Difference between revisions of "Mirage - Condi Mirage"
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==Overview== | ==Overview== | ||
− | + | Condition Mirage is a great build that functions well in both solo and group play. It grants itself and nearby allies many boons, | |
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [&DQcBOS0+ | + | code = [&DQcBOS0+OxruFSMPgQGBAYMBgwHgFQcWvAHtEgAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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|profession = mesmer | |profession = mesmer | ||
|specialization = mirage | |specialization = mirage | ||
− | |weapon1 = | + | |weapon1 = Axe |
− | |weapon2 = | + | |weapon2 = Pistol |
|weapon3 = Staff | |weapon3 = Staff | ||
|weapon4 = | |weapon4 = | ||
Line 33: | Line 31: | ||
|utility2 = Signet of Domination | |utility2 = Signet of Domination | ||
|utility3 = Crystal Sands | |utility3 = Crystal Sands | ||
− | |elite = | + | |elite = Time Warp |
}} | }} | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | + | * {{Tooltip|Torch}} - alternative to {{Tooltip|Pistol}} | |
− | + | * {{Tooltip|Focus}} - alternative to {{Tooltip|Pistol}} | |
− | + | * {{Tooltip|Dagger}} - lower DPS alternative to {{Tooltip|Axe}} | |
− | + | * {{Tooltip|Greatsword}} - replaces {{Tooltip|Axe}}; meta weapon for tagging with a {{Sigil|Supeior Sigil of Stamina}}. | |
+ | * {{Tooltip|Staff}} - dual staff is easier to play with lower overall damage | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | + | * Do not replace your Signets or {{Skill|False Oasis}}. | |
− | {{Skill| | + | * {{Skill|Signet of Humility}} - alternative to {{Skill|Time Warp}} for very high CC against Defiant enemies. |
− | + | * {{Skill|Feedback}} - reflects projectiles, very good for tagging in some farms or for defense against some enemies. | |
− | * {{Skill| | + | * {{Skill|Blink}} - mobility + stunbreak |
− | + | * {{Skill|Portal Entre}} - situational utility | |
− | * {{Skill|Feedback}} - | + | * {{Skill|Arcane Thievery}} - boonrip + self {{Tooltip|Quickness}} |
− | * {{Skill| | ||
− | * {{Skill|Portal Entre}} - | ||
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− | * {{Skill|Arcane Thievery}} - | ||
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==Specializations== | ==Specializations== | ||
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{{Specialization|Mirage|mid|mid|top}} | {{Specialization|Mirage|mid|mid|top}} | ||
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==Equipment== | ==Equipment== | ||
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| sigil3 = Superior Sigil of Bursting | | sigil3 = Superior Sigil of Bursting | ||
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
− | + | | relic = Relic of the Adventurer | |
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− | | relic = Relic of the | ||
}} | }} | ||
− | * Note that you require 0% boon duration from your gear to provide permament {{Tooltip|Alacrity}}, even with 0 clones. This is because {{Trait|Renewing Oasis}} provides permanent {{Tooltip|Regeneration}} to enable {{Trait|Chaotic Persistence}} and gain 250 concentration (16.66% boon duration) | + | * Note that you require 0% boon duration from your gear to provide permament {{Tooltip|Alacrity}}, even with 0 clones. This is because {{Trait|Renewing Oasis}} provides permanent {{Tooltip|Regeneration}} to enable {{Trait|Chaotic Persistence}} and gain 250 concentration (16.66% boon duration). |
− | * | + | * Other relics include {{Relic|Relic of the Fractal}}, {{Relic|Relic of Evasion}}, or {{Relic|Relic of the Mirage}}. |
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==Consumables== | ==Consumables== | ||
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==Usage== | ==Usage== | ||
− | === | + | ===Damage=== |
− | {{ | + | * Use {{Skill|Crystal Sands}} and {{Skill|False Oasis}} off cooldown. |
+ | * {{Skill|Time Warp}} should be saved for strong enemies due to its long cooldown. | ||
+ | * Weapon swaps restore energy thanks to {{Sigil|Superior Sigil of Energy}}. | ||
+ | * Most of this build's damage comes from Ambush skills, which come from dodging ({{Trait|Mirage Cloak}}), and {{Skill|Cry of Frustration}}. Your auto-attacks, including your clones, also make up a significant chunk of your DPS. | ||
− | === | + | ====Shatter Priority==== |
− | * | + | * Always use {{Skill|Cry of Frustration}} with 3 clones. |
− | * {{Skill| | + | * {{Skill|Mind Wrack}} can be used with 0-3 clones. It is better to use it at 2-3 clones. |
− | * | + | * When Shattering, it is crucial to shatter only if you can immediately replenish 2+ clones. |
− | * | + | * Do not shatter and immediately dodge, as your new clones have a very brief delay before they can gain the effects of Ambush. |
− | === | + | ====Clone Generation==== |
− | * | + | The following actions will generate a clone. |
− | * {{ | + | * {{Skill|Phantasmal Warlock}} (delayed) |
− | * {{Trait| | + | * {{Skill|Phantasmal Mage}} (delayed) |
+ | * {{Skill|Lingering Thoughts}} (delayed) | ||
+ | * {{Skill|Phase Retreat}} | ||
+ | * Dodge with {{Trait|Deceptive Evasion}} | ||
− | + | The primary mode of clone generation in this build will come from dodging. | |
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− | + | ====Axe/Pistol Priority==== | |
− | + | # Dodge + {{Skill|Imaginary Axes}} | |
− | + | # {{Skill|The Prestige}} - this is only high priority because it has no cast time | |
− | # | + | # {{Skill|Phantasmal Mage}} |
− | + | # {{Skill|Lingering Thoughts}} | |
− | + | # Fill with auto-attacks. | |
− | #{{Skill| | + | # {{Skill|Axes of Symmetry}} is a small DPS gain over autos, but is best used to transfer existing clones to a new target just before your main target dies. |
− | #{{Skill|Phantasmal | ||
− | # | ||
− | # | ||
− | #{{Skill| | ||
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+ | ====Staff Priority==== | ||
+ | # Dodge + {{Skill|Chaos Vortex}} | ||
+ | # {{Skill|Phantasmal Warlock}} | ||
+ | # {{Skill|Chaos Armor}} | ||
+ | # {{Skill|Chaos Storm}} | ||
+ | # {{Skill|Phase Retreat}} - if clones are needed | ||
+ | # Fill with auto-attacks. | ||
===Defense=== | ===Defense=== | ||
− | + | This build has nearly 40% evasion uptime by default, resulting in it being deceptively tanky. Because of this, almost no extra defense is needed if the build is played well. Its base rotation also grants it many boons, such as {{Tooltip|Protection}}, especially with {{Trait|Bountiful Disillusionment}} which is our only source of {{Tooltip|Stability}}. Your best defensive cooldowns are: | |
− | + | * {{Skill|Distortion}} | |
− | + | * {{Skill|Chaos Armor}} | |
− | * {{Skill| | + | * {{Skill|Feedback}} - variant option |
− | + | * {{Skill|Phase Retreat}} - to reposition or gain distance | |
− | * {{Skill|Chaos Armor}} | + | * {{Skill|The Prestige}} - to stealth + reposition if absolutely necessary |
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− | * {{Skill| | ||
− | * {{Skill| | ||
− | * {{Skill| | ||
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− | == | + | ===CC=== |
− | + | * {{Skill|Chaos Storm}} | |
− | * | + | * {{Skill|Phantasmal Mage}} |
− | * | + | * {{Skill|Diversion}} |
− | * | + | * {{Skill|Signet of Humility}} - variant option |
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Revision as of 19:45, 1 April 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Condition Mirage is a great build that functions well in both solo and group play. It grants itself and nearby allies many boons,
Template Code
Skill Bar
Weapon Variants
- Torch - alternative to Pistol
- Focus - alternative to Pistol
- Dagger - lower DPS alternative to Axe
- Greatsword - replaces Axe; meta weapon for tagging with a .
- Staff - dual staff is easier to play with lower overall damage
Skill Variants
- Do not replace your Signets or .
- - alternative to for very high CC against Defiant enemies.
- - reflects projectiles, very good for tagging in some farms or for defense against some enemies.
- - mobility + stunbreak
- - situational utility
- Quickness - boonrip + self
Specializations
Equipment
This set uses the same gear as Mirage - Alacrity Support Condi DPS, making it a good option for general PVE. Infusions are not mandatory.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
- Note that you require 0% boon duration from your gear to provide permament Alacrity, even with 0 clones. This is because provides permanent Regeneration to enable and gain 250 concentration (16.66% boon duration).
- Other relics include , , or .
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- - DPS
- - can be considered while learning the class but, when played optimally, you simply will not be able to spend all of this extra endurance.
- /
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
- Use and off cooldown.
- should be saved for strong enemies due to its long cooldown.
- Weapon swaps restore energy thanks to .
- Most of this build's damage comes from Ambush skills, which come from dodging ( ), and . Your auto-attacks, including your clones, also make up a significant chunk of your DPS.
Shatter Priority
- Always use with 3 clones.
- can be used with 0-3 clones. It is better to use it at 2-3 clones.
- When Shattering, it is crucial to shatter only if you can immediately replenish 2+ clones.
- Do not shatter and immediately dodge, as your new clones have a very brief delay before they can gain the effects of Ambush.
Clone Generation
The following actions will generate a clone.
- (delayed)
- (delayed)
- (delayed)
- Dodge with
The primary mode of clone generation in this build will come from dodging.
Axe/Pistol Priority
- Dodge +
- - this is only high priority because it has no cast time
- Fill with auto-attacks.
- is a small DPS gain over autos, but is best used to transfer existing clones to a new target just before your main target dies.
Staff Priority
- Dodge +
- - if clones are needed
- Fill with auto-attacks.
Defense
This build has nearly 40% evasion uptime by default, resulting in it being deceptively tanky. Because of this, almost no extra defense is needed if the build is played well. Its base rotation also grants it many boons, such as Protection, especially with which is our only source of Stability. Your best defensive cooldowns are:
- - variant option
- - to reposition or gain distance
- - to stealth + reposition if absolutely necessary
CC
- - variant option
Ratings
Comments
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