Difference between revisions of "Scourge - Condi Scourge"
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* {{Trait|Eternal Life}} - trades a bit of damage for superb life force generation. | * {{Trait|Eternal Life}} - trades a bit of damage for superb life force generation. | ||
* {{Trait|Abrasive Grit}} - when you need more condition cleanse. | * {{Trait|Abrasive Grit}} - when you need more condition cleanse. | ||
− | * Don't use {{ | + | * Don't use {{Trait|Desert Empowerment}} because it requires a lot of boon duration to be useful, which you do not have as a dps build. |
===Death Magic=== | ===Death Magic=== |
Revision as of 18:18, 5 August 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World, Open World General, [[|]] and [[|]]
Overview
Condition Scourge is a slow and steady build that deals damage through Torment, Bleeding, and Burning.
Although it has a clear lack of burst damage, condi scourge is a great build for open world due to its simplicity, tankiness, and great damage, making it great for solo or group play.
This build has access to barriers to absorb damage, passive defense from
, can remove boons from enemies with and Punishment skills such as , and can remove conditions from allies and itself with .
Template Code
Skill Bar
Weapon Variants
- Staff - low damage but can be taken instead of Warhorn to sacrifice CC for its utility.
Skill Variants
Heal skill
provides a good mix of healing and barrier. You can consider other options:
- provides slightly higher raw healing.
- Blind from ). is great vs. enemies that inflict conditions (though beware the self-inflicted
Utility Skills
Stability. You can consider other alternatives:
is taken for damage and boon generation and should never be replaced. provides good life force generation in long fights and can be used to revive an ally. is a good stunbreak and provides- - destroys projectiles.
- - boonstrip and damage.
- - amazing for AoE damage by spreading the conditions on your enemy to other nearby enemies.
- - amazing condi transfer but beware of its passive when playing in groups.
- Aegis to block a predictable but dangerous attack. - if you need
- - can replace Trail of Anguish to give up the Stability for life force generation.
- - great CC or pull to cleave trash mobs.
Elite Skills
- - tanky CC buddy.
Minions
Minions provide extra bodies for defense but will drastically lower DPS. If taking minions, it is advised to keep
and .This still provides 3 minions, one of which has extremely high health and is good for CC.
Specializations
- - greatly nerfed with End of Dragons, but still provides decent sustain.
- - trades a bit of damage for superb life force generation.
- - when you need more condition cleanse.
- Don't use because it requires a lot of boon duration to be useful, which you do not have as a dps build.
Death Magic
Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense.
- If you ever need a lot of defense, use Death Magic with Protection and large increase to your toughness. This synergyses with the variant rune . This is normally not needed as scourge is already relatively tanky. + + for permanent
Blood Magic
Blood Magic can be used when playing in groups and doing very hard content. This massively lowers your damage, but makes you great at reviving downed players. Do not use this specialization when playing solo.
- When doing this, change your healing skill to .
Equipment
Ascended gear is not required. You can use Exotic gear with the same stats.
This set uses gear that is similar to Build:Scourge_-_Utility_Condi_DPS, which makes it a great option for general PVE
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
Variant Equipment
- If you can afford the luxury of a gear set tailored for open world, use full Trailblazer. This trades 10-15% DPS for a massive increase to health and defense. You can also consider for even more defense at a slight damage loss.
Gear
- Celestial - lower damage than Viper's and Trailblazer's, less defense than Trailblazer's, but in exchange the healing power makes your barriers bigger. Generally not recommended as the points into ferocity are completely wasted, and the points into boon duration won't be doing much either since this build has very little access to boons, only a bit of fury and might. This set is also not useful for most content outside of open world.
Runes
- - use 5 of these + 1 black diamond to very closely mimic while you work on getting Nightmare runes.
- - less damage but more defense plus a pet.
Sigils
- - defense
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- DPS
- - budget DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
- - dps if using gear with high toughness
Usage
Damage
This build is extremely easy to deal damage with. Simply follow this priority list.
- Always have at least one Shade manifested. This is extremely important, because you gain concentration and expertise from and defense from , and inflict damage from . Using any Shade skill causes existing Sand Shades and yourself to strike nearby enemies with Manifest Sand Shade for free. Manifest Sand Shade doesn't reset your auto attack chain.
- Use which deals great damage thanks to .
- Use anytime you can transfer the self-inflicted conditions. The easiest way to do this is to cast Blood is Power and at the same time to trigger , but any condi transfer will work.
- Use and off cooldown; try to use them together as they have the same cooldown. Interrupt your auto attack chain to cast them.
- Cast Might. and any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value. If you're near your target, Oppressive Collapse will also give you
- Cast off-cooldown. This is your highest damage skill, so position it carefully.
- Opener
- +
- +
The Poison of (comes from ) and cleanses the Bleeding. Then, triggers to transfer the self-inflicted Bleeding from (and the Torment from .
will transfer the self-inflicted- Priority
- Maintaining at least one Sand Shade up.
- ⇒
- Scepter auto attacks.
Note that Torment. If that is not the case, this skill does nothing and should be delayed.
requires to enemy to aready be suffering from conditions to inflict
Sustain and defense
- You're a fully ranged build, so always stay on the move while attacking.
- converts your conditions into boons, and can be used to transfer them in emergencies.
- If you have trouble surviving, you can trait .
- If you are downed, don't give up. might keep you alive while your conditions finish the enemy. is also quite strong.
Crowd Control
- - 1 second of Fear
- - 2 seconds of knockdown
- - 1 second of knockdown, but hits multiple times against big enemies. (if using
Video Examples
- vs. Champion Avatar of Balthazar.
- vs. Champion Mushroom Queen Newborn Mushrooms hero challenge in Rata Novus. This fight was done with full trailblazers with undead runes and Death Magic traitline.
Ratings
Comments
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