Difference between revisions of "Holosmith - Vass Condi Holo"
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*{{Skill|Elixir U}} - Replace {{Skill|Elixir S}} for faster 2nd stunbreak, {{Tooltip|Superspeed}} & {{Tooltip|Quickness}} | *{{Skill|Elixir U}} - Replace {{Skill|Elixir S}} for faster 2nd stunbreak, {{Tooltip|Superspeed}} & {{Tooltip|Quickness}} | ||
− | *{{Skill|Elixir B}} - Replace {{Skill|Elixir S}} for | + | *{{Skill|Elixir B}} - Replace {{Skill|Elixir S}} for {{Tooltip|Stability}}, {{Tooltip|Fury}}, {{Tooltip|Might}} and {{Relic|Relic of Vass}} stacks. |
====Max Burst Damage Variant==== | ====Max Burst Damage Variant==== | ||
*{{Skill|Flamethrower}} - Replace {{Skill|Elixir C}} or {{Skill|Elixir S}} for MAXIUMUM damage. Swap to {{Sigil|Smoldering}}. Swap to {{Skill|Med Kit}} for cleanse. - For better general DPS & sustain stick to the original. | *{{Skill|Flamethrower}} - Replace {{Skill|Elixir C}} or {{Skill|Elixir S}} for MAXIUMUM damage. Swap to {{Sigil|Smoldering}}. Swap to {{Skill|Med Kit}} for cleanse. - For better general DPS & sustain stick to the original. |
Revision as of 09:43, 10 February 2024
This is a test build. You may comment and rate it.
Focused on: Condition damage, Mobility and Control
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on February 10, 2024.
Overview
Vass Holo makes use of the
to maximium it's possible potential while also retaining sustainablity. This is a low cover, high application type condition build.
Skill Bar
Pistol/Shield
Utility
Elixir Gun
Skill Variants
- Superspeed & Quickness - Replace for faster 2nd stunbreak,
- Stability, Fury, Might and stacks. - Replace for
Max Burst Damage Variant
- - Replace or for MAXIUMUM damage. Swap to . Swap to for cleanse. - For better general DPS & sustain stick to the original.
Template Code
[&DQMdGSY5OR8UAQAAlQEAAIwBAABeAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAACNgBXAAA=]
Specializations
Equipment
Pistol
Shield
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
- - Same thing but slightly less sustain for slightly more damage
Usage
- This build is strong in duels and teamfights.
- & are best used to start fights. will trigger from defensive usage mostly.
- > 50 Heat: Will trigger through and also pulse burn. , & are your strongest burst options.
- Vulnerability, Bleeding, Confusion, Burning or Immobile it will depend on the match up. & : You will want to convert
- Use , , & to get rid of stacks quickly.
Bursts
- + > 50 Heat -> -> -> Shield 4 ->
- + -> -> Shield 4 ->
Bug
- Hitting yourself with or will apply a stack of to self
Ratings
Tries to adapt a decent WvW roaming build for sPvP and fails hard. Very squishy with mediocre damage, with no real advantages over any other builds.
Low damage and dies too fast. Cast time on elixirs ruins Vass, the game got faster with all the powercreep and they're literally not worth taking and casting for 3 poison little procs. Other builds do 10k damage to you while you pop 2 elixirs. Elixir S buys you some time but then you'll just die anyway. Also 60 second cd on it is criminal, nerfed from the old 48s when already nobody was taking it. The only thing that does damage is holo forge 4 which gets interrupted/dodged/projectile denied/cleansed 99% of the time. Cool idea but it's not worth it.
Comments
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