - use this off cooldown.
- at 0 adrenaline to instantly refresh
- Fill with auto-attacks.
For Axes, the priority is similar:
- ⇒ to open fights, and throughout the fight to maintain
- off cooldown
- Fill with auto-attacks.
- On Axe/Axe in particular, the goal is generally to avoid auto-attacking as much as possible.
Defense
- can be used to evade attacks and reposition.
- heals you based on damage dealt, continue to deal damage
Crowd Control
Ratings
Great damage, great boon generation, some mobility, amazing heal skill, low cooldown stun breaks. Power berserker is a really good build for open world. The only disadvantage is the lack of ranged damage, but that's a small downside when everything in melee range of you dies so fast
Comments
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