Difference between revisions of "Cyto"
Line 4: | Line 4: | ||
| rating = test | | rating = test | ||
| focus = Condition Damage, Control | | focus = Condition Damage, Control | ||
− | | difficulty = | + | | difficulty = 2 |
}} | }} | ||
Line 15: | Line 15: | ||
{{Skill bar | {{Skill bar | ||
| profession = Engineer | | profession = Engineer | ||
− | | weapon1 = | + | | weapon1 = Pistol |
| weapon2 = Shield | | weapon2 = Shield | ||
| healing = Elixir H | | healing = Elixir H | ||
| utility1 = Elixir Gun | | utility1 = Elixir Gun | ||
− | | utility2 = | + | | utility2 = Thumper Turret |
− | | utility3 = | + | | utility3 = Bomb Kit |
− | | elite = | + | | elite = Supply Crate |
}} | }} | ||
{{Skill bar aux|Elixir Gun}} | {{Skill bar aux|Elixir Gun}} | ||
− | {{Skill bar aux| | + | {{Skill bar aux|Bomb Kit}} |
− | |||
− | |||
− | |||
===Skill Variants=== | ===Skill Variants=== | ||
Line 40: | Line 37: | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Alchemy|Top | + | {{Specialization|Alchemy|Mid|Top|Top}} |
− | {{Specialization| | + | {{Specialization|Tools|Bot|Top|Mid}} |
− | {{Specialization|Inventions|Top| | + | {{Specialization|Inventions|Top|Top|Top}} |
− | |||
===Trait Variant=== | ===Trait Variant=== | ||
Line 51: | Line 47: | ||
==Equipment== | ==Equipment== | ||
{{PvP equipment | {{PvP equipment | ||
− | | weapon1 = | + | | weapon1 = Pistol |
| weapon2 = Shield | | weapon2 = Shield | ||
− | | sigil1 = | + | | sigil1 = Energy |
| sigil2 = Cleansing | | sigil2 = Cleansing | ||
− | | rune = | + | | rune = Dolyak |
− | | amulet = | + | | amulet = Rabid |
| relic = Relic of Vass | | relic = Relic of Vass | ||
}} | }} |
Revision as of 21:18, 17 May 2024
This is a test build. You may comment and rate it.
Focused on: Condition damage and Control
Designed for: PvP Conquest
Difficulty:
Normal
Overview
Core Vass Grenadier makes use of the
while also retaining sustainablity. This is a duelist build with high sustain, damage and comes with .
Skill Bar
Pistol/Shield
Utility
Elixir Gun
Bomb Kit
Skill Variants
Template Code
[&DQMdHQYtLx0UAQAAlQEAAIYAAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAACNQBXAAA=]
Specializations
Trait Variant
- - Slightly more damage and burst resistance. A lot less healing than .
Equipment
Pistol
Shield
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
- /
Usage
- This build is a duelist with team-fighting capabilities.
In order to work this build uses
, & to apply covers from use of , or . Most of your stacks will trigger from defensive play. When in melee range you can use for a bonus cover. Your main damage attacks will be , , & in damaging order. Put simply will apply covers and damage; whilst will be your burst condi source.- - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter.
How to play
Keep your range while using
and . Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use to assist at opportune moments.Offence
- Explosions: - - - - - - - -
- Main Damage Sources: - - - -
- Covers: - - - -
- Anti Reflect Options: , &
- Use , , & to get rid of stacks quickly.
Defense
- Anti CC: Stability) & (To stop CC chains) , (For
- Cleanse Sources: (3 Cleanse) - - - -
When low on endurance use Protection to tank incoming power damage.
Mobility
Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options for escape and chase.
- - This move is a slightly slower and higher CD . Use it to create/close distance easily.
- Superspeed, use this skill to create/close distance quickly. Learning how to travel using reverse is fundimental to survival on this build. - When running while in combat or not under
- Stability rather than damage. Once won't be sufficient use to create/close distance. As soon as active use skill 5 in either transformations to escape. - The primary use of this skill is for mobility &
- - Use to hit opponents outside of condi grenade range.
- & - To close or widen gaps.
Burst & Combos
These are also effective on
hit targets.- + + -> -> ->
- + + -> -> -> -> -> .
- + + -> -> -> ->
Moa Set-Ups
Once the opponent is hit by Immobile the target(s) with your fastest option being , or use if nothing else. If you choose to not CC then your burst options are:
they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or- / / ->
- / / ->
- / / ->
It is most effective to
before you opponent can cleanse since even if you miss your CC you can still be rewarded.
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium